Thx for the reply @Lord Drakyle
You don't need to apologize for a lengthy answer
And as for my suggestion I would want a fire/electric type
Will be a fire/electric from the first stage of evolution. It will start with ember and its signature move will be flamebolt - a dual electric/fire move (power between 80-100) with 30% chance of either burn or paralysis. Abilities - flame body, static HA - Paraburn (adds 20% chance to either burn or paralysis on moves having no additional effects). It will learn the move magnet rise via level up.
Water/bug
It will start with move bubble and will have its additional type from the start. Its signature moves will be - oceast roar - a dual bug/water type move (power between 50-70) that will make the target switch at the end of the turn and unlike dragon tail, roar etc., it will have a priority +1 but the opponent will switch at the end of the turn. (Or maybe the next turn?).
Abilities - emergency exit, torrent
HA - (no name yet) gives 50% or 75% chance to bug moves to lower speed (if the moves already have a slow chance it will increase by 70%. No effect in case of 100%).
I would also like a water/flying type but I will spare its details
For the grass type I would love a grass/ground type. It will gain its secondary type upon evolving once. It will start with move vine whip. Its signature move will be - dirtweed - a dual grass/ground move (power between 80-100) that traps the opponent. Its ability - solar power,
HA - reverse weed - makes grass type moves hit types that are resistant to it for super effective and types that are weak to it will take 1/2 or 1/4 damage.
These are the pokes I would like as starters in the next gen.