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Fervis

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  1. for adding encounters, the encounters.txt file should be sufficient. I expect you did, but did you look at the time (morning/day/night)? and by chance, did you compile it while being on that map without refreshing (leaving map once)? Also, specifically for Opal Ward, did you change the Post-restoration Opal Ward or the pre-restoration one? To know which map has what number, I open the project via rpg maker and in the bottom right corner there is the respective number of the currently opened map.
  2. Hey! Sadly, I cannot tell you what exactly I changed. However, most of these changes I did were rather uncomplicated. I would really appreciate if you share your reference doc for a good overview! Growthrate changed for some Pokemon. I recall having errors due to an evolution having a different rate, giving it negative experience after evolving The Movepool (as you mentioned) was mostly for Reborn's balancing issues EV changes for some Pokemon that have rather unfitting ones (Metalynx I believe gives 2 Sp.Atk EVs, despite Sp.Atk being quite low of a stat for it. I also recall always forgetting changing it specifically for Metalynx o.o) I changed the order of some Pokemon (example the bugs and Seikamate to have them all together) I gave some Pokemon different abilities. I like to have different, and particulary similar in efficiency, abilities for Pokemon to allow different playstyles (Corsoreef as example) I think that's all I can think of right now. I also removed the lvl 45 restriction for Seikamater evolution (but placed the item into mid-game/ department store)
  3. Oh right! I will add an overview to the docs.
  4. And a new update is up ~ titanice can now be found in azurine lake when using dive (in the kelp underwater) missing icon / sprites added for the dojo issue, please tell me if it works! i have no available save file to reach there so i cannot try it out myself right now. Other things: Some changes to the pokemon teams of Shelly, Cain, Ace and Taka Ability adjustments/ additions (please tell me your opinion wether these might be OP or bad) Slow Start lasts 4 turns, and while in effect the defensives are doubled until it gets itself together Lightning Rod also boosts Attack when triggered Battle Armor raises Defense by one after a stat drop Shell Armor raises Sp. Defense by one after a stat drop Sniper crit damage boost doubled (from +50% to +100%) Tangled Feet doubles evasion while confused (rather than 50%) Forewarn doubles Speed on Psychic Terrain (like Telepathy) Big Pecks also prevents Sp. Defense to drop and Wonderguard doubles Speed as long as it is Shedinja
  5. its all managed via the PBS file 'encounters.txt' all maps that contain pokemon you can encounter (grass, caves, etc) are listed there, with each pokemon that is located. taking apophyll beach first, name of the map with the number next are numbers that determine the probability of an encounter for each type (a bit unsure about those) then, the specific type of how to encounter the pokemon listed below it (all of these types have a certain amount of slots) then the pokemon with level-range you may encounter them if you want to make a new one, you have to look at the map's name and add these steps accordingly. lastly, of course you need to compile data for these changes to take effect. I hope that helps!
  6. Thanks so much for your feedback! I'm really happy that you all enjoy it and that the distribution of pokemon seems fair. Of course, if there are suggestions I want to hear them! For the bug reports: Will be fixed with the next update! Does the guy reach his spot or is the game freezing while he is walking? Will add the missing sprites! The Grookey Egg is / should be in the Chrysolia Forest's train. It's directly beneath the fountain, behind a tree that disappears when you touch it. So where the Maractus / Cacnea Egg was previously. Titanice actually is not obtainable in the encounters list o.o . A mistake from my side (yet again). Will be added! Will update the guide with Harylect, thanks!
  7. sure! I'll see what i can do about that! Is it generally not working or jsut when it is in its non-original from?
  8. A small hotfix is out, sorry for the inconvenience! Links are updated. That is absolutely true! I did mix them up this time (I usually work on my mods simulateously). I properly did the changes for the right file with the new update. I can read Agate Circus in the first error. These were the previous "placeholder" for the Stones. I forgot to remove them after adding the Urshifu Event. You will get the right stone(s) from the Event in Azurine Cave appropriately. Regarding the other two Errors, I hope the new update will fix them, please report if they still happen afterwards! I tried it before uploading, The Event worked for me (got the scrolls and the stone). Also: The new Move Tutor now gets Mimic rather than Megahorn
  9. Possible from the radiation mod, whne dittoceus tries to use judgement, and due to the crystal cave area randomizing its type it's not findning the item. Does it always happen or only sometimes? Or did you perhaps downloaded the radiation mod before at some point? I'll look into that issue later and see for a fix. Edit: sadly the issue is not happening for me, is anyone else having the same issue? If not i recommend you re-downloading the mod, at least if you don't have the most recent yet. Maybe that helps already!
