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Brauvo

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  1. This is boring, but you can repeat the fight against the worker with electrike at that warehouse at Oceana Pier. It's $600 each fight and super easy.
  2. I felt like this was handled differently before v13, but I don't remember. I just passed that part in the story, and apparently your snag machine is fixed while on board the ship leaving prison. You should be able to catch that lv 1 slakoth.
  3. Wow, I was absolutely was hoping to get Slash and Burn when I picked Cinderace. Thanks for softening my future disappointment.
  4. You can get back there via Rorrim B's oddly colored boat at the docks of Oceana port, to the right bottom. You also could pay the guy $1500 at bottom left of the docks to take you to route 5, for no real reason.
  5. Angie made me go back and train a new pokemon after realizing my strategy wouldn't work. I was going by her team on the guide and did not expect to see what she actually had. Idk about for casual or intense, but in normal she uses Arctovish (slush rush) Jynx (with a focus sash and fake-out smh) Beartic (slush rush) Crabominable Rotom-Frost Walrein and thankfully only the first two she sends out try to set up aurora veil. I read this thread before trying this fight so I did use a pyukumuku. You mention steel pokemon in the topic, so I went to find a bullet punch (steel priority) user, and the best one for me was a pangoro. That alone beat Jynx, Arctovish, and Crabominable. Pyukumuku beat Rotom-F and Walrein with toxic stall next to an Obstagoon, who was literally the only reason I could win. His snarl and obstruct combo helped me keep pyukumuku from being bullied. So, for me less about steel types but more about dealing with that speed. I wanted pyukumuku to get rid of the field with purify, and that was cool at first, but I gave up on it after I saw how much offensive pressure she uses. Plus the moment you stop applying pressure back, she goes for screens. Instead of trying to break them, I just broke the screen users before they could set up. Took me forever.
  6. I definitely needed to lose and get that 10 minute timer instead of the original 4 minute one. Took me like 6 minutes to run around that monster.
  7. I must also point out how great the rewrite at the early chapters is. Fabulous cleanup of the story. Things are streamlined so that it doesn't feel like every chapter is its own game being pieced to another. Things are a lot more sensible. Truly great stuff from the team.
  8. In v13, Chapter 4 or w/e where you're in Blacksteeple Prison? That's the moment for me. In this version, they update just how Madame X kills your mom. After you miraculously defeat Yvetal, she just pulls out a sword and chases the protagonists away. They don't think to use their pokemon here, they just run. Your mom, clearly one of the strongest trainers there, gets struck with fear and withdraws her ace pokemon after Madame X breaks the barrier with sheer physical strength. How does that work? Anyway, she chases and impales your mom while Hapi is watching and Hapi at no point decided to fly to your mom or attack Madame X, since apparently Madame X is a level 120 pokemon. Gotta love our big bad haha.
  9. If I'm not mistaken, the leaf stone hidden in gearen park was the only one you had access to early game, and it was axed I believe. Therefore leaf stone pokemon like Vileplume and Simisage are moved to later if I'm not wrong about that.
  10. Yeah, since Route 4 is some kind of wild area now, it would be good to have a way to heal and access a PC somewhere on that route. Even if it isn't directly before the Nim fight, it'd be good just for gameplay. The most egregious thing to me is how you don't get access to a PC from Madelis to Madame X. Am I mistaken about this? It seems pretty intentional, too, as once you and your mom team up, your allies are blocking the way to anywhere other than Nevad. I tried backtracking to the area with Pianolady - a buggy experience that lead to my character walking through the part Emma travels to open the cart tracks and turning into Emma at times - to no avail. I got lucky in that some of my bugged adventures set the castle back to pre-chaos mode. I then just walked to my cell, then as I went to where Nevad was (it wouldn't let me go because it thought I was Emma), and after I backtracked more and the castle turned back into chaos. That helped me get my talonflames to beat Madame X. I don't think I mind the game not letting me adjust my party before every single important battle, but it does seem like the game limits us enough in other ways for difficulty. Like, it's clear that the party we'd use to beat Madame X is not the party we would choose to fight Madelis with if we thought we'd be able to adjust. Maybe the game's goals aren't being translated to us well, as beating Madame X seems like something we're supposed to try to do for hidden morality points reasons. I do appreciate the Nevad fight being 2v1 though. That feels fair for what's being asked of us.
  11. I read this thread before heading to Akuwa town, so good looking out. Val has been tough for me on most playthroughs, but thankfully I could catch a few pokemon before we're locked out of the mainland. For those of us playing on normal mode, the advice about not using grass types isn't as helpful; normal mode Val uses a Seaking that proves to be truly problematic for most electric mons. If you're reading this for help on a normal mode play, go ahead and embrace a bit of grass. My team that eventually won wasn't very good: Cinderace Gloom Lurantis Floatzel Swoobat Electrode I started with Swoobat, as when it knows psychic (lv 41 - rare candy) and has full health, she will switch qwilfish out (it wasn't afraid of confusion lol). Dewgong would be a problem for most of this team, as it's very bulky and, once it gets stockpiles + rest going, can't be penetrated. Swoobat with simple helped though, as I could get to +4 spdef spa really easily. I needed most of the team to hold a persim berry (which we just got from the shore) to avoid whirlpool ruining things. Swoobat needed 2 psychics at +4 to beat dewgong, since it comes with a spdef boost on the switch. Cinderace behind electrode's light screen beat primarina with headbutt flinch spam. After every KO she threatened me with qwilfish, but Swoobat kept forcing it out and eventually beat it with a single psychic. The main reason gloom is here is to get a stun spore on qwilfish, to neutralize its swift swim. Couldn't have won without that. Lurantis handled floatzel, seaking, and Lanturn, but it did die in the fight as a pivot, so I needed a max revive. That makes me feel like I didn't "really" beat Val, but she's tough. I'll take it. I tried a zebstrika, no good. Electrode was gonna be the ace here, but couldn't fight with Seaking lurking around. Now I gotta figure out how to make my trash mons get through Geara. Feels like I need EV training to go any further.
  12. At the very beginning of V12, you get told to investigate a noise on Natasia's airship. If you instead walk outside and get on the train, you can take it to route 9 but you can't take it back to the tournament area. You just get stuck on route 9. In fact, the option from route 9 to the tournament area is just an option to route 9 again.
  13. I am also having an issue with the Bandit At Large help quest in Kakori village. I believe I cancelled this quest and returned to it at some point (since I started the help quests before I could go to the shack that this quest takes place in). I have the same issue as the others who've reported it: the help desk implies it is offering a reward, but doesn't actually give anything, and therefore doesn't let me complete all requests. (I just want my magnemite lol)
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