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Reborn Development Blog
Rejuvenation Development Blog
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Everything posted by VirtualizingProductions
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Virtualization V6.1 (mediafire.com)
Pokémon Virtualization V6 (previous links no longer work)
-Dialogue implemented from watching season 1 of Yugioh VRAINS (episodes 1-46), and episode 67 of 5DS.
-Covers up to eight badges (this version has the player receive two badges at the same time due to certain events).
-As of this version, all nine Sylveon Code Talker forms are available.
-One optional sidequest added.
-Lumiose City will be undergoing structural changes after season 1 is over.
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https://www.mediafire.com/file/8hvenimkkttti1p/Virtualization_V5.2.zip/file
A small re-upload of V5.2, which adds a couple more areas and updating around 40 battle animations for certain moves. New areas: Frolicking Meadow and Speed Training Room. Also added Celebi as gift Pokemon in Lumiose City (S-C), which has been expanded to add another room (Vince's room, that's where Celebi is at. Perfect IVs on that Pokemon.) I'm planning to start V6 soon, so I will re-watch Yu-Gi-Oh VRAINS episodes 22-46 to see which dialogues to implement.
Previous links no longer works.
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https://www.mediafire.com/file/svdubz49417ob5q/Virtualization_V5.1.zip/file
Reupload with few updates (no added story content at the moment):
-Added move tutors of 128 different moves based on tm.txt as well as enabling gen VIII Pokemon to get access to it after comparing different txt files to see which ones I'm missing. I was able to make use of vacant areas and some of the buildings from various areas (such as Lumiose Woods entrance, Route 13, and Anistar City) that were initially locked to give it some purpose.
-Made a few overworld sprites to replace existing ones (Penelope, male/female surf sprites).
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In the past few days, I’ve been bulk recording major battles under hard difficulty in my ongoing project of Pokémon Virtualization and uploaded short clips once a day. I’m almost done playtesting my own battles (about to tackle four more major trainers in the 6th badge story), and after I’m done recording, I hope to look through my past content to see if there’s anything I would want to add at the time. QoL leaves much to be desired atm (I haven’t set up any move tutors, hence the hidden debug feature somewhere in the battle academy).
For the most part, this project is currently a one-man job, so development is going to be slowing to a crawl due to various factors such as IRL stuff and endurance after work (I.e. can I stay up the night for at least 3 hours? That’s how much time I would ideally spend in the middle of the night before finally collapsing.). That’s not to say that I won’t do it; I got a lot planned for this season.
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https://www.mediafire.com/file/gvbr4j3yfyvrisu/Virtualization_V5.zip/file
Pokemon Virtualization V5 is out now!
-Covers up to six badges.
-Incorporated certain dialogues from Yu-Gi-Oh VRAINS episodes 14-21.I have no plans to create V6 at the moment since I'm still thinking what I would incorporate. So, for now, I'll be doing some cleanup and maybe add in some stuff.
~Enjoy!~ -
Imagine if Grassy Terrain added in this:
”The grass cushioned the impact!”
-The following moves suffer a 0.5 loss of base power: Rock Slide, Ancientpower, Power Gem, Stone Edge.
Earthquake and Surf already suffers a 0.5 loss in base power, so the Fire types that are weak to those types, that terrain covers them to some extent.
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I can’t say that I went though multiple episodes unscathed. From Saturday to Sunday I slept at 5am, then Sunday to Monday at 2am, Monday to Tuesday 2am, and Tuesday to Wednesday 5:30am. All four mornings I woke up at 8:30. Factoring in getting home from work at 8pm, this is when I went to my PC. During those near sleepless nights my left hand was vibrating/shaking, and my eyes were fixed on the screen. But I’m going to rest more since all of that is over with.
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I’m currently busy during the night recording gameplay at the moment, but looking at those who are ahead of me, it seems that I’m not too far from the goal.
