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Everything posted by Fervis
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A Happy little Update! Hisuian Back Sprites are here! Put more infos into the locations spreadsheet for easier capture Sirfetch'd gets bonus crit when holding Stick Grassy Glide should have prio on Grassy Terrain now Finally: Added Galarian Feather After catching all three birbs you can get yourself the galarian feather, waiting for you in the Grand Hall on the counter of the Market vendor. A permanent usable item which changes formes of the birbs as you see fit (Back and forth possible)! However, keep in mind - When changing formes, the moveset will be reset!
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Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
Updates! Some of these are still aa bit WIP, there shouldn't be any problems with them though. Just wanted to get some of them out of my system (hopefully). Grassy Glide should now have prio on grassy field Sirfetch'd gets the Stick Crit bonus now Hisuian Back Sprites are now on Smogon Sprite Project! Now the experimental ones: added more nuclear moves! Although the Tutor is implemented, mons cannot learn them yet, only via debug Tutor is in Tanzan wastes, needs the 13th badge and you need to talk to Neopunk at least once. New Moves: added three new fights (only via debug for now): Indomitable Urayne Sun Goddess Hinata Moon Deity Kaito Urayne will be a Post game fight within the Tanzan depths, rewarding Uralpha when implemented Sun Goddess and Moon Deity will be a double battle, rewarding Aotius and Mutios when implemented If someone is already postgame and wants to try these fights in debug, please report anything related to bugs or difficulty! Especially for Urayne, as i will probably add a Trainer and more pokemon to the team, rather than a single one (just for testing on how strong it is by itself) -
I'll be needing more detail i guess, it worked perfectly the times i tried (it was 7AM and 1 PM). I only gave Hisuian Sneasel a Razor Claw to hold and leveled it up (~lv 30). the grassy glide issue will be resolved with the next update! Might give it a shot: go to the folder where your game save is kept (Game.rxdata), it's usually your 'saved games' folder within your /user/ directory in there there should be a Game.dat its for all your configurations like sound volume, screensize etc - delete it and try to start your game. if this works, you might have to resize your game screen and maybe the volume etc.
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sadly its not working. You can try to just drag and drop the screenshot into the text box here. Otherwise could you tell me a bit more detailed what exactly happened and in what kind of situation?
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Sure i can do that! I will mostly focus on early event descriptions and some less-obvious ones like day-night changes. Applin is inside the bin in the house where you finally catch zorua (the one right from the nightclub) Other mons that were mentioned earlier were: Drizzile ( Dive in Azurine Lake, found inside the houses (all of them) as a normal/ rare encounter Raboot (Tourmaline Desert) , you might need to switch the map by interacting with one of the oasis events. If there are more questions, ask them here! It wil take a while for me to do the Spreadsheet (family things)
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If there are files that change only audio or trainertypes there should be no issue at all. And I presume these maps you mention are Post game? (as they have quite a high number) If so, I didn't touch post game yet so there shouldn't be an issue as well. As Hakim said, all Pokemon that have a Hisuian Form you have to change within MultipleForms.rb (and also Galar etc). Cass revamped the Pokemonmultipleforms.rb that most of different-form Pokemon work via MultipleForms.rb
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Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
## New Update! ## Made some adjustments to Trainers that were discussed above (and some others - increased difficulty most likey) Some tweaks to other dynamax forms ( e. g. Grimmsnarl with Tangling Hair) Added Actan and Lanthan - The Tandor siblings of Heatran. Magma Chamber: Lanthans area below Pyrous Mountain, accessable via a hole on 1F when Heatran was catched Cave of Twilight: Home of Actan in Iolia Valley, can be entered from above Lunas gym battle (use the purple crystal) after Heatran was obtained. - As I could not test everything due to not being in postgame, there might be some bugs! Added Galarian Feather: Change the forms of the birb Trio as you want! Keep in mind that the moveset will reset every time they are transformed! The Feather can be obtained in the Grand Hall after catching all 3 birbs (on the counter from the market vendor) Added another thing in Tanzan Depths (only pre-Noel) -
It actually does not for me do you have the latest version or are you usingg other mods by chance? i believe you can buy respective items at the dep. store to change their forms, work just like giratinas form swap (adamant crystal and lustrous globe)
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Of course! I'm thinking about adding an item which allows you to swap their forms regarding others, i believe they should be all catchable, the excel file contians all their locations!
