Jump to content

Fervis

Veterans
  • Posts

    534
  • Joined

  • Last visited

  • Days Won

    43

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by Fervis

  1. THAT's been a long break! sorry guys! (that exam killed me...) i will reiterate all things explained here since i've been rather inactive here, and in discord! Things that will change with the next update: Mega Milotic Ability fixed Hand Mixer in post-restoration Stunfisk stats change fixed Bee's dex quest will need 910 at the end, ( i also think its 912, but let's see what the majority will tell) Black augurite can be found in Grand Stairway (once) You will get the Galarina Feather after catching all birbs and then talk to NIHIL in Nightclub Lilligant sprite fixed I added a change that boosts Tangled Feet on Big Top, though maybe that was a bit over the (big) top. -> Tangled Feet will now just boos evasion by 1 on Big Top Arena Fixed the Meltan evolution item requisites Fixed Sprigatito event Skwovet will be catchable early game at the same locations as Greedent in post resto Grolithe should always be normal in early game (for the quest) Walking Wake and Iron Leaves added Heavy Duty Boots can be bought from the Treasure Hunter Illuminate bug fixed Kowtow Cleave now 85 BP Alright, this AND i will proceed with the paradox events today. Don't knoiw if i will finish it today, but afterwards i will push out the update!
  2. right now I'm in a playthorugh for testing some things, just like this! thanks for reporting. I had to see myself how many mons you can get when you take out all legos/paradox etc. so the overall number you will need is ~ 912 (914 with poipole and naganadel). (Seems like I sucked at math when counting all these) The last ones you could only see should be arceus, reshiram/zekrom and mewtwo. I will reduce it to needing 912 then it should exactly fit. all the other issue are documented and will be fixed with next update too!
  3. no problem with bug reporting, don't worry! BUT. 1) I took your file and tried victory dance and wave crash with every single mon in your team and it worked all the time (nice name btw) 2) You mentioned you changed something with pokemon stats and attacking moves, so theremight have been an issue with compiling these changes 3) I see that you debugged quite a lot! Some mons have crazy interesting moves! Though i cannot be accountable for any issue that might occur when people decide to debug themself, especially when i can't reproduce the bug :/ If there are any more people having this issue i definitely can proceed the investigation, otherwise i can't do anything :(
  4. not just for hisuians, for all forms like marowak: there seems to be a mistake, as they are not intended to have the ability for mega evolution, only the normal forms do. I look into that issue, but please refrain from mega evolving an alternate form of a pokemon that got a custom mega as its only for the original mon mentioned! Ill fix that! will add it with the next update!
  5. I'll test it over the week! got deadlines for uni so a bit less time. i'll change the encounter to tandemaus! i'll update the excel file for changed evolutions and some more specific mega stone locations (and gimmighoul event) already implemented! forgot to remove it from the first page as WIP. also thanks for your trainer battle changes overview. We will most likely make a rework on that later as we have something planned for more variability.
  6. I didn't update all of the hisuians' learnsets for gen 9 yet. Right now it can't learn headmsash via relearn :(
  7. the all gen mod is already released. All-Gen replaced the Eeveelution mod. The one being released here will be another one with anything from the All-Gen mod + uranium, and even more later. However: the save files will be compatible, BUT (even though i asked the question regarding the pokedex order) the order of Pokemon, Items and moves will be different. This means you may or may not find yourself in an issue of crashes when opening your bag or the Pokemon Summary, sadly. The main reason was that both mods I had were very messy and divided regarding codes. This "mess" lead to a lot of mix-ups with updates between these mods. Now, when bugs arise coming from a gen 8 or 9 issue I can immediately fix them for both mods, instead of doing it for both separately, and risking a mix up. I apologize for this inconvenience.
  8. i reworked this a tiny bit. Rather than on evolution, you have a 1 in 10 chance to catch a dunsparce with form 1. then you will get a triple dudunsparce, which makes it easier in general and to shiny breed. As I can't produce this error on my side, the only thing I suggest is you send me your game file and I try whether the issue happens for me then. I even downloaded it myself, started a new game and tried it, and it worked perfectly fine for me :(
  9. nope. dragon darts is still wonky, i hate this. i experimented around with this some time ago and got it to work half way. its the last move from gen 8 that's missing...
