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Myrrh last won the day on August 4 2019
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86 SamaritanAbout Myrrh
- Birthday 12/15/2000
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Darkling Woods
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Ability Capsule not working?
Myrrh replied to RebornHu's topic in Official Rejuvenation Club's Discussions
Ability Capsule doesn't switch to the Hidden Ability. It just juggles the main two. -
How do you like your guide formats?
Myrrh replied to Myrrh's topic in Official Rejuvenation Club's Discussions
It appears what I have been doing is what people prefer going by these results. This doesn't necessarily mean I won't include a google docs version for those with that preference, but I will be placing primary focus on the usual style. Given that the old guide is also archived and I can no longer make edits to it, it'll end up being a whole new topic created whenever that time comes. I'll be pushing it out when I am finished going through version 13 myself as I like to go through the game so that I can best place the progression of the events as they come up and any update generates the possibility of altered states of past events or even brand new ones that may have not existed before. The main idea for what I will include is: 1) Character relationship points 2) Karma points 3) Explanations of what each are and their effects on events 4) Character specific dialogue options, such as the one Aevia has with Hippowdon 5) Debug menu and how to access it as this is the only means to really check it, so I feel it is necessary to give people the opportunity to do so within a guide in relation to those things. It's actually easier to get debug working on this version than before so this shouldn't cause as many issues as it had before for some people. As always, I am always open to people giving me suggestions, offering criticism to my layout, or asking me any questions. Feel free to message me and I'll get back to you as soon as I generally can.- 3 replies
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How do you like your guide formats?
Myrrh posted a topic in Official Rejuvenation Club's Discussions
This is for me to get a gauge on what the community prefers for future reference as I'll be taking it into account for when I update my RP guide whenever version 13 comes out. Also feel free to suggest what else you'd like added as I plan to add Karma point related gains and decreases to it as well already. If you pick other, then please say what that is as I can't very well know what that other means without you telling me what you have in mind.- 3 replies
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The Legend of Greg - A Gyarados "Solo" Run
Myrrh replied to Falirion's topic in Official Rejuvenation Club's Discussions
I appreciate you editing the OP and responding to me logically. I actually don't disagree with you on Greninja too much. My main point was the amount of power it can really unleash, especially given the options it already has available already. I will also admit that Ice Beam was a poor example to put forth due to not being available yet, which makes the calculation deceptive to people who don't know better about this aspect. I also agree that Blaziken would be the better option to go with as right now I believe both can only be gotten as starters so going Greninja is an opportunity cost of not having Blaziken instead. Fair enough and I don't doubt it being late like Salamence's mega due to being debatably one of the strongest megas. I will reiterate, however; that I only mentioned it due to mega evolution coming into the game and that this was with v13 in mind. I can see how this could be seen as an extreme example all the same as it requires the assumption that they would make the mega stone available. (Just because we get Mega Evolution does not mean we'll get the most broken ones.) When I mentioned Lilligant I brought it up for it being a Pokemon people would generally not look to in order to brute force the game and to put into perspective just how easy it is to brute force the game with a Pokemon that does it with such a simple combo. This compared to Gyarados in that they both are able to brute force fights by manipulating RNG and the weakness of AI controlled trainers, but I by no means meant to say that Lilligant was as strong as Gyarados. "especially when we have plenty of other things to look at to compare it to." is what I said at the end of my post, and in this instance, I was comparing them with utility over power itself. (Both are setup sweepers able to run over the AI without much strategy or effort.) Yeah, no worries. I just prefer being straight up addressed with my original side shown. I don't mind if people disagree with me and argue against what I said, especially like how you argued with this post, but I do take major issue with someone when they try to write out what I say without reference to what was said as it can lead to it being misrepresented. (Which is how I felt from your post originally.) I respect your position on Gyarados and even respect your disagreements with me. V14 adding Gyarados would be fine by me, my main thing is that I truly do believe Volcarona to be just as strong and that it's arbitrary that one is available while the other is not. -
The Legend of Greg - A Gyarados "Solo" Run
Myrrh replied to Falirion's topic in Official Rejuvenation Club's Discussions
