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VinceAndSylveon last won the day on September 23
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Vince&Sylveon
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Pokemon Sylph Islands
VinceAndSylveon replied to VinceAndSylveon's topic in Virtualization Club's Topics
Fun fact is that Yancy actually owned a Spinda in the manga! -
Pokemon Sylph Islands
VinceAndSylveon replied to VinceAndSylveon's topic in Virtualization Club's Topics
I'm surprised that a large chunk of text can still go through! -
Pokemon Sylph Islands
VinceAndSylveon replied to VinceAndSylveon's topic in Virtualization Club's Topics
And when you put Manaphy and Ditto into the Day Care, you'll get as many Phione as you like, except that Ditto isn't in Sylph Islands since it's neither Fairy Egg Group, Fairy type, or some other exceptions, so I'm afraid I can't make an exception for Ditto, even if it's for breeding purposes. -
Pokemon Sylph Islands
VinceAndSylveon replied to VinceAndSylveon's topic in Virtualization Club's Topics
I'm probably gonna copy and paste some of the comments I've put on Eevee Expo so that one of the pages doesn't feel lonely: Although Sylph Islands are rife of Fairy-types and Pokemon from the Fairy Egg group, there are some exceptions that enable certain Pokemon to be allowed in those islands!: -Pokemon that are not Fairy-type but will be upon evolving to its final stage: I.E. Eevee, Popplio, Alolan Vulpix, Galarian Ponyta, Koffing, Hatenna. -Pokemon that used to be Fairy type but has their type changed to something else upon evolving: I.E. Gallade, Galarian Mr. Mime -Pokemon that temporarily change to Fairy-types mid-battle: I.E. Mega Audino and Mega Altaria -Pokemon that change types based on held item: I.E. Silvally, Arceus. (Also indirectly causes Type: Null to be permitted in those islands!) Some "Undiscovered" Egg Group are also in there due to the evolutionary line such as: Cleffa, Igglybuff, Pichu, Budew, Happiny, and Phione. -
Pokemon Sylph Islands
VinceAndSylveon replied to VinceAndSylveon's topic in Virtualization Club's Topics
It's a good thing that you've found something that we previously overlooked. Now players will have access to at least five more static encounters. -
Pokemon Sylph Islands
VinceAndSylveon replied to VinceAndSylveon's topic in Virtualization Club's Topics
Once it's out there in EeveeExpo, it'll be a matter of time until an "administrator" in the PokeHarbor website sees this and copies your entire text and images verbatim. More exposure I guess, and it made Virtualization amass almost 1700 downloads via posts from three different sites. -
Pokemon Sylph Islands
VinceAndSylveon replied to VinceAndSylveon's topic in Virtualization Club's Topics
Mine is currently capped at 15.62 MB, which is dramatically higher than yours, but still doesn't feel large. -
Pokemon Sylph Islands
VinceAndSylveon replied to VinceAndSylveon's topic in Virtualization Club's Topics
Hopefully it works out! -
Pokemon Sylph Islands
VinceAndSylveon replied to VinceAndSylveon's topic in Virtualization Club's Topics
Pretty good announcement from your end. Hope they have fun with this! -
Pokemon Sylph Islands
VinceAndSylveon replied to VinceAndSylveon's topic in Virtualization Club's Topics
The end of the main story...truly an end of an era and the chapter finally closed for good! -
Pokemon Sylph Islands
VinceAndSylveon replied to VinceAndSylveon's topic in Virtualization Club's Topics
Was thinking of spriting Silvally just to add some wings, but not to be worried about since there isn't any use for it at the moment. -
Pokemon Sylph Islands
VinceAndSylveon replied to VinceAndSylveon's topic in Virtualization Club's Topics
In every generation, the TMs are different while others still stay the same. I guess the tm.txt was based on the super old rejuv V10's tms, and probably the same for the predecessor. -
Would there be an indication of whether said characters inside the birthday party have already been interacted with? Kinda like another line of text after the conversation such as (i.e. Raymond interacted) moments before the variable increases? And if talked to again, (i.e. Raymond interacted) won't be there, just the conversation.
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Pokemon Sylph Islands
VinceAndSylveon replied to VinceAndSylveon's topic in Virtualization Club's Topics
Thanks, Yancy. You're the best! -
Pokemon Sylph Islands
VinceAndSylveon replied to VinceAndSylveon's topic in Virtualization Club's Topics
V7 is now out, well, it actually was out for a few weeks ago but just had to fix something in case I've overlooked something. And Yancy did find two areas that she got stuck at and showed me those spots. Even then, it's not perfect, since there may be other overlooked ones. The time I spent the most was mapping Starlight Carnival because I kept repeatedly watching Sonic Colors playthrough to get the gist of what their features was like and to try and replicate something similar. I feel like the next version is going to take even longer because this is where I'll start making the climax of the story (V2 through V8-9 is the player going through various islands that contains a temple for the player to restore elements). Hopefully I put my focus on the program so that it doesn't drag out too long!