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Enatsyrte

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Enatsyrte last won the day on December 11

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About Enatsyrte

  • Birthday 03/21/2000

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    Enatsyrte
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    Kalos, Couriway Town
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    RPG, Magic, Internet Stuff, Video Games

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  1. Hello guys ! This time I'm coming with another cool idea. We haven't met Martins yet, and we may fight him for fun if we go to the Artrica Region in V14. we also know that he gave a Mega-Audino to Aelita, so he's surely a nice guy. And as a nice guy, he may have a pretty bulky team adapted to the environment of the island. That's why I wanted to create a special form of A-Audino for Martins ! Let's go ! Firsty, let's talk about the design. This A-Audino must reflect the tough temper of Martins, and its playstyle. A-Audino could be a worker variant of its regular form. I made some work and here is the idea of the form I was thinking : *Done with Starryai since I'm a bad drawer* As you can see, the goal of the prototype is giving to A-Audino a worker style. With boots, a "hard hat" (not done correctly), a bag for its tools... The main colour become grey, not pink. It could have pink boots and gloves, and eventually a pink bag, but the "clothes parts" with the hard hat should be grey. As a worker, A-Audino is present in a huge variety of sectors. It acts as a support and a foreman. It's also able to administer the first aid when an accident occurs. To reflect this new style of the Pokémon, A-Audino becomes a Normal / Steel Type Pokémon. Pokedex entry : It is the perfect coworker in almost work sites. Its auditory sense, polyvalence and first aid mastery makes it the perfect partner for any work type. Other data of the Pokémon : Height : 1.1m Weight : 50kg (from 31kg) Now, let's show its new base stats and abilities ! Base stats : HP : 103 => 105 Atk : 60 => 40 Def : 86 => 100 Sp.Atk : 60 => 80 Sp.Def : 86 => 80 Speed : 50 => 45 Total BS : 445=> 450 These stats are more oriented as a defensive Pokémon which has the ability to do a lot of things in battle. It's slow, but bulkier on the physical defense, and is less passive than its regular counterpart. Abilities : Safety Check (Unique Ability) : Each time A-Audino is sent out, it increases the defenses (both) of itselft and its partner. Regenerator : We keep this ability to reflect its healing abilities. Stamina (HA) : This ability is chosen to show A-Audino is a Pokémon which can endure a hard and long work. Level-up moves : 1 Last Resort Normal Physical 140 100% 5 1 Follow Me Normal Status — —% 20 1 Rapid Spin Normal Physical 50 100% 40 1 Play Nice Normal Status — —% 20 1 Pound Normal Physical 40 100% 35 1 Growl Normal Status — 100% 40 1 Helping Hand Normal Status — —% 20 5 Mirror Shot Steel Special 65 85% 10 9 Refresh Normal Status — —% 20 13 Recover Normal Status — —% 10 17 Double Slap Normal Physical 15 85% 10 21 Metal Sound Steel Status — 85% 40 24 Life Dew Water Status — —% 10 25 Secret Power Normal Physical 70 100% 20 29 Entrainment Normal Status — 100% 15 33 Take Down Normal Physical 90 85% 20 37 Heal Pulse Psychic Status — —% 10 41 Flash Cannon Steel Special 80 100% 10 45 Simple Beam Normal Status — 100% 15 49 Double-Edge Normal Physical 120 100% 15 53 Hyper Voice Normal Special 90 100% 10 57 62 Metal Burst Tailor Tool Steel Normal Physical Special — 80 100% 100% 100 20 Signature Move : Tailor Tool Power : 80 Acc : 100% PP : 20 The user makes use of its large range of tools to always deal neutral damage. Reduces by one stage the higher offensive stat of the target. It's a funny play on words, isn't it ? ISN'T IT ? Euh sorry... The idea of the move is reffering Tailor, and I think I don't need to explain who was that guy. Plus, the signature move must reflect the ability of A-Audino to adapt to the situation. In short, A-Audino custom its attack with its tools. Beam Mode reduces the special attack of the target, whereas the Hammer Mode reduce the physical attack. It looks like the Signature Move of Saki, but it's just these words fits well in the work site lexical field. Egg moves : Amnesia Psychic Status — —% 20 Bestow Normal Status — —% 15 Draining Kiss Fairy Special 50 100% 10 Encore Normal Status — 100% 5 Heal Bell Normal Status — —% 5 Healing Wish Psychic Status — —% 10 Lucky Chant Normal Status — —% 30 Sweet Kiss Fairy Status — 75% 10 Wish Normal Status — —% 10 By TM&HM : HM03 Surf Chapter 6 Reward for defeating Valarie from Melia in Mynori Sea, story related after the 5th Badge. TM01 Work Up Chapter 7 In Amethyst Cave 2nd area, requires Surf and Rock Climb. TM03 Psyshock N/A N/A TM04 Calm Mind N/A N/A TM06 Toxic N/A N/A TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM11 Sunny Day Chapter 13 On Route Z, across the bridge. TM13 Ice Beam Chapter 13 In the Cellar of the Tower of Theolia, behind a Strength Boulder and breakable wall. TM14 Blizzard N/A N/A TM15 Hyper Beam N/A N/A TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM18 Rain Dance Chapter 10 In Darchlight Woods, just north of where you battle Flora/Florin. TM19 Secret Power Chapter 2 Inside the South Room of the Hidden Library. TM20 Safeguard Chapter 7 At Aquamarine Depths in Aquamarine Cave, requires Rock Climb. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM24 Thunderbolt Chapter 13 In the Tecanlite Factory at West Gearen City Southern Side, behind the bottom room, requires Tecanlite Key. TM25 Thunder N/A N/A TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM30 Shadow Ball Chapter 4 Reward for defeating Narcissa in Goldenleaf Town. