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Bennylava

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Bennylava last won the day on March 18 2020

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  1. Fire is mega easy. Blaziken, Typhlosion and when you get Ninetails it just gets silly. The sheer hyper-offensive power can blast through the game so easily and with Seeds to help you through Amaria it's not even hard then, either. Rock is the same. Lycanroc is crazy strong, Midnight or Dawn (shit I forget the name lol) blasts most things in their path. For me, Dark was a lot of fun. Psychic was a little easy too, but was a cool playthrough. Delphox really surprised me! A bit off-topic, I would suggest a Eevee run. Nothing but Eevee and the Eeveelutions. I did that and it was one of the best playthroughs I've done. Was so much fun. Also the Under-420 BST (Only mons at or under 420 BST allowed, Edo's idea) challenge, those 2 runs have been my favourites and I would highly recommend if you need a break from the mono-type runs! I'm really digging your idea of shapeshifters. That sounds like a lot of fun.
  2. Hmm, what bad stuff do we actually do with the gang though? They stole back Pokemon from the old hag who bought them at the black market illegally, so the morals aren't really bad. I feel like the character is pretty consistent throughout the game as having strong, good morals as we're ALWAYS HELPING. We never hurt anyone, not that I remember at least? The only time I can think of is the Type:Null quest. However, I do like your idea of a playthrough with shapeshifters, that would be a lot of fun for sure.
  3. Garchomp and Honedge are found at different locations, his point on legacy is because Garchomp is their family Pokemon, right? Or am I misremembering a link between Taka and Honedge? Besides the fact that Taka is just present when you find it and that it's a "King Arthur & Excalibur"-type situation? Silvally is one of my favourites, but I don't like how we're a part of chopping up different Mons to create it. Giving Mons to some back-alley "scientists" just urks me..
  4. Oh yeah, I forgot about the Eq nerf, I mixed it up with Stomping Tantrum, that's right. Woops. I've always found Flygon oppressive in the game, but like yu said, it's only after the relearner and you get D-Dance. Had to check back up on it, too long since I've used it lol. Definitely agree it's a nice exchange over Excadrill. Is there going to be an extra Steel-type added or is Bisharp the only one now? But why do you want the early Trapinch over Axew? Can you still trade your way to a Trapinch in Chrysolia in E19? Wouldn't you rather have both instead of 2 Flygon's? Unless I misunderstood your post. How do you plan on handling Serra? Wouldn't Axew be preferred over that x4 weakness Flygon has (that is, if they changed the Trapinch trade)? I haven't gotten to dragon mono run yet so I haven't planned anything, curious about your strategies!
  5. Hadn't seen the Swablu change, that's awesome. Starters always stay on my roster on certain playthroughs and I know it's a silly detail whether it's caught outside Grand Hall or given inside. I know it probably seems silly, but the RP'er in me just loves the idea of a genuine starter. Even if it's a Caterpie. You know? Early Trapinch seems dangerous, too. Imagine that thing against Aya? IIRC it would have access to EQ+DD at that point, right? Nasty. Hell yeah man. Love mono runs. Same!
