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Michael_

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Everything posted by Michael_

  1. There's a guide in the folder with all the trades so it doesn't get all that cluttered. It contains everything from eggs to candy trades so it should help you out in that regard! Most, if not all of the music comes from other Nintendo games or final fantasy so I doubt any companies are gonna destroy us for it.
  2. Well uh, since there wasn't an update post to bump the thread, I'll just say that the game is now out!
  3. I'm using Paint.net because it's what I'm familiar with: To resize the image from a 1x1 ratio while maintaining quality, first go here: Next, click "resize and this window should pop up: Change the resampling type to "Nearest Neighbor" then select the "By percentage" bullet and change the value to 200. Click "ok" and you should be done
  4. Although seeing as it's a pixel sprite, always resize on the nearest neighbour setting to preserve quality
  5. The way I'd go about it is to purchase the exp all first, followed by the cards to get into the different EV/IV training rooms. The replacement items for the HMs aren't all that necessary so I'd save them for last.
  6. That's because I've been being lazy and I have to: A) Finish the PBS for the boss fights B) Test said boss fights
  7. So Present has been going through a huge graphical update with all of the trainer sprites, many overworlds and several areas being uodated. Among other things, we've gotten around to updating the look of our mafia!

    trainer079.pngtrainer080.pngtrainer081.pngtrainer082.pngtrainer099.pngtrainer098.pngtrainer097.png

     

    New update soon! :]

     

  8. There are several ways to go about this. Essentials has a method known as skill codes which is an unused function to get certain trainers to do certain things. This method is the last parameter that can be set in the trainertypes PBS file. Here is a reddit post where Maruno, the creator of essentials, talks about how to set one out. Reborn uses a more advanced switching method for pokemon, (def pbSwitch I believe) to calculate which pokemon to switch to, based on a number of factors. The default switching method (pbWithdraw or something along those lines) is still within the AI script, just commented out. It may be possible to write a skill code that forces the trainer to use the default switching method Which causes them to switch pokemon in order. Another method involves using a similar method as the Shelly battle. There is a section in the AI script which forces Shelly's Illumise to always use rain dance on the first term. It might also be possible to throw the switching method into a similar piece of code which should grant the same effect. Hope this helps!
  9. No problem. Good luck with your game! Always cool to see new devs join the community.
  10. It really is - 3k lines of code as opposed to 40k really makes a difference
  11. I can tell you from experience that it's much easier to work off of Reborn or Rejuv as a base instead of the other way around. While Rejuvenation seems like its updated to the latest version, its actually a combination of small pieces from essentials 17 while the majority of scripts still keeping their v15 base. It requires a heavy amount of editing to actually be able to transfer from one project to another, especially for major scripts like the ai where a ton of cleanup is needed. So overall, you're better off just using one as a base instead of the other way around, especially if you don't have much experience with the Ruby language to begin with. I'd definitely replace the debug menu script though with the one from v17, seeing as its an easy replace and makes things much neater.
  12. Seeing as our tweaks on this game's current demo are endless, I guess I can show off the new billboards with the only one that actually matters.

    NKEuANPRjx.gif

     

    Hopefully now that this demo is out, I can actually do something else with my time before jumping back into Present dev. Probably not though.

  13. Lucile's new battle sprite and Sylvester's new backsprite are definitely contenders for some of my favourite sprites I've created. Both really needed a facelift. :]

    Preview.gif

  14. Been working on some new weather effects and ui! - ShareX really crunched up the gif though.

     

    f7eXCi8bHi.gif

    1. J-Awesome_One

      J-Awesome_One

      That’s super awesome.

  15. I've discovered another major bug. If you end up losing while the city is being taken over and have healed in the cultist hideout, you're sent back their and have no means of escaping. You should probably set the healing point somewhere in the apartment building to avoid this. [EDIT] I've also noticed the takeover version of the city is missing its battle back and a custom battleback for the hideout would be appreciated as well. I'd also add in a different end of battle theme as opposed to the one from default essentials.
  16. I've discovered a major bug while playing - entering and exiting the water treatment centre while the city is being destroyed skips ahead, plays a future cutscene and softlocks the game. [EDIT] Looks like its already been found in the previous post. I assume its a bug though, due to the softlock while playing. Enjoying the game thus far though!
  17. Eventing is basically everything that makes up content in the world - NPCs and their dialogue, items, sidequests, event pokemon battles and even simple things like the lights around the city, etc. Much of what has been done for episode 19 in regards to these effects is probably filler eventing, creating the feature and structuring them around the maps while none of the actual story progress has been complete, thus causing for the 95/0% split.
  18. To change the dialogue of characters, you would also need the game's PBS, due to the fact that the game needs to compile in rpg maker's playtesting mode for changes to take effect. However, said PBS is readily made available by the Reborn Team and after obtaining it, all you would need to do would be to change the "show text" section of the dialogue within it.
  19. This question has already been answered elsewhere, although from what I've read, a patch has been released already that addresses the issue as well
  20. A fair few people have been expressing concern about the "script is hanging" bug after Adam's fight. Here's a quick summary I wrote up as to why the bug occurs in the game for those who might be concerned. It's a common issue.
  21. Scripts usually hang due to a decrease in computer performance when running an in-game event. Tbh, the only real way to fix it would be to brute force yourself through the event until it works.
  22. Hey there! Fan game dev here. I'll try to answer the questions the best I can. With the trainer card and gender change, what I assume might have occurred was that the ID of a certain playable character was swapped with another. As such, this caused your gender to change due to a data switch between your original character and a new one. Through I haven't thoroughly played through Rejuv myself, I don't think there is an area where you can switch your character but some of the more experienced players might know better. As for the need to redo segments, pokemon essentials (which Reborn is built upon) creates it's areas in the form of maps which all have their own seperate ID while story elements are contained in the form of events that are triggered through variables or interactions in different event spaces. There is a chance that where you loaded your save had the data overwritten and switched with that of another area, causing your progress to reset. If you look on the forum while downloading a new episode of Rejuvenation, it usually lists a fair few places in game where to not load your save or what I assume to be a corruption will occur. Overall, the only real way I see you being able to make up your progress would be to restart your save. Although I hope I was able to help explain some of the finer details of rpg maker as to why this stuff would occur. Sorry for the inconveniences!
  23. Reborn contained the Exp Share from before Gen 6, meaning that you can only gain experience through a held item by giving it to a single pokemon. This person is wondering if the Exp Share from Gen 6+ exists in game, where it is in the form of a key item and experience is shared throughout the party.
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