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Everything posted by Fervis
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yes, no mater which mod, if its 19.5 it won't work for this one. Maybe the SWM mod still has a legacy download for 19.17. The music mod should work, that's only replacing music files in the folder. Which features do yo intend to use with the SWM mod? some may still work but I wouldn't recommend it yet.
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I think the implementation wouldn't be much of an issue, BUT it would take eons on how to add it properly. The main reason that i am against terastalization is, even if only subjectively, for balance reasons. I know that AllGen isn't a gem regarding balance, but terastalization would need one hell of work so that the AI can even handle it. It would mostly benefit the Player and would not spike the difficulty of the game but rather makes it way more unbalanced (as it already is, the AI cannot even handle some of the new gen8/9 additions) If another mod comes up with adding Terastal, like reatomized, yang or some mods in the future, I'd rather look at how that affects the game first and how much coding it would require. I am very happy that AllGen works the way it is now since i am not a coder by far, thus I'm rather distant to adding very new concepts to the game (dynas were made megas, so its nothing new to the game fortunately) While I'm at it, i am very happy that so many still play AllGen! Thanks a lot everyone just for enjoying the mod As a tease, there will be another update for some QoL stuff before 19.5, which will also include e.g. the Mystery Egg Events. Mystery Eggs will get the Sunkern Switch treatment! Meaning if you have another switch than "Vanilla" activated, you will get different options of the possible Mystery Egg - If you play on vanilla the Egg rewards will stay the same.
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If you have a previous version of the mod you should be able to use the patch and hit overwrite/replace when asked. If you have a 19.5 Reborn version you will need to download the whole mod separately. 7.2 Is / was 19.16, and 7.5 is now 19.17, so there shouldnt be any issues!
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thanks for the report, i'll go check and update the errors~ Rage Fist is still 58. If Gelius' Movepool compilation says otherwise you can first follow the docs, since i did some adjustments myself which were documented there. I see what i can do to g-meowth~
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With that said, New update is out! All changes can be checked in the Changelogs as well. Main points of the newest update: NG++ integrated, rather than a separate mod! eeveelution overhaul (all changes documented in the docs and front page spoilers) some bugfixes that were mentioned new custom megas (docs) and updated to 19.17, so you don't get asked to update every time you open the game Please again, don't forget that this is NOT YET 19.5, the patch won't work with 19.5 Reborn, and if you are unsure about patching, download the Full Mod instead! If there are some game breaking bugs coming out of nowhere, I will see to them. Otherwise I will be concentrating on the new Coding format of 19.5 (as mentioned already) and will wait until some time has passed, patches become less frequent, and ideally, Gen 9 Support is released until then! Have Fun!
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Regarding the Update, there will also be an "overhaul" to the eeveelutions: Some eeveelutions will get new visuals (Sprites), and some also get their movesets changed (5 in total). Also, 2 New eeveelutions will be added. You can read the changes on the first forum page when the next update comes out. I don't know how many people will affect this that use Eeveelutions, but I apologize in advance for anyone loosing their "favourite" eeveelution if its been changed in the next update, though I hope you will like the new designs even more. I have thought about some overhauls for a long time and with new sprites available I will take the shot. A little sneak peak on a visual (and mechanical) change for the Rock Type Eeveelution, and one of the new Eeveelutions that will be added (By StarWolff and Dracoyan respcetively (proper credits later on first page): ALSO, since many seem to have issue with opening the Link within the docs that lead to the custom Moveset changes made by Gelius, I added a Link to the First Forum Page, maybe that works better for some.
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i'll take that to my notes, thanks! regarding Bennett's vanilla team though, his scyther wouldn't count to lepidoptera anyways, no?
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Regarding this issue, please refrain from using the updater! The mod is currently on version 19.16 thus the prompt for the update. I will update the game this week ASAP to version 19.17 so that the prompt won't happen. You can still play the mod without updating to 19.17 so that shouldnt be an issue until then.
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Hello everyone! I apologize for the long hibernation, a lot of RL stuff (still a lot to do so less time), but I will slowly begin to work back on the mod. First of all, since other developers mentioned and suggested to wait while a Gen 9 Support is being worked on, AND the newest Update getting Patches almost every wekk, I will focus on the current version (19.17) This also lightens the work to transfer and rewrite all scripts for the new version since there will be scripts available (and probably more cleaned up than my homebrew scripts lol) I will concentrate on bug fixes and probably postgame content until then and meanwhile slowly accustom to the new codewriting of 19.5. Since i had a long pause, I will also need some time to get back to map editing and coding in general, so I expect it to take some time for the first update to come out.