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM35 Flamethrower Chapter 12 In Route 9 at the upper area after going through Forlorned Cavern. TM37 Sandstorm Chapter 13 In the Zorrialyn Desert up the hill lower left of the oasis, requires Rock Climb. TM38 Fire Blast N/A N/A TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM48 Round Chapter 4 In the cave near the start of Mirage Woods, requires Cut. TM49 Echoed Voice Chapter 2 In East Gearen City Help Plaza, from Ayuda when you get 5 Zygarde Cells. TM56 Fling Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM57 Charge Beam Chapter 6 In Kakori Village Help Plaza's back room, after completing all Help Requests. TM68 Giga Impact Chapter 13 Obtained from the Scholar District Fanclub after reaching 800 Popularity. TM69 Rock Polish Chapter 7 In the Amethyst Mines Regirock room, requires Rock Climb and Rock Smash. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM73 Thunder Wave Chapter 8 In the Kristiline Town Help Center, requires Center Keys. TM74 Gyro Ball Chapter 13 On the eastern part of the Route 10 Beach. TM77 Psych Up Chapter 9 In the Hidden Library underground room. TM78 Bulldoze Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM80 Rock Slide Chapter 13 Reward for defeating Adam in GDC Grand Dream Stadium. TM85 Dream Eater Chapter 11 In the back room of the Nightmare Toybox. TM86 Grass Knot Chapter 8 In the Garufa Sanctuary accessed through Corrupted Cave. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM89 U-turn Chapter 15 3rd Layer, east of where the wild Omanyte roam. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM91 Flash Cannon Chapter 15 Reward for defeating Saki in Axis Factory. TM92 Trick Room Chapter 9 Aquamarine Depths, reward for defeating Spirit Jenner, requires Rock Climb. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM98 Power-Up Punch Chapter 6 Goldenwood Cave, near the Spiritomb encounter, requires Surf. TM99 Dazzling Gleam N/A N/A TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM101 Rock Climb Chapter 7 Given by Tesla in Teila Resort, story related. TM103 Stacking Shot Chapter 2 Given by Spirit Keta at Amethyst Grotto, story related. TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM117 Pay Day Chapter 4 In Route 3 by the Sweets Merchant, requires Cut. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM149 Draining Kiss Chapter 10 In Darchlight Woods, by talking to a red haired girl near the entrance. TM155 Eerie Impulse Chapter 13 In Kristiline Town TM Shop, for 15,000, requires 12 Badges post Fly. RM03 Zap Cannon Chapter 8 In Kristiline Town TM Shop, for 50,000. RM06 Retaliate Chapter 8 In Kristiline Town TM Shop, for 25,000. RM09 Tri Attack Chapter 8 In Kristiline Town TM Shop, for 25,000. By Move tutors : - Heal Bell - Hyper Voice - Ally Switch - Icy Wind - Encore - Bide - Covet - Snore - Gravity - Helping Hand - Snatch - Signal Beam - Knock Off - Throat Chop - Skill Swap - Body Slam - Body Press - Uproar - Last Resort - Amnesia - Magic Coat - Pain Split - Iron Tail - Endure - Telekinesis - Role Play - Laser Focus - Aurasphere - Coaching - Iron Defense - Stealth Rock - Steal Beam - Terrain Pulse It's already the end of the presentation buddies ! I really wanted to make A-Audino the perfect support Pokémon in solo / duo battles. With a large toolbox, it should be able to help a lot of teams and especially in Duo battle. When I was making the aevian form, I was thinking how Martins could use it with a support style. If you weren't paying attention during the end of Act1, Martins is the most lovely of the couple. I don't say Kreiss doesn't love Martins, but Martins is more expressive than him. And I wished I managed to reflect this affection while making the playstyle of A-Audino. Actually I find Martins could use this set : A-Audino @ Chople Berry Ability: Safety Check EVs: 252 HP / 252 Def / 4 SpD Bold Nature IVs: 0 Atk - Tailor Tool - Life Dew - Follow Me - Helping Hand This A-Audino could be a pain the neck. On entry it boosts the defensives of its partners, and its owns too... It can reduce your offensive stats to help the set up of its partner... It can heal it with Life Dew or Heal Pulse... It can protect it from any move with Follow Me, and it can boost the partner's damage with Helping Hand ! It's like to foreman Clefairy this Pokémon X) In my case, I would love to play it like this : Audino @ Chople Berry Ability: Safety Check / Regenerator EVs: 252 HP / 202 Def / 56 SpD Bold Nature IVs: 0 Atk - Body Press - Tailor Tool - Recover - Iron Defense It could be the kind of wall a Mono Normal would need. A good bulk in general and the ability to stop Physical Sweeper if they lack Fighting Type attacks. Actually, it's still the best way to deal with this form. Contrary to other support Pokémon, A-Audino could suffer from the regular weaknesses of Steal Types, since every teams tends to have coverage move to deal with it. How would you like to play this A-Audino ? A suggestion ? Let's talk about this if you're ready ;)
  2. Indeed. Nancy's Sylveon has 31IV in all stats. For Shadow Pokémon, they always have 10 or 20 IVs in each stat. Otherwise you can have 31IVs for 3 stats guaranteed for Prism Pokémon
  3. Since you only have finished the Terajuma storyline, you don't have all the information. The "death" of our character is important for the rest of the story. I let you discover why. But if some changes would have been made for the "death" scene, I would prefer being pushed by Giratina under the order of Geara. I'm glad you liked the game, and I think you'll like it even better with the next chapters ^^
  4. I finished Karma files with the Mono-Fairy Team ! I've updated my sample to add my new advice ^-^
  5. Eh nope. The x1.5 boost in special defense does not exist for the overlay. I checked in game. For having this effect, you would need to clear the previous and then set up the terrain. Plus, even if Sylveon has a huge potential for wallbreaking, it's still easy to cheap damage it and destroy it with Steel type attacks. At least consider giving leftovers effect to Sylveon for the opportunity to give secondary effect to the crests for other eeveelutions. Other eeveelutions like Flareon or Glaceon would need it. For Flareon, it would be cool to give it the opportunity to activate Guts without losing too much HP. I don't if it's possible to give it the Burn Status without the HP loss. It still could be played with special attacks, but Foul Play would deal less damage to Flareon. And obviously, it would have a Physical Attack investment to deal huge damage with Flare Blitz. It will take recoil damage through.