That was obviously my post. I'm perfectly fine being mentioned specifically rather than indirectly. I also don't see a solo run, one that isn't even a true solo run, as impressive or much of a statement. You can brute force with a lot of other things as well in similar ways given that a game over doesn't stop you from redoing the fight over and over until you finish it. Given that AI opponents are easy to capitalize on, this isn't exactly an accomplishment. I'll just quote your first part, grab the pieces I stated and properly explain the reason for the examples I presented because apparently it went over your head a bit. "Volcarona has Quiver Dance and can abuse it to be even more absurd. Even in competitive it's a larger threat than Gyarados even despite the prevalence of Stealth Rock to keep it in check. In fact, it's usually mentioned by Smogon as a reason they keep Stealth Rock around as it could very well be banned otherwise. (This isn't the only reason of course, but it is a notable one all the same.) One can also abuse Fiery Dance to get a boost from using that as well." You simply stated it'd not be able to do this...which is only probably true if you are going by that early game its pre-evolution is just as worthless as Magikarp. But if you really need to resort to that argument for how the game is at a stage where that's irrelevant, then you have no argument. And I also already explained the competitive reasoning in that same topic, and it is, again, overlooked and blatantly ignored. "Greninja has protean and hits as hard as Deoxys Attack with Ice Beam." "Ice Beam Greninja is not in the game so therefore it isn't valid to put into perspective how strong Protean is with a 90 base move!" Aw, yes, More misrepresentation of what I stated. I presented that for the perspective of it considering it has access to plenty other moves. Megas evolution is properly being brought in version 13 so I brought it up due to that instance and for the fact that we do, indeed, already have a Lucario available in the game. I didn't even state it WAS available in my post. I said, "would be available". I could have also stated "but we'll probably not have this particular mega until later I suppose." for this one as well, but it's hard to tell how the team will decide to do things. That and Salamence is only available to people who use Debug anyways to grab the gift or the people who got it legitimately. "Lilligant is quite honestly underrated when it goes against game AI as it can power through most singles related sections simply through abusing Quiver Dance and Sleep Powder. It's not as reliable as the other two, but she does brute force really well." This isn't wrong considering it can brute force many singles based battles easy due to the nature of Sleep Powder and Quiver Dance. There's also a reason it's so hyped up for Black and White runs due to the same kind of strat I mentioned here. This applies just as well in Reborn and Rejuvenation despite the terrains added to do all they usually can to act against the player. So, no, this doesn't really prove anything to me as I stated other alternatives that kept in mind options available, power presentation, and taking into account what comes or could come from version 13. I don't really care if they add Gyarados or not, doubt they will as they'll use this as a counterargument despite still not really proposing a counter to my individual points I made. I never said Gyarados was a weak Pokemon that couldn't brute force past with setup. There simply are many other strong available options, Volcarona as you even admitted is "arguable". All it really comes down to is, "use our preferred super strong options and not this one we don't like because we arbitrarily drew the line with it." -
This is exactly the reason why a terrain setter like Rillaboom breaks the mechanic. It replaces strategy of using moves to change them to your own advantage with just sending out Rillaboom and being done with it. It essentially lets you just bypass the whole thing outside occasions where the opponent happens to have moves to take back control.
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It doesn't need to be Smogon to apply calculations and power scaling to a Pokemon. I am well aware how ingame works as well considering I've played through the whole game, but that hardly means anything. Ingame is a lot easier than competitive due to AI requiring unfair advantages to pose any similar amount of threat. So Volcarona not having to worry about Stealth Rock outside of the few instances of AI using it does matter here as it gives times for it to setup at max health vs half health. This matters as both Gyarados and Volcarona aren't going to be boosting in front of a Pokemon that can't damage them every single time. (Volcarona also has access to Roost to allow it to abuse setup better than Gyarados in some instances. Quiver Dance boosting Special Defense also helps it be able to boost when faced with special attackers.) My examples make perfect sense considering all of these are generally available to the player, whereas Gyarados is currently not available due to the false pre-tense that it is broken. Volcarona can be gotten from doing a puzzle in the game. It has Quiver Dance, Fiery Dance, Hurricane, Bug Buzz, and Substitute. This is all it needs. Lycanroc is irrelevant as not every trainer has one and it isn't nearly as common as you try to make it out to be. Same Pokemon also does around 50%~ or more damage to Gyarados as well with Accelerock, which could very well faint it, and outright kills it with Stone Edge. Greninja has no coverage? You're joking right? We have Dark Pulse and Surf available ingame as of now for it, Water Shuriken from move relearner for water priority, Grass Knot and Blizzard for other types you'd need. It isn't as powerful as it is in competitive right now, but to say it has "no coverage" is an exaggeration. Gyarados itself only really has Waterfall (or Aqua Tail), Crunch, and Ice Fang for the most part. Salamence was given out to those who had helped Jan as I stated before. Blaziken doesn't need Moxie, but you already admitted that this is broken so moving on. You haven't explained why for this. You just say it's broken and don't bring anything of substance as to why outside vacuum numbers. You also downplayed both Volcarona (by dismissing Smogon points because "not competitive") and Greninja by saying they have no coverage options, showing you really don't understand how these two work. Fair enough. I'm looking forward to the gen 8 Pokemon being in the game as well as the new teams all the characters and NPCs will have.
