
dirtlord
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Reborn Development Blog
Rejuvenation Development Blog
Desolation Dev Blog
Everything posted by dirtlord
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All the settings!!!!!! (working name) E18.4 compatible
dirtlord replied to dirtlord's topic in The Mod Market
To all those asking about updates unfortunately e19 does not work on my computer (it's so old it runs on Windows xp) as such i cannot currently update this mod. I have been endeavoring to make the game work however it is incredibly tedious to revert syntax in tens of thousands of lines of code and i have no idea how long it will take or whether it will even work.- 27 replies
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- ivs
- wild pokemon
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All the settings!!!!!! (working name) E18.4 compatible
dirtlord replied to dirtlord's topic in The Mod Market
Yes the main debug menu has a set money option. If you turn pkrs chance to always all newly generated pokemon should have pokerus, also the party/storage debug options should include an option to give pokerus manually.- 27 replies
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- ivs
- wild pokemon
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All the settings!!!!!! (working name) E18.4 compatible
dirtlord replied to dirtlord's topic in The Mod Market
V 1.2.0 now uploaded- 27 replies
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- ivs
- wild pokemon
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All the settings!!!!!! (working name) E18.4 compatible
dirtlord replied to dirtlord's topic in The Mod Market
What is the error message- 27 replies
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- ivs
- wild pokemon
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All the settings!!!!!! (working name) E18.4 compatible
dirtlord replied to dirtlord's topic in The Mod Market
Sorry for not posting in a while. I don't know why this would happen I tested it with a copy of an existing save. are you using game or game-z, I made this on an older computer that doesn't support game-z so if you're using that try using game. The link still appears to work for me it should directly download the file- 27 replies
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- ivs
- wild pokemon
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All the settings!!!!!! (working name) E18.4 compatible
dirtlord replied to dirtlord's topic in The Mod Market
The instructions are in the post.- 27 replies
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- ivs
- wild pokemon
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All the settings!!!!!! (working name) E18.4 compatible
dirtlord replied to dirtlord's topic in The Mod Market
I could make a rejuvenation port but with how far along the next update is it would probably be better to wait.- 27 replies
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- ivs
- wild pokemon
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This mod adds several quality of life settings & enables the debug menu. Simply replace Data/Scripts.rxdata with this file. This is actually my first time working with rpg maker scripts, it took about nine hours to make. #IMPORTANT NOTICE When applying this mod to an existing save or applying an update be sure to toggle all new settings as adding new settings to reborn causes them to visually default to 0/first option even if they internally default to another value and this can cause wierd behavior If you have any suggestions or issues please post them. current features (V 1.2.0) Changelogs Scripts.rxdata
- 27 replies
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Pokemon Desolation Episode 5.1
dirtlord replied to Caz's topic in Official Desolation Club's Discussions
If you're talking about the cave in redcliff, you have to keep going until it says origin, then go to the middle. -
I'm sure I ran into a Noibat in the cave under the waterfall, but the Pokedex says area unknown and I haven't been able to encounter one since
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Pokemon Desolation Episode 5.1
dirtlord replied to Caz's topic in Official Desolation Club's Discussions
Is it possible to do a patch that just contains the changed files? -
You missed something in the arcade, If you talk to the NPC by the entrance from above you get some coins (I forget how many)
- 33 replies
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It works but you should also know that changing ether weather option to something other than off while the other is also not off and you're outside throws the following error: Script 'PokemonOptions' line 555: ArgumentError occurred wrong number of arguments(2 for 0)
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The debug option doesn't seem to show up when selecting a pokemon now
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I downloaded this game this morning and got through the current story in a few hours (not surprising for a first build). My opinion so far: Story 8/10 (a little simple but it has potential) Quality of life 10/10 (most of the fangames I've played don't have the 'hold x to skip' feature) Difficulty 7/10 (I only used my starter (piplup) and the dunsparce that you get as a reward, and the only opponent I had a hard time with was D however these games tend to be easier early on so it's not that big a deal) Overall 25/30 Other notes The quests just stop updating when you get the third town it would make more sense (and probably be easier for updating) if they updated but had a little not that the next part isn't available yet All in all a good start with lots of potential
- 6 replies
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- the badman back at it again
- missingno
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According to the obtainable list poiple is obtainable anyone know how to get it. Also does anyone know where the extremely hard puzzle mentioned in the devblog is both new puzzles that I found were fairly easy
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Three minor bugs 1. On azurine island there is a broken price of the water plant stuff (I have a screenshot)
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idea: add an NPC that moos and gives you an item called a "bug seed" that transforms trevenant into "memestalk trevenant" which has the abillity "jank (makes all foes grass type) I already drew up all the relevant resources and Wrote the relevant descriptions if you want them all the image file names are even correct (i just modified the existing resources for trevenant and combined the designs of a phantump egg and miracle seed for the item) also whoever said to put this story somewhere in the game has a good idea. I probably wont see any replies until tomorrow
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First check 8/1? Is that a typo? The others were out of 20 something, and 8 > 1.
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Has anyone else noticed that the testing flow has not changed in 3-4 days
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Does anyone know how to find lucarionite
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I thought of something recently what if you could fix up oblitus town maybe even build that music school that "pianolady" mentions
- 770 replies
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- pokemon
- version 10
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(and 2 more)
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