  6. I missed your crest idea. You should add the tags "fanwork" and "crests". It can be a good idea, but I would add another effect with the "Misty Surge" ability of the crest : an HP recovery like the Leftovers. Some eveelitions are pretty defensive such as Sylveon, Umbreon, or even Vaporeon. So for them it could be a cool idea too. And they only have Wish and Rest (2 of them have Moonlight) as healing tools. Since Sylveon will use the Misty Terrain offensively, so giving it a defensive aspect would complete its style. I think secondary effects of the crest should change for each Eeveelition style. At least, it would be cooler than just giving them resistances. And Sylveon Crest could be find in the Zorrialyn Labyrinth. In the B3 segment, the room A is empty. In the story, you receive mummy's Sylveon and just after you could go find the crest to make it better.
  7. There are multiple reasons why my posts are like this : 1) I love that style 2) I really love to separate content 3) I do love sort out my content 4) I'm addicted to sorting out stuff 5) I love this addiction 6) This addiction doesn't control me 7) I control my addiction 8) I love that style ! ^^
  8. When you start your journey, you should get as soon as possible the TM Hidden Power useful for the 2-3 first badges and the TM Flash for Narcissa. It will be easier to deal with the game.
  9. Hello there ! Today it's the final showcase of the Aevian Forms of the Valor Mountain moods ! We had a Fire Type Electivire, an Ice Type Magmortar, and the circle is now complete : we have a Rock Type Jynx ! Let's start ! The design will be quite similar to A-Palossand (Rock form). Their body will be like a Rock Golem, but they still keep a light and nimble look. They will share the same palet colour of this Pokémon, but will keep their hair. The hair will be crystallized and will change with evolution. The hair of the baby will be blue, to remind the former Ice Type of the Pokémon. After evolving, the hair of A-Jynx will be blue and pink (to make reference to Carbink and Diancie). The Pokémon will be found inside the neutral mood of the Mountain and will reflect this temper with its personnality and design. Smoochum Type : Rock Pokedex entry : It is so shy that it become a master for concealing itself. The problem is it cannot stop humming. Base stats : HP : 45 => 45 Atk : 30 => 15 Def : 15 => 65 Sp.Atk : 85 => 65 Sp.Def : 65 => 30 Speed : 65 => 85 Total BS : 305 => 305 Other data of the Pokémon : Height : 0.4m Weight : 6kg Abilities : Soundproof : this ability is chosen to reflect the sound reference of the family line. Forewarn Moody (HA) : this one reflects the future unique ability of its evolution. Level-up moves : 1 Pound Normal Physical 40 100% 35 5 Lick Ghost Physical 30 100% 30 8 Sweet Kiss Fairy Status — 75% 10 11 Fairy Wind Fairy Special 40 100% 25 15 Rock Throw Rock Physical 50 90% 15 16 Covet Normal Physical 60 100% 25 18 Sing Normal Status — 55% 15 21 Ancient Power Rock Special 60 100% 5 25 Mean Look Normal Status — —% 5 28 Fake Tears Dark Status — 100% 20 28 Power Gem Rock Special 80 100% 20 31 Lucky Chant Normal Status — —% 30 35 Rock Slide Rock Physical 75 90% 10 38 Dazzing Gleam Fairy Special 80 100% 10 41 Copycat Normal Status — —% 20 45 Perish Song Normal Status — —% 5 48 Meteor Beam Rock Special 120 90% 10 By TM&HM : TM01 Work Up Chapter 7 In Amethyst Cave 2nd area, requires Surf and Rock Climb. TM03 Psyshock N/A N/A TM05 Roar Chapter 7 In Aquamarine Cave, from the guy near the entrance. TM06 Toxic N/A N/A TM07 Hail Chapter 8 In the Isle of Angels outside the Church of Theolia after defeating Angie, after the 7th Badge. TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM11 Sunny Day Chapter 13 On Route Z, across the bridge. TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM18 Rain Dance Chapter 10 In Darchlight Woods, just north of where you battle Flora/Florin. TM20 Safeguard Chapter 7 At Aquamarine Depths in Aquamarine Cave, requires Rock Climb. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM23 Smack Down Chapter 10 In Darchlight Caves, near the wild Wobbuffet and Wynaut, in Dark Mode. TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM30 Shadow Ball Chapter 4 Reward for defeating Narcissa in Goldenleaf Town. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM37 Sandstorm Chapter 13 In the Zorrialyn Desert up the hill lower left of the oasis, requires Rock Climb. TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM41 Torment Chapter 6 Inside the tower entrance of Wispy Ruins. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM46 Thief Chapter 6 In Route 2 near the waterfall, requires Surfing from River's End or Rock Climb. TM48 Round Chapter 4 In the cave near the start of Mirage Woods, requires Cut. TM49 Echoed Voice Chapter 2 In East Gearen City Help Plaza, from Ayuda when you get 5 Zygarde Cells. TM56 Fling Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM66 Payback Chapter 4 In the Mirage Cave at Mirage Woods, requires Cut. TM69 Rock Polish Chapter 7 In the Amethyst Mines Regirock room, requires Rock Climb and Rock Smash. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM71 Stone Edge N/A N/A TM77 Psych Up Chapter 9 In the Hidden Library underground room. TM80 Rock Slide Chapter 13 Reward for defeating Adam in GDC Grand Dream Stadium. TM85 Dream Eater Chapter 11 In the back room of the Nightmare Toybox. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM92 Trick Room Chapter 9 Aquamarine Depths, reward for defeating Spirit Jenner, requires Rock Climb. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM99 Dazzling Gleam N/A N/A TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM105 Arenite Wall Chapter 14 In Eclysia Pyramid from Ryland after finishing story related events. TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM124 Scary Face Chapter 8 Route 6, to the right of the battlefield before Mt Terajuma. TM125 Charm Chapter 13 In Kristiline Town TM Shop, for 15,000, requires 12 Badges post Fly. TM129 Fake Tears Chapter 9 In West Gearen Sewage Management BF1 at the Authorization Panel room. TM134 Rock Blast Chapter 8 In Valor Mountain (Neutral Emotion) 4F, requires Surf and Magma Drift. TM149 Draining Kiss Chapter 10 In Darchlight Woods, by talking to a red haired girl near the entrance. RM08 Vaccum Wave Chapter 8 In Kristiline Town TM Shop, for 25,000. Move tutors : - Heal Bell - Ice Punch - Fire Punch - Thunder Punch - Trick - Magic Room - Bide - Recycle - Covet - Snore - Natural Gift - Helping Hand - Signal Beam - Captivate - Nasty Plot - Mimic - Skill Swap - Body Slam - Zen Headbutt - Double-Edge - Curse - Counter - Stored Power - Uproar - Mud Slap - Seismic Toss - Magic Coat - Endure - Role Play - Wonder Room - Ancient Power - Meteor Beam Egg Moves : Captivate Normal Status — 100% 20 Fake Out Normal Physical 40 100% 10 Ice Punch Ice Physical 75 100% 15 Meditate Psychic Status — —% 40 Miracle Eye Psychic Status — —% 40 Nasty Plot Dark Status — —% 20 Role Play Psychic Status — —% 10 Wake-Up Slap Fighting Physical 70 100% 10 Wish Normal Status — —% 10 Jynx Type : Rock / Fairy Evolves from A-Smoochum at level 45. Pokedex entry : It loves singing to appease people and Pokémon. With its powers amplified by its crystalline hair, it is the true protector of Valor Mountain. Base stats : HP : 65 => 65 Atk : 50 => 35 Def : 35 => 95 Sp.Atk : 115 => 100 Sp.Def : 95 => 50 Speed : 95 => 115 Total BS : 455=> 460 Other data of the Pokémon : Height : 1.4m Weight : 48kg (from 40.6kg) Abilities : Punk Rock: since Jynx is know for its singing abilities, Punk Rock is the best choice to reflect well this dimension. Forewarn Valor Crystal (HA) : Each turn, the primary type of the Pokémon changes to suit the matchup (Fire, Ice or Rock). The ability takes into account the type of the opponent and the Field to inflict more damage. Level-up moves : 1 Meteor Beam Rock Special 120 90% 10 1 Sweet Kiss Fairy Status — 75% 10 1 Copycat Normal Status — —% 20 1 Perish Song Normal Status — —% 5 1 Pound Normal Physical 40 100% 35 1 Lick Ghost Physical 30 100% 30 1 Lovely Kiss Normal Status — 75% 10 1 Dazzing Gleam Fairy Special 80 100% 10 5 Lick Ghost Physical 30 100% 30 8 Lovely Kiss Normal Status — 75% 10 11 Fairy Wind Fairy Special 40 100% 25 12 Rock Throw Rock Physical 50 90% 20 15 Draining Kiss Fairy Special 50 100% 10 16 Covet Normal Physical 60 100% 25 18 Rock Slide Rock Physical 75 90% 15 20 Sing Normal Status — 55% 15 21 Ancient Power Rock Special 60 100% 5 25 Mean Look Normal Status — —% 5 28 Fake Tears Dark Status — 100% 20 33 Wake-Up Slap Fighting Physical 70 100% 10 34 Psychic Psychic Special 90 100% 10 39 Power Gem Rock Special 80 100% 20 44 Body Slam Normal Physical 85 100% 15 49 Moonblast Fairy Special 90 100% 15 55 Perish Song Normal Status — —% 5 62 65 Boomburst Crystalline Voice Normal Rock Special Special 140 100 100% 90% 10 10 Signature Move : Crystalline Voice Power : 100 Acc : 90% PP : 10 Sound Based Move. Match the primary Type of the user. By TM&HM : TM01 Work Up Chapter 7 In Amethyst Cave 2nd area, requires Surf and Rock Climb. TM03 Psyshock N/A N/A TM04 Calm Mind N/A N/A TM05 Roar Chapter 7 In Aquamarine Cave, from the guy near the entrance. TM06 Toxic N/A N/A TM07 Hail Chapter 8 In the Isle of Angels outside the Church of Theolia after defeating Angie, after the 7th Badge. TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM11 Sunny Day Chapter 13 On Route Z, across the bridge. TM12 Taunt Chapter 11 At the Fireplace in Darchlight Manor. TM13 Ice Beam Chapter 13 In the Cellar of the Tower of Theolia, behind a Strength Boulder and breakable wall. TM15 Hyper Beam N/A N/A TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM18 Rain Dance Chapter 10 In Darchlight Woods, just north of where you battle Flora/Florin. TM20 Safeguard Chapter 7 At Aquamarine Depths in Aquamarine Cave, requires Rock Climb. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM23 Smack Down Chapter 10 In Darchlight Caves, near the wild Wobbuffet and Wynaut, in Dark Mode. TM24 Thunderbolt Chapter 13 In the Tecanlite Factory at West Gearen City Southern Side, behind the bottom room, requires Tecanlite Key. TM26 Earthquake N/A N/A TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM30 Shadow Ball Chapter 4 Reward for defeating Narcissa in Goldenleaf Town. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM37 Sandstorm Chapter 13 In the Zorrialyn Desert up the hill lower left of the oasis, requires Rock Climb. TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM41 Torment Chapter 6 Inside the tower entrance of Wispy Ruins. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM46 Thief Chapter 6 In Route 2 near the waterfall, requires Surfing from River's End or Rock Climb. TM48 Round Chapter 4 In the cave near the start of Mirage Woods, requires Cut. TM49 Echoed Voice Chapter 2 In East Gearen City Help Plaza, from Ayuda when you get 5 Zygarde Cells. TM52 Focus Blast N/A N/A TM56 Fling Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM57 Charge Beam Chapter 6 In Kakori Village Help Plaza's back room, after completing all Help Requests. TM66 Payback Chapter 4 In the Mirage Cave at Mirage Woods, requires Cut. TM68 Giga Impact Chapter 13 Obtained from the Scholar District Fanclub after reaching 800 Popularity. TM69 Rock Polish Chapter 7 In the Amethyst Mines Regirock room, requires Rock Climb and Rock Smash. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM71 Stone Edge N/A N/A TM73 Thunder Wave Chapter 8 In the Kristiline Town Help Center, requires Center Keys. TM77 Psych Up Chapter 9 In the Hidden Library underground room. TM78 Bulldoze Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM80 Rock Slide Chapter 13 Reward for defeating Adam in GDC Grand Dream Stadium. TM85 Dream Eater Chapter 11 In the back room of the Nightmare Toybox. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM91 Flash Cannon Chapter 15 Reward for defeating Saki in Axis Factory. TM92 Trick Room Chapter 9 Aquamarine Depths, reward for defeating Spirit Jenner, requires Rock Climb. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM99 Dazzling Gleam N/A N/A TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM105 Arenite Wall Chapter 14 In Eclysia Pyramid from Ryland after finishing story related events. TM110 Magma Drift Chapter 8 From Crawli in Jynnobi Pass, story related. TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM124 Scary Face Chapter 8 Route 6, to the right of the battlefield before Mt Terajuma. TM125 Charm Chapter 13 In Kristiline Town TM Shop, for 15,000, requires 12 Badges post Fly. TM128 Weather Ball Chapter 13 Reward from a Ranger outside the Weather Institute in Deep Terajuma Jungle, requires all weather TMs. TM129 Fake Tears Chapter 9 In West Gearen Sewage Management BF1 at the Authorization Panel room. TM134 Rock Blast Chapter 8 In Valor Mountain (Neutral Emotion) 4F, requires Surf and Magma Drift. TM149 Draining Kiss Chapter 10 In Darchlight Woods, by talking to a red haired girl near the entrance. TM152 Misty Terrain Chapter 15 In GDC Dream District Somniam Mall for 100,000, requires 7 Stamps. TM154 Mystical Fire N/A N/A RM07 Dynamic Punch Chapter 8 In Kristiline Town TM Shop, for 50,000. RM08 Vaccum Wave Chapter 8 In Kristiline Town TM Shop, for 25,000. Move tutors : - Heal Bell - Ice Punch - Fire Punch - Thunder Punch - Trick - Magic Room - Bide - Recycle - Covet - Snore - Natural Gift - Helping Hand - Signal Beam - Captivate - Nasty Plot - Mimic - Skill Swap - Body Slam - Zen Headbutt - Double-Edge - Curse - Counter - Stored Power - Uproar - Mud Slap - Seismic Toss - Magic Coat - Endure - Role Play - Wonder Room - Hyper Voice - Encore - Aura Sphere - Terrain Pulse - Ancient Power - Earth Power - Expanding Force - Meteor Beam - Misty Explosion - Play Rough - Power Gem - Stealth Rock It's the end of the presentation. Jynx is not a very good Pokémon and clearly lacks stats to shine in battle. It was impossible to give more than 5 points in base stats to respect the rules when creating regional forms, and I had to make the design fit in the lore of Valor Mountain. So it was hard to give it some really huge buffs to make it better. It still fits the lore I designed. A-Jynx is a Pokémon who uses its voice to attack and can amplify its power with its crystal hair. The idea was the crystal of the Pokémon has the same attributes than those in Valor Mountain. The last two aevian forms embody the Icy and Fire mood of the Mountain, but A-Jynx is the Pokémon which is clearly the unforgettable symbol. Now let's see its possible sets ! Jynx (F) @ Metronome / Interceptium-Z / Leftovers / Wide Lens... Ability: Valor Crystal EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Crystalline Voice - Moonblast - Nasty Plot / Calm Mind - Lovely Kiss With this first set A-Jynx becomes a good set up sweeper. With its better speed stat than its regular counterpart, it can easily get off to sleep the opponent to set up some Nasty Plots or Calm Minds. Crystalline Voice in conjunction with Valor Crystal allows it to get a huge coverage depending on the situation. Usually, the combo Ice/Fairy and Rock/Fairy is resisted by A lot of Fire Type, covered by the Rock Type. The only Pokémon sure to receive neutral damage against this set is Toxapex, and Nihilego. All the other Pokémon cannot tank the combo changer of A-Jynx. It still needs one turn to adapt its type and coverage move. It can use Lovely Kiss to insure its type change, but it doesn't work against faster Pokémon. I think it will shine with Sticky Web teams, but not a lot with Misty Terrain Team since it needs Lovely Kiss to insure its set up. Jynx (F) @ Choice Specs / Choice Scarf / Throat Spray / Metronome... Ability: Punk Rock EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Crystalline Voice - Moonblast - Boomburst - Earth Power This set has an instant firepower contrary to the last set. With Crystalline Voice and Boomburst, any non resistant Pokémon (such as Steel and Rock Types) will struggle to tank the combo. Actually, this combo is resisted by only 90 Pokémon (from official games). A Ground Type coverage deals with the 90 resistant Pokémons. Contrary to the last set, it can work in Misty Terrain Teams, because it loves avoiding being paralysed. The drawback of the Pokémon is its quite frail defensive stats. It still can tank some neutral and resisted hit, but don't except it to become a bulky Pokémon even with Calm Mind. It's still a very good offensive Pokémon. It's the end (for now) of the presentation of the aevian forms. If you have some suggestions for making other aevian forms, I'll be glad to read that. It's a fun way to developp ideas and concepts that Rejuv Team could use for later versions.
  10. I'm making a feedback of my run currently. I'm not at the end of the v13.5 but I've enough experience to report some points. Having Ribombee with Sticky Web in early game is great. Especially for the 3rd badge. This Pokémon beat all the team by itself ! It really helps Primarina and other teammates to outspeed some opponents and you can take advantage of that. Sometimes, Tailwind can really help you for some matchups (ex: Souta). However, my idea of Body Press A-Gastrodon wasn't a great idea ahah. Even at +6 def it deals mediocre damage and keeps having trouble with special attacks (because it stays in battle). A A-Gastrodon with Toxik is good and can help when the Misty Terrain is not set up. A-Sigiliph without Life Orb (I don't have it for now) lacks firepower, really. Even with the Misty Terrain, Its first Mystical Fire doesn't deal a lot of damage against an offensive Corvinight at +1 in special defense. I'll make other feedbacks later.
