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Fervis

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Everything posted by Fervis

  1. oh yeah, totally forgot that! with reborn unique terrains, i rather keep hail as it is.
  2. definitely! im currently working on the PBS file for the pokemon, though it will take quite a while to add all the neew abilities/items/tms/moves but when i'm done with the pokemone i'll do a first test (as long as the sprites are finished until then)
  3. Map520.rxdata try to replace this map in the /data folder! I most likely forgot to adjust your character position when entering the new silph co room (which was widened a bit thus placing you a bit more central rather than directly at the door)
  4. I'm not sure right now. I'm thinking about adding these effects to hail overall bt i don't know how difficult some fights may become (blake)
  5. dang it! thanks for the report, will look into this later! edit: what is happening when entering the room of silph? does freeze mean that you are kept in an animation in which other npc cannot move/ you cannot move due to other npcs? the ampharos will be given air balloon, i possibly changed that midway and didn't compile :x
  6. except for the battle bond ( which is actually not in the mod), the changes to the other abilities feel as if they would become less variable.I see that for protean it might be advantagous to stay at a type and still use other moves, but that's actually what makes protean interesting in my opinion. And that other moves only work once would make them quite useless in a strategic battle where switches are necessary.
  7. skeledirge! by far! fuecoco was my favourite of the starters, and i really hoped that its final evo will be great. It definitely hit my preference with stats, type and design! I'm thinking about either adding them as new Pokemon or making them new forms of the Pokemon they are based on. Ultimately that does not really impact players, so we will see! I also intend to make them bosses yeah (solaris might be pleased?), depending on how much of a workload this is gonna be. Thanks for reminding! I will make a txt file for all changes and put it into the download when its done!
  8. came to my mind after posting, would be very unpleasant for your run. It will take a while to do all the files anyways, but as people do not see any problem with a different dex order, it'll probably go into the 'just adding' version
  9. Scripts.zip most likely found the reason for this issue. Unzip the scripts and replace them in the game folder! Hopefully that should work.
  10. that is very interesting... I see where this problem might come frim but i need to test this. Thanks for the report! Another thing: Gen 9 is finally out, and i've looked at the pokedex (nice!) now comes the big question. As of now, the uranium dex follows directly after the gen 8 dex in this mod. Do you either want me to : shift all uranium pokemon down and squeeze the gen 9 to where they belong regarding a canon pokedex or just add them right at the end of the uranium dex I don't mind either of this. Having all generations follow up is nice, but don't forget that all Uranium Pokemon would be replaced by the respective pokemon of the gen 9. I suggest people react to this post: for the original canon Pokedex version (gen 9 between gen 8 and uranium) for just adding gen 9 (gen 8, uranium, gen 9 in that order) choice is yours!
  11. you just download the whole modded game and start it from the folder! regarding eeveelutions, they are optional, but some trainers do have one or two in their team still, so technically you can't play without them if you do not edit the mod.
  12. you need galarian yamask which can be found at the same location like the normal yamask. this will evolve to runerigus at night
  13. And here comes the update! Lanthan map connection fixed Garlikid added to Rhodochrine Tree As mentioned, Fallout field Seed effect should now boost Defensives and supress ability with Elemental Seed Now some adjustments to previous thoughts Slow Start only lasts 3 turns while active, defensives are doubled, speed halved and attack only reduced by 25% when slow start ceases, defensives boosted by 50%, and speed and attack going to normal Crush Grip: When used with regigigas has a BP of 200 but still loses power depending on targets Health (tell me if thats over the top) Rivalry Ability does not reduce damage against different gender, only boosts against same gender by 50%. Gale Wing now works up to 75% health (instead of only full health)
  14. Alright, it's been a while! I will be fixing the issues mentioned above later, but firstly I'm gonna bring a new update that was way due time! added the meltan quest! you will need the "Rusty Box" and bring it to Silph co in Obsidia ward. You can find the box in the Magic square puzzle room after solving it! toxtricity should now be able to breed with other human-like egg groups (was undiscovered) Please tell me if there happens to be a problem with the quest line! I did not fully test it yet (but its quite short nevertheless).
