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Fervis

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  1. For some of the sprites i got permission to use them with credits given, and they said it would be best to keep them as similar as possible to their original design. And the fighting types' creator named it Maneon, so I'll go with it :<
  2. yes i had the same problem, there is a "bug" in the compiler.txt that compiles the types wrong. you will need a fixed compiler.txt, i think you can find it when scrolling up quite a bit in discord #reborn-mods (sadly on phone right now)
  3. THAT is a very good point, didn't even think of adding these to the tutor list lol. I will do that natural nuclears can learn all of them in E19. already done :> there might be some changes i did to some of the uranium mons though i cannot be certain right now about it. however, i will be adding an excel file with all nuclear mons and their respective move tutor set they are able to learn. Generally I will test them soon wether all forms are correct, because there might be some form mistakes due to so many other altforms in E18, and i want to avoid that issue with the new hisuian and galar forms in E19 mod.
  4. Quick update btw~ University has started this week but I already did quite a bunch up to now in my free time: All Fakemon are implemented (also mega etc.) Nuclear type works and nuclear altforms are implemented! (BUT... see below) All abilties work (except for one gen 8 abiliity >.<) All items work Only 2 moves left For translation: the hard sh** is 98% done. So my shoutout: if anyone is willing to help me with one of the final steps, i would consider making a prepared folder with all necessary things in it to provide the basis. That is...SPRITES. There will be around 170 nuclear altforms (uraniums excluded)... and ca. 50 are done (out of E18) this includes: 1) recolouring sprites for all of the planned nuclear altforms. (plus shiny, but thats easily done with hue). (Make them eyes or facial expression more hollow or desperate if possible) an example would be making this 2) recolouring the team icons for them respectively (also with shiny version), like this: Egg sprites are not required as they will not be able to breed if they are nuclearized. That's actually it. This would lower the release date immensely. BUT, I would do this anyways, so there is no pressure and noone is forced to do it! I just wanted to be bold and ask if anyone is having experince in spriting/reccolouring and has time at hand. People will be named in the credits of course! I need to go to sleep now and take a look here tomorrow evening! (12 hours university every day is fun!)
  5. do you mean in an existing E18 version of the mod? if so, you need the original pbs of E18, and my pbs for the mod (download on first page in this thread). replace the encounters.txt and trainers.txt in my pbs with the ones from the original. afterwards debug the game and compile :> Though i dont think you can get the E18 pbs anymore, as the link in the FAQ is updated to the E19 pbs and that might lead to corruption.
  6. I have sadly no experience with how the game works on joiplay >.< If the problems consist, the best option would be to ask on discord directly. there might be more people who know of issues like these
  7. Well, i do believe they do, they are weak to water so they at least should take damage. If not though, I'll have to add that :3
  8. as of E18, it is actually quite early. You will need the Energycore item (i believe its sitting next to the blacksteam factory in upper peridot ward). With that you can change various pokemon to nuclear versions. They should be listed in the excel file that's in the game folder, i don't quite know which mon is the earliest. With E19 update I will fancy up the excel file, so please bear with the current one >.<
  9. I was quite concerned at the beginning o.o good to know that it works again :>
  10. Thank you all so so much for everything. I began playing it back in 2014 and since then, it has been my number 1 pokemon game, period. The joy and excitement i had playing it and see its development proceed was a one time event. From the bottom of my heart, thank you all so much for your incredible effort into creating this masterpiece! Congratulations with the final release and the well-deserved rest!
  11. Good idea, maybe an unlockable item later on to change nucleons form to another with original stats!
  12. Now with E19 having a LOT of new areas ,I will make all mons available to catch in end-game content at latest! Meaning that fossils and starters will be catchable without events. This will of course be my intention, to have them as separate mods to begin with! With advanced progress on Uranium mod I'm only planning on releasing combined mods of these, which doesn't mean that you can only play the combined mod later on, they will have different threads. Thanks for you kind words! Excited to start working on E19 when PBS is available :>
  13. Sorry that I can't give a certain date, but yes it's gonna be a while until all is set and ready to release. Regarding the nucleon, I intend to adjust the stats to typical Eeveelution distributions: BaseStats=95,60,60,65,110,130 (It's read Hp/Atk/Def/Spd/SpAtk/SpDef) This is what I will go for, at least for starters. Meaning that it's gonna have a crippled 65 Speed and "only" 110 in Sp.Atk, decent Hp bulk and very good Sp.Def as a niche. But for that I am also open for suggestions to balance it out! Really enjoy your nuclear journey so far!