  10. There shouldn't be one at the circus anymore, I possible forgot to remove them before uploading. You get the new one on Tsukinami village when you beat the fight in the Temple (Access to Tsukinami in front of Grand Hall, triggering an Event.) Could be that the Event only triggeres with all 18 badges obrained, but i believe i did not add that restriction for testing purposes
  11. There shouldn't be any iirc. I actually saw that the moment after I implemented the tutor... I will add a different move :D
  12. Thats very weird. It is working for me though, did you download the whole game or just the patch? Is anyone else having the same issue with picking up the Mega Stone In the Sanctuary?
  13. thanks for the report! Will be fixed with the next update. Edit: here are both maps with the issue fixed. If possible, please try if it works now, replace these in /data folder! ( refresh map by exiting the room once). Map906.rxdata Map907.rxdata
  14. that is a bug. I'll throw in a download. Just drag and Drop this into the /Scripts folder. It's quicker than to download the whole game / patch again. Will be added with the next update to the download links. PokeBattle_MoveEffects.rb I had a conversation with someone trying to play it on mac yesterday. Unfortunately I have no experience in that matter, so they downloaded a Windows simulator or something which worked.
  15. the encounter location for meltan will be removed with the next update ( i didnt look into the data for this whoops)
  16. Yeah Slow Start could be adjusted too. I'm kind of hesitant regarding legendaries though as i don't know how changes would impact the encounters/ quest lines with them (as I STILL did not play through the postgame >.>) I will take a look over other abilities (slowstart included) and see what can be done to have a bit more variety for pokemon with nearly-never used abilities.
  17. Map111.rxdataMap911.rxdata for anyone doing the meltan quest, just replace these maps in the /data folder. I forgot to remove some scripts when entering doors in post-restore reborn (I only tested pre-restore so the issue didnt occur) The issue will be fixed with the next update.
  18. dang, i fix that later! tanzan wastes iss the area where you fight the giant steelix (i just call it like that). Its the area where you wake up
  19. Another update ~ Added Meltan Event (finally!) get the rusty box in the magic square puzzle area (after the puzzle was solved, inside a box, it's sparkly) bring it to silph co, help them to beat a Melmetal, and you geet Meltan, The other scientist will need ingredients to craft an item that evolves Meltan, bring the ingredients to him and he will give it to you! New Move Tutor in Neo Peridot (after beating Hardy) Extreme Speed, Sucker Punch, Ice Ball and Megahorn some Move adjustments (I appreciate feedback, I mostly changed moves that are VERY rarely used or flat-out bad): Poison Sting 30 BP Rage 50 BP Arm Thrust 20 BP Bind and Wrap 35 BP Constrict 30 BP and 100% Speed drop Kinesis, Rock Throw and Submission 100% Acc Quash additional Accuracy drop Barrage 25 BP and 100% Acc Slam and Megapunch 90% Acc Megapunch 90 BP Mat Block now Priority +1 Lands Wrath 110 BP Freeze Shock and Ice Burn no charge round on Icy Field Razor wind Flying type and has no charge turn when strong winds are active Abilities: Plus and Minus also boost electric Type moves by 30% at all times
  20. Big Update ~ Some minor fixes like the ones above (Typhlosion can learn Hex by TM, Granpa Tutor Berry fix etc.) Added Kubfu Evolution method! In Azurine Cave (Post Restoration a bit north from Apophyll, on a small Island) You can find an NPC there that struggles with the Techniques of Urshifu to learn If you bring a Kubfu (first party slot) she will give you one of the scrolls needed to evolve Kubfu (only one! Single-Strike is Dark Type; Rapid-Strike is Water Type) Afterwards, if you show her Urshifu, she will give you the appropriate Dynamax Stone. Added animationss to all new moves (mostly copies from other moves, better than nothing) Added a move Tutor to Neo Peridot: Extreme Speed, Sucker Punch, Ice Ball and Megahorn (post-Hardy) Experimentals (please give opinions wether some of these are OP or bad etc.) Move-Terrain interactions Mountain Gale - Acc 100% on Icy Field Wave Crash - Dmg boost x2 on Water Surface, x1.5 on Murkwater Surface Coaching - Sharply raises stats of partner on Ashen Beach Rising Voltage - Switches Field from Short Circuit to Factory (like Discharge) Steel Beam +Electric type on Short Circuit Meteor Beam +Dark type in Starlight Arena Tar Shot - quadruples damage of the next fire move on Burning Field (instead of double) Snipe Shot + Ice type on Icy Field / + Poison type on Wasteland Triple Axel 100% Acc on Big Top Triple Axel, Skitter Smack, and Body Press x1.2 dmg on Big Top Overdrive - bonus x1.5 dmg on Electric Terrain Drum Beating - bonus x1.5 dmg on Forest Field General Move Adjustments (mostly very unused moves) Poison Sting 30BP Rage 50 BP Arm Thrust 20 BP Bind and Wrap 35 BP Constrict 30 BP and 100% Speed drop Kinesis, Rock Throw and Submission 100% Acc Quash additional Accuracy drop Barrage 25 BP and 100% Acc Slam and Megapunch 90% Acc Megapunch 90 BP Mat Block now Priority +1 Lands Wrath 110 BP Freeze Shock and Ice Burn no charge round on Icy Field Abilities: Plus and Minus also boost electric Type moves by 30% at all times Tell me what you think about it and please, as always, reports are appreciated!
  21. I can add a list it to the docs! It kind of works like camouflage yes Like, Burning Field makes it Fire, Wasteland Poison etc.
  22. probably today or tomorrow, working on it right now :)
  23. Thanks for the report! Look like he demands Lumberries right now, I will change that with the next update!
  24. BIG Update ~ Tsukinami Village (I tried to keep it as original as possible from Uranium, except scripts) : Accessable after obtaining all Badges. Go to Opal ward and trigger an event directly outside the grand hall. Dojo: Fight all disciples and the Master to get a Volchik egg! (now only obtainable by this) Market: buy many general things there, but also -> vendor for all galarian items (rusted sword, shield, reins of unity etc.) Also-also: TM:Dragon Dance and Tm:Baton Pass can be bought by the same vendor rather than being found Museum: Some history from Tandor and the Clans (original from Uranium) Holy Temple: Hinata and Kaito battle -> win and you get Aotius and Mutios! Tsukinami Sanctuary (behind Hinata and Kaito): decide if you want Single Strike (Fight-Dark) or Rapid Strike (Fight-Water) Urshifu (only one!) You will get an item you can use on Kubfu to evolve and you get the respective mega stone! Other things: Caustic Breath fix (finally) Stormbringer ability (Yatagaryu) implemented: like Primordial Sea and Desolate Land, overwrites all other weathers, also boosts electric moves by 50% and stays as long as Yatagaryu is on the field ALL new moves (hisuan, uranium, etc) have at least a simple animation (e.g. Chloroblast = Energy Ball, or Expunge = Venoshock). Will improve them over time. Other other things: Moves and Terrain interactions. Mountain Gale - Acc 100% on Snowy / Icy Field, also +Rock type on Mountain Field Wave Crash - Dmg boost x2 on Water Surface, x1.5 on Murkwateer Surface Coaching - Sharply raises stats of partner on Ashen Beach Rising Voltage - Switches Field from Short Circuit to Factory (like Discharge) Steel Beam +Electric type oon SShort Circuit Meteor Beam - Dmg boost on New World, also +Dark type in Starlight Arena Tar Shot - quadruples damage of the next fire move on Burning Field (instead of double) Snipe Shot + Ice type on Icy Field / + Poison type on Wasteland Triple Axel 100% Acc on Big Top Triple Axel, Skitter Smack, and Body Press x1.2 dmg on Big Top Oveerdrive - bonus x1.5 dmg on Electric Terrain Drum Beating - bonus x1.5 dmg on Forest Field If you find ANY bugs please, as always, report! I appreciate! Next goal will be The three Water Legendaries, Urayne and Meltan. I do not own the added Maps! They are all original to Pokemon Uranium and did only some adjustments for specific Events. Edit: I FORGOT to add the POKECENTER. whoops. Edit edit: Added the Pokemon Center.
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