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Also: New Update~ Patch 7.2a brings many bug fixes mentioned above Additionally - Anything Goes Switch is in testing! -The third sunkern switch that includes custom features and allows for the NPCs to have legendaries - it's expected to be more difficult for most battles! -However, it's still being tested on, the main reason for this patch is to fix general bugs rather then AnyGo implementation. -Also also: Snowscape has been revamped and will now create an exclusive Snowy Field! Snowy Field features (field notes are still worked on): -Pokemon have x0.75 speed unless ice type or airborne -Ice Pokemon get a Sp.Def boost on that field (Snowy Mountain still gives the Defense boost during Hail, and Hail still boosts Defense in general) -Ice moves and special flying mvoes get boosted -Using Powder Snow or Blizzard Twice during Hail on Grassy Terrain can also create Snowy Field -(WIP) Physical Steel moves get a secondary Ice Type -General Ice abilities like Slush Rush and Snow Cloak are activated and ignore the x0.75 speed reduction -Typical fire moves such as Flame Burst and Lava Plume terminate the field (Same as Snowy Mountain -Elemental Seed boosts Sp.Def and Evasion +1 and applies Safeguard -Ice Scales also affects physical defense regarding damage reduction Okay there are some more points but these will be listed in the field notes when implemented~ Some patches ago, the Pokedex order was properly corrected because it was released before the actual order was released. This may lead to Gen9 mons being swapped around suddenly. Sadly you can only Debug them to the original mons, but that's not happening in the near future (if at all) again.
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AERIALACE,:AIRCUTTER,:AIRSLASH, :AQUACUTTER,:BEHEMOTHBLADE, :BITTERBLADE, :CRUSHCLAW, :CEASELESSEDGE,:CROSSPOISON, :CUT, :DRAGONCLAW, :FURYCUTTER, :FURYSWIPES, :KOWTOWCLEAVE, :LEAFBLADE, :METALCLAW, :NIGHTSLASH, :POPULATIONBOMB, :PSYCHOCUT, :PSYBLADE, :RAZORLEAF, :RAZORSHELL, :SACREDSWORD, :SLASH, :SOLARBLADE, :STONEAXE, :XSCISSOR, :SCRATCH, :SHADOWCLAW, :RAZORWIND, :SECRETSWORD, :DIRECLAW, :TACHYONCUTTER, :MIGHTYCLEAVE These are the moves currently boosted by Sharpness (canon and custom additions)
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He will stay in Post restoration! I am not sure about a complete walkthrough, when things come to shove i may expand on the docs to make it more easy to prepare for battles. which version do you play on? I saw errors like these often in earlier versions. so you mean when eaving the room of the hotel? or do you mean leaving the entire hotel into ametrine city? this is an interesting one, i might have to check that myself, I can only recommend downloading the patch and patching once more to see if that corrects it!
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I really have no idea why some are not able to access the move compilation... I'll post it here and add the link to the front page in addition to the link inside the docs hopefully that will work better. Gelius' Movepool Compilation please keep in mind that this is not 100% AllGen conform due to various reasons such as balancing. Overall however, it will serve as a good reference.
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it is not wrong or right imo. regarding my statement with removing some moves - it was mostly referred to very unexpected ones. like meowth aeroblast i want to keep it on a realistic level in a way
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PokeBattle_AI_2.rbhere is yet another one! Currently playtesting on discord for errors, so bit by bit will update the scripts. there might still be new ones but the above mentioned is fixed~ I will update the links with the most updated script
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Technically it is not a bug, Gelius did the move compilation whcih covers all moves a pokemon can and could learn over every generation. However, He also counted in spin off editions, which i tried to remove while glancing over the text file. You can check the new move compilation that's linked to in the docs, to have a general overview of the new learnsets! I will edit submission out lmao
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for anyone having these AI issues, try taking this file and put it into /scripts! PokeBattle_AI_2.rb
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the event is not yet available, but if you use debug you change its form to 5
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Patch 7.0 is out~ Includes Gelius' great Movepool compilation, bug fixes, more clarifications and balancing attempts! Also special additions: Furfrou bonus type depending on Hair cut Castform gets a Sandstorm Form + increased stats while transformed Alternate Slow Start Slaking can be obtained by evolving Slakoth with Dawn Stone (and evolve Vigoroth at lvl 72) Total overview of the other fixes etc can be check in the Changelog and the docs (new sheet for "Custom Forms and Changes")!
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it is ready, and I will bring the patch this week! The patch will include Gelius' Movepool upgrade and many other things (Like that Avalanche TM...) I found it in my current run so IT MUST BE THERE. Godspeed.
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Yep it's both! You do x2 damage against monotypes and x4 against any Pokemon with two types. Corrected the Event for the AllGen Switch for next patch!
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I am already investigating the Treasures of Ruins issue! Currently you'd need to set the variable "Treasures" to 1 and enter the nightclub, which should prompt a message that you should talk to Elias. If there is no pop-up message that leads you to talking with Elias, then somewhere the variables was not recognized. If you have the issue with Victoria you can either switch the battle to Vanilla, or download the current patch which fixes this issue! I will also make it more easy to know where to go in Byxbysion to find Ogerpon! AGHHHHH~ It keeps happening! I'll see to that. My sanity is damaged with that stupid TM
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Currently, if you have beatin zacian zamazenta already you'd have to do: Switches: questarude (off) | questerpon (on) Variables: zamacian (0) | RunPon (0) the variables are important to set them to zero Then he should talk to you about ogerpon
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if you want to talk to the blonde glasses to trigger the quest you' only need to activate the questerpon Switch! Being in Tier 8 should also skip you from the Zacian quest, if you want to do that one as well you'd have to change the "questarude" switch to on.
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an update has been uploaded for that already! to make it easier you can take this map here and place it in /data to replace it. ideally use a previous save file before talking to shelly in blake's room Map439.rxdata
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