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Fervis

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  1. the links on the first post of each thread are always the ones that get updated over time. If you still have something like Cain not having Popplio, I recommend you re-download! Might be a bit out of date otherwise, especially bug related things. Looking at the upload time, the latest would be from November 13th.
  2. Download link will be updated! For less size, you can quickly download this, unzip and replace it in the main folder. I will try to update the link as less as possible, as long as there are not game breaking bugs. Scripts.zip
  3. This has been reverted month's ago though. Fern also had his Decidueye changed, but got reverted due to feedback regarding 'signature' Pokemon in a way.
  4. I do not intend to make it an optional mod regarding Uranium and Gen 8 Pokemon, sorry :(. And making another mod solely for TM's and Moves is too much work when already working on 2 mods simultaneously. You can use the Eeveelution mod, which is way less invasive (mostly only one Pokemon was changed in battle teams). All TM's and Moves are available there too.
  5. Yeah.. I forgot to mention Changes to Gen 8 and PLA moves! #Dire Claw - 80 BP #Stone Axe - 70 BP, high crit chance, sets up stealth rock #Ceaseless Edge - 70 BP, high crit chance, sets up spikes #Springtide Storm - 100 BP, reduces Attack by One (30%) #Bleakwind Storm - 100 BP, lowers target's speed by one (30%) #Sandsear Storm - 100 BP, 20% of burning targets #Mystical Power - 70 BP, increases Sp attack and Sp def by one #Raging Fury - 100 BP, 2-3 turn lock into the move, NO confusion #Wave Crash - 80 BP, 33% recoil, Speed increase by one #Chloroblast - 150 BP, 50% HP as recoil #Mountain Gale - 30% to flinch #Victory Dance - Attack, Defense, Speed +1 #Headlong Rush - 120 BP, lowers Defense and Sp. Defense -1 #Barb Barrage - 50% Poison chance, double damage when target poisoned #Infernal Parade - 50% Burn Chance, double damage when target has a status condition #Bitter Malice - 75 BP, doubled when target has a status, 30% chance to freeze #Esper Wing - 80 BP, boost speed +1 #Triple Arrows - 90 BP, high crit chance, 30% of flinching, 30% of lowering target's defense -1 #Take Heart - boosts Sp attack and Sp defense, cures user from status conditions
  6. Gigantic Update in preparation of gen 9 implementations, this will be kind of an -experimental- update! I will add another link to the first page of the thread that will have this updated version! Even though all gen 9 Pokemon are there, they DO NOT have Sprites ( icons, battlers, also no audio), so be careful with debugging. this version is solely for testing the general gamplay for random errors (due to so many new codes), but also some available new things form gen 9: ALL moves (except for Revival Blessing >.>) are implemented. Debugger can try it out if they want. Some old Pokemon got moves added. MOST abilities are implemented and some old Pokemon got new ones. 5 new TM's are implemented, but no Pokemon can learn them yet (only via debug). most items are implemented, but do not have sprites, so again, care with debugging. Okay now into the specifics: Rotom got Hidden Abilities! (Normal form = Motor Drive) Heat = Solar Power | Wash = Water Absorb | Frost = Snow Warning | Mow = Grassy Surge | Fan = Wind Power Hisuian Typhlosion HA = Infiltrator Hisuain Samurott HA = Sharpness Hisuain Decidueye HA = Scrappy New Abilities to old Pokemon (custom ideas): Anger Shell: Kingler, Crawdaunt, Armaldo, Kabutops, Cocancer Earth Eater: Trapinch, Hippowdon, Terlard Electromorphosis: Ampharos, Electivire Guard Dog: Granbull, Growlithe, Herdier, Boltund Sharpness: Gallade, Kleavor, H-Samurott, Sneasel, Weavile, Haxorus, Orchynx, Metalynx, Daikatuna Toxic Debris: Luchabra, Toxapex, Qwilfish, Overqwil Wind Rider: Jumpluff, Drifblim Seed Sower: Sunflora, Tropius, Trevenant New Moves to old Pokemon (mostly custom): Silk Trap: Silcoon / Cascoon(12), Spewpa(15) Axe Kick: Medicham(58), Urshifu(58), Lopunny(53), Hitmonlee(49), Sawk(50), Blaziken(1) Last Respects: Cofagrigus(65), Shedinja(55), Trevenant(65), Basculegion(egg) Lumina Crash: Necrozma(37), Espeon(50), Grumpig(42), Beheeyem(1), Starmie(45), Sigilyph(55) Jet Punch: Hitmonchan(36), Urshifu (Rapidstyle,34), Poliwrath(1), Totodile(egg) Mortal Spin: Arbok(67), Qwilfish(egg), Overqwil(36), Venipede(egge), Whirlipede(41) Double Shock: Luxray(76), A-Golem(62), Electivire(72) Aqua Cutter: Empoleon(46), Golisopod(1), Kaputops(40), Barbaracle(44), Bisharp(1), Navighast(evo) Comeuppance: Obstagoon(42), Pangoro(45), Baariette(evo) Chilly Reception: Mr.Rime(1) Doodle: Smeargle(1) There might be some tiny things I added but forgot to write down, if they are not listed here report them! Shoutout to the awesome work of the Relic Castle Generation 9 resource pack project for a lot of ideas (though many of it needed to be rewritten to reborn style) Most things should work as they intended to (corey fix is also implemented). still if you choose to test things around, be prepared to have bugs! and always, reports are appreciated! I will also add the PBS if anyone wants to look into it as a separate link! After some time and if the version if stable I will update the original link and add the patch version.
  7. 1) there is an egg that usually contained maractus or cacnea. its replaced by the grookey egg. 2) inside a train within the forest.
  8. you can either download the full mod again (more safe, more donwload size), or doenload the patch and patch your current game folder. iirc, I added the Galarian Feather, as mentioned, on the counter at the Grand Hall after you caught all birds. You can change their forms as you please then, though care taht their movesets will be reset each time you do.
  9. yep you can pretty much add any other move you want to with the code! Though the video does not work for me ._.
  10. yep, this is the fight in which your pokemon usually get fully restored but not revived. But i do see that dragonite did not get healed so there must be another issue. I see what i can find!
  11. hmm maybe i can find something in the mod. Are you using all mods from here ? Or only a part of them?
  12. I am really confused, as my uploads seem to be buggy, but when i try it its working. ._. Could you download the full mod and test it out once more? If that still does not change this, I guess i will need to rewrite the script.
  13. Do you mean the "middle fight"? where you fight a single battle? if so, it is normal. You only get full restores from Bennet, meaning that all fainted Pokemon stay fainted. That's actually normal. The only time you get fully healed and revived is after you beat Shelly and Cain, so you are healthy for the single fight. But afterwards you have to fight with the Pokemon you have left.
  14. Alright everyone, I was kinda excited with these gen 9 changes cause some of the PLA moves were not to my liking (stone axe, ceaseless edge etc.), so i directly did @Lucida's suggestions and some other tiny things: Respective Pokemon now have Life Dew in their movepool (only gen 8 had it until now) Gulp Missile and As One cannot be copied A possible error when fighting Corey has been fixed previous mentioned issues (Meltan map, Expanding Force, etc) are now in the full download and patch I mostly regarded the suggestions of move changes for now: Dire Claw - 80 BP, rest unchanged Power Shift - unchanged (switches attack with sp attack, and defense with sp. defense) Stone Axe - 70 BP, high crit chance, sets up stealth rock Ceaseless Edge - 70 BP, high crit chance, sets up spikes Springtide Storm - 100 BP, reduces Attack by One (30%) Bleakwind Storm - 100 BP, lowers target's speed by one (30%) Sandsear Storm - 100 BP, 20% of burning targets Mystical Power - increases sp attack and sp def by one (like calm mind) Raging Fury - unchanged (100 BP, Outrage variation for fire type, NO confusion) Wave Crash - 80 BP, 33% recoil, Speed increase by one Chloroblast - 150 BP, 50% HP as recoil (Mind Blown as Grass type) Mountain Gale - 30% to flinch Victory Dance - Attack, Defense, Speed +1 (Quiver Dance variation) Headlong Rush - 120 BP (Close Combat Variation) Barb Barrage - 50% Poison chance, rest unchanged Infernal Parade - 50% Burn Chance, rest unchanged Bitter Malice - 75 BP, doubled when target has a status, 30% chance to freeze Esper Wing - 80 BP, rest unchanged Shelter - unchanged Triple Arrows - 90 BP, high crit chance, 30% of flinching, 30% of lowering target's defense by one Lunar Blessing - unchanged, except for 5 PP Take Heart - boosts sp attack and sp defense and cures user from status conditions Due to me working on it quite fast (even though most of it wasn't that difficult) there might be bugs, reports appreciated!