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Volcarona has Quiver Dance and can abuse it to be even more absurd. Even in competitive it's a larger threat than Gyarados even despite the prevalence of Stealth Rock to keep it in check. In fact, it's usually mentioned by Smogon as a reason they keep Stealth Rock around as it could very well be banned otherwise. (This isn't the only reason of course, but it is a notable one all the same.) One can also abuse Fiery Dance to get a boost from using that as well. 252 SpA Volcarona Fiery Dance vs. 240 HP / 40 SpD Arceus: 111-132 (25.1 - 29.9%) -- guaranteed 4HKO +1 252 SpA Volcarona Fiery Dance vs. 240 HP / 40 SpD Arceus: 166-196 (37.6 - 44.4%) -- guaranteed 3HKO +2 252 SpA Volcarona Fiery Dance vs. 240 HP / 40 SpD Arceus: 222-262 (50.3 - 59.4%) -- guaranteed 2HKO Lilligant is quite honestly underrated when it goes against game AI as it can power through most singles related sections simply through abusing Quiver Dance and Sleep Powder. It's not as reliable as the other two, but she does brute force really well. Salamence (which is available to a select people who helped Jan out before), is just as bad as Gyarados and its mega is among the most broken Pokemon in the game. Worth mentioning as we'll be getting megas available in version 13. But we'll probably not have this particular mega until later I suppose. Blaziken with Speed Boost is a lot more broken than Gyarados and you can get this from the start. Doesn't even need its mega, which just makes it even better. Greninja has protean and hits as hard as Deoxys Attack with Ice Beam. 252 SpA Life Orb Protean Greninja Ice Beam vs. 240 HP / 0 SpD Arceus: 140-165 (31.7 - 37.4%) -- 86.9% chance to 3HKO 252 SpA Life Orb Deoxys-Attack Ice Beam vs. 240 HP / 0 SpD Arceus: 139-165 (31.5 - 37.4%) -- 87.4% chance to 3HKO We also have Life Orb available at this point as well. Lucario's mega is another broken Pokemon that'll be available given Adaptability Close Combat, Adaptability Bullet Punch, and Swords Dance. 252 Atk Adaptability Lucario-Mega Close Combat vs. 240 HP / 40 Def Arceus-Dragon: 236-278 (53.5 - 63%) -- guaranteed 2HKO +2 252 Atk Adaptability Lucario-Mega Close Combat vs. 240 HP / 40 Def Arceus-Dragon: 468-552 (106.1 - 125.1%) -- guaranteed OHKO 252 Atk Gyarados Waterfall vs. 240 HP / 40 Def Arceus: 106-126 (24 - 28.5%) -- 97% chance to 4HKO +1 252 Atk Gyarados Waterfall vs. 240 HP / 40 Def Arceus: 157-186 (35.6 - 42.1%) -- guaranteed 3HKO (Assuming a dance) +2 252 Atk Gyarados Waterfall vs. 240 HP / 40 Def Arceus: 211-249 (47.8 - 56.4%) -- 85.5% chance to 2HKO (Assuming a dance and Moxie boost) Rillaboom doesn't even need calculations or anything else as Grassy Surge is enough to break the game outside opponents able to change the terrain from it. (Just be happy it isn't Psychic Surge as that'd break the game even more.) Cinderace is another Protean user with Libero. Pelipper + Mega Swampert will be just as effective ingame as it is in Gen 7 OU. One could even make a whole rain team effectively with this. Zygarde isn't much right now, but the moment we can get 50% form he'll be broken as well with his combined bulk, Thousand Arrows, Glare, and all his buff options. Again, Gyarados really is not that broken, especially when we have plenty of other things to look at to compare it to. People just look at him in a vacuum, see all its positives, and then think it's broken or too powerful, but it really isn't. This isn't even everything you could be comparing it with either. I also want to reaffirm that double battles also aren't as easily broken with a single sweeper due to the mechanics of it.
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I mentioned that in my post as well. That alone isn't going to break every single fight in the game on its own. Especially considering you have double battles as well within the game so one sweeper isn't going to matter on its own there. There are plenty of bosses where this wouldn't even ring true either, which would include the Geara + Zetta fight I also mentioned within the post. (Not even getting into Dimensional Rift Pokemon that exist...) Having it right away as well as the different progressions I myself laid out would serve as a problem, but simply barring it entirely even though we're at a point it wouldn't break the game is just avoiding it for no good reason at that point. I'm also not saying you "won't add the Pokemon", that was in direct response to what was stated by other posters in this topic with regard to the excuse of "not liking it." where that'd only matter if it wasn't going to be in at all. Hence: My post was simply a response to the topic being raised as well as the "reasons" that I was lead to believe were why it's currently excluded. So I stated the earliest time it could have properly came into the game without being overpowered and even mentioned, again, in my post how it also could have came at any later time as well.
