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Fervis

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  1. I don't think it will. Just use the modpack from Aironfaar or SWM modpack (i dont kknow which one has it) and use the debug! it works perfectly fine and you can debug everything in.
  2. You can edit them withint PokemonItems, jut look at other pokemon coded there and you should know what to do! Generally you allow pokemon there to either learn or not learn specific moves. (Importantly look at the form numbers, H Typhlo would be 1, H. Sneasel form 2 etc.) The H Typlosion one was actually intended, as H Typhlo does not learn eruption in Legends Arceus. But i possibly forgot to remove eruption from Cal's one, as i wasn't sure if I ultimately change it to Hisuian or not. I'll give it another move!
  3. I mostly took their original moveset and added moves that were e.g. not obtainable in legends arceus if i see them fit to the mon. The psycho cut must have been an overlook, i will add it to its learnable tm/moveset with the next update!
  4. New Update ~ Added some missing shiny sprite icons (mentioned above) Galarian Feather fixed Re-designed Basculin and Basculegion due to some some isues with the shown sprite (which i don't know how to fix otherwise), also stats should change according to gender now. White-Striped is now forme 0 (was 2), Red-Striped forme 1 (was 0) and Blue-striped forme 2 (was 1). this means if you use basculegion, i suggest you debug its forme to 0, or catch a new white striped basculin! Additional Terrain effects for Gen 8 Abilities: Propeller Tail: Doubles Speed on Water Surface / Underwater Gulp Missile: Always has Pikachu on Electric Terrain / Factory Field and Arrokuda on Water / Underwater Transistor ability boosted on Electric / Factory Field Dragons Maw boosted on Dragon's Den Punk Rock counts to Big Top higher roll Sand Spit lowers Accuracy when triggered on Desert Field / Ashen Beach Cotton Down harshly lowers Speed on Grassy Terrain when triggered Mirror Armor raises Sp.Def and Def on Fairy Taile upon switching in Mirror Armor and Ice Scales raises Evasion by +2 on Mirror Field and Burning Field activates Steam Engine I'll be looking on some interactions between gen 8 moves and terrains next.
  5. The doc mentions drednaw in ametrine mountain, obtainable via dive.
  6. They share the encounter rate with geodude and binacle via rock smash. I can't find any oother rock-smashable rocks either when looking right now... BUT, it can alsso be found in the apophyll cave via rock smash! so the northern cave of apophyll beach. I'll add it to the document!
  7. I'm working on the randomizer right now! I'll bring up a download later. the only issue right now is that the gen 8 starters cause an error when choosing them while randomizer, the rest is functioning. Sadly i don't know if an already started randomizer run can be adjusted :( If you download this and replace it, then gen 8 mons will be included. However, as i mentioned, randomizer generally changes numbers when starting a new game and using the randomizer password, so its possible you need to restart a new game :( BUT! Maybe you could also try to re-enter randomizer password, though i didn't test it myself. Scripts.zip
  8. Scripts.zip found the issue! unzip this script foolder and replace, that should do it! edit: there will be the same issues for regieleki and regidrago, so if anyone uses these three then download this, otherwise you can skip and wait for the next update.
  9. AH! that was the one i forgot to not down! Yeah i can do that! you said that its just the pokemon that are not properly randomizing right? edit: i just looked into the scripts and i think the randomizer should already work. You update the mod either by fullly downloading the folder again or by downloading the patch ( both are regularly updated). if you use the patch, just drag and drop everything thats inside into your game folder and accept replace.
  10. New Update ~ Xenomite Line can now learn Fallout Urshifu Dyna Stones can be collected in Agate Circus for the time being (in the area with the clown that gives you vulpix) Fixed a Galarian Feather issue Caustic Breath Effect fixed (had Steel Beam as Effect) Additional Terrain effects for Gen 8 Abilities (+Uraniums): Propeller Tail: Doubles Speed on Water Surface / Underwater Gulp Missile: Always has Pikachu on Electric Terrain / Factory Field and Arrokuda on Water / Underwater Transistor ability boosted on Electric / Factory Field Dragons Maw boosted on Dragon's Den Infuriate sharply raises Attack on Ashen Beach when triggered Punk Rock and Infuriate count to Big Top higher roll Sand Spit lowers Accuracy when triggered on Desert Field / Ashen Beach Cotton Down harshly lowers Speed on Grassy Terrain when triggered Rebuild (Gargryphs Ability) Heals for 1/4 on Rocky Terrain / in Cave Mirror Armor raises Sp.Def and Def on Fairy Taile upon switching in Mirror Armor and Ice Scales raises Evasion by +2 on Mirror Field and Burning Field activates Steam Engine
  11. Yes, I changed some moves for Pokemon that might be a bit powerful for early game (some uranium mons could learn earthquake in their lvl 20s i believe...)