  10. yeah the thing is...the space of the event in rpg maker is restricted, I cannot add any more lines, hence more starter mons to the quest. I need to see how i can bypass this issue another way. I'd love to add them there, but not right now.
  11. i recall someone saying they are using a windows simulator or something like that. Sadly i don't know how to launch the game on mac :( try to download the newest mod version (not the patch) and report if the issue is still there. did you otherwise try to changes something on the game yourself? Like compiling anything?
  12. i just downloaded the mod myself to see if theres and issue with the link, but, at least for me, there were no issues anymore with scrafty being able to mega evolve. the issue you have seems to be due to an outdated script and pbs file. the line "ItemNight" does not exist in the current update, neither in the PBS (evolution method for ursaring) nor in the Pokemon.Evolution.rb file. I replaced the method to just using the item rather than having a specific time (i have NO idea why its not working, so just for anyone able to evolve it i just reversed it)
  13. hmm try to download the newest version and see if its stil there. I just tested victory dance and there was no issue. I'll look at the other moves later as well. Though the error message does not come from the move itself i believe. I had to remove one move from the list, as i had it twice in the pbs (Rising Voltage), so if you have issues while opening a summary or the PC, try to reset the movelist of the pokemon via debug, or try if the error is also present with a freshly captured mon. There were many (but small) adjustments to the order of moves etc, so this might be one issue that leads to this. Sorry for the inconvenience! >.<
  14. New Update ~ fixed an issue with gigaton hammer fixed indeedee/basculegion sprite issue (note: debugging the gender may not change their stats!) scale shot fixed! (Thanks to sapphiada on discord) Kubfu added to the Pokedex Completion Quest in Agate City added some missing sprites and added some gen 9 back sprites corrected a few excel file entries New Mega = Kingdra (thanks to Jordanos on Discord!)
  15. at all circumstances or only in specific terrain or similar?
  16. Hey there!~ Been a while, sorry for the long absence. Working on the All Gen mod has been quite fruitful, so i will start this week to make a new version with all the uraniums things in it! there will be additional content later on, as we are working on a team with many more ideas for now! Thanks! Would be verry helpful to have a specific bug tester! You can look up the issue Here.
  17. i believe for pbfieldeffects, you would need to enable the debugging for it in the compiler.rb. unfortunately it has been over a year so i can't recall exactly where the code was it was just removing a hashtag somewhere.
  18. If that's okay for you, may i use them directly in the mod? Original shinies are meh and yours looks really suitable for reborn!
  19. hey hey! some time for me here~ sorry for not being active as much ._. still some things to do with uni, but i will go through all the things that were reported here and try to fix them within the next update (probably today or tomorrow then) thanks for all your help!
  20. Hm hm, i will add the missing sprites etc with the next update! do they only show the wrong sprites or are their stats affected as well?
  21. the item appears when you caught all 3 birds. in radiation reborn however you can buy it in tsukinami village after the 18th badge from a vendor.
  22. These look very nice! always envying people who can make good (back) sprites! I'd love to use some for the gen 9 mod here.
  23. new update~ Xatutite, Scraftinite and Chimechonite should be fixed Dialga Palkia Zacian and Zamazenta encounter should be fixed for anyone trying to start the gimmighoul event, try to interact with the ticket counter beforehand (this should trigger the event) Mirror Armor fixed Supreme Overlord implemented Protosynthesis / Quark Drive implemented (not entirely the same right now) Reversed Ursaluna Evo method to just using the item (no idea what the scripts want me to do right now with this evo method >.>) applin is now in the trash bin in obsidia ward changed a code for starlight arena that might fix the issue (unsure whether that was the reason) changed a code for tauros which could fix the issue added some missing sprites sorry with all the "should", i can't playtest myself right now due to game file progress and generally less time with uni at the moment! still, have fun and thanks for all your patience and bug reports!
  24. sorry for all these issues, but thanks for all your help and reporting! i will go through everything mentioned starting monday. i even got most of them done already, except for the starlight arena bug , the dialga/palkia thing, and the tauros breeding. Thanks @Saslen for all your answering while i am not here btw! really cool
  25. sure! i happily take suggestions for move changes as long as they don't change the move itself entirely. For this mod i've not planned to add entire new moves though for now.
×
×
  • Create New...