Jump to content

Fervis

Veterans
  • Posts

    534
  • Joined

  • Last visited

  • Days Won

    43

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by Fervis

  1. New update is out! ~ changes can be checked out in the Changelog.txt! also added the most current version into the titel above the download links!
  2. I cannot garuantee anything, i may tweak some things around but if I can't get it to work i will keep it as it is in vanilla ._. yep that was a mistake on my part! I missed the "second post-azurine island map" (the map changes when you completed the resotration quest for it specifically). I will add flamigo during daytime! The sandaconda however, try to interact with an oasis -> this will "change" the dessert map and then you may find sandaonda. I think this also applies to raboot, as it shares its encounter slot with it, except on another "instance" of the Dessert map. I also found a good summary for move addition form gen 9 (will be added with next update)!
  3. if that's alright with you, can you send me your save file? i can then try it out with my current version i'm having and maybe i already fixed something about that but didn't release it yet sadly removing the eevees would take a huge effort considering they are inbetween gen 8 & 9 pokedex wise. though i do consider making the modded battles have none of the costum implementations! if you are on a current playthrough you can talk to any sunkern you can find (mostly in any Pokemon center). Sunflory is only at the start of the game who is then replaced by the sunkerns. Have you downloaded the latest verison (2.5va)? Also, have played with allgen from the start on your save file or did you by chance complete the game and jumped into the mod afterwards? Many tm issues were caused due to that. 1. I will take a look at the rewards! However, have you already been rewarded by some of the milestones of bee? it is the reward for 600 dex entries. 2. It's a long process regarding movepools. the question always is whether to just take gen 9 pools or add the new ones to have more variety for every mon (cause some moves get removed out of movepools for many) though i want pokemon to have the gen 9 additions, yes! I'd need a total list of additions of older moves to new mons but i dont know if i can find any. 3. I am in post game on my save file i'm checking and can still talk to the vendors: I also found mystical fire (picked up already) in the belly of the beast on the ride side: For the subseven sanctum however i will consider adding a vendor as i recall there being issues. 4. It does seem the tutor has a wrong switch that removes him after certain progress in the game, will fix that! 5. Flamigo is relatively rare, but it is also only obtainable during the day and morning, i did find it after some encounters. 6. that's true! i will add them to post restoration as well! 7. I will think about a way! probably add it to the poltergeist tutor.
  4. sorry for that! though i cannot reproduce this bug on my side. have you tried either of these: - download the FULL mod (not just the patch) and see whether it works out - quite unlikely, but did you try to speak with a sunkern and choose either of the switches? yeah it seems the level restriction is not considered for its evolution, will see what i can do! and which ability do you mean me helping with?
  5. i believe someone tried it and it worked, though i am not 100% sure anymore if it worked throughout the whole game hawkeon is at lvl 25, i will update the excel file with the correct level requirement! many on discord suggested to revert the change to baxcalibur, so fern got his haxorus line back! i'm kind of working on it, though its gonna take some more time with continuous changes coming slowly to adjust battles.
  6. hotfix is out and download links are updated! you can find all changes now in the txt file "changelog" within the main folder!
  7. Arcanine does not have Guard Dog! only growlithe does (cause of police dog etc) Please list me the broken abilities on older mons you encountered! I can see what I can do to revert them if necessary! due to the bug with Pikachu not evolving to Alolan version i had to adjust the form list of Pikachus partner forms -> i had to push them all one up, so if you had a libre pikachu it will most likely be a popstar pikachu! though you can easily change their appearances back at the dresser or via debug. (please also take a look if the sprites of pikachu also changed in the graphics folder! this might be the reason for a swap between abilities.) i will look at the error immediately! Edit: Already found the issue, i will update later today!
  8. New Update! ~ Links on front page updated! v2.0a -Booster Energy now one time use, and can be bought infinitely from the Hiker (thanks to Valentine @discord) -Triple Arrows now has an Animation (Sinister Arrow Raid) -Aura Wheel properly increases Speed now -Fixed some positionings of Sprites during battle -Fixed Tidy Up -Gigaton Hammer fixed when used by AI -Pika Papow and Veevee Volley added + Animations (Parnter Pokemon signature moves) -Partner Pokemon can now be chosen as Starters via Passwords: partner, lgp, lge, partnerpoke -Added Events for Treasures of Ruin Pokemon -> Talk to Elias after finishing Victini Quest to initiate the Event -Randomizer partly functional -> Moves show issues when choosing type/pp randomizing for moves i recommend downloading the full mod when a big update comes around! ~ (this will also fix the issue with hisuian forms mega evolving which was fixed a while ago)
