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Enatsyrte

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  1. Hi everyone ! While chating with dudeguyman we are dissapointed by the absence of Fire/Fairy Pokémon in the roster of Rejuvenation. So let me fix that ! If you search more closely in Terajuma Islands, you don't find many Fairy Types outside Kristiline Town. And there is no Fairy Types found in Valor Mountain. And Valor Mountain is known for being a sacred place for the native people of the island. So I had in mind to make the Aevian Electivire family a Totem Pokémon for the Mountain (or at least the Fire Mood of the mountain). I'll make 2 other Aevian Form which match the other moods of the mountain to complete this topic ;) For the design, I imagine them like they reflect the mood of the Fire Mountain. So they will have the red color with some yellow parts. In other words it takes the colors of Magmortar family. However the major design change will be for A-Electivire. Instead of its regular face, it will have a kind of fire mask on it. In my mind the mask is pretty similar to the mask of Ogerpon (Heartflame). The flame will have the colours of the rainbow (to remind the fairy type of A-Electivire). A detail pretty important for this A-Electabuzz and A-Electivire. They will have an ember at the tip(s) of their tails. And obviuously A-Electivire will have the Fire / Fairy Type. So time to present the family ! Elekid Pokedex entry : It swings its arms in circle to warm its body. Warmer it is, more turbulent it becomes. Type : Fire Base stats : HP : 45 => 63 Atk : 63 => 95 Def : 37 => 55 Sp.Atk : 65=> 37 Sp.Def : 55 => 65 Speed : 95 => 65 Total BS : 360=> 360 Other data of the Pokémon : Height : 0.6m Weight : 23.5kg Abilities : Flame Body Vital Spirit The abilities doesn't change a lot to keep the temper of Elekid. Level-up moves : 1 Quick Attack Normal Physical 40 100% 30 1 Leer Normal Status — 100% 30 5 Ember Fire Special 40 100% 30 8 Low Kick Fighting Physical — 100% 20 12 Swift Normal Special 60 —% 20 15 Flame Wheel Fire Physical 60 100% 20 19 Will-o-Wisp Fire Status — 90% 20 22 Flame Charge Fire Physical — 100% 20 26 Reflect Psychic Status — —% 30 29 Fire Punch Fire Physical 75 100% 15 33 Lava Plume Fire Special 80 100% 15 36 Screech Normal Status — 85% 40 40 Flamethrower Fire Special 90 100% 15 43 Flare Blitz Fire Physical 120 100% 15 By TM&HM : TM01 Work Up Chapter 7 In Amethyst Cave 2nd area, requires Surf and Rock Climb. TM05 Roar Chapter 7 In Aquamarine Cave, from the guy near the entrance. TM06 Toxic N/A N/A TM08 Bulk Up Chapter 14 Kasumi Gardens in Castle of Goomidra at Kingdom of Goomidra. TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM11 Sunny Day Chapter 13 On Route Z, across the bridge. TM12 Taunt Chapter 11 At the Fireplace in Darchlight Manor. TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM19 Secret Power Chapter 2 Inside the South Room of the Hidden Library. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM22 Solar Beam Chapter 13 In Amethyst Grotto accessed from Amethyst Cave, requires Rock Smash and Strength. TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM28 Dig Chapter 15 In the Pyramid Grounds Fertile Land version, requires Surf. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM31 Brick Break Chapter 11 In Grand Dream City's Dream District, beside a fisherman near the entrance to the Scholar District. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM35 Flamethrower Chapter 12 In Route 9 at the upper area after going through Forlorned Cavern. TM38 Fire Blast N/A N/A TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM43 Flame Charge Chapter 2 In Carotos Mountain at the 2nd area. