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Luminescence

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  1. One of the earlier questions about difficulty made me think about something that is completely optional, but adds an extra layer to the game difficulty: the post fight dialogue when the player sweeps the fights, or is a close call, and so on. My question is: where the idea to implement those came from? It's by far one my favorites features ever in a pokemon fangame.
  2. Game freezes when going down into Grand Hall while mod is up. Perhaps related to the Grassium Z part?
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