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Everything posted by VirtualizingProductions
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Project activities may grind to a halt due to jury duty. Most likely spend half the day inside a courtroom.
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YouTube is a complete mess at the moment. Neither quitting or continuing, just being in limbo until it plays out in December 10.
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And done! Pokémon Spork Intense Mode has been slightly modified! The scripts is there to overwrite your previous script so that level caps do happen. And even though there is the Trainers file, you will need to compile data. Also, the lack of Reverse Candy or some sort means you may need to debug your team to lower your Pokémon's levels unless you want to deal with disobedience.
Feel free to comment any difficulties from certain battles.
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Just letting you all know that I’ve revised the trainers.txt in Pokémon Spork to make some battles harder (mostly the important characters) and fix a few issues that I didn’t do on the previous submission. Rayquaza isn’t meant to mega evolve in Draga’s battle so I changed Dragon Ascent to Brave Bird. And some of Emily’s Ninetales didn’t have drought. I am testing some trainer battles before I give the A-OK to resubmitting the file. I might as well submit the Scripts.rxdata to hopefully think that the obedience levels are modified.
badges/level cap (same as Rejuvenation)
0/20
1/25
2/30
3/35
4/40
5/45
6/50
7/55
8/60
9/65
10/70
11/75
12/80
13/85
14/85
15/95
16/95
17/100
18/100
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Editing trainers is done by the PBS files of trainer.txt, which I had it posted if you keep scrolling down my profile. There are some things I have to change from that file such as replacing Dragon Ascent to Brave Bird so that’s Rayquaza won’t Mega Evolve and some of Emily’s Ninetales didn’t have drought. You may also have to go to PBS Battler (something called like that on script editor) to adjust the obedience levels.
Some illegal moveset include Head Smash/Brave Bird Aerodactyl and Neo’s Boomburst, so watch out from those!
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Sorry for extremely late reply regarding this subject matter. In terms of the so-called Intense Mode, I won’t be able to implement them on original Pokémon Spork. However, the side story called “Forest Guardian” tries to emulate intense battles. Despite lacking Field Effects, some of the major characters’ team roster has a combination of this: benefit from constant weather from overworld, Fakemon (at least two of them so far), STABmon (Eruption Charizard, Boomburst Sylveon, etc), and very few blatantly illegal moves for the sake of countering certain Pokémon (very less likely).
I saw your achievement of your mono-Grass run without items on Rejuvenation intense, which I admire. I am curious if you are able to handle this Pokémon Spork side story.
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This is the file for Pokémon Spork Intense Mode. As far as level cap goes, you may have to go to RPG Maker to edit the levels given for every badge. I believe it is under PB_Battler or some sort line 2000+. For help setting up, look at one of Amethyst's level cap video, which is helpful visual guide of setting the disobedience factor.
This is NOT the final draft however, but the AI major characters' insane difficulty are covered up to the end of the story (where the credits roll). I haven't edit post game rematches and trivial regular trainers yet.