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM46 Thief Chapter 6 In Route 2 near the waterfall, requires Surfing from River's End or Rock Climb. TM47 Low Sweep Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM48 Round Chapter 4 In the cave near the start of Mirage Woods, requires Cut. TM49 Echoed Voice Chapter 2 In East Gearen City Help Plaza, from Ayuda when you get 5 Zygarde Cells. TM50 Overheat Chapter 8 Reward for defeating Amber in Teila Resort. TM56 Fling Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM59 Incinerate Chapter 4 By the graveyard in Goldenleaf Town. TM61 Will-O-Wisp Chapter 13 In the Lost Castle at the treasury room where the final Griselda Chest is, requires Odd Key and all 9 chests open. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM78 Bulldoze Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM80 Rock Slide Chapter 13 Reward for defeating Adam in GDC Grand Dream Stadium. TM86 Grass Knot Chapter 8 In the Garufa Sanctuary accessed through Corrupted Cave. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM98 Power-Up Punch Chapter 6 Goldenwood Cave, near the Spiritomb encounter, requires Surf. TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM102 Poison Sweep Chapter 1 Reward for defeating Venam in East Gearen Gym. TM103 Stacking Shot Chapter 2 Given by Spirit Keta at Amethyst Grotto, story related. TM110 Magma Drift Chapter 8 From Crawli in Jynnobi Pass, story related. TM113 Brutal Swing Chapter 6 Reward from the Dragonite's Lost Mail 2 sidequest in Goldenleaf Town. TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM121 Fire Spin Chapter 2 In Carotos Mountain after the 2nd bridge, requires Rock Smash. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM124 Scary Face Chapter 8 Route 6, to the right of the battlefield before Mt Terajuma. TM154 Mystical Fire N/A N/A TM157 Breaking Swipe Chapter 8 In Kristiline Town TM Shop, for 25,000. Move Tutors : - Bide - Covet - Snore - Detect - Natural Gift - Helping Hand - Headbutt - Captivate - Mimic - Low Kick - Body Slam - Double Edge - Curse - Uproar - Mud Slap - Thunder Punch - Fire Punch - Dual Chop - Swift - Endure - Blaze Kick - Flare Blitz - Heat Wave - Play Rough Egg Moves : Barrier Psychic Status — —% 20 Cross Chop Fighting Physical 100 80% 5 Dynamic Punch Fighting Physical 100 50% 5 Feint Normal Physical 30 100% 10 Thunder Punch Electric Physical 75 100% 15 Focus Punch Fighting Physical 150 100% 20 Hammer Arm Fighting Physical 100 90% 10 Karate Chop Fighting Physical 50 100% 25 Meditate Psychic Status — —% 40 Rolling Kick Fighting Physical 60 85% 15 Electabuzz Type : Fire Evolves from A-Elekid at level 30. Pokedex entry : Fire permeates its body. It swings its arms round and round to charge up heat before unleashing a punch. Base stats : HP : 65 => 95 Atk : 83 => 105 Def : 57 => 85 Sp.Atk : 95 => 57 Sp.Def : 85 => 83 Speed : 105 => 65 Total BS : 490 => 490 Other data of the Pokémon : Height : 1.1m Weight : 50kg (from 30kg) Abilities : Flame Body Vital Spirit The abilities remain the same. Level-up moves : 1 Quick Attack Normal Physical 40 100% 30 1 Leer Normal Status — 100% 30 1 Ember Fire Special 40 100% 30 1 Charge Electric Status — —% 20 5 Ember Fire Special 40 100% 30 8 Low Kick Fighting Physical — 100% 20 12 Swift Normal Special 60 —% 20 15 Flame Wheel Fire Fire 60 100% 20 19 Will-o-Wisp Fire Status — 90% 20 22 Flame Charge Fire Physical — 100% 20 26 Reflect Psychic Status — —% 30 29 Fire Punch Fire Physical 75 100% 15 36 Lava Plume Fire Special 80 100% 15 42 Screech Normal Status — 85% 40 49 Flamethrower Fire Special 90 100% 15 55 Flare Blitz Fire Physical 110 100% 10 64 Giga Impact Normal Physical 150 90% 5 By TM&HM : TM01 Work Up Chapter 7 In Amethyst Cave 2nd area, requires Surf and Rock Climb. TM05 Roar Chapter 7 In Aquamarine Cave, from the guy near the entrance. TM06 Toxic N/A N/A TM08 Bulk Up Chapter 14 Kasumi Gardens in Castle of Goomidra at Kingdom of Goomidra. TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM11 Sunny Day Chapter 13 On Route Z, across the bridge. TM12 Taunt Chapter 11 At the Fireplace in Darchlight Manor. TM15 Hyper Beam N/A N/A TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM19 Secret Power Chapter 2 Inside the South Room of the Hidden Library. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM22 Solar Beam Chapter 13 In Amethyst Grotto accessed from Amethyst Cave, requires Rock Smash and Strength. TM23 Smack Down Chapter 10 In Darchlight Caves, near the wild Wobbuffet and Wynaut, in Dark Mode. TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM28 Dig Chapter 15 In the Pyramid Grounds Fertile Land version, requires Surf. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM31 Brick Break Chapter 11 In Grand Dream City's Dream District, beside a fisherman near the entrance to the Scholar District. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM35 Flamethrower Chapter 12 In Route 9 at the upper area after going through Forlorned Cavern. TM38 Fire Blast N/A N/A TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM43 Flame Charge Chapter 2 In Carotos Mountain at the 2nd area. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM46 Thief Chapter 6 In Route 2 near the waterfall, requires Surfing from River's End or Rock Climb. TM47 Low Sweep Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM48 Round Chapter 4 In the cave near the start of Mirage Woods, requires Cut. TM49 Echoed Voice Chapter 2 In East Gearen City Help Plaza, from Ayuda when you get 5 Zygarde Cells. TM50 Overheat Chapter 8 Reward for defeating Amber in Teila Resort. TM52 Focus Blast N/A N/A TM53 Energy Ball Chapter 10 Reward for defeating Flora/Florin in Darchlight Woods. TM56 Fling Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM59 Incinerate Chapter 4 By the graveyard in Goldenleaf Town. TM61 Will-O-Wisp Chapter 13 In the Lost Castle at the treasury room where the final Griselda Chest is, requires Odd Key and all 9 chests open. TM68 Giga Impact Chapter 13 Obtained from the Scholar District Fanclub after reaching 800 Popularity. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM78 Bulldoze Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM80 Rock Slide Chapter 13 Reward for defeating Adam in GDC Grand Dream Stadium. TM86 Grass Knot Chapter 8 In the Garufa Sanctuary accessed through Corrupted Cave. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM93 Wild Charge Chapter 14 In Zone Zero Inner Zone South, Southeast the 2nd Abandoned Apartment. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM98 Power-Up Punch Chapter 6 Goldenwood Cave, near the Spiritomb encounter, requires Surf. TM99 Dazzling Gleam N/A N/A TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM101 Rock Climb Chapter 7 Given by Tesla in Teila Resort, story related. TM102 Poison Sweep Chapter 1 Reward for defeating Venam in East Gearen Gym. TM103 Stacking Shot Chapter 2 Given by Spirit Keta at Amethyst Grotto, story related. TM107 Slash and Burn Chapter 10 In Route 7 Yui's Ranch area, requires Cut. TM110 Magma Drift Chapter 8 From Crawli in Jynnobi Pass, story related. TM113 Brutal Swing Chapter 6 Reward from the Dragonite's Lost Mail 2 sidequest in Goldenleaf Town. TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM120 Solar Blade Chapter 12 In the Rose Theatre outside area near the bridge. TM121 Fire Spin Chapter 2 In Carotos Mountain after the 2nd bridge, requires Rock Smash. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM152 Misty Terrain Chapter 15 In GDC Dream District Somniam Mall for 100,000, requires 7 Stamps. TM154 Mystical Fire N/A N/A TM157 Breaking Swipe Chapter 8 In Kristiline Town TM Shop, for 25,000. RM04 Metronome Chapter 8 In Kristiline Town TM Shop, for 25,000. RM07 Dynamic Punch Chapter 8 In Kristiline Town TM Shop, for 50,000. Move Tutors : - Bide - Covet - Snore - Detect - Natural Gift - Helping Hand - Headbutt - Captivate - Mimic - Low Kick - Body Slam - Double Edge - Curse - Uproar - Mud Slap - Thunder Punch - Fire Punch - Dual Chop - Swift - Endure - Blaze Kick - Flare Blitz - Heat Wave - Play Rough - Take Down - Psywave - Skull Bash - Submission - Rage - Teleport - Counter - Seismic Toss - Focus Punch - Iron Tail - Burning Jealousy - Drain Punch - Stomp Tantrum A-Electivire Type : Fire / Fairy Evolves from A-Electabuzz by using a Shiny Stone. Pokedex entry : It is said it is the personification of the anger of the Valor Mountain. When native people make offerings at the foot of the mountain, an Electivire appears and sends rainbow sparks in the sky. Base stats : HP : 75 => 100 Atk : 123 => 125 Def : 67 => 95 Sp.Atk : 95 => 65 Sp.Def : 85 => 85 Speed : 95 => 75 Total BS : 540 => 545 Other data of the Pokémon : Height : 1.8m Weight : 200.5kg (from 138.6kg) Abilities : Flame Body Magic Guard (HA) : By manifesting its fairy powers, it doesn't burden with trifle. Rainbow Mask (Unique Ability) : If the Pokémon is at full HP, the damage are halfed and the opponent takes fire damage (In other words, if A-Electivire receives an attack at full HP, the mask will take some damage and explodes. Level-up moves : 1 Misty Terrain Electric Status — —% 10 1 1 Play Rough Raging Fury Fairy Fire Physical Physical 90 120 90% 100% 10 10 1 Moonlight Fairy Status — —% 5 1 Fire Punch Fire Physical 75 100% 15 1 Quick Attack Normal Physical 40 100% 30 1 Leer Normal Status — 100% 30 1 Ember Fire Special 40 100% 30 1 Low Kick Fighting Physical — 100% 20 5 Ember Fire Special 40 100% 30 8 Low Kick Fighting Physical — 100% 20 12 Swift Normal Special 60 —% 20 15 Flame Wheel Fire Physical 60 —% 20 19 Will-o-Wisp Fire Status — 90% 20 22 Flame Charge Fire Physical 50 100% 20 26 Light Screen Psychic Status — —% 30 29 Fire Punch Fire Physical 75 100% 15 36 Lava Plume Fire Special 80 100% 15 42 Screech Normal Status — 85% 40 49 Flamethrower Fire Special 90 100% 15 55 Flare Blitz Electric Special 120 100% 10 62 Giga Impact Normal Physical 150 90% 5 65 Rainbow Spark Fairy Physical 100 90% 10 Signature Move : Rainbow Spark Power : 100 Acc : 90% PP : 10 The user lights up its body and charges violently the target. Deals super effective damage to Steel Types. By TM&HM : HM04 Strength Chapter 11 Given by April after fixing the tracks for the Grand Express, story related after the 10th Badge. TM01 Work Up Chapter 7 In Amethyst Cave 2nd area, requires Surf and Rock Climb. TM05 Roar Chapter 7 In Aquamarine Cave, from the guy near the entrance. TM06 Toxic N/A N/A TM08 Bulk Up Chapter 14 Kasumi Gardens in Castle of Goomidra at Kingdom of Goomidra. TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM11 Sunny Day Chapter 13 On Route Z, across the bridge. TM12 Taunt Chapter 11 At the Fireplace in Darchlight Manor. TM15 Hyper Beam N/A N/A TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM19 Secret Power Chapter 2 Inside the South Room of the Hidden Library. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM22 Solar Beam Chapter 13 In Amethyst Grotto accessed from Amethyst Cave, requires Rock Smash and Strength. TM23 Smack Down Chapter 10 In Darchlight Caves, near the wild Wobbuffet and Wynaut, in Dark Mode. TM26 Earthquake N/A N/A TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM28 Dig Chapter 15 In the Pyramid Grounds Fertile Land version, requires Surf. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM31 Brick Break Chapter 11 In Grand Dream City's Dream District, beside a fisherman near the entrance to the Scholar District. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM35 Flamethrower Chapter 12 In Route 9 at the upper area after going through Forlorned Cavern. TM38 Fire Blast N/A N/A TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM43 Flame Charge Chapter 2 In Carotos Mountain at the 2nd area. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM46 Thief Chapter 6 In Route 2 near the waterfall, requires Surfing from River's End or Rock Climb. TM47 Low Sweep Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM48 Round Chapter 4 In the cave near the start of Mirage Woods, requires Cut. TM49 Echoed Voice Chapter 2 In East Gearen City Help Plaza, from Ayuda when you get 5 Zygarde Cells. TM50 Overheat Chapter 8 Reward for defeating Amber in Teila Resort. TM52 Focus Blast N/A N/A TM53 Energy Ball Chapter 10 Reward for defeating Flora/Florin in Darchlight Woods. TM56 Fling Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM59 Incinerate Chapter 4 By the graveyard in Goldenleaf Town. TM61 Will-O-Wisp Chapter 13 In the Lost Castle at the treasury room where the final Griselda Chest is, requires Odd Key and all 9 chests open. TM62 Acrobatics Chapter 12 Reward for defeating Souta in the Rose Theatre. TM68 Giga Impact Chapter 13 Obtained from the Scholar District Fanclub after reaching 800 Popularity. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM71 Stone Edge N/A N/A TM77 Psych Up Chapter 9 In the Hidden Library underground room. TM78 Bulldoze Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM80 Rock Slide Chapter 13 Reward for defeating Adam in GDC Grand Dream Stadium. TM86 Grass Knot Chapter 8 In the Garufa Sanctuary accessed through Corrupted Cave. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM93 Wild Charge Chapter 14 In Zone Zero Inner Zone South, Southeast the 2nd Abandoned Apartment. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM98 Power-Up Punch Chapter 6 Goldenwood Cave, near the Spiritomb encounter, requires Surf. TM99 Dazzling Gleam N/A N/A TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM101 Rock Climb Chapter 7 Given by Tesla in Teila Resort, story related. TM102 Poison Sweep Chapter 1 Reward for defeating Venam in East Gearen Gym. TM103 Stacking Shot Chapter 2 Given by Spirit Keta at Amethyst Grotto, story related. TM107 Slash and Burn Chapter 10 In Route 7 Yui's Ranch area, requires Cut. TM110 Magma Drift Chapter 8 From Crawli in Jynnobi Pass, story related. TM113 Brutal Swing Chapter 6 Reward from the Dragonite's Lost Mail 2 sidequest in Goldenleaf Town. TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM120 Solar Blade Chapter 12 In the Rose Theatre outside area near the bridge. TM121 Fire Spin Chapter 2 In Carotos Mountain after the 2nd bridge, requires Rock Smash. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM152 Misty Terrain Chapter 15 In GDC Dream District Somniam Mall for 100,000, requires 7 Stamps. TM154 Mystical Fire N/A N/A TM157 Breaking Swipe Chapter 8 In Kristiline Town TM Shop, for 25,000. RM04 Metronome Chapter 8 In Kristiline Town TM Shop, for 25,000. RM07 Dynamic Punch Chapter 8 In Kristiline Town TM Shop, for 50,000. Move Tutors : - Bide - Covet - Snore - Detect - Natural Gift - Helping Hand - Headbutt - Captivate - Mimic - Low Kick - Body Slam - Double Edge - Curse - Uproar - Mud Slap - Thunder Punch - Fire Punch - Dual Chop - Swift - Endure - Blaze Kick - Flare Blitz - Heat Wave - Play Rough - Take Down - Psywave - Skull Bash - Submission - Rage - Teleport - Counter - Seismic Toss - Focus Punch - Iron Tail - Burning Jealousy - Drain Punch - Stomp Tantrum - Close Combat - Stealth Rock - Knock Off - Heat Crash We're coming to the end of the fanwork. With its new form, Electivire has a new purpose. It may be slower than its regular form, but it's now more reliable. It has a better bulk, its abilities fit better with its stats and has a better movepool. A-Electivire becomes a bulkier Pokémon with interesting options and a huge ability to fit in different roles. Let's see with some sets : A-Electivire @ Life Orb Ability: Magic Guard EVs: 92 HP / 252 Atk / 164 Spe Adamant Nature - Flare Blitz - Rainbow Spark - Drain Punch / Earthquake - Moonlight It can be a deadly wallbreaker with its 125 base attack stat in conjunction with Life Orb + Magic Guard. It has some fairly OK tiers recovery