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the red guy

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  1. Johto:9 Hoenn:23 Sinnoh: 19+1=20 Almia: 16 Oblivia:20 Unova:22 Alola:8 Orre:9-2=7
  2. Mega Venusuar: 15 Mega charizard x:24 Mega charizard y :24 Mega alakazam: 20 Mega gengar: 23 Mega kangaskhan :18 Mega pinser: 23 Mega areodactyl: 25 Mega mewtwo y: 18 Mega ampharos:13 Mega scizor: 18 Mega heracross :22 Mega houndoom: 23 Mega tyranitar :21 Mega gardevoir: 4-2=2 Mega mawile: 28 Mega aggron: 22 Mega medicham: 2 Mega manetric:21 Mega banette: 16 Mega absol: 16 Mega lucario:12+1=13 Mega abomasnow:17
  3. i guess what im trying to ask is if people actually use them when fighting gym leaders
  4. im actually really curious as to what hardy will be fighting with. Rock sounds like a very easy type to work around but you never know.
  5. Nihilego:13 Kartana9-2=7 Poipole:14 Naganadel:11+1=12 Stakataka:15
  6. That should save me way more time
  7. Johto:9 Hoenn:23 Sinnoh:20+1=21 Almia:16 Oblivia:20 Unova:21 Alola:8 Orre:12-2=10
  8. Cain:25 Adreinn:14 Amaria:19 Aya:21 Charolette:25 Ceil: 20 Corey:17 Florina:28 Hardy:29 Julia:22+1=23 Kiki:21 Luna :21 Noel:19 Radomus:9 Samson:20 Saphira:21 Serra:13 Shade:30 Shelly:31 Anna:21 Dj archlight:16 Cal:25 El:6 Laura:22 Taka:12-2=10 Zel:18 Solaris:8
  9. Mega venasaur:17 Mega charizard x :25 Mega charizard y:23 Mega alakazam:20 Mega gengar: 23 Mega kangaskhan:18 Mega pinsir:22 Mega aerodactyl:26 Mega mewtwo y:18 Mega ampharos:13 Mega scizor:18 Mega heracross:22 Mega houndoom:23 Mega tyranitar:21 Mega gardevoir:8-2=6 Mega mawile:28 Mega aggron:22 Mega medicham :6 Mega manetric:22 Mega benette:16 Mega absol: 16 Mega lucario: 11+1=12 Mega abomasnow:17 I like mega garde but everywhere i see ,even in reborn, somebodys main team has a gardevoir. Its rare to see a team that doesnt have one
  10. My thing is when she is seen as a hindrance , she only doing so with somebody else in mind. Shelly as young as she is, just saw corey's dead body and the MC just wants to battle her regardless of that fact. Atleast Victoria wanted the MC to wait before actually challenging her to see if she is alright. its not too much different with KIki as she seems like she is pretty much on deaths doorstep. And Kiki seemed to be like a role model for Victoria so its understandable as to why she wouldnt want the MC to put even more of a strain on her with a battle(although the MC has to help the kids so it may seem reasonable). She may come off as annoying but she isnt being a jerk as much as everybody makes her seem
  11. A little bit unrelated yet kinda relating to this, does it make me any less of a trainer if i use revives on gym leaders? Some of them really be difficult to me and i usually want to move on in the story
  12. never understood the victoria slander. She is just misunderstood
  13. I was just salty in the moment
  14. Cain:23 Adreienn:14 Amaria:20 Aya:21 Charolette:25 Ciel:20 Corey:19 Florina:28 Hardy:29 Julia:21+1=22 Kiki:21 Luna:21 Noel:19 Radomus:9 Samson:20 Saphira:19 Serra:15 Shade:30 Shelly:31 Anna:21 Dj Archlight:16 Cal:28 El:10 Laura:22 Taka: 16-2=14 Zel:17 Solaris:11 Im only getting taka cause i wanted victoria to stay, and when she got eliminated, taka got healed
  15. My first day seeing this and my favorites are already eliminated
  16. id love to see a villain use a less popular pokemon in an executioner role and an ace like how solaris uses garchomp. Like maybe they can use mons like walrein to freeze people or krookadile to bite people or even scizor to do what garchomp does.