  9. you have to talk to a sunkern switcher when on an active playthrough! you will need a certain switch for the game to continue altered battles. I will mention it on the front page. this has been fixed a while ago! Are you sure you have the most recent version? (and not just patched the game) sometimes (quite often even) only patching does not seem to update the game fully, leading to missing stuff yes i thought as much! i don't know why but while testing tinkaton never wanted to use gigaton hamemr so i couldnt test. i will work on the AI for the gigatonhammer.
  10. I'm unsure whether there is a partner eevee sprite comparable to the partner pikachu ( with a hat or stuff like that), though i didn't find it. Would like to have a more emphasized sprite for it!
  11. @Saslen thanks, wonderful work! i'll see about the bugged issues! I will btw add in the partner pokemon as optional starters via passwords next update! ah... i had the wrong switch for the Corsolite... will be fixed. hm hm, it should have a diffferent front sprite as the usual eevee. glad it's fixed! have fun fighting them! I dislike that as well! but some still do not have backsprites released publicly sadly. I will put the rest of them in when they are available!
  12. Heya! ~ new update online! Links were updated on front page! I use Mega now. the above mentioned points are fixed with the update too (especially the Paradox one) the mod now gets numbers! for organization (should be done way sooner...) added missing Sunkern Switcher battles Regidrago / Regieleki catchable as static encounter (directly behind Regirock / Registeel, jump to the upper island) Mega Corsola added (Mega Stone: Byxbysion Grotto near Beldum) Mega Arbok added (Mega Stone: Celestinine Mountain B3F, where the entrance to Heatran quest opens later on) Mega Banette Y added (Mega Stone: Glasswork Station inside the black hole'd room) Old Banettite renamed to Banettite X LGP/LGE Moves implemented! learn via move relearner (or at Nyu's House, Pikachu only) Win against Nyu after City restoration at Nyu's House to get Partner Pikachu (lvl 80-90) Partner Pikachu can be bred (always Spiky Eared Pichu!) + Light Ball works on Pichu now Interact with the Dresser in Nyu's House to change Partner Pikachus appearance! You can also fly to Nyu's House now for convenience additionally, Nyu will give you the Partner Ribbon use the ribbon on a full Happiness Eevee to change it to Partner Eevee (not reversable!) have fun!
  13. I forgot to mention that if you were already in a playthrough, talk to one of the sunkerns at least once and either choose Vanilla or Modded! otherwise the battles won't start! will be added! i never tinkered around with the scripts for that, i myself always switched around the names of my savefiles when switching between reborn folders. I can only suggest that, when playing vanilla, open the modded folder beforehand and choose a vanilla save file there, afterwards start the original reborn. With that you shouldn't get crashes when opening your unmodded reborn! (vice versa not needed)
  14. Post Game battles are not adjusted yet! I will do so when i played through the post game once. those should not be affected! it's only for nonevent encounters. some things were added already ( like some abilities protecting against initimidate etc.) the egg group addition however i wasn't even aware of. that might be very helpful for specific new moves! With that, a new Update is out! ~ fixed Meltan quest for Alloycandy fixed Obstruct issue Zero To Hero was added! Good As Gold protects against perish song some other minor fixes Additionally, sunkern switchers are implemented! you will find them in (almost) every Poke center (and right before certain Story battles) talk to the sunkern to change upcoming battles Vanilla : All story relevant battles are kept original to the game Modded: Story battles are changed to also include Gen 8 / Gen 9 mons you can change anytime you find a Sunkern! I will work on a doc that contains the changes of trainers Have fun! EDIT: Don't forget to interact with a sunkern at least once while on an existing playthrough! otherwise battles might not start!
  15. I didn't take down the file, maxxetto reuploaded a newer version thus the link changed. It is not me uploading the download this time. I am active on here less frequent with university starting, so the best thing (if this may happen again until i overhaul the thread) is to contact me via the reborn discord. I replaced the older file!
  16. i can recommend you using debug (it should be within the option section) and choose "pokemon" . then you go into your team window and select your mons that do have this move. after you selected one you should be able to choose debug then. open it and select "moves" -> "reset movelist" I'm doing a test run right now and close to onyx school. when i reach there i'll try it out and see if i also get the issue!