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(Link removed)V4 ReuploadThe past month since the last upload has been pretty slow, as there were days where I've been AFK. Between last month thru today, I went over some older content, such as expanding Lumiose City's surrounding areas and adding new areas so that I can create at least 25 theme teams in the city (they're using level 5 Pokemon). I feel that by adding more trainers early game, players can at least grind their team should they decide not to use any of the Sylveon forms or five others. Also, when players defeat certain trainers in hard mode, they'll give you six items instead of five (Full Restore, Sacred Ash, Max Revive, Max Repel, Max Elixir, Nugget/Big Nugget, and the sixth item being Master Ball). Also added a "warning" text before facing the Abandoned Mansion Gauntlet. Also updated some spriting, the big one being both player characters' back sprite and the male player's main sprite. ScaldBurner14 has been helpful so far via play testing and has recorded ten episodes of his advneture, though he hasn't tried all the hard challenges, yet. He might plan to take on hard challenges to see if they're manageable or not. All previous links are now invalidated due to constantly deleting previous files.
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I've been looking through my own script and I wonder if I've been doing it correctly on "PokemonTrainers" when it comes to changing the cap of EVs from opponent's Pokemon. What I did was to change from "if evsum<=252 && evsum>0" to "if evsum<=1512 && evsum>0". It felt like it was the only thing to change.
I even did some damage calcs in Smogon's website and so far, it was pretty spot on. Though the only sample size is me comparing my Ribombee with 252 SpA, 4 SpD, and 252 Spe against a Drapion with 252 HP, 252 Atk, 252 Def, 252 SpD, and 252 Speed. That's the only experimentation I've done so far, but I might have to test it with other opponents that I've made in Pokemon Virtualization whose Pokemon surpass over 510 evs to see if it worked as intended.
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https://www.mediafire.com/file/mp1ej3fguqllxqb/xyz.zip/file
I hope you all had a great Christmas today!
V3 happened to be finished as well story-wise (and can be played now if you like), but I might also plan to focus on other aesthetics and older content before moving on to V4, so I consider my progress to be temporarily halted. Here's what happened between uploads.
-Badge position has been shifted, with the normal-type badge becoming the first badge, while Clemont is 2nd, Kindel is 3rd, and Ariel is 4th.
-Dungeons imported from Spork Adventure are remodeled and renamed: Tinder Forest becomes Eon Forest, Eon Desert is still named Eon Desert, and Tullborn Sea is renamed to Aquarium Park (you know, the same zone as Sonic Colors, and luckily "Outside 2" tileset helped recreate some things).
-New areas surrounding Water Institute has been made as part of the episode (Water Institute Sewers, Ariel's Gym)
-Gift Pokemon has been changed. You'll get Hydreigon, Staraptor, and Ribombee much earlier in the game. But the others that the classmates used to give you becomes Lilligant, Darmanitan, and Boltund instead. That's still a net positive of three more gift Pokemon!
-Major dialogue implementions based on episodes watched in Yu-Gi-Oh VRAINS, and might imitate the same plot as the series.
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ScaldBurner14’s attempt of challenging the fourth gym leader of Adventures of XYZ VS Ariel (Normal and Hard).
I barely started working on Episode 3 last night. It’ll take a long while to finish, except for one thing; Scald14 enjoyed hard Pokémon battles, so he requested me to make that specific battle.
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Just to make sure, in the Desert Field and constant Sandstorm, if I were to use Golem or Rhyperior, is their special defense get boosted twice? 1.5x due to being a ground type via field effect AND another 1.5x boost for being a Rock type under Sandstorm?
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It seems like I haven't been active here due to everyday life and other stuff, but besides working, I've been also silently making a fan game on the side. If you're interested, you can try it out.
This is Adventures of XYZ, a adventure set years after the events of XY and taking on some challenges along the way. This only covers two badges at the moment.
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ScaldBurner14’s attempt of battling Kindel (2nd gym battle) in Adventures of XYZ.
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Couple Pokémon Rejuvenation characters converted to Pokémon TCG Cards! (All Supporter cards)
Melia
Trainer - Supporter
Search your deck for up to three cards and put them onto your hand. Shuffle your deck.
Ren
Trainer - Supporter
Attach an Energy card from your deck, hand, or discard pile to 1 of your Pokémon. If you searched your deck in this way, shuffle your deck afterward.
Venam
Trainer - Supporter
Your opponent’s Active Pokemon is now Poisoned. Put 3 damage counters instead on 1 between turns.
Kenneth
Trainer - Supporter
During this turn, your (F) Fighting type Pokémon do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
Madelis
Trainer - Supporter
Choose 1 of your opponents Benched Pokemon and switch it with their Active Pokemon.