  17. yoo wait, what? 97 already!!!??? Sooner than i expected. GrandDream City here we come.
  18. On my new playthrough (accidentally deleted the old one i had from trying to copy files to start a new one) I havent had much trouble. Everybody will have their opinions on this based on the team they have. For me It would either be Noel, Adrienn or Sierra. Honorable mentions go out to blake and his snow team though.
  19. I like your team. Its pretty creative
  20. The fact that you got this far with this team , i say ride it till the wheels fall off. then just add pieces that you might think you need
  21. It can backfire though. It stiil takes a whole turn to set it up, leaving you wide open for an attack, or getting set up on. And its even worst if you get OHKO'd by a crit while setting up terrain
  22. i had acid because because i didnt want vileplume to run out of poison moves too fast, and it is a reliable way to lower a pokemons special defense.I do need to get giga drain though. I just wanted vileplume to be able to last long in battles because with black sludge, it can kinda be used to wall a suprising amount of mons. Arcanine with strength is kinda the same in that i want to preserve pp because it is not certain how many trainers id have to fight in a row before healing in episode 17 When it comes to swampert, im not sure if waterfall or surf should be deleted. Its atk is 219 while its spatk is 212. However surf may be useful for doubles. if anything i could get rid of rockslide for ice punch. i may be wrong because its been a while since i fought with it, but eletrical terrain, for me, seems to change the field effects from whatever it is to an electric field. For instance , lets use shade as an example, since he is the reason i started using it in the first place. Shade fights in a dark gym that powers up dark and ghost moves. Ampharos' Electric terrain makes it so that for 5 turns, those dark and ghost type attacks arent boosted and instead boosts ampharos' electric attacks. after 5 turns it goes back to the original field. This is the most useful against gym leaders who seemingly abuse the field affects. Another example is fighting at the top of the mountain against the ice guy(forgot his name). I know his mons love to spam blizzard and because of the field, he wont miss. Ampharos' electric terrain makes it so that blizzard not only loses its boost, but also goes back to 70 accuracy for 5 turns. Electric terrain also boosts water type attacks allowing swamperts surf to be more effective. However, something that i did notice is the while electric terrain is in play, water type attacks, such as my swampert's surf will have no effect on ground types. theres more than meets the eye about this move and i could say more about how it has helped me out , but i hoped this helped.
  23. so since we are all doing it as we wait for episode 17, i figured that i may as well join in on this too. This is my current team heading into episode 17. its been this team since the gym with the mirrors(i always forget her name). This team was made in the sense that they all have their own roles. Eyes the Meowstic lvl 73 Bashfull Item: TwistedSpoon Abilty: Keen eyes Moves: Light Screen Psyshock Disarming Voice Dark Pulse Volt The Ampharos: lvl 81 Bashful Item: Scope Lens Ability: Static Moves: Discharge Electric Terrain( This can be used to take away the momentum from gym leaders who rely on terrain and field effects and give momentum to ampharos and swamperts surf) signal beam Power gem xxx the Vileplume: Lvl 81 Sassy Ability: Effect Spore Item: Black Sludge Moves: Acid Mega Drain Nature Power( This move has saved me more than a few times) Stun Spore Metroboomin the Noivern: Lvl 80 Docile Ability: Infiltrator Item: Scope Lens Moves : Fly Air Slash Dragon Pulse Flamethrower Private the Arcanine Lvl 78 Docile Ability: Flash Fire Item: Charcoal Moves: Crunch Strenght Heat Wave Close Combat Waves the Swampert Lvl 82 Mild Ability: Torrent Item:Wave Incense Moves: Surf Waterfall Rock Slide Earthquake Other Pokemon Dusclops Lvl 71 Medicham lvl 76 typhlosion lvl 71 Whimscott lvl 71 Gastrodon lvl 65 Feraligatr lvl 69 Emolga lvl 66 Krookadile lvl 83 sceptile lvl 71 crobat lvl 70 Pangoro lvl 78 scrafty lvl 75 clefable lvl 79 dragagle lvl 53 seadra lvl 68 Lucario lvl 85 does anybody think that i need to change this up?
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