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Seel The Deal

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  1. In addition to all this: - since you're using Dragonium Z, it's almost always better to use Draco Meteor than Dragon Pulse, giving you both a stronger Z-move and a stronger follow-up the next 2 turns (2 Draco > 2 Dragon Pulse despite the spatk drop). Dragon Pulse is only better if you're staying in for 4 or more turns in a row (and clicking a Dragon move each turn). Fly can be dropped for Fire coverage, ideally Heat Wave - since you're on litemode, Gyro Ball (as suggested above) isn't actually a great option on Bronzong, since opponents all have 0iv/ev in speed. Heavy Slam or Iron Head would be a better option. you could go with an Iron Ball (or another speed-dropping item) to use Gyro Ball but there are much better choices like Leftovers, type-resist berries, or Light Clay (if you teach it Reflect + Light Screen) - items on your mons could use some work. they're not bad (besides the weird King's Rock on Arcanine), but at this point, you can get all the dept. store stickers and have full access to choice items, Leftovers, Life Orb, type gems, Rocky Helmet and Focus Sash. - Mega Lopunny is a direct replacement for Persian if you're willing to train up another mon. it lacks Technician but makes up for it with much higher stats across the board and an unresisted STAB combo thanks to Scrappy. Return, High Jump Kick, Fake Out and coverage/utility of your choice is the usual setup - similarly, Greninja is a direct replacement for Simipour, having much better speed and coverage and a broken ability. it does pretty desperately want Z-moves though so you'd have to consider alternative item options for Noivern. moveset is whatever you need to get through a fight, but generally I'll have Ice Beam/Dark Pulse/Gunk Shot/Surf, and throw the appropriate Z-move on depending on what I need Greninja to OHKO - Klefki is a potential shout over Bronzong, trading raw bulk for Prankster and a vastly superior typing. Dazzling Gleam, Reflect, Light Screen, and your choice of Flash Cannon, Foul Play, Thunder Wave, Toxic, and Spikes for the last slot despite all the talk about replacements, you should be able to win just fine with your current team with good item use and some move changes. good luck :)
  2. Not my first time by any means but wanted to share this team in particular simply because funny electric rodent (no, THAT one. wait, I meant THAAAAAT one. well actually-). Anna Route, Set + noitems, PULSE Arceus was an RNG farm, Laura + Bennett was the only actually hard fight, everything else was 1st try.
  3. For Singles, probably unpopular opinion, but I actually think it's Shade? I find lategame singles leaders tend to be (relatively) underwhelming because of how easy it is to abuse broken tools in singles, I find the earlier singles leaders don't even require you to have good tools, and Noel and Luna are certainly the gym leaders of all time. It's mostly down to whether or not Shade or Samson are harder, and the latter is just so one-dimensional, even if their shtick is really damn effective. Hawlucha is 100 meters from your location and approaching rapidly - start running. For Doubles I'd say Adrienn. They're one of the few leaders that are particularly adaptable and function well on any field the player can create (except Glitch lmao), and most offensive gimmicks fall flat against a heavily specially bulky doubles team with two Intimidate users. Sludge Wave seems effective until you realize it's doubles and their whole team has 1.5x spdef so the move is pathetically weak. There isn't any real "cheese" for this fight like bringing Wide Guard against Hardy or using a slower team than Radomus - there's some specific mons/strats that are really good for the fight but nothing universal. Oh, and Fairy is almost undeniably the best overall type in the game, so there's that. That being said the doubles leaders as a whole are harder than singles and I could just as easily advocate for Shelly or Radomus.