  12. Okay i found the issue and tested it. Update will be up shortly (~20 mins) I added some additional effects of gen 8 abilities based on terrain, I will add more and summarize them in the next update!
  13. I actually didn't try to launch the game aftet the changes, so sorry for that... I'll look at it and bring up a new update soon
  14. It slipped my mind, sorry! Updated as of this post with above mentioned things (also Eiscues Iceface will reset after battle, when fainted etc.) I didnt add their Mega stones with this update, but I can do that with the next one!
  15. I had a similar occasion on a run in original rreborn, where my eelektross lost its gem after switch in. This doesn't mean its not mod related though! How often do you switch until you realized it disappeared? and by any chance, did you know what move was used on slowbro after it was switched in?
  16. These audio files are other are addditions mostly for the new Pokemon cries. If you open the patch It should look like this: These are the important things if you didn't download the whole game. The easiest thing to do is you select the whole folders and then just drag and drop it into the main folder of your game! You will get asked to replace files and accept! You don''t have to drag and drop every sub-folder, as the sub folders will be automatically replaced with the main folder of them too.
  17. Wow, been a lot going on here! I will bring up and update tomorrow with some of the mentioned things below: Cinderace, Rillaboom, Inteleon Dynamax Icons Sprites will be added Gengarite G will be obtainable in the Hidden backroom of Coreys Gym Rusted Sword / Shield will be un-knock-offable Dyna Urshifu forms are already impllemented, but i intend to make a special event for their stones later. you can debug them for now however (Urshifite X for Dark Form, Urshifite Y for Water form) Behemoth Blade / Bash are still an issue as I still try to work out how to implement it Other things thaat were netioned above: I actually so no difference in the icon sprites :o Both this menu and ingame menus use the same icon sprite by default, does anyone else have a simiilar issue? You can go into the Scripts folder -> Pokebattle_battler and search for '# physical contact'. You'll find this part and there you just change the ATK and SPATK value from 1 to 2. I'm kind of limited with my upload volume so another different download for this would be too much ._. If you have a save from before the mod, just start the game from the original game folder! You can have multiple Game folder, and if you start from a different one without the mod then you can play the original game without worries! (But only if your save file does not have modded things in it) You also have to change/ rename the game file you want to use in :C/User/SavedGames/Pokemon Reborn (thats the default save location) There shouldn't be any mod-related changes to her. You will need the usual Oddish Weed (found in Aventurine Woods) and give it to her to trigger the event. I take recommendations or suggestions for moves and related terrain enhancements! Some moves already get a buff by just having a respective type, but I also can add specific ones! There weren't any mod-related changes either so I believe this might be an issue already present in the original game. Maybe I can find something to fix this! Whew! Thanks for your reports!
  18. ~ Another update ~ Seikamater can learn Quiver Dance now (lvl 65) Expanding Force implemented Howl updated to gen 8 (affecting ally) Dragon Dance TM is now obtainable after the 17th badge (revisit Titanias Castle, first room at the end of the corridor, on a table) New Nuclear Altforms -> ~20 Altforms added from Gen 7 and Gen 8 each Updated the Excel file rearding Nuclear Altforms Nuclear Altforms can now learn the moves from the second nuclear Tutor that was added previous update Have a great day / evening / time zone!
  19. if you add the files to your reborn folder by downloading the patch then you overwrite things that may cause problems with other mods. It depends on what other mods you want to use. Modpacks like SWM or Aironfaar's are working (also Interface mods or Audio mods too) but there are some mods that will lead to crashes, like Sandbox mod or similar. Best thing i suggest is to download the whole modded game as a separate folder. you can just start your game from there and try it out!
  20. do you mean like the team icon window? I don't see anything different in particular. Do you have a screenshot? i actually new most of the gen 8 changes (especially the many ability changes) but it always got pushed back due to other things >.> thanks for reminding me! I will put up an update later (next 2-3 hours) with: expandingg force workingg rapid spin update howl update king's shield update Also I relocated the Dragon Dance TM. You will find it within the castle of Titania (first room, on the table at the end of the corridor) after obtaining the 17th badge. It might happen that the TM will not be there when using a game file that already has been fruther than 17th badge. If so you might need to debug the TM. Please report if something of the above changes do not work! Thanks!
  21. :o thanks for thee report! Seems like i overlooked it
  22. :o it does not! I will change that with the next update. As Ultimas said, there are a lot of pokemon you can change into nuclear forms. I willl also add steelix (now that i did its gargantuan too) but it is actually not in game yet .Probably with the next update as well
  23. They won't! both are mods that heavily interfere with the scripts and they would overwrite and corrupt the files when useed together.
  24. Sorry for that! I forgot to remove certain experimental scripts for the fallout field. I put up a new download. For faster download speed, you can also just download this and replace it in the game folder. https://drive.google.com/file/d/1XHY9ihLSeimx_ZVjriBTrgXbM0A5nCal/view?usp=sharing Thanks for the quick report!
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