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If you really want to use a Pokemon neither able to be caught now nor caught in the next update, then you always can just make use of debug. On the subject of Gyarados: Early game until Venom? Level cap is conveniently level 20 and it could sweep essentially anything in your way. But if you actually have level 20 Pokemon at this point this means little as Venom is easy even on the hardest difficulty with Pokemon on that level. From after Venom to Keta (as in when you finally actually get the badge)? This is probably the most notable time where it'd be truly a problem for balance in the game. Does well against both Keta fights, does well in both dungeons you run through, and would also be your go to in dealing with Shadow Mewtwo. From after Keta to Marianette? Aside from being one of your strongest Pokemon at this point, I wouldn't say it's that notable besides that. At this point your starter is getting close to getting to its final evolution, but it'll take a bit more time past that before they can become your ace, due to reasons I'll state later. From Marianette to Narcissa? At this point Gyarados could quite easily get Dragon Dance by utilizing the rare candy trick. This would allow it to have Moxie, Dragon Dance, Waterfall, and Crunch at the time. The main thing to take into account here would be that it could setup and then try and make use of Moxie to garner the boosts it needs to snowball to victory. At this stage you could also do similar to get yourself a Blaziken and Greninja with Speed Boost and Protean respectively, which in the long term will come to outstrip Gyarados later, but will still lag behind due to the perks it gets around this time. From Narcissa to Valarie? This is largely a story segment, but it's about the same as it was with the last segment overall. From Valarie to Crawli? This is where it actually starts to balance out with the rest of your team and your starters...up until the gym leader where he gives himself indefinite rain, which just helps Gyarados sweep him. From Crawli to Angie? Don't believe Gyarados is going to break this segment to be honest. It'd be strong, but it isn't going to break the balance at this point. From Angie to Amber and onward? I think it no longer would be overpowered and it'd just continue to level off as you'd continue getting through the game. It's not going to be tearing down everything in its path, but will be a good option that the player could be allowed to use. It's most definitely isn't going to trivialize the Geara and Zetta fight, where Melia is essentially throwing the fight the whole time. At this point I'd see it as simply a good team member that is beginning to get outstripped by your starter and possibly leveling out with the rest of your potential party members. Speed Boost Blaziken and Protean Greninja are the obvious starters that beat it in potential, but even Serperior eventually starts to do so when Contrary comes into play with Leaf Storm or Typhlosion gains access to Eruption. Libero Cinderace and Grassy Surge Rillaboom also will be notable in this regard with the later even posing a whole problem to terrains due to how Grassy Surge sets up Grassy Terrain so easily. The game really isn't balanced around the player simply being able to say "no" to the whole terrain system in play. So in the long term, as well as short term for Rillaboom, these Pokemon are much more a stress on balance than Gyarados is, as the later is able to simply be added to be available when its main perks are more mellowed out, which, in this case, I'd argue would be after defeating Angie. So I don't really see a large problem with having it being gotten around that segment. The fact we have starter Pokemon that make a larger difference long term than Gyarados in itself hurts any argument to me about it's short term problem (that can easily be bypassed with my suggestion.) There are also many other later segments in which it could be fit in so that it could be obtainable. Unless you honestly want to tell me that base Gyarados would be considered too powerful in the current part of the game we're at, which would be a flat out lie. Not liking it doesn't really matter unless you want to advertise the game as, "All Pokemon can be obtained aside from Magikarp and Gyarados!" It doesn't necessarily need to show up as soon as it would no longer be considered overpowering, but the excuses of it being too strong, when it wouldn't be after a certain point, or not being liked aren't good reasons to withhold it. I don't expect it to be changed, mind you, just felt compelled enough to give how I feel on this subject considering I saw it come up.
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Save the Officer vs. Save Maria
Myrrh replied to Lucifer Morningstar's topic in Official Rejuvenation Club's Discussions
If you care which one has more lasting effects, then save the officer. It gets you on Gardevoir's bad side, whereas all you get for choosing to save Marionette is a relationship point with Anathea. Currently there is no relationship point check for Anathea in the game, whereas there is one for getting on Gardevoir's bad side, which changes dialogue in scenes with her later on. -
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Rejuvenation V12 Relationship Guide
Myrrh replied to Myrrh's topic in Official Rejuvenation Club's Guides & Resources
Ironically, my laptop died, so I'm forced to go through Rejuvenation fresh anyways. I'd usually quote the dialogue for you, but I can't really do that currently, unfortunately. It essentially gives you alternate dialogue with Hippowdon if you chose Aevia as your player avatar. I also came upon this on my own playthrough and then checked it through RPG Maker. So I can't really link you to a playthrough either for this. I do apologize.- 81 replies
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