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https://www.mediafire.com/file/z1vm8mrsz990fih/Virtualization_V9.zip/file
Reupload! (Previous links may no longer work.)
Pokemon Virtualization V9 is now ready to play! To continue where you left off, talk to Alain inside Alain's Lounge in Neo Lumiose City (W). (Make sure you've already dealt with the gauntlet that involves the Hawkhunter, Yellow Angel/Spectress, and Bruscan in order for Alain to appear in the lounge.)
-Dialogues ranging from Yugioh VRAINS episodes 60 to 73 as well as new maps and more trainer battles to fight along the way! (roughly around 20-25 unavoidable trainers!)
-Goes as far as the 11th badge, whose level cap is currently 65.
-Added Battle Bond ability which is exclusive to Greninja thanks to the rework of that effect.
Depending on my mood/energy, I may look through some things that might need fine-tuning (such as sorting out an outdated town map), but I find myself trying to rush to finish the story content.
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https://www.mediafire.com/file/zuk79z4yfyd4115/Virtualization_V8.1.zip/file
Re-upload! (Previous links may no longer exist.)
This upload doesn't involve new story content at the moment, though there are some missing things to hopefully round off what's left of Gen VIII.
-Added Pokemon from PLA, Galarian Slowpoke evo line, Meltan line, Galarian bird trio, and more.
-Filled in some missing Pokemon cries.
And that's not the only thing I've implemented (thanks to looking at various scripts for guidance)
-Trainers' Pokemon that Mega Evolves or G-Max without a Mega Stone (involves using the term: pre-mega)
-Trainers' Pokemon can go beyond 510 EVs (there was only one line of script needed, so that changed everything)
Miscellaneous problems:
-Fixed a problem regarding Aegislash's stat changes upon changing form in Fairy Tale Field (based on a much older script from WLL).
Previously: When changing to Blade Form, -1 Attack +1 Defense. When changing to Shield Form, -1 Defense, +1 Attack.Now: When changing to Blade Form, -1 Defense +1 Attack. When changing to Shield Form, -1 Attack, +1 Defense.
It seems like it was somehow reversed in the script (not that I've recalled Fairy Tale Field being utilized in Rejuv V10 back in 2018), but I was able to switch them with no issues.
I was finally able to figure some things out that I previously couldn't before. Hopefully it'll continue to work as intended and be able to start with V9 story content. I still got a long way to go (and also creating a puzzle regarding Extra Link).
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V9 Tentative objective:
-Dialogues from Yugioh Vrains episode 60-73
-At least three major battles.
-making some maps.
I feel like incorporating some dialogue aspects from episodes 60-73 would neither be too short or too overwhelming. Even there aren’t many major battles, similar to V8. The first major battle involves the Ninja Village in which the player goes in to take on battles and eventually reach the end to obtain the Infinity Band, which allows Greninja to evolve to Ash-Greninja (permanent form in this game). The second major battle is a double battle against Glaceon2 and Vaporeon2 under Desert Field under Sandstorm weather. And the third major battle is against Bruscan round 3.
As for mapping, since Ninja Village is a anime-exclusive location that is bwteeen Anistar City and Couriway town, I may have to create maps for Couriway Town and Kalos Route 18. As for Vaporeon2 and Glaceon2, it’s going to be another one of those Link Vrains area that I have to make from scratch.
Infinity Band hasn’t been created yet, but I’ll be making this an evolution item that’s only obtainable once per game. Fortunately, it’s only needed for one Pokémon, and you can debug to have it perfect IVs and customize EVs to your liking.
That’s currently all that I have from my mind. Hope I stay awake after work to be on my PC every night. Not pulling an all-nighter though (I do sleep when needed)!
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(Sees the upload of V7.4 regarding story content and not miscellaneous: October 18, 2022. Has it really been 3.5 months?!)
https://www.mediafire.com/file/lrkf64gpgmxzpbq/Virtualization_V8.zip/file
Reupload! This story content should've been finished much sooner, but there were some things IRL that got me in the way as well as messing around with a different script that rendered me trying to find errors left and right, causing me to not make any progress at all for two months, so I went back to my old script that still works! Anyhow, the story content and dialogue take me in range of Yugioh VRAINS episodes 47-59. With new characters come more spriting, which unfortunately is pretty uninspired, but it's still a trainer, so at least that's something. The amount of trainer battles of V8 after Emotion Hill is approximately 20+ battles! Not many maps have been made since I try to make the setting efficient as possible.
Overall, the game is playable as story content is finished for this particular version, but I will make another re-upload that is mostly cleaning up some stuff. I was rushing to get this folder uploaded in Mediafire in case something external went wrong such as outages and other issues. Because we're slightly over halfway through the game's development (10 badges already!), it would be a colossal waste if they were to be corrupted, and I probably don't have any desire to restart everything in RPG Maker from scratch. That's all I have for this time. Enjoy! Hopefully Scald14 can handle anything from there!
Oh, and previous links may no longer work.
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https://www.mediafire.com/file/lfbh0lim5kswqo8/Virtualization_V7.zip/file
Reupload! (Previous links no longer work)
Not much has been accomplished (or actually none) on the reupload other than testing out every single trainer battles to view their stats and see if they're appropriately applied. I even had to temporarily move some of the events to keep players from progressing at the end of V7, but I will put them back to its original spot shortly after reuploading this to Mediafire. V8 is still Work In Progress and in there, I'm still in the LINK VRAINS 2.0 map adding in double battles and much more story related content (dialogues, character sprites, etc). I can finally continue where I left off after two months of futile modifications that caused me to revert back to square one.
I don’t recall mentioning some features here, so here goes:
(Thanks to DEMICE for existing scripts!)
-If you press the "S" button during battle, you'll be able to see almost everything ranging from stats (except enemy's HP), weather duration, etc.
-"The initial weather took over!" This will keep some players from chessing certain battles that rely on weather conditions. I.E. If the battle starts out Sunny, and you change the weather (rain, sand, hail), it'll last for 5-8 turns, and instead of going back to neutral weather, Sunny weather comes back immediately!
Finally, I’ve added a link for Pokémon Virtualization’s Lobby/Development in the “about me” tab if anyone wants to see what was made behind the scenes.
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“Why I’ve made Celebi available near early game in Pokémon Virtualization.”
2014 and 2016 had been a great year for obtaining mythical Pokémon for my copy of Pokémon X and Omega Ruby. On 2014, Pokémon Bank was released with a limited time free Level 10 Celebi with at least three perfect IVs. And in 2016, as Pokémon distributes mythical Pokémon every month as part of the 20th anniversary, Celebi was available again and can be redeemed per cartidge, which means…
I’ve received Celebi a total of three times from events!
Since 2017, I’ve been falling behind on gaming that the games that I had remained untouched and eventually gave most things away (3DS and the games) to one of my relatives. For me to remember my best memories of using Celebi (raising it from level 10 to level 100), I’ve made it available in Lumiose City (S-C) for anyone to enjoy.
My very first Celebi from 2014 Pokémon Bank:
Timid Nature
31 IV HP, Special Defense, and Speed.
EV trained it to: 252 HP/4 SpD/252 Speed
That’s all I can remember, and it did initially had the move “Play Nice”.