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Fervis

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  1. the masking was the point, I have a gist now what the egg issue might be. :> I actually don't know if you can get a voltorb via the devon corp, at least not implemented via the mod.
  2. Hmm that is weird then, might be an issue with an egg tile Do you perhaps remember or still see the colour of the egg? this might help a lot.
  3. I quickly jumped to your mentioned issue and it worked just fine for me. 1) Did you use the patch or the whole download? 2) Maybe you fully activated walk-through-walls mod and accidentally walked into the egg with this?
  4. Oh i look into that, thanks! Owten can be found mostly in the headbuttable trees around opal ward and beryl ward, but also in Onyx ward on the rooftop (it's quite rare for Headbutt encounters) You can look at the excel file in the main folder for other locations :>
  5. Okay I lied. I just felt like it and added some more before E19 releases. First off, thanks for the report! I changed it so both have Nuclear types. Secondly, yes, I put the Core into Peridot Ward (just next to Blacksteam factory) and the Move Tutor is now in the Tanzan Mountain Wastes. Lastly, The Fallout move, I REALLY want to add that, but this will take me more time as I'm not that experienced with field effects (Just like the Sticky Terrain from Uranium, I try to add these both later on) Now Updates: First of all, All nuclear typed altforms from Uranium original are implemented. (At least mostly the ones with Battle Sprites) All are mentioned in the Excel File. Also changed Events/Eggs etc. (some do not have Pre-evolutions and some do not have Icon Sprites, I will add these some time later as it isn't that neccessary) As always, I appreciate all bug issues and recommendations to changes if there are some!
  6. Updates as of January 30, this will be the last Update until E19 releases (except bugfixes etc.): - added Legendaries: Baitatao, Leviathao, Aotius, Mutios, and Zephyr - Zephyr can be found as Egg in the hidden room in Agate City (Department Sticker 11) - other legendaries only via Debug (No Tutor Moves for Legendaries implemented yet, but all have a full moveset) - removed Nuclear-moves from Move Relearner - added Move Tutor for Nuclear-moves in Water Treatment Center (Shards needed) - added Nuclear-type Plate and Memory for Arceus / Silvally - added new Mega-Evolution (Gargryph, mentioned in Excel file) - changed Arcade Mons and some Mystery Egg mons (Excel) - changed some event encounters to Uranium mons - fossils can be exchanged in 7th Street or chosen in Spinel Town with the usual Event (Meteor Grunts in museum) - relocated Energycore to Tanzan Wastes (corrupted area before the Big Steelix fight) Hopefully I didn't forget a thing. Anyways, bug reports (if there are any new ones) are always and very appreciated!
  7. Oh, I'm sorry , I think i didn't add that to the excel file I changed fallengel only evolving when female, just like vespiquen (with having a fairly low female rate) This is just an experiment, as the sprite kinda looks more female to me, but I will change that later when E19 releases.
  8. hmm i look into that, i actually didn't know that the map changed after resotration
  9. If i understand you correctly, you have a save file (E18) which you want to use for E19? if so, just go to your save file directory and copy the game.rxdata and save it somewhere else with that you can just use your save file in later for E19 release
  10. This refers to the Plates of Arceus mod. Your best option might be either to ask in the reborn discord in #mod-channel or go directly to the forum post of Plates of Arceus :)
  11. Depending on feedback I might keep it as an additon to Plates of Arceus. However it depends on my time schedule later on, as Uranium won't have/need updates (except bug fixes, but no new large-scale story etc.), and i'll need to redo it for every new PoA Episode otherwise. So at the beginning, sadly no, they won't be compatible, rather just a single mod for people who enjoy playing with Uranium nostalgia specifically. But maybe I'll consider continuing it as PoA addition. But, Gen 8 mons will also be implemented, so not just Uranium mons.
  12. Might be an option, sure! However, further implementations will be added after E19 is released, as I will separate the uranium mod as a single one instead of an addition to the plates of arceus mod. For now only bug fixes and game-breaking issues related to items or similar are in focus. Still, I appreciate all ideas that come to mind and will implement them if possible!
  13. The debug mod is implemented, so if you want, you can just change the species of your starter to Paraudio :3
  14. Updated the Links: - Glitch field should work accordingly regarding Nuclear type now. - The S-51ite wasn't in the department store to begin with, updated the Excel file. (Found in Grand Stairway where you rescued Victoria, post-14th badge) - Quantum Leap should work as intended now. (Similar to Phantom Force)
  15. That's a relief that it works now! That's a good point, I'll remove the nuclear type while glitch field is active. I'll check the issues over the day and make a notice for when I update the links. Thanks for your update to the bug fix!
  16. First, Thanks again for the very quick report! 1. Sure, its just the Mods folder that has the debug menu etc, I can keep that in. 2. So, I tried the move relearner first, and I didn't change anything yet: I used the energycore on Titanice, Nupin, Hagoop for testing (all worked) and they do have the moves for me (Nuclear ones and Thunderwave for Hagoop alike). It just looks like the order for thunderwave changes due to different level. 3. Eshouten was my third encounter in Opal ward (restored) I also checked some post-restoration locations and checked the PBS encounter folder, so there shouldn't be an issue. Now comes my very important question: Did you use the Patch or the Full game download? Possibly I made a mistake with the Patch link that might be outdated and lead to those problems. Just to be sure I will update both links today.
  17. Hmm maybe that's already done? Better ask RAWR herself?
  18. I will maybe implement a new "Nuclear" themed trainer you can battle, however I'm not planning to implement specific characters, I stay with pokemon, abilities, moves etc. :(
  19. Thanks for the report! - I'll keep it for the time being (cause I'm sadly a beginner in coding) but will try to let them learn the moves upon transforming. I Have to look into that further, sorry for the inconvenience. However, due to the moves being quite op, for starters I decided that you shouldn't have them in early game to keep the difficulty, so move relearner is a good spot. - I procrastinated the nuclear mon icons but will add them with the next update then! Other Points: - Yes, comparing the moveset of the original Uranium game, I did some changes due to balancing issues ( and also some very weird changes between mons in the same evolutionary line) - The missing thunderwave should be fixed for the next update! -Yep, forgot Paraudio line, I added them to the list! -I changed the moves of nupin/gellin to parabolic and brine for both forms, uranium had thundershock and watergun as original... Thanks again for the report! Update should go through in the next hour.
  20. The Excel file is right inside the Main folder. I updated the links for some bugfixes and also implemented a handful of nuclear altforms for testing, which are listed in the Excel file as well.
  21. Added a Link to the PBS files in the post, have fun :)
  22. if you mean obtainable nuclear altforms, yes. depending on difficulty, i rather propose to add optional nuclear trainer battles to the game in general, so irrespective of disable-function .
  23. I will add several nuclear type versions of all of the generations (so not only uranium), and up to now, i want to add the unreleased ones, however I am missing some sprites of them and I am not good enough in spriting sadly.
  24. Indeed, they are :) all Mega Stones are implemented as well, either by finding them in quite obvious places, or in the department store
  25. Thats quite an interesting idea, though if I decide to implement such, it will not be a gym leader. However I'll keep that in mind!
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