  17. AHH it's been so LONG! Hi! ~ Quick update! @Maxxetto finally released the (BETA) version of the new collaborated mod: Re-Atomized! Many things need to be considered: the mod was based on the allgen mod (previously Eeveelution), meaning Items and Moves sadly had to be rearranged! >.< therefore, if you get errors when opening your bag or your pokemon windows, try to remove items / moves via any measure ( like debug or the in game move deleter) The Dex unfortunately became a different order as well! Even though i had a poll for not rearranging, it was too handy to have both mods on the same page (for bug fixing, event adding etc.) Please forgive me / us! ;-; i am actually NOT really up-to-date with the mod o.o! I brought allgen and radiation into it and helped here and there, but if you got any questions about the mod I highly recommend the discord (thanks @Ultimas Prime for your thorough information above!!) You can still ask me questions about the uranium part obviously, I'm just more into allgen and rad right now! as Ultimas also mentioned, it is released on the discord! I will also post the link here, but will not update the whole site yet, as there are still many things to do. https://mega.nz/file/hC9FCCzC#yqRlqC0Zv9aDAvCPiBbtkSGkb82z_TQco2cF1DKXj4M I will slowly but steady go through all bugs reported here and look wether or not they probably were fixed already / need to be fixed for the new mod I have no idea if I forgot anything else to mention, but this will come sooner or later anyways! In conclusion, Rad-Reborn as it was will be on hold (for now) and replaced with Re-Atomized! If y'all want a lighter version, as in Oldschool Rad-Reborn (only gen8/9/radiation), then I may consider it later! Godspeed! "Eeveon uses Extremespeed"
  18. sorry for this late response! I will check if i can recreate the issue. Usually the error pops up if the game cannot find a certain pokemon/move. What mons did you have in your team? and by chance did you have a pokemon with rising voltage? There already is someone working on something similar! I think they are implementing gen 9 right now: These bugs are the trickiest... I see what I find!
  19. for pbs changes in Types (and fields if interested) you will need a new compiler.rb. It is attached to the discord's reborn-mods channel. In that you have to find "def pbCompileAllData(mustcompile)" within that definition you have to remove the "#" from #pbCompileTypes. Edit: well i can just make it easier for you: Compiler.rb just use this! should be fine.
  20. Thanks for the input! I know that the code worked while testing but i didn't test it specifically with the amound of damage. fixed for next update! also paradox tm list will be added. do you perhaps know if the other hisuian starter have the same problem? also what was the encounter / does it happen every fight? I tried it out with a random wild encounter (togedemaru) and it didn't happen for me.
  21. hmm I don't think i will add HA to the paradoxies, but there are some additional moves/abilities already that interact with fields. They are listed on the spreadsheet (somewhere)! all evolution methods that are not mentioned on the spreadsheet are the same as original! I only added those that do have an altered method. But i can add the non-mentioned ones too so that it's easier to look through them. I actually agree that i does have only 5 pp already, and i definitely felt the difficulty dro by using gen 9 mons (kingambit u-hum) I can keep it as is unless i get a sh*t ton of reports from people hating it lol. ruins aren't yet in the game! I will think about other events for them. Generally i want gen 8 and gen 9 legendaries to have events for themself. this will take a while! I will update the spreadsheet as i apparently mixed the location up with them! also thanks for the incompatibility mention!
  22. yeah steel roller is kind of in a tight spot. It does indeed destroy non permanent fields, but is still usable in many areas due to reborns permanent fields. I consider reducing its BP to balance it a bit, as you said its kinda over the top with so high damage. it works on my end though :x regarding the tm movepool, i'm working on it right now! i will see what i can do!
  23. Update is out! ~ aforementioned things were fixed / implemented! paradox event implemented: after catching all spirits in victory road, talk again to the hiker. afterwards when entering the victory road, on the left and right side should be new sparkly entrances to the event! regarding the galarian feather: LUMI in the nighclub will give it to you after you caught the birds! (at least the moment she mentions articuno) i will see if i somehow alter the not implemented abilities or get them to work with the help of others! also: its been a very long while, so i recommend downloading the whole game again rather than the patch HOWEVER, do make backups of you older download. It seemed there were some upload issues last time i tried that presumably led to missing data in that download. I didn't get any errors as of right now, but do be careful.
  24. thats a good point, good you mentioned it! I tried to work on these several times, but it will either take more time or another one has to help. I still am quite average (probably below average) regarding coding, and i'm actually quite annoyed myself that i can't get them to work I intend to make gen 9 moveset changes yep but not to the degree to take away stuff. Mostly focusing at possible improvements for mons that are rarely used and got some love in gen 9.
×
×
  • Create New...