moves and is immune to entry hazards, burn or even poison status. You can choose Drain Punch for having more HP recovery. But if you want to expand your coverage, choose Earthquake. The combo Ground / Fire / Fairy is resisted by only 7 Pokémon of the official game (Fire/Flying types such as Charizard). A-Electivire @ Leftovers Ability: Rainbow Mask EVs: 92 HP / 252 Atk / 164 Spe Adamant Nature - Rainbow Spark - Drain Punch - Flame Charge - Bulk Up It can be a set up sweeper if you give it some supports with entry hazards, pivoting tools... A-Electivire @ Leftovers Ability: Magic Guard EVs: 252 HP / 4 Def / 252 SpD Careful Nature - Rainbow Spark - Stealth Rock - Moonlight - Bulk Up / Knock Off / Toxik / Teleport / Flare Blitz.... With its good defensive stats and pretty good defensive typing, A-Electivire is a pseudo Clefable with many options to support its team. Plus, it only needs Rainbow Sparks to deals huge damage to a lot of Pokémon (except Fire and Poison Types). Next time I'll present a similar case for the next aevian form, try to guess if you can ^-^ Dudeguyman, here is your Fire / Fairy aevian form !
  2. Hi ! During my playthough with my Mineral Team (Steel, Rock, Ground), I used a Minior for a time. This Pokémon is pretty weak against some monsters and it rarely shine during battles. That's why I'm here to design a crest idea for it ^^ Our Pokémon is kinda unique, with different colors which has no effect in battle. Recently, Rejuv Team made a crest for Sawbuck. Each form has a different typing and can be changed by a petal bought in Mt.Terajuma. Minior Crest could have the same type of effect. Firstly, a new type of item should be a rock which changes the color of Minior. The items could be bought at the Excavation Site after the sidequest of Krystal. It could be a kind of secondary reward for having finished this quest. Plus, having the opportunity to change the color of Minior can be a way to custom it. The effects of the crest could be the following : - When Minior uses an offensive move, its form changes and it receives a +1 boost in attack and special attack. - When using a status move, it takes its meteor form, lost the offensive boosts for a defensive boost (+1 Def / Special Defense). The effect procs when Minior is sent out. - When leaving its meteor form, the Rock Type of Minior changes according to its color and its Rock attacks take the new type : Red : Fire Yellow : Electric Blue : Water Green : Grass Purple : Poison White : Ice Black : Dark Like this, Minior can freely change its form according to the situation. It will be easier to set up the Pokémon thanks to its defensive form and defensive boost, and it doesn't need to take some hits to become more offensive. The counterpart of the crest is the incapacity of using Rock-Type moves for having a new STAB. It can't use healing move (Rest will be impossible to use) ,but I think it's a good deal to become more reliable. Plus, with some forms, it loses some weaknesses to priority moves (Vaccum Wave, Bullet Punch, Aqua-Jet...) in function of the colour you choose. The only problem of this idea is the Shiny form of Minior. When this Pokémon is shiny, it has an orange colour for all of its form. So I have a suggestion to solve this problem : When it's shiny, it still have white parts on its body, especially the tips. It could be great to inverse the colours of the Pokémon when it's shiny. If the player finds a shiny Minior, he/she can know what kind of colour it has. For example I found a black shiny Minior. Instead being orange and white in its shiny form, it will be black (tips, eyes...) and white (main part of the body). Did you expect something else ? Give me your idea of a Minior Crest ^-^
  3. I've started a Mono Fairy run to test the team. I think I'll have a better idea of how it could work. For aevian form, I should continue to imagine some of them.