  15. Hey I'm back! Mostly at least. Still some things to do but now way more time to go into Pokemon again! @futuresushi thats A LOT! But thanks so much! I will try to look at all the things one by one! @Indigo3359 Good point with the map connection! And silly me again, I forgot to add Garlikid to the Rhodochrine tree... It will be located at the same area as Zarude. By the way, Are you even able to catch the Pokemon in Rhodochrine Tree? As they are above 100 and I am (still) not through the game... @CURIE I believe that it's been like this for a previous update. I did a lot of tinkering with the field and ultimately went with defensives and supress, which will be the case as of the next update then. BUT! I also take suggestions for the Field's Seed effect. I am not 100% satisfied with it anyways. I will bring an update today with things mentioned above (except furturesushis ones, that will take a bot longer) and report back!
  16. that's a very good suggestion! I was thinking about a good place for Baton Pass TM, maybe I'll add it into that.
  17. I forgot to mention it here! I will take a break until the end of the next week due to university. So I will mostly write the things down that will be mentioned here, but updates gonna have to wait for that while. I'll fix that issue after the break, thanks for the report!
  18. Sounds plausible! Then I'll experiment with crush grip and its base stats a bit. Edit: Also, starting this weekend, working on the mod will be a bit slowed down over the next 2 weeks. So I won't be as active here in that time
  19. @Ultimas Prime I really like your insight into this! Particularly because I very rarely use legendaries overall, and you seem to have competitive experience as well. I understand your point in making it a continent towing powerhouse, I suggest to keep its defense doubled while slow start is active, but lowering it to 1.5 afterwards. Gigas definitely is crippled in its movepool and typing, still being able to hold an item as you mentioned as a great plus for it. Its also a good synergy with Body Press as its unaffected by attack drops. To outline its Normal type, I also had the idea of buffing its signature move crush grip. Another option might be to boost the base attack in expense of sp.atk. I only believe its quite unsual to use it as a special attacker at all so it could be reasonable (only my personal opinion though).
  20. That's an awesome summary! I quickly went over the Ability, the only thing that changed over the last 2 updates I beleive is Yatagaryu now having Stormbringer (it wasn't implemented until now) I also edited your mentioned typos, Gave Jerbolta Lightning Rod, and gave Coatlith Leafguard as second Ability, making Chlorophyll its HA. Thanks overall for that effort!
  21. the encounter rate for each individual pokemon on a map is defined by the place you put them into the list. I'm not quite sure what the percentages were exactly, but it the first on the list should be ~50 -40%. this goes down to the last pokemon on the list with 1% encounter rate. With the apophyll beach example, you would find palossand at a level of 37 to a ~1% chance, the previous one at level 36 ~5% Sandygast would have the highest chance then of around 50%
  22. that would also be a good step to make pokemon viable ( especially giving variety in early game perhaps). I wouldn't add items to change their stats though (like with the energy core), but directly change them. And that's again up to all of you to decide if you want that. Oh i don't think that is a problem. At least a counter to hazard (except stealth rock). I can add that!
  23. I don't think I will change gale wings (if you mean this) as it already is quite a good ability and has synergy with terrain (mountain field etc.) I'd also like to make stat changes to stats. However, it depends on wether people want that or not. I would mostly switch points around and keep their base stat total. For instance, I changed Empoleons stat on another test copy for myself (changed Atk and Sp.atk for better synergy with its many physical moves and also Defiant), but again, some may not like this so a survey or a poll would be necessary.
  24. Generally it is a realy unfortunate ability as a whole. How about this: 3 turns, does not reduce attack stat at all (2 turns on electric terrain) while slow start is active, halves speed but doubles defenses adding protect to its learnable moves With this you have a slow fortress with high Attack (a bit similar to conkeldurr but way more bulk) that's able to at least stall one turn. Afterwards it is on a legendary level regarding its stats, as it properly should. It could be a bit too much defense in this time window though. I will also take a look at Archeops ability probably while I'm at it. I doubt to touch Slaking though.
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