  6. And by the way, look at the first couple replies in this thread directing the OP to a spreadsheet created on the forums. That, too, is telling of how unfriendly and inefficient this system is. :)
  7. Including control buttons, maps and potential strategies aren't the same as including what's supposed to be "easter eggs.," or QoL mods. Could you give an example? I've played various games at a high competitive level, I'm used to doing team practice, strategy analysis as well as PTR testing in order to stay ahead of the curve on release day. Don't talk to me about laziness lmao. That is not the same as having to read through a list of passwords for simple QoL changes when it is far better to include that into a simple and easy-to-use UI inside the game. And read below, I have no problem admitting to mistakes. We all fuck up, I just don't believe I'm wrong in this instance. And again, none of this gives a reason why passwords are gate-locked features. Your reason is "they're easter eggs!" - so why would they be included in the manual? If they're meant to reward you for reaching certain milestones within the game or for exploration, why are they included in the read me? That's not what easter eggs are. That's distinctly the oppossite of easter eggs. Furthermore, can you give me a couple examples of easter eggs that drastically changes the game the way these QoL changes do? That's like saying the Department Store Stickers are easter eggs, too. Lol. Smh. Also, easter eggs aren't typically (if ever?) restricted behind something akin to their Data Chips-system. They're nuggets of lore or a homage that are found by exploring games. That's been my experience, at least and I welcome examples that shows me otherwise. Why wouldn't I simply just add in the mods myself instead of going through the hassle? Pokemon Redux did it beautifully with their Hardmode, Randomizer, Item ban, etc features. Why not do the same? What's the reason? What's the harm in allowing newcomers access to QoL mods? Challenge mods? Why lock those features behind a gate? Why not create a way to activate them like Redux did, so you 1) don't have to read through forum posts to find them and 2) don't have to read through READ ME for these mods? Why even have Options in the game? Smh, just learn to code and change it yourself! Why even have Controls inside the game? Just include it in the READ ME and if people want to change controls - just learn to read code and change it yourself! Stop being lazy, people. Come on! But hey, keep attacking me instead of making your arguments. If anything, you're really just letting me know you don't really know yourselves, because so far, you haven't answered anything at all. I've seen it over and over and it's the same thing. Gate-locked features and content implemented purely to keep people on the hook. It's a sad and cheap trick.. and way too commonly used by developers :/ You're right, I should have specified that I didn't equate these to reading through controls explanations and options. That's on me. I should have worded that differently. Also, your only arguments are games from the 80s so far, are you saying we should stop improving? I know "everything was better in the 80s" but I thinik that's taking it a bit too far.
  8. First off, I know. Second, games are now suppoised to come with a how-to manual and homework? Yes, QoL stuff. It should be an easy option to enable at the start. I can get behind the challenge stuff as it mostly applies to players who have completed the game before. But even still, I know a few seasoned Pokemon players who I've introduced the game to who love mono runs and jumped straight into them on their first go. What would the harm be in allowing them the mono-X-type password right off the bat? Why should it be a requirement to have to run through the game previously? Both of them basically used mods in order to achieve the same thing. Gating these features is only done to force people to keep playing the game. It would be nice if this was above that kind of "content." It's sad. And by the way: You can't tell me the true spirit of passwords is to reward you as you play with "easter eggs (lol)" and then give away passwords before the game has even started.. that goes directly against your own idea of what they're "supposed to be." That's contradicting yourself. It's a common and cheap tactic used in maaany games to keep players inside the game as long as possible. Can we at least not pretend it's anything but that? no u
  9. Ehhh, depends how you view Mono runs. I personally find it cheating to be using a Charizard before being able to Mega evolve it into Zard-X. Also, where and how is Swablui available before Julia? Is that something new in E19? Which means there's only really Noibat available. And you have to go through a lot of trainers (=XP) to get it. So why not add in an actual dragon starter? Honestly, bug, too. Why not do it? Besides laziness, of course..
  10. Anything that requires you to look outside the game in order to find out what it is, is pooly designed. Look at it from the perspective of someone new. That person really shouldn't have to have 3 spreadsheets open just to play the game. That's not a friendly environment. If that's what you want, fair play. But it's a bad model to go for. You need to explain it and offer up easy-to-use UIs inside the game to make sure newcomers do not get overwhelmed by the amount of prep required just to play. And think how disheartening it is to find out later on what they mean, and then either having to grind for data chips or restart your game to activate some simple Quality of Life mods.. I'll say this, if that was me my first playthrough I would have quit then and there and not looked back. Furthermore, QoL changes shouldn't be gated behind anything. Data Chips? The fuck is that. Why am I not just allowed to apply mods/challenges when I see fit? What's the thinking here, you know, besides making people spend more time grinding? And, with respect, if I can't just activate whatever I want I'll just get mods that allow me to do so, without having restrictions like Data Chips. I appreciate the thought but your execution is wanting. The point of mods is to make life easier.. to cut down on the grind so we get to play the parts that matters, the parts that are fun and interesting. However if the system is kept as is, I would bet big money that there will be an increase in demand for mods like they used to be. Drop a folder and enjoy. Your job is to make it at least as easy or easier than that. Grinding is not content. At the start of the game, just like what's done in Pokemon Redux, just offer up a Yes/No question "Do you want to add mods or challenges?," pressing Yes opens up a new tab that let's you pick whichever mods and challenges are available. Drop the Data Chips. It's pointless and a waste of time. And then drop the "passwords"-idea (it's bad) and implement the above. It's in Redux. The fans of your game have literally told you exactly how they like it, EXACTLY how they want it.. why not listen? :/ It's that simple.. Sorry. Just read the message through and realized it came across a bit hostile. I was really excited to hear they had implemented these QoL changes, added in challenges into the game and then it's rather disappointing to find out the manner in which it's done. It's.. sad. Unprofessional, even. And honestly gating the features is straight up disrespectful to the players in my opinion. It's still a beta version so I am hoping Ame learns and implements these features properly.
