Kinda rude Neo.
As for you Enigma, Hyper beam is just well....useless really. It may seem good on paper, but you're unable to move after using it for one turn. So if you did the math, that's 75 power each turn, and you can't switch out. Return (physical though) has around 102 power at 255 happiness. And a draco meteor that is resisted, still has a power of 105. Try ice beam. Noone should be able to resist electric, water, ice, and dragon. and that means the least amount of power you have will be 95 *assuming no switch-outs* and will, in the end, still deal more power than hyper beam. The only time any of those recharge moves are usefull in my oppinion are: In CC (I don't even like CC, [thats challenge cup btw]) and giga impact, on slaking. Wich is susceptable to protect, but is a VERY strong attack. Furthermore, normal is the worst offensive type, and should really only be used by normal types, or pokemon with no other good type of attack. Ex. Klingklang/marowak. Because no pokemon is weak to normal, and two types resist it, and another doesn't take any damage from it at all. (not counting scrappy, or those moves that allow any type of move to hit the foe) So all in all, hyper beam is not a good move, though it may look good on paper.
(and once again: be nice neo)