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Generic Gamer

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  1. i have a few. i cannot guarantee they'll be any good, though. Samurott: uses any Slashing or Sword move in it's first moveslot when it's sent out, a la the Castform Crest. otherwise what could also work is Gale Wings, but with Slashing/Sword moves. Spinda: While it is on the field, all Pokemon who are confused have their speed cut in half. it should maybe do a bit more than that. Leavanny: Freshly fallen leaves are hard to burn, and Leavanny Drapes itself in leaves every day. so, Fire Attacks deal no damage to Leavanny, and instead give +1 Special Defense Gigalith: The Pokedex Entry states that Gigalith Shoot lasers, but Gigalith are infamously poor at actually doing that. so, why not make the Crest swap Gigalith's attack and Special Attack? Vespiquen: Queenly Majesty and +1 Priority on the "Order" moves. basically, Vespiquen invoking her title and moving before all y'all. Throh: Whenever it uses a contact move, the enemy is put under a "Bind" effect, meaning preventing the enemy from switching out for 2-5 turns, and Residual damage similar to Bind. Sawk: All Contact Moves from Sawk Automatically remove enemy Screens, like Brick Break. Primape: Permanent Rage. every time it's hit by an attack, it's attack raises 1 stage. Chesnaught: Protect and Spikey Shield effect allies in Double battles, but only on the first usage. Greninja: has a 10% Flinch Chance on an attack and Water Shuriken hits Five times, but both of these effects can only be used on the first turn Greninja is sent out. (This one is probably the most underwhelming, but it's the only effect i could think of that fit the "Ninja Surprise Attack" Fluff.) Delphox: Copies the effects of the first Status Move the enemy uses (If the enemy pokemon uses Substitute, Delphox uses Substitute. if the enemy uses Thunder Wave, Delphox uses Thunder wave on the opponent. this is like some kind of "Spellthief" effect.) Hitmonchan: Punching Moves heal half the damage they deal (This attempts to make Hitmonchan an Endurance Boxer.) Hitmontop: Give it Dancer (Hitmontop is based off of Capoeira)
  2. What I mean by that, is that you'll likely start finding Intense Mode difficulty more and more fun the further you go. Afterwards, once you're done, you'd probably try finding other tough fangames to test your mettle.
  3. eventually, you will get used to Intense Mode's difficulty, and begin craving more. it's a path that has been followed by myself, and many others.
  4. I, for one find the Blog Posts fascinating. and they remind me why i'm a cook, and not a programmer. Godspeed, devs.
  5. If there's anything we missed, don't be afraid to give a shout. there's only so much i can do with just Encounters.txt. in particular, Credit Prices for the Pokemon Available in Credit Shops would be helpful.
  6. Arcanine. available nice and early in the game, amazing utility, and can be built in several different ways. my personal favorite being the Bulky Set. Intimidate for the Ability, 252 HP/ 252 Defense, Bold Nature, Leftovers, with Heat Wave, Morning Sun, Will o Wisp, and Fire Spin for the moves.
  7. it seems like every two versions, the game's art completely evolves. not that i'm complaining, mind you. i'll just have yet another excuse to start the game anew.
  8. Prankster Male Meowstic. Priority Dual Screens is enough to be an excellent playmaker. Second, Effort Value Training is usually a pretty good option to keep up with enemy stats, especially in the lategame. Third, you'll be wanting a good spread between offensive, defensive, and supporting roles in your rotation. the whole shtick of "Rocket Tag" isn't going to cut it, when enemies are, in general, far more bulky than they are in Normal Mode, so the ability to take a punch is essential in Intense Mode.
  9. Take as much time as you need. I'm a patient man.
  10. Alternately: Angie:.......i may not be in any position to judge, but fuck, man, you need to get some help.
  11. PC: Begins crying after getting stomped on by Madame X Madame X: Oh my God, you actually are crying! PC: I'm not crying! i'm not! Madame X: Honestly, now i just feel bad. normally i just shank whatever is in my way, but with you i've gotten a little bit attached. it's like putting down old Poke-yeller. Aelita, in the distance: How is that a thing?!
  12. 3. Arcanine. simply a reliable and bulky Fire Type when i need it. Heat Wave, Will-o-Wisp, Morning Sun, Intimidate, Bold, Max Defense, and Leftovers means it can stall out a surprising number of physical threats. 2. Vileplume. this may seem odd, but this is because you can atually get Vileplume before you even head off to Goldenwood Forest. Level an Oddish to 20, give it a Rare Candy and the Leaf Stone you find in Gearen Park, and bam. Vileplume. this is notable because Vileplume doesn't learn any noteworthy moves for a while, and by the time the early game Vileplume falls off, you can just buy Leaf Stones if you want a better moveset on said Vileplume. but the niche here is that Vilplume just runs over everything in the Early Game with pure Base Stat Total. 1. Meganium. a nice and bulky support mon. Dual Screens by level, aromatherapy, Heal Pulse, Leech Seed, and a key resist to Ground, which some teams sorely need. Meganium is simply a good Defensive Utility Pokemon, and only gets better once it gets it's crest, because that 20% Damage Reduction is very nice.
  13. there's a number of people who have, at this point. hell, i've already beaten two intense mode Monotype runs (Ice and Ghost), and am currently working on two more (Grass and Steel.)
  14. You ever just get your ass saved by your arch nemesis? happens more often than you think! Also, Paladins being angry as fuck is a very old trope. just look at Orlando Fuiroso, which is all about a Paladin who gets angry as fuck. like, hell, at one point, he gets so angry he breaks a freaking mountain with one swing of his sword! so yeah, you'd 100% be the group's Paladin.
  15. After much procrastination, the Novelization run is finally off the goddamn Bote. have a read, if you're into that. https://docs.google.com/document/d/1QBv4qYRtuAd7tyIoaEZPtx2fH9iPLQ91KlRNr1VYS0w/edit?usp=sharing
  16. https://docs.google.com/document/d/1LaHuxUvCDj-m_MuWdpd8CYqv5dwFPutrHHGzhd4xfuA/edit?usp=sharing i did a thing. for my next run of Pokemon rejuvenation i decided to tackle my biggest challenge yet: Novelising the damn thing. yes, it's a waste of time. yes, i suck at writing. am i going to do it anyway? yes. do not expect quality, do not expect regular updates, do not expect 100% accuracy. i'm in for this ride as much as you are. but, so far, i've gotten the intro bit down.
  17. will it be possible to get the two broken mods back in the future, in an unbroken state? because i'll be honest, the "Set Wild Encounters" Mod kinda spoiled me with how it expedites Pokedex Completion
  18. Thank you! though, i for the life of me never thought i'd ever see someone else use the word "Generic" in their username!
  19. this may come out of left field, but is there an alternate timeline where everyone is living peacefully and having Slice of Life/Sticom hijinks, and the PC is basically the Kenny/"Lancer Died, you're not Human!" Recurring Joke?
  20. Thank you all for the warm welcome! i hope to stay and have a great time here as well!
  21. speaking of mods, since Debug is dead, i have something of a request. would it be at all possible to implement Waynolt's EV Overflow Mod? i think that is a good trade off for people who want to have better IV's, but don't use debug for much else.
  22. oooh, now that's a nice Earthquake! I can't entirely approve of Shuckle Abuse, though. Shuckle was how i cheesed past Solaris's Garchomp in my Bug Monotype, afterall! Sturdy+Power Split FTW!
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