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not directly! But you can debug them by changing the "form" of the bird to 1 if you have a debug menu activated.
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Fervis replied to Fervis's topic in The Mod Market
Ah! I didn't know that! I have to admit that i didn't even play throuh the whole game yet, only up to victory road (mostly working on it, less playing it). so any suggestions due to story implementations are very appreciated! (Don't worry about spoilering as i spoilered myself way too much already with graphics etc) For Corey, sadly, that makes sense! Though i really like shade having antarki, guess i'll rename another mon (Chainite maybe?) or replace something for Gengar back. -
This looks familiar... I recall fixing this a while ago. Did you download the latest version of the mod? It works for me with the version I have uploaded.
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Fervis replied to Fervis's topic in The Mod Market
Thank you for your input! Regarding Shade and Corey, I thought of Antarki as it is called the Guiding Star Pokemon, like a guardian, as Corey was to his daughter all this time due to his anxiousness caused by Team meteor and his previous losses. Ace is a good point though, I actually thought of zoroark being their "ace" (heh). Maybe I'll take a shot at changing some teams, i like to experiment with this anyways. I also like to make it more difficult! (just happen to lose to Ferns Sneasler like, 12 times before Aya...) And Mega evolutions even for casual trainers might be a surprising element. -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Fervis replied to Fervis's topic in The Mod Market
Hi everyone! Back from my two weeks of absence! Thank you so much for all of your activity here and for enjoying this mod! I will address the above mentioned issues with an update tomorrow! (It's 11 AM for me right now, maybe this evening): Centikorch' sprite, as mentioned, has empty space for nuclear forms, I will adjust the form number in the script and it should work properly even without the nuclear form for the time being Thanks for so many clarifications! Hisuian Backsprites will come, depending on when they are available I never looked into animations for moves. I'd love to make some (simple) animations, but that depends on how easy to understand the process is Electruxos stats will be fixed! Some Dyna Forms will be adjusted as well: D-Blastoise with Shell Armor D-Lapras with a bit more bulk and Refrigerate instead of Storm Drain D-Orbeetle having Psychic Surge instead of Levitate Possible adjustments to some Dyna Form stats overall (but later) Sorry @Nucleon_for this late response!! I will also adjust the map for your mentioned issue so this softlock won't happen! If you still can't proceed or have been waiting this time, you can try either warping via debug mode or try to use a walk through walls mod by Aironfaar or Waynolt! That was one of my intentions! :D The double battle mod would lead to a surprising adrenaline rush! By the way, feedback for gym leader fights, other hard encounters, and dynamax stats/ abilites etc are well appreciated! -
Hello everyone, I'm back from my two week slumber~ i'm quite happy to see no game breaking issues mentioned! I will address the following issue from above with the next update (probably tomorrow): Steel Beam 50% recoil Inteleon Sprite repositioning The Excel file tells what eggs are changed (Growlithe exchange, Malchous Forest, Onyx Ward and Obsidia Slums) Gulp Missile's defense drop affecting target rather than Cramorant Grassy Glide Prio on Grassy Terrain and Forest Field Frosmoth Stats fixed Very nice input! I will add some of these ideas into the enxt update as well Dyna Blastoise with Shell Armor (it cannot learn amnesia btw!) Lapras' stats changed a bit (More HP bulk, a bit less Atk and more Sp.Atk for more move options) and having Refrigerate Orbeetle having Psychic Surge as Ability rather than Levitate I will take a look at randomizer and Terras / Takas Team setup too! Thank you all for enjoying this mod! <3
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kubfu should be level 72 to evolve as of now. applin can be found in a house inside a trash bin in upper obsidia! afterwards its before titanias area. thanks for the gengar feedback! ill about your idea about duraludon with your idea. im not against op suggestions, one can just lower speed as a compensation for example
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Fervis replied to Fervis's topic in The Mod Market
ashy is not in, sorry :{ that was my general approach for dynamax form stats, though it would be boring if i use the same/ similar distribution for all. especially mons like gengar, maybe having a niche, but mostly you would want the speed increase of the mega rather than hp. (at least i think so?) -
you might need to change the map with these little oasis events and use magnetic lure. these lead to different pokemon in this area to fill in new mons without replacing many.