  11. Hello aevian fans ! My Aevian Electivire was only the first aevian form of the Valor Mountain I made. So let's start with the second one ! The design will be quite simpler than the last time. The cyan color will be the main colour of the body of the family line with some red hues (especially their belly with some flame pattern). They will have some ice shards growing on them. The "flame" of their body will be frozen, unmoving, except for A-Magmortar. It will have ice flame on its head and shoulders. Its arms will be quite different too. Its arms will go huge ice blocs through. The claws of its arms and foots will a red hue to their tips. The design of the Pokémon is to remind the idea of cold flame (from the Elden Ring opus, yeah I love it) and its previous Fire Type. The type of this family will be the following : Ice and Fairy (only the A-Magmortar). Magby Pokedex entry : This Pokémon is known for spouting ice shards from its mouth. Scientists wonder if it is because its body adapted itself or if it tried to eat a frozen crystal. Type : Ice Base stats : HP : 45 => 45 Atk : 75 => 37 Def : 37 => 70 Sp.Atk : 70 => 83 Sp.Def : 55 => 55 Speed : 83 => 75 Total BS : 365=> 365 Other data of the Pokémon : Height : 0.7m Weight : 21.4kg Abilities : Ice Body Vital Spirit The abilities doesn't change a lot to make it similar to A-Elekid. Level-up moves : 1 Fairy Wind Fairy Special 40 100% 30 1 Leer Normal Status — 100% 30 5 Powder Snow Ice Special 40 100% 40 8 Haze Ice Status — —% 30 12 Feint Attack Dark Physical 60 —% 20 15 Ice Shard Ice Physical 40 100% 30 16 Icy Wind Ice Special 55 95% 15 19 Ancient Power Rock Special 60 100% 5 22 Aurora Beam Ice Special 65 100% 20 24 Scary Face Normal Status — 100% 10 26 Confuse Ray Ghost Status — 100% 10 29 Ice Punch Fire Physical 75 100% 15 33 Freeze-Dry Ice Special 70 100% 20 36 Hail Ice Status — —% 10 40 Ice Beam Ice Special 90 100% 10 43 Blizzard Ice Special 110 70% 5 By TM&HM : TM06 Toxic N/A N/A TM07 Hail Chapter 8 In the Isle of Angels outside the Church of Theolia after defeating Angie, after the 7th Badge. TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM13 Ice Beam Chapter 13 In the Cellar of the Tower of Theolia, behind a Strength Boulder and breakable wall. TM14 Blizzard N/A N/A TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM19 Secret Power Chapter 2 Inside the South Room of the Hidden Library. TM20 Safeguard Chapter 7 At Aquamarine Depths in Aquamarine Cave, requires Rock Climb. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM30 Shadow Ball Chapter 4 Reward for defeating Narcissa in Goldenleaf Town. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM48 Round Chapter 4 In the cave near the start of Mirage Woods, requires Cut. TM49 Echoed Voice Chapter 2 In East Gearen City Help Plaza, from Ayuda when you get 5 Zygarde Cells. TM57 Charge Beam Chapter 6 In Kakori Village Help Plaza's back room, after completing all Help Requests. TM63 Embargo Chapter 2 In the Hidden Library at the small room. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM79 Frost Breath Chapter 8 Church of Theolia in the Tower Cellar, behind the westernmost crack. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM91 Flash Cannon Chapter 15 Reward for defeating Saki in Axis Factory. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM98 Power-Up Punch Chapter 6 Goldenwood Cave, near the Spiritomb encounter, requires Surf. TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM103 Stacking Shot Chapter 2 Given by Spirit Keta at Amethyst Grotto, story related. TM111 Aurora Veil N/A N/A TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM124 Scary Face Chapter 8 Route 6, to the right of the battlefield before Mt Terajuma. TM125 Charm Chapter 13 In Kristiline Town TM Shop, for 15,000, requires 12 Badges post Fly. TM129 Fake Tears Chapter 9 In West Gearen Sewage Management BF1 at the Authorization Panel room. TM132 Icicle Spear Chapter 8 In Valor Mountain (Calm Emotion) 1F, requires Surf and Magma Drift. Move tutors : - Focus Energy - Bide - Covet - Snore - Detect - Natural Gift - Helping Hand - Headbutt - Captivate - Mimic - Low Kick - Body Slam - Double Edge - Curse - Uproar - Mud Slap - Thunder Punch - Dual Chop - Focus Punch - Iron Tail - Endure - Ice Punch - Icy Wind - Water Pulse Egg Moves : Barrier Psychic Status — —% 20 Belch Poison Special 120 90% 10 Belly Drum Normal Status — —% 10 Cross Chop Fighting Physical 100 80% 5 Dynamic Punch Fighting Physical 100 50% 5 Focus Energy Normal Status — —% 30 Iron Tail Steel Physical 100 75% 15 Karate Chop Fighting Physical 50 100% 25 Mach Punch Fighting Physical 40 100% 30 Mega Punch Normal Physical 80 85% 20 Screech Normal Status — 85% 40 Thunder Punch Electric Physical 75 100% 15 Magmar Type : Ice Evolves from A-Magby at level 30. Pokedex entry : Strangely, its body emits a warm coat. It's chilly and warm at the same time. Base stats : HP : 65 => 65 Atk : 95 => 57 Def : 57 => 95 Sp.Atk : 100 => 100 Sp.Def : 85 => 93 Speed : 93 => 85 Total BS : 495 => 495 Other data of the Pokémon : Height : 1.3m Weight : 40kg (from 44.5kg) Abilities : Ice body Vital Spirit The abilities remain the same. Level-up moves : 1 Fairy Wind Fairy Special 40 100% 30 1 Leer Normal Status — 100% 30 1 Powder Snow Ice Special 40 100% 40 5 Powder Snow Ice Special 40 100% 40 8 Haze Ice Status — —% 30 12 Feint Attack Dark Physical 60 —% 20 15 Ice Shard Ice Special 40 100% 30 16 Icy Wind Ice Special 55 95% 20 19 Ancient Power Rock Special 60 100% 5 22 Aurora Beam Ice Special 65 100% 20 24 Scary Face Normal Status — 100% 10 26 Confuse Ray Ghost Status — 100% 10 29 Ice Punch Ice Physical 75 100% 15 36 Freeze-Dry Ice Special 70 100% 20 40 Low Kick Fighting Physical — 100% 20 42 Hail Ice Status — —% 10 49 Ice Beam Ice Special 90 100% 10 55 Blizzard Ice Special 110 70% 5 64 Hyper Beam Normal Special 150 90% 5 By TM&HM : TM06 Toxic N/A N/A TM07 Hail Chapter 8 In the Isle of Angels outside the Church of Theolia after defeating Angie, after the 7th Badge. TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM12 Taunt Chapter 11 At the Fireplace in Darchlight Manor. TM13 Ice Beam Chapter 13 In the Cellar of the Tower of Theolia, behind a Strength Boulder and breakable wall. TM14 Blizzard N/A N/A TM15 Hyper Beam N/A N/A TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM20 Safeguard Chapter 7 At Aquamarine Depths in Aquamarine Cave, requires Rock Climb. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM30 Shadow Ball Chapter 4 Reward for defeating Narcissa in Goldenleaf Town. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM41 Torment Chapter 6 Inside the tower entrance of Wispy Ruins. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM46 Thief Chapter 6 In Route 2 near the waterfall, requires Surfing from River's End or Rock Climb. TM47 Low Sweep Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM52 Focus Blast N/A N/A TM56 Fling Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM57 Charge Beam Chapter 6 In Kakori Village Help Plaza's back room, after completing all Help Requests. TM63 Embargo Chapter 2 In the Hidden Library at the small room. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM77 Psych Up Chapter 9 In the Hidden Library underground room. TM79 Frost Breath Chapter 8 Church of Theolia in the Tower Cellar, behind the westernmost crack. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM91 Flash Cannon Chapter 15 Reward for defeating Saki in Axis Factory. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM98 Power-Up Punch Chapter 6 Goldenwood Cave, near the Spiritomb encounter, requires Surf. TM99 Dazzling Gleam N/A N/A TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM103 Stacking Shot Chapter 2 Given by Spirit Keta at Amethyst Grotto, story related. TM111 Aurora Veil N/A N/A TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM124 Scary Face Chapter 8 Route 6, to the right of the battlefield before Mt Terajuma. TM125 Charm Chapter 13 In Kristiline Town TM Shop, for 15,000, requires 12 Badges post Fly. TM128 Weather Ball Chapter 13 Reward from a Ranger outside the Weather Institute in Deep Terajuma Jungle, requires all weather TMs. TM129 Fake Tears Chapter 9 In West Gearen Sewage Management BF1 at the Authorization Panel room. TM132 Icicle Spear Chapter 8 In Valor Mountain (Calm Emotion) 1F, requires Surf and Magma Drift. RM02 Avalanche Chapter 8 In Kristiline Town TM Shop, for 50,000. RM03 Zap Cannon Chapter 8 In Kristiline Town TM Shop, for 50,000. RM04 Metronome Chapter 8 In Kristiline Town TM Shop, for 25,000. RM07 Dynamic Punch Chapter 8 In Kristiline Town TM Shop, for 50,000. Move tutors : - Focus Energy - Bide - Covet - Snore - Detect - Natural Gift - Helping Hand - Headbutt - Captivate - Mimic - Low Kick - Body Slam - Double Edge - Curse - Uproar - Mud Slap - Thunder Punch - Dual Chop - Focus Punch - Iron Tail - Endure - Ice Punch - Icy Wind - Water Pulse - Psywave - Teleport - Rage Magmortar Type : Ice/ Fairy Evolves from A-Magmar by using a Shiny Stone. Pokedex entry : This solitary Pokémon is searched for its mystical abilities. If disturbed, it burns and freeze the annoyance. If you see it, run. Base stats : HP : 75 => 80 Atk : 95=> 65 Def : 67 => 95 Sp.Atk : 125 => 125 Sp.Def : 95 => 95 Speed : 83 => 85 Total BS : 540 => 545 Other data of the Pokémon : Height : 1.6m Weight : 60kg (from 68kg) Abilities : Ice Body Berserk (HA) : This ability reflects the temper of A-Magmortar, which became aggressive against the several trainers who try to catch it. Temper Switch (Unique Ability) : When the Pokémon uses a Ice Type move, the next Fire Move will be 50% more stronger. Works in the other way. Level-up moves : 1 Thunder Punch Electric Physical 75 100% 15 1 Fairy Wind Fairy Special 40 100% 30 1 Leer Normal Status — 100% 30 1 Dazzing Gleam Fairy Special 80 100% 10 1 Flamethrower Fire Special 90 100% 15 5 Powder Snow Ice Special 40 100% 40 8 Haze Ice Status — —% 30 12 Feint Attack Dark Physical 60 —% 20 15 Ice Shard Ice Physical 40 100% 30 16 Icy Wind Ice Special 55 95% 15 19 Ancient Power Rock Special 60 —% 5 22 Aurora Beam Ice Special 65 100% 20 26 Confuse Ray Ghost Status — 100% 10 29 Ice Punch Ice Physical 75 100% 15 36 Freeze-Dry Ice Special 70 100% 15 42 Hail Ice Status — —% 10 49 Ice Beam Ice Special 90 100% 10 55 Blizzard Ice Special 110 70% 5 62 65 Hyper Beam Burning Mist Normal Fairy Special Special 150 100 90% 90% 5 10 Signature Move : Burning Mist Power : 100 Acc : 90% PP : 10 The user launches a strange mist at the target. It penetrates the defenses of the target, explodes and always crit. By TM&HM : HM04 Strength Chapter 11 Given by April after fixing the tracks for the Grand Express, story related after the 10th Badge. TM06 Toxic N/A N/A TM07 Hail Chapter 8 In the Isle of Angels outside the Church of Theolia after defeating Angie, after the 7th Badge. TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM12 Taunt Chapter 11 At the Fireplace in Darchlight Manor. TM13 Ice Beam Chapter 13 In the Cellar of the Tower of Theolia, behind a Strength Boulder and breakable wall. TM14 Blizzard N/A N/A TM15 Hyper Beam N/A N/A TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM19 Secret Power Chapter 2 Inside the South Room of the Hidden Library. TM20 Safeguard Chapter 7 At Aquamarine Depths in Aquamarine Cave, requires Rock Climb. