Jump to content

KolinKat

Veterans
  • Posts

    63
  • Joined

  • Last visited

  • Days Won

    1

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by KolinKat

  1. Sorry for the long wait time for a reply, I didn't create any specific script files for it. I went on Battler.rb and put(You can check it for yourself, it's in the Script files i put in them mod): if self.crested == :[pkmn's name, without brackets] && onactive pbUseMoveSimple(:[Move's Name, without brackets], -1, [Target] I put:{self.pbOppositeOpposing.index}) end
  2. Take all the time you need
  3. Thanks for going out of your way to make a video about the crests, i really appreciate that, but it seems like the link to the vid just opens the mod page again
  4. LAWDS is not supported, so it's likely to conflict
  5. Yes, the text file inside the files tells you about all the crests and their effects
  6. Status moves like Howl just don't activate held items such as Throat Spray as they should, they instead just skip the item altogether.
  7. I'm sorry for the late response, it's been a busy day, I made Trevenant's crest in the same vein as the Surge abilities, with the main field and an (custom made) Overlay weaker field, just press S and check on your game to know if they are working, the effects are there, it's just that the game doesn't show the boosted moves until you use them. I'm sorry if the txt file didn't make it clear.
  8. Ohh i know why now. I honestly thought i had fixed that, i'm sorry. I just updated the mod and it should be working as it should now, hopefully.
  9. Which Crest are you talking about specifically?
  10. This is a mod that adds crests and does some minor pkmn changes, this started as a personal mod but i felt like sharing it, due to wanting actual feedback on the crests. Originally i wanted to release it with more art, a character for the seller, crests and some other things, but life got busy and overwhelming so i'm releasing it as is, and maybe adding those later. You may find the crest seller inside most Pokémon Centers, they are available at all times, but at a high price, which i thought would be enough to balance them(most likely doesn't). Inside the files there's a text file detailing all the information about the crests. Feel free to leave any kind of messages, specially Bug Reports, with all the steps you took to cause it so i may fix them. Older updates Update 10/22: New Crests(Ambipom, Aurorus, Dunsparce, Grumpig, Minior, Sigilyph(U/A), Tyrantrum). Reworked Carnivine Crest Changes: Masquerain[Water Absorb->Aqua Ring] Stunfisk(G)[Crunch now picks between Steel and changed type] Kecleon[First move matches terrain type] To install, just merge/replace the original Rejuvenation files, it should work just fine. Have fun, download link: https://www.mediafire.com/file/o141vubkb2yvi1m/Crest%27s_Crest_Emporium.rar/file List of all the mons with crests:
  11. During a battle i had to use Claydol, and needed to boost my stats. And when i attacked i basically did no damage so i found it odd and decided to make a new savefile to test the crest with debug. Sure enough the damage did not change at all regardless of how many defense boosts i had. I also tested Dedenne and got the same result. I checked on the code and it's still trying to use both(The code can be found on "Battle_AI"(This part basically letting NPCs know that they should consider Defense boosts as atk boosts) and "Battle_Move"), i'm not sure why it isn't working, since it's the same code for Body Press and other moves. (Summary of code: When attacker is Claydol, use Defense stat boosts whenever it's using a Special Attack. Same thing for Dedenne, but for Speed and Physical Attacks) Special Attack and Attack boosts did increase damage tho.
  12. You know what I need to stop This is purely comedic, don't take this as a taunt
  13. It's meme, even if they wanted to port it there it'd be pretty much impossible, tho you can try your luck with a PS3
  14. I need to play it on the PS2, where is it?
  15. Please add a crest for Delibird, it really needs it and i love it, here's my suggestion: Delibird Crest Negates hustle accuracy decrease Works like heavy duty boots Present will always does 120 power to opponents + ice stab Present always heals allies Atk,spatk,spd +45 stat points to each
  16. I'm not sure if suggestions may still be added to the game but i wanted to suggest ways for making more player generated fields. Players can already generate 11 of the fields in the game but i felt like more fields could be added to it. They being Super-Heated, Short Circuit, Wasteland, Murkwater, Water Surface, Cave, Dark Cave, Holy, Mountain, Forest, Icy, Rocky, Fairy Tale, Desert, Flower Garden and New World. I feel like these could be generated by players. Some being temporary and others being Temporary. The remaining terrains shouldn't be made by players, either because they wouldn't make sense or i couldn't come up with a reason for how to make them. Terrains like Chess, the big top, Ashen beach(Which i kinda thought of), Mirrored and Dragon Den. Methods to make terrains, all of these are assuming it's the Neutral Terrain, aka no effects: Cave - Use Tectonic Rage or Rock Tomb 3 times (Permanent) Dark Cave - Using Dark Void 2 Times without holding Everstone or Black hole Eclipse (Permanent) Holy Field - Use Purify inside Dark Cave (This one is questionable) Mountain - Use Continental Crush or use Rock Climb inside Cave twice (Permanent) Rocky Field - Use Mud Sport and Stealth Rocks, destroyed if either Mud Sport or Stealth Rocks are destroyed Desert - Use Mud Sport and Sandstorm in succession, Active for the duration of Sandstorm. Super Heated - Sun is up and Inferno Overdrive is used or certain fire moves are used twice (Heat Wave for example), Active for the duration of Sun. Water Surface - Rain is up and Hydro Vortex is used or certain water moves are used twice (Surf, Muddy Water), Active for the duration of Rain Icy Field - Hail is up and Subzero Slammer is used or certain ice moves are used twice(Blizzard, Icy Wind), Active for the duration of Hail. Forest - Grassy Terrain is up and Forest Curse or Bloom Doom is used, Active for the duration of Grassy Terrain Flower Garden(1,2,3) - Grassy Terrain is up and Growth is used twice, Level 1, if rain/sun is up, level 2, if Rainbow is up, level 3, active for the duration of Grassy Terrain Fairy Tale - Grassy Terrain is up and Fairy Wind is used twice, active for the duration of Grassy Terrain Wasteland - Swamp is up and Acid Downpour is used or Sludge Wave is used twice, Active for the duration of Swamp Murkwater - Rain is up and Acid Downpour is used or Sludge Wave is used twice, Active for the duration of rain Short Circuit - Electric Terrain is up and certain Steel moves are used twice(Shift Gear, Gear Grind, Gyro Ball) New World - Spacial Rend, Phantom Force, Hyperspace Fury while holding an Everstone or Genesis Supernova is used. Honorable suggestion, Mainly because i don't think this one makes much sense: Ashen Beach - Burning Field is active and Sandstorm is used or Sand Attack is used twice, active for the duration of Burning Field
  17. Did someone ever notice that there are 2 Oval Charms in the game? Do they even stack with each other?
  18. I bet you guys could rewrite the entirety of Essentials to be better as it could possibly be or create your own Essentials.
  19. Wish it had more than 2
  20. Okey, Thank you for your help i really appreciate it(Also sorry for taking so damn long to reply and because i can't upload files over 501kb.. oof) but here's the save file Game.rxdata
  21. Oh, thanks for telling me where it was
×
×
  • Create New...