
MDM1 Beans
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Everything posted by MDM1 Beans
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So I can't get past the Vileplume in the Safari Zone. I use spice powder, I get the encounter, and no matter what I do the Vileplume sits right back in my way after the encounter is over. It doesn't matter if I run, throw rocks, catch it, or wait for it to run from throwing balls, it will not move out of the way. I don't understand, I've definitely gotten past it on other save files. Please help, I'm losing my mind, I just want to catch a Salandit.
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So I know that when you beat Amelia in the Celia Fight Club that you are supposed to then be able to talk to her and she gives you the Mightenite. But now that I've defeated her she is no longer sitting in the Fight Club, so where am I supposed to go to talk to her?
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Ah, ok, I see. Thanks for the help!
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Hmm, when you say all the souls do you mean the 5 he wanted when he's in South Cellia? Because I did that and spoke with him, he talked about how there might be more somewhere else (presumably the Dreamscape). Then when I talked to him again because he was still there he told me where the original 5 were again like he had before I'd collected them. Anyhow, when I got to the Western portion of the Dreamscape Wildlands there is nothing in the water except an item and a gravestone that I can't get to because I don't have surf yet (should I?), but I haven't collected any souls in the Dreamscape so perhaps that's what you mean?
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Hey, I've got a question about one of the places I'm supposed to encounter Rem:
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Debug menu?
MDM1 Beans replied to Goblino_Tinkerer's topic in Official Rejuvenation Club's Discussions
I think I use the debug for reborn, it works fine except it makes your achievement tab disappear. But I don't abuse it, just pop it in for quality of life stuff and then take it back out. -
Ah, interesting! I worried because often times stone evolution pokemon won't learn level up moves, or not as many moves. Good to know I don't have to worry about that with your Ayrithian form guys. I've really enjoyed the mod, the new types are fun and allow me to build teams I'd normally never use!
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My conundrum right now is not knowing when to evolve certain Ayrithian pokemon, specifically Hoothott and Roselia, so that I don't miss out on important moves as they level up. I fear I missed some moves evolving Budew too late, as my Roselia currently has no Grass type moves.
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So when I caught the Magby in Vejyr, I led with a Vivillon with Compound Eyes and found the Magby I caught held a Magmarizer (which I honestly didn't know was possible). So now I'm wondering if it's possible for the Elekid you trade for to be holding an Electirizer? Just curious, as I don't yet have an Electric type on my team and it would give earlier access to Electivire.
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Oh, I see! Thanks! Is there any way to know the base stats and movesets of the Ayrithian form pokemon?
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I'm not sure I understand, what is the purpose of the Strange Sand?
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Marionette Struggle Train
MDM1 Beans replied to Duoshiki's topic in Official Rejuvenation Club's Discussions
I swept on Intense Mode with Clefairy with Minimize, Psych Up, and Stored Power. Lopunny will start with Cosmic Power, so I used Psych Up. Then I Minimized 3 times. Then I swept her team with Stored Power. -
Rejuvenation Modular Modpack [V12.1]
MDM1 Beans replied to Dreamy's topic in Official Rejuvenation Club's Guides & Resources
I wondered the same thing. I have no interest in a full debug as I don't want to cheat/break the game. But I like Party Debug for quality of life purposes. Saves me time from repeatedly resetting for IVs if I can just reroll them, or having to try to breed for IVs if an egg Pokemon is bad. I'm a big dummy who doesn't know anything, but I just dropped the Additional Options and Debug Menu from the Reborn mod pack into my Rejuv mods. From the limited testing I've done it appears to work ok, but who knows what it might do... Edit: One side effect that I've noticed is that there is no Achievements option on the menu if you do this. It comes back if you take the mod back out.- 383 replies
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Phione is a jerk
MDM1 Beans replied to MDM1 Beans's topic in Official Rejuvenation Club's Discussions
Found them! Thanks so much guys! Don't know if the location changed or I just remembered wrong, but they were south of the pier/lighthouse at night. To help anyone else, I hadn't yet completed the Lighthouse HC quest. -
So for whatever reason, Phione doesn't seem to be showing up. I thought he was supposed to be in the area where we battle Valerie at night once we got rid of the Carnivine, but I'm not having any luck. Is there something I'm missing? Any help is appreciated!
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Rejuvenation Modular Modpack [V12.1]
MDM1 Beans replied to Dreamy's topic in Official Rejuvenation Club's Guides & Resources
Oh, awesome! Thank you very much!- 383 replies
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Rejuvenation Modular Modpack [V12.1]
MDM1 Beans replied to Dreamy's topic in Official Rejuvenation Club's Guides & Resources
I had the same question actually. The opening post says it was removed because the functionality exists in game now. Could anyone tell me how to do that? Because when I go to the move relearner in Sheriden, I can't learn egg moves...- 383 replies
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Pokedex Question/Issue
MDM1 Beans replied to MDM1 Beans's topic in Official Rejuvenation Club's Discussions
Ah, ok, thank you! I've played through previous versions and never noticed, but I'm trying to catch all available pokemon in V12 and when I came across Onix the first time it showed up as already being owned. Had me pretty confused. -
Am I crazy, or do the Pokemon that you get assigned during the virtual league get added to your pokedex as being owned, despite your character never actually going and catching them?
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Ok, so when I used the first one the clock still did not show up, but I did notice the in game time changing. Then when I used the second one, it cycled through day and night very quickly, but still no clock.
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Yeppers, I took it out of the downloads when I first started playing. And like I said, as far as I've been able to tell this is the only mod not working as intended. I'm not sure if Unreal Time is working at all, I haven't played long enough in the current state to tell if time is sped up. This is my mods folder and what my game looks like right now:
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Does the Unreal Time mod normally show a clock so you know what time it is in the game, or is that dependent on having one of Aironfaar's mods downloaded as well? I've tried with his mods and without and can't get a clock to show up anywhere, trying to figure out the issue. This is the only mod from either mod pack I can't get working, not sure if there is something else that conflicts with it? I tried removing the Egg Waiting mod because I thought that might conflict, but to no avail.
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Aironfaar's Mod Box [E19][Updated: 2022-05-22]
MDM1 Beans replied to Aironfaar's topic in The Mod Market
For whatever reason, the Unreal Time clock won't show up for me no matter what the options are set to. I have Waynolt's Unreal Time mod downloaded, as well both of your mods that affect the clock. -
Where do I go next? [REJUVENATION]
MDM1 Beans replied to Jan's topic in Official Rejuvenation Club's Guides & Resources
Ok, so it does change based on the difficulty! Thank you for all the info, I appreciate it!