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM24 Thunderbolt Chapter 13 In the Tecanlite Factory at West Gearen City Southern Side, behind the bottom room, requires Tecanlite Key. TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM30 Shadow Ball Chapter 4 Reward for defeating Narcissa in Goldenleaf Town. TM31 Brick Break Chapter 11 In Grand Dream City's Dream District, beside a fisherman near the entrance to the Scholar District. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM35 Flamethrower Chapter 12 In Route 9 at the upper area after going through Forlorned Cavern. TM38 Fire Blast N/A N/A TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM41 Torment Chapter 6 Inside the tower entrance of Wispy Ruins. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM46 Thief Chapter 6 In Route 2 near the waterfall, requires Surfing from River's End or Rock Climb. TM47 Low Sweep Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM52 Focus Blast N/A N/A TM53 Energy Ball Chapter 10 Reward for defeating Flora/Florin in Darchlight Woods. TM57 Charge Beam Chapter 6 In Kakori Village Help Plaza's back room, after completing all Help Requests. TM63 Embargo Chapter 2 In the Hidden Library at the small room. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM79 Frost Breath Chapter 8 Church of Theolia in the Tower Cellar, behind the westernmost crack. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM91 Flash Cannon Chapter 15 Reward for defeating Saki in Axis Factory. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM98 Power-Up Punch Chapter 6 Goldenwood Cave, near the Spiritomb encounter, requires Surf. TM99 Dazzling Gleam N/A N/A TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM101 Rock Climb Chapter 7 Given by Tesla in Teila Resort, story related. TM103 Stacking Shot Chapter 2 Given by Spirit Keta at Amethyst Grotto, story related. TM111 Aurora Veil N/A N/A TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM124 Scary Face Chapter 8 Route 6, to the right of the battlefield before Mt Terajuma. TM125 Charm Chapter 13 In Kristiline Town TM Shop, for 15,000, requires 12 Badges post Fly. TM128 Weather Ball Chapter 13 Reward from a Ranger outside the Weather Institute in Deep Terajuma Jungle, requires all weather TMs. TM129 Fake Tears Chapter 9 In West Gearen Sewage Management BF1 at the Authorization Panel room. TM132 Icicle Spear Chapter 8 In Valor Mountain (Calm Emotion) 1F, requires Surf and Magma Drift. TM145 Hex Chapter 6 In Jynnobi Pass, requires Cut. TM152 Misty Terrain Chapter 15 In GDC Dream District Somniam Mall for 100,000, requires 7 Stamps. TM154 Mystical Fire N/A N/A RM02 Avalanche Chapter 8 In Kristiline Town TM Shop, for 50,000. RM03 Zap Cannon Chapter 8 In Kristiline Town TM Shop, for 50,000. RM04 Metronome Chapter 8 In Kristiline Town TM Shop, for 25,000. RM07 Dynamic Punch Chapter 8 In Kristiline Town TM Shop, for 50,000. RM08 Vaccum Wave Chapter 8 In Kristiline Town TM Shop, for 25,000. Move tutors : - Focus Energy - Bide - Covet - Snore - Detect - Natural Gift - Helping Hand - Headbutt - Captivate - Mimic - Low Kick - Body Slam - Double Edge - Curse - Uproar - Mud Slap - Thunder Punch - Dual Chop - Focus Punch - Iron Tail - Endure - Ice Punch - Icy Wind - Water Pulse - Psywave - Teleport - Rage - Burning Jealousy - Aurasphere - Terrain Pulse It's the end of the presentation. I must admit I've lost inspiration in the making of the signature move. It's hard to design a fairy attack while taking into account the ability of Magmortar to use Fire and Ice. At least A-Magmortar is a fearsome offensive Pokémon. Its bulk is a bit better to reflect how sturdy it became, and its offensive arsenal is far better than before. Plus, I think this is a Pokémon Angie could use. She's a Ice Type expert, and has the same temper. We know we might meet her in V14. We might fight her again, and she could make a good use of this Pokémon. The counterpart of this playstyle is A-Magmortar doesn't have set up moves. The only way to increase its special attack is Berserk. It's still a Pokémon which destroys defensive Pokémon through. Let's finish with some sets ! A-Magmortar @ Heavy-Duty Boots Ability: Temper Switch EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Burning Mist - Fire Blast - Freeze-Dry - Water Pulse This set has a very cool combo, but it remains walled by some Fire Type which could beat it with strong attacks. With Freeze-Dry, you prevent Water Types to tank A-Magmortar boosted attacks. The only way Magmortar has to deal with Fire Types is Water Pulse. A-Magmortar @ Choice Specs / Scarf Ability: Berserk EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Burning Mist - Fire Blast - Ice Beam - Freeze-Dry This set is more appropriated for choice lock items. It still struggle with Fire Types but has a better firepower (and ice too) to deal huge damage. Next time, it will be Jinx to have a new form ^-^ By the way, I'm open for changing the signature move, cause I don't have many ideas for it.
  12. Oh sure ! I forgot this move too ! I add it in the movepool right now. For the Fairy type, it's in my to do list ;)
  13. Yeah, only for Electivire. Rainbow Spark is good with a Fairy Type. And A-Electivire can use Flare Blitz without recoil thanks to Magic Guard. That's why I've chosen to give a Fairy signature move. Plus, it will be buffed with Misty Terrain and could be considered as a "light" move. Another good choice for Allen's team if this form existed. And you guessed the 2 other ones, bravo ! I didn't chose the type they will have yet. And I don't know if Rejuv Team will add new evolutions in later updates. So I think Jinx won't have an evolution.
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