  14. Hello Everyone~ Quick update on whats to come for E19. First of all, summer is gonna be very time consuming with university, so depending on the Open release of Episode 19 (and therefore the PBS), i cannot yet estimate finalizations of the mod yet. Also, I decided to make it separate to Bluetowels Altforms mod - at least for the beginning - and maybe combine them again later on. So the mod will mostly focus on Uranium mons and the Nuclear Type at first (Abilites, moves etc. as well of course). Oh and Gen8 mons, That's a standard. Additionally, I'm working on 2 smaller mods which are also quite done already, though still in need of the new E19 PBS yet again. 1. Eveelution Fakemon Mod: Eveelutions for all Types, therefore adding the 10 missing types to the existing 8. 2. Sound Type Mod! Around 58 Pokemon will have Sound type, either changed or added depending on the pokemon. Also with move type changes and NEW moves to have a wider variety. At last. I also intend to kind of combine them with the Uranium mod sooner or later in E19, so there will be more flexibility (and Paraudio would obviously fit perfect into Sound Type). Thank you all so much for enjoying the mod so far! If there are any issues or questions, do not hesitate to ask! :>
  15. Yes very! But it feels kinda out of place with how big it is and with a lot of details compared to the other/ original eeveelutions, so the other one is much more fitting! However, maybe I will add it as a kind of enemy form of encounter or similar. Like a Pulse or such... Coming up with E19 full release later on, I will open a new thread with the full mod and download.
  16. Oh this might happen to other mons that have altforms as well, I'll look into that later. Well a positive surprise until I overhaul the spreadsheet then :> Thanks for reporting!
  17. Finally, the last one has been found, an extraordinary design made by Mykel Ryan: Drekeon! (Sprites by me)
  18. Okay I found the issue regarding Houndoom and fixed that already Items are updated in the excel File. Updated download is gonna be live in around an hour. Now I'm gonna read chapter 5 of the Nuclear story :>
  19. Regarding items, sure! There will be a full overhaul of the excel file with the E19 release as well, but i can quickly add these later. Oh, looks like I missed the houndour line then. I can do that and the items with the next update. Thanks for reporting! Hopefully other issues like the Vulpix line move-issue has been clear up?
  20. Nope :> but I'm already thinking about it with the next release. hough it's everyones own decision to use it or not, so I will either keep it as original and maybe make end content fights harder or deminish it to Eeveelution standards with some restricting stats like 65 in speed. Thank you very much for playing it and I'm very happy you enjoyed it :>
  21. Going forward, we have Bug-Type: Ephemeon! Concept and Sprite Credits: Unknown, found here Three left! Poison-Type: Toxeon! Concept Credits: Dazed Flame Spriting Credits: The archived Eeveelution Thread And the last one yet! Awesome Ghost-Type: Kitsuneon! Concept Credits: OnyxBlock Sprite Credits: Kriyanceldt As it stands now, only Dragon-Type is missing to have 18 Eeveeelutions and to complete the mission :> I'll be on the hunt!
  22. It's been... QUITE a while without any updates, so I'll give a review of all new decisions that has been made for the Eeveelutions! Names, stats and abilites etc can still be changed and are not yet set in stone! Also, Tutor moves will be added later on. Let's Start up with Normal-Type : Eeveon! Concept Credits: MirthfulArtist Next, Fighting-Type: Maneon! Sprite and Concept Credits: Cachomon Following up with Flying-Type: Hawkeon! Concept Credits: Eleanor Brick Another one! Ground-Type: Bristleon! Concept and Sprite Credits: Kiiro-Nee san Now one of my favourites, Rock-Type: Geodeon! Credits for Concept: Off-ColorDarkrai Next, Steel-Type: Titaneon! Credits for Concept: Unkown Credits for Front sprite: Badman (Reborn discord Community)
  23. Flager can be found next to route 2, the path leading to fiora mansion, just a regular encounter :>
  24. I don't have the encounteer list in my head unfortunately, but these will changge with Ep19 release anyway again. Cooatlith and orchynx are both wild encounters in their respective areas. :> And of course I am planning to update it to Ep19! It depends wether or not I will keep it as a mixed mod with PoA from Bluetowel or makee it a mod on its own, which would be my preference to be fair
  25. Looks like I totally forgot to uplaod the fix regardiing some nuclear forms having no learn moves, sorry for that! I'm way too distracted this month... Hopefully I didn't create any other issues with this update, but the Movesets should be fixed for several nuclear Atlforms that also have other PoA Altforms (Like Vulpix line or Gligar line) Have fun! And again sorry if there are other bugs occurring, reports are appreciated as always!
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