  11. You get Roggenrolla from 7th street, it's one of the stolen Pokemon. Rockruff can be found outside Agate Circus when you get there.
  12. Those are a far ways off. A better strat against Charlotte is a max speed EV Typhlosion with Eruption spam. Use her own field against her. Get speed control with Tailwind and you can sweep her easily. Besides, her Rotom puts a stop to your Excadrill EQ spam. If I recall, Rock Slide is a TM on Exca, right? It's not learned naturally? Since it's doubles, you need something that survives your own EQs while coming in to deal with Rotom. It can be done but is unnecessarily difficult, there are easier strategies to use against her. Lycanroc are also heavily recommended. If you want to cheese with Trick Room then Gigalith sweeps her, too. Abuse Seeds to deal with Amaria.
  13. I don't feel like Corey's mons are that significant`to the player, like at all. It would be far more significant to Heather than the player. Ralts however is a good addition. We've been carrying around the corrupted pokeball for a massive part of the game. Eevee, too. I know it's a bit out of the ways getting it, but I think finding an orphaned Pokemon fits as the character is helpful, empathetic and overall good-hearted. That's been displayed over and over, so keeping Eevee seems fitting to me. Same reason to keep Ralts. I disagree with Honedge, not sure if that represents anything significant at all. Same with Type:Null, I'm not a fan of how we get it by essentially handing over Pokemon to mad scientists.. if we rescued it? Sure. But we're responsible for it's being. Gyarados, too. I don't see why that's meaningful, I would think the player would want nothing to do with a scammer, to be honest. If I didn't know there'd be a big reward at the end I wouldn't have paid him any attention after the first encounter. I don't see the Mimikyu or the PULSE argument either. You're talking about a homage but the Pokemon themselves holds no other meaning than simply and only being the same species.. if we got to save the PULSE mons and keep them? Definitely. If we got Shade's Mimikyu (or another one of Shade's mons) then absolutely. But other than that there's no special relationship between the Pokemon and the player. We don't rescue them, we just find them. I think the Zangoose/Pachirisu event has meaning. It's being bullied and abused, we save it.. I think that matters quite a bit. Houndour/Cavanha has significance, too, I think. The gang matters, a lot. So a representation of our chosen gang is a big deal. A case could be made for the Stolen Pokemon quest. In order to keep it challenging maybe allow to pick 1 to keep? Starter Zangoose/Pachirisu Growlithe Mystery Egg (although, again, out of the way, but it's significant to the players character in helping out the officer) Houndour/Cavanha Eevee Ralts Garchomp (RIP Taka, the only character I can stand to be around in Reborn.) Absol I think that's it. Wild Pokemon doesn't make sense to me unless you find them, like Emolga and Pichu etc but even they don't hold a lot of deep meaning..
  14. Oh no, not preachy at all. I do understand your point. I just disagree with (at least parts of) it. What about a debug mod that pourely let's you reconfigure EVs/pokemon stats and so on? The grind is real and after so long, it isn't worth my time. If the purpose really is to test, a type of sandbox mode like that is only beneficial as it allows us to bypass the grind. Look at PTR testing in World of Warcraft, as an example. Whenever something new comes along you don't make people start from the beginning, it would take too much time. If you really want proper testing you need to allow them to start at certain points within the game, with whatever mons + stats they want so as not to waste time. That's how you test. You build in a type of sandbox/debug mod for easier testing. I was personally looking foward to trying out all the new early game stuff and would have loved to run through it, but I'd rather wait with exploring if I also have to go through the tedious grind. Just my opinion.
  15. Is this a new quest from E19? What's the reward?
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