  15. the multi target hit is within the PokeBattle_Battler script #Change to two targets for expanding force with psychic terrain if thismove.id == PBMoves::EXPANDINGFORCE && @battle.FE == PBFields::PSYCHICT && !user.isAirborne? && @battle.doublebattle targets = [pbOpposing1, pbOpposing2] if (!pbOpposing1.isFainted? && !pbOpposing2.isFainted?) end
  16. you will be needing the PBS, specifically the "moves.txt". there you look for triple arrows and change the number "50" to "90" afterwards you either need a debug or RPG maker and compile the change. for that the PBS folder must be in your reborn folder. very exciting things in there indeed. I guess the first ceaseless edge is a typo and you meant stone axe, overall very nice changes that can make some fights even more difficult! also very good to make some of them "easier" or give moves the effects of two, will make it a lot less difficult (just like take heart which is not working perfectly) Edit: I also do see that there were some more changes (like recovery moves having only 5PP in gen9), how do you all think about this? https://bulbapedia.bulbagarden.net/wiki/List_of_modified_moves#Generation_VIII_to_Generation_IX
  17. Phew a lot going on :D @Lucida I'm all open for suggestions regarding ability / move changes. I also intend to make custom additions (like rotom having HA in different forms), or new abilities can be brought to other old mons (like sharpness for haxorus, bisharp etc.) the thing regarding mega evolutions is as you mentioned. due to the new script format I just added the code you found for my nuclear mod (which i also added to this mod here) is to at least use repective mega stones to prevent this issue. So for urshifu i added two stones (X and Y) for their respective forms until i get an idea how i can edit that issue (still a newbie to creating new scripts). though for toxtricty as of now it will revert to its original form unfortunately thanks for the ability issues! will be fixed! @vadjea you either download the whole modded game and just start via its Game.exe, or you download the patch, unzip, and drag and drop all its content into your 'pokemon reborn' folder. I actually recommend downloading the whole thing and play the mod through that so you still have an original version of the game if something's not working. thanks for the information! do you still have the error message to post here by any chance? And you only tested it via the patch, right? huh, looks like i missed adding them. will add them to the moveset of pokemon that can learn / breed them!
  18. it will be fixed wihtin the next update (which will be for testing some gen 9 things too, so it will take a while) you can look at page 12, there is a srcipt you can download and just replace it in your folder, this will fix the issue for now!
  19. As I'm working on gen 9 I'll be a bit slower than usual with updates. For now I updated the download for: meltan quest and event switches as mentioned above you can also just unzip the attached folder and drag and drop it into your game folder (for less download size) Expanding Force fix, though it actually worked beforehand on my side (remember that the user needs to be grounded on psychic terrain) Also, regarding Gen 9, I ask you all whether you want them right after gen 8 (pokedex wise) or added as is right now, due to the eeveelutions changing the 'canon' dex numbers! Data.zip
  20. They all differ quite much. The usual distribution of pokemon encounters have a defininte percentage and I replaced some original encounters with uranium mons (and gen 8 etc.) so they don't have any specific chance to occur. When looking at ratsy they have a very high chance encountering, but only in obsidia playground (you need the key), or in obsidia alleyways after restoration! I recommend using the magnetic lure when catching new Pokemon, this helps quite a lot!
  21. besides the encounters.txt you can set the encounter rate for multiple forms in the same location, e.g. in the scripts (MultipleForms) you can make alternate forms and original forms having a 50/50 chance of encountering instead of putting them somewhere else
  22. thanks for the report! I will look over the switches and correct them for this version.
  23. @Nikey21 go to page 12 and unzip / replace the script.zip there into your game folder! I will add this to the download with the next update
  24. you don't need a mod for that anymore. You just have to go to a PC with a data chip and put in the password 'weathermod'. With this you can change weather any time. Also, using the password 'unrealtime' allows you to toggle it in the options. if toggled on, you can go into your pokegear and when hitting enter you can easily change the time as you wish.
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