Jump to content

Moto

Supporter
  • Posts

    56
  • Joined

  • Last visited

  • Days Won

    1

Moto last won the day on September 4

Moto had the most liked content!

Reputation

62 Samaritan

About Moto

Recent Profile Visitors

3752 profile views
  1. This mod lets you search your bag to find items easily without scrolling. even better search.mp4 Hit CTRL while on the bag screen to search. You can type in the move names of TMs to find them on the TM screen. Goes in Data/Mods folder. Bag Search.rb
  2. Lets say I was making a mod that had an Ice/Ghost type Mega Tyranitar, what would be the best ability to give it? this question is for one specific person
  3. Working on updating to v13 now, will definitely take a while, taking down the download for the time being.
  4. Nuzlockes only exist to "fix" the awful, low difficulty in 99% of pokemon games. Rejuv has actual suitable difficulty, the game does not need to be nuzlocked to be hard. If you want to still try, feel free, but it isn't meant to be done.
  5. Boss mons have to be immune to basically all cheese in order to be difficult in a 6v1.
  6. The only other complaint I see anywhere from you is the fact that you can't just easily change every field in the game anymore. The reason why there aren't a million easy ways to change every field is simple: it is absolutely impossible to build battles around that. Battles are balanced for the default field of the battle, and trying to make them work on every possible field is just not at all feasible. Changing the field in most battles completely ruins the enemy trainer's team, like making it sky field vs Amber for example. This is why terrain moves were nerfed to no longer completely change the field. There just cannot be a crazy interlocking system for every field in the game, the player could just make it underwater field in every battle and completely roll over everything. I do not understand your aversion to utilizing the default field for yourself instead of trying to change it, but that certainly seems to be the crux of your issue with the game, and I don't think the devs just blanket nerfing Intense mode is going to fix that for you, and I definitely do not think it means there is a design issue with the game.
  7. So if the field is able to be "abused" by the player as well, and you don't need crazy specific counters for each mon, what is the problem with the battle?
  8. Untitled (2).mp4 I'm not going to act like this completely delegitimizes your complaints, but if mono psychic can beat Geara, then I really think you do not need crazy specific counters for every mon. You can still use mons that you want, you just have to really look into the options available for each one. Is ch15 intense quite difficult? Yes, but just stating that over and over again in different ways doesn't mean it is unfair.
  9. I think you really just need to focus on using the default fields to your own benefit instead of trying to change the field in every battle
  10. this is a bug with MKXP that I really can't do anything about, just use Game instead of Game-z if it happens to you too often.
  11. without a fairly large amount of work, not really. edit: although, if you just want to see stats/abils/typings, you can go here https://pokemon-altforms.fandom.com/wiki/List_of_Alternate_Forms
×
×
  • Create New...