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Fervis replied to Fervis's topic in The Mod Market
## Quick announcement! ## starting tomorrow i won't be able to look into the thread as often or work on the mod / issues for two weeks. so I will bring up an update later today with some mentioned issues, though oonlly minor ones will be added cause i don't want to break anything complex any further without the chance to fix it! Eternatus had some issues when fighting it in the wild due to its eternamax form - changed Eternabeam to a level 1 move rather than lvl 88 (like rayquazas dragon ascent). an issue with the grookey egg was fixed added the toxtricity dynamax changes. (i'll take feedback or ideas for other dynamax forms! just post them here) changed Coreys team mainly back to his originial pokemon. Only changed skuntank to Overqwil when battling him, at the bridge event, and as the encounter in citrine mountain. changed the dialogue of the mareep / baashaun owner appropriately (info: this is a choice event - taking either Baashaun or Mareep will lock you out of taking the other). I ACTUALLY forgot to implement Laser Pulse from the previous episode! Added! Thanks so much for enjoying this mod. Please don't find game breaking bugs in these two weeks! :D (still report them nonetheless) Also, I'll be taking dynamax stat ideas as literature in my free time if there are any suggestions. -
## Quick announcement! ## Tomorrow onwards I won't be able to look into the thread often and work on the mod / on issues for two weeks. I will update the download before tomorrorw one last time with minor issues discussed, but i will postpone other like the scale shot/ dragon darts things. as i don't want to break things even further! This means, during today I will update only minor things: Eternatus 'Eternabeam' will be moved to a level 1 learnable move (just like rayquaza). Maneon evolution method ( discussed some days ago) will now be in the mod download as well. fixed the mentioned grookey egg issue (wrong name led to break) Coming from the radiation mod, I'll change the stats of Toxtricity's Dynamax form (from 75,123,95,139,70,100 to -> 75,108,90,149,80,100) furthermore, I take feedback and opinions to other dynamax forms! As they don't have changed stats by themself in original pokemon, they can be decided as desired I thank you all so much for enjoying this mod and hopefully you won't find game breaking bugs in my absence >.<! Edit: regarding dynamax ideas, i'll take them as literature when i have some free-time so you can surely post them here!
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Thanks! Then i will need to make adjustments to the move pool of eternatus so that it does not know the move in the level span it can be catched.
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ahhh i see. yeah i can look at that and i believe i read somethin about that already somewhere. regarding dragon darts, i also believe there was an updated script in pokecommunity for this issue, I'll take a look at that thanks for enjoyingg the mod so far! it sounded like that yeah, maybe an issue with the way it eternamaxes (with havingg the move) sorry but could you possibly try it against a rayquaza (ideally with knowing the move dragon ascent)? if it's also happening in that kind of situation i may have an idea already. i think rayquaza can learn it with level 1 in this mod
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As mentioned, if should lower defense and increase speed by 1 after the multi turn hits end, so basically not necessary to kill the target. um that's new to me dang. is it only happening when fighting eternatus and only when you want to start a fight? (so choosing a move, or generally allowing eternatus to act in some way)
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Fervis replied to Fervis's topic in The Mod Market
good point! though as it works now, you still can get mareep, but if you choose it you won't be able to take the other - so it's a decision between these two. But i'll adjust the dialogue! Regarding crobat that's true. However, for the other mons i recall i also changed their overworld sprites in this specific event? Maybe it's in the other mod and i forgot to add it here. I'll take a look at it. Thanks for the feedback! really weird, it worked quite fine some time ago, I will test it later, thanks! I'm open to feedback of dynamax stats, as they generally have no changes in canon games. Maybe change it from 75,123,95,139,70,100 to -> 75,108,90,149,80,100? [Hp,Atk,Def,SpAtk,Spdef,Speed] -
no particular reason :> just kept them in as i chose them for myself actually.
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