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Fervis

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  1. they are implemented as alternate forms as of now (via debug though) I'm wokring on ideas for events of legendaries/paradox etc next can you post the error message?
  2. hmm could you describe the situation? was it right when entering the battle? and whate pokemon were sent out?
  3. i fixed the download yesterday already! ethe rredownload or use the patch :) there is none, but i did not change anything whatsoever in trainer battles with gen 9 additions! i'll also revert some of the trainer battles as many people want a more vanilla version
  4. Sooo guys, hi! ~ new update :> BIG one! Enamorus can now change forme via reveal glass Gen 9 implemented! PBS are now in the full game download Most Pokemon still have no backsprite (replaced them with reversed front) All Pokemon can be caught except these ones (but can be debugged): Wo-Chien Chien-Pao Chi-yu Ting-Lu Koraidon Miraidon All moves except these are working: Revival Blessing All Abilities (should) work except these ones: Commander Protosynthesis / Quark Drive Zero to Hero Supreme Overlord Opportunist Cud Chew items added to excel file (still procrastinating the redoing >.> ) new TM vendor in the house of the nature changer (7th Street) Ice Spinner Chilling Water Pounce Trailblaze Snowscape Have fun! Report any bugs as always! I've been testing gen 9 additions all along on my other mod, so there might be bugs (pls don't hurt me), but mostly it SHOULD work. Excel file also has the whole table of Gen 9 Locations.
  5. hmm I never had an error like this i believe. don't know if i'll be able to help, but when anything happens in story battles you can tell me and i may look at it. otherwise i'm not an expert with that sadly. you can try and ask in the reborn discord for help, there are many people that do coding a lot.
  6. nuclear eevees i think were implemented month ago :x actually the moment i added them they already had them :>
  7. I'd need more details about it, there can be a lot of issues when debugging :< mostly some typos can result in an error message.
  8. for anyone having issues with an error that lists "Intromessage" (when starting a fight) I already uploaded a new version *again* to fix this issue. Sorry for the inconvenience. caused by the fallout field most likely.
  9. they already have one! that's actually a good idea! I consider changing that after testing around with it.
  10. Quick update again! Sorry for anyone that already downloaded! There is no game-crashing error similar, just forgot to open certain areas (forgot to remove restrictions) generally, urayne event is now accessible after the 18th badge. Seed effects on fallout field do not work as of now, i'll look into that tomorrow.
  11. ah right. i added some lines to the code that SHOULD prevent mons using weird moves in situation like you gholdengo example. Though I'll need feedback on that. very grateful to you too for all the work on the tm lists etc!
  12. Follow-up update ~ some trainer team adjustments s51-a should be able to mega evolve now New Vendor for TM's inside the Nature-Changer's house New Events! (Detailed info on the excel file): Sprigatito (Spinel Town) Fuecoco (Ametrine City) Quaxly (Neo-Peridot Ward) Charcadet (Titanias Castle) Got a lot in my plate past days, maybe forgot something to address. But as always, bug reports appreciated!
  13. uhm, whoops forgot the "A" (so right now s-51 preevo should be able to evolve :x) I'll bring an update wthin the next hour anyways, so i will fix this too!
  14. i did not add it to hail. mostly due to snowscape being able to create terrain that does boost defense. But i'll think about it! Yeah! he's also the only nuclear mon where its pre evo does not have a nuclear form.
  15. it should be right behind hinata and kaito, the two "glass windows" on each side. If you mean kubfu in general, you get it for the pokedex completion quest in agate city (sorry i forgot to mention)
  16. I believe there has been a report that the mining mod wasn't working. But i'm generally not up to date with mod compatibility, will need to look into this some time. After you beat Sabrina you should get an invitation in front of the grand hall in opal ward that leads you to tsukinami village. you will need to beat the people in the temple to get past them, there are two rooms, each for the urshifu combat style. I will add it to the docs as well! I will need to add some more codes to the ai, definitely. it's more like they don't recognize the abilities, but i will take a look at the ai what i can improve.
  17. nop :) I have a sound type mod planned, but these mods have priority before i start a rather big project
  18. ~ New Version is online! ~ Quick Charge now gives +4 Priority on first turn Ceaseless Edge, Stone Axe, and Chilly Reception should work now Redo of Excel file (more clear, hopefully) Most Gen 9 things are now implemented (removed the experimental version) All Pokemon can be encountered (Except for some WIP Events) Slight adjustments to trainer teams over time A tiny "Teaser" for an upcoming mod I'm working on (third one...), that also will be implemented in this mod Moves and Abilities that do not work as of now: Revival Blessing Commander Protosynthesis / Quark Drive Zero to Hero Supreme Overlord Opportunist Cud Chew Even though it has a larger download size, I recommend to fully download the mod once instead of using the patch this time.
  19. I'll soon be uploading an update that has these issues fixed, and gen 9 pokemon will be catchable in the wild! Most of them still have no backsprite though. I'm testing some things right now and probably upload the new version this evening (for me in around ~6 hours)
  20. I will keep the issue in mind! As long as its really not gamebreaking then i'll play through and fix it then! it works like primordial sea from kyogre. It has all features of rain ( like thunder 100% acc etc.), weather cannot be changed as long as it stays in battle, and additionally all electric moves are boosted by 50%
  21. I'm not at my pc for some time, but i look into that! possibly i forgot to upload the right version.
  22. I'd need a screenshot for that, as i didn't change anything for post-game, and haven't been there myself as well. And if it's not gamebreaking, I'd rather not spoil myself right now >.< Oh yeah, i forgot to remove that teleport form the statue(i used it for testing) I'll remove it with the next update. Wow. I recommend you downloading the mod fresh and try it again. I can't playtest right now as i'm not at the the pc today sadly.
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