  4. shiny sprites can be found in the game files (Graphics -> Battlers). no mon has its typing, stats or movepool changed from what it is in USUM. worth noting that this does mean many mons are left without access to event moves, though legendaries got special treatment here so things like V-Create Victini are obtainable there are a handful of moves with different effects, but you can learn about all of them ingame. in case you miss(ed) them though:
  5. (assuming stats are evenly distributed but this all generally applies regardless) Mega Mawile, a top-end OU mon, now gets a 70 point boost. Divide by 6 and round down for 11 per stat and you get a spread of 61/116/136/66/106/61 which is dumb as hell for a mon with Huge Power, strong priority, SD and arguably the best defensive typing in the game. This gets even worse if you boost Mawile and then apply the flat 100 BST boost of its mega stone (which is the better way to do it because you don't get an HP change between forms, keeping things consistent with every vanilla mega), resulting in a disgusting 78/133/153/83/123/78. 133 base Attack with Huge Power reaches a raw stat of 802 (after max EVs, IVs, and boosting nature) - for comparison, the strongest existing physical attacker (Choice Band Kartana) hits 760. Mega Medicham is in a similar, though less extreme, situation, as are all the other Huge Power mons (Medicham, Azumarill, Diggersby). Easy solution is to just not boost mons that get Huge Power/Pure Power. There are also some other mons that are really strong for their BSTs with the 6 big offenders being Mega Beedrill, Clefable, Crawdaunt, both Marowaks, and Vivillon. Probably fine anyway though since only Marowak and Vivillon have especially terrible BSTs.
  6. are you fighting on an icy (or snowy mountain) field? rock attacks are part-ice there making them resisted by both Water and mamoswine's Thick Fat (also mamoswine has really good physical bulk I definitely wouldn't be expecting most neutral attacks to ohko)
  7. level caps for each badge are on your trainer card ingame level caps also exist without passwords - the "hardcap" password makes it no exp gain while at cap, while vanilla behavior is disobedience above cap
  8. I've actually been doing something very similar, just with slightly different encounter rules (1 wild + 1 event per notable named area, maybe a bit too lenient but wilds only or using a random number generator isn't feasible on PULSE2 and having wilds is really nice for variety), without no ivs, but also no mints and a few bans (Blaziken and Amplifield Rock, most notably). also hell yeah shinycharm Charmander is probably the best alternate starter. Chewing through the PULSE Tangrowths' bulk with direct damaging moves can take literally 8+ turns in some cases so having a set 40HP move to just clean 3HKO is insane. I've been rolling with Mudkip so far and honestly it's such a huge mistake, it's been basically useless outside of Julia lmao it hits like a wet noodle good luck!
  9. the shiny egg sprite still looks slightly different (the colours match its tail). if you're concerned about missing one you could wait for 5 eggs at a time and look at them all side by side in the pc/party menu
  10. I don't recall it ever hitting both mons in doubles and Serebii lists it as "selected target," likely just Bulbapedia being wrong
  11. e15 was a treasure, e18's been a pleasure but god DAMN can I not wait for e19. been a wild ride and it's about to get wilder, glad to be a part of it all. love y'all, devs and community alike
  12. afaik the only Ground-type pre-Julia is sand cloak Wormadam (I thiiiiiink you get sand cloak from the alleyways? and Burmy is a headbutt encounter). other immunities include Goldeen with Lightning Rod, Blitzle with one of 2 immunity abilities or if you got lucky with the event, Volt Absorb Pachirisu most Grass types will do fine as resists though, and Roselia is even capable of soloing her (barring multiple Air Cutter crits). there's also a few other mons that can solo: Bibarel, Linoone (alternative event to Pachirisu), Noctowl, Guts Raticate, Kricketune (takes a bit of luck) and Moxie Mightyena, off the top of my head, all solo or get damn close at level 18-20 for a bit of extra help, catch a high level Trubbish from the north alleyway and use Toxic Spikes. two layers will stop anything on her team getting out of hand with Charge Beam boosts, since they'll die from poison first, and if she spams potions it just builds up more poison damage if Plusle or Minun keep getting a Nuzzle off before going down, you can grab a hidden Cheri Berry on the way to the railway, near a trainer with Glameow and Hoppip.
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