  4. Yeah I know there is no pivot in the Fairy Team here. The possible pivots you mentionned are too frailed for the playstyle of the team. Even with its Crest, Dedenne is not a good option because it's frail, doesn't hit hard and its abilities are nuts while wearing the Crest. If in V14 Grimsnarl learns Parting Shot it would be a cool option for the team. It could be a classic Screener Set or something else with its Mega Evolution. For Sylveon, it could be possible to get the combo CM + Baton Pass. First, you can get the Nancy's Sylveon which has CM in its moveset. Otherwise, you can hunt an Eevee with this move (that's how I've got my CM Espeon) with the Technique Contrat. Ribombee in the team ? I admit I was worried to put this Pokémon in the place of Comfey. The problem is the 4 moveslots syndrom. If we put U-Turn in the moveset, Ribombee must choose between having U-Turn/Quiver Danse/Sticky Web or U-Turn/Sticky Web/Coverage Move. With Nature Power + Interceptium-Z (Fire or Ground), we could have some coverage moves for the team. And we have M-Mawile in the team to punch hole. At least, we can have a free slot for A-Sigilyph. It can be a pretty cool Pokémon in this team while providing a neutrality against Poison Type attacks. By the way, did you know A-Gastrodon learns Flamethrower or even Mystical Fire ? I guess it can be a cool coverage move for the Team, since it lacks Fire Type attacks, and A-Sigilyph can have a free slot for a move like Draining Kiss, CM or Ice Beam.
  5. Hello guys ! After designing Psychic Terrain teams, I finally worked on Misty Terrain teams ! I took a long moment because it's harder to find a good synergy for a team based on this terrain. So let's start ! The Misty Terrain Generator : Weezing-Galar @ Amplified Rock Ability: Misty Surge EVs: 252 HP / 252 Def / 4 SpD Bold Nature IVs: 0 Atk - Clear Smog / Strange Steam - Heat Wave / Thunderbolt - Pain Split / Toxic Spikes - Corrosive Gas / Defog / Destiny Bond The only Pokémon available with the ability Misty Surge. It has a correct typing but its presence makes the teambuilding more complex that it should be. Clear Smog is a good move because it has 50% boost and it removes stats changes, ideal to prevent an opposing set up. Pain Split is the only way to recover HP. The last move depends on the situation and your playstyle. Actually, A-Weezing still has some good moves in its movepool depending on the situation. The Defensive Pokémon : Gastrodon-Aevian @ Leftovers Ability: Storm Drain EVs: 252 HP / 4 Def / 252 SpD Sassy Nature IVs: 0 Atk - Strange Steam / Nature Power - Scorching Sands / Earth Power / Flamethrower / Sand Tomb... - Toxik - Recover No matter if you're making a Mono Fairy or not, A-Gastrodon is a very good choice, especially if you hunt one of them with Toxik. Obviously don't try to use Toxik while the Misty Terrain is set up. This move is usefull for Boss Battle when you need to deal damage on a long run. Strange Steam is a very good move in conjunction with Misty Terrain, since it receive a huge buff of x2.25 from it. Scorching Sand is a good tool to burn opponents when possible. A-Gastrodon has a lot of option, except the entry hazards moves, which would be very cool to complete its role. Fairy-Type alternative : Klefki @ Light Clay Ability: Prankster EVs: 252 HP / 252 Def / 4 SpA Bold Nature IVs: 0 Atk - Flash Cannon / Foul Play - Reflect - Light Screen - Spikes / Thunder Wave / Misty Terrain Sometimes A-Gastrodon is not a good option for some situations. Klefki is less passive than A-Gastrodon. You have Spikes as a damaging entry hazard and it provides more protection for your team, useful when it lacks speed. It also has a Poison Type immunity and is neutral to Steel Type attacks. It also has the opportunity to set up quickly another Misty Terrain if G-Weezing is KO. Other Option : Milotic @ Rocky Helmet Ability: Marvel Scale EVs: 252 HP / 252 Def / 4 SpD Bold Nature - Scald - Mirror Coat - Flip Turn - Recover If you want a more active Defensive Pokémon, Milotic is also a very good option. It has a very good special defense and can retaliate against special attacker while being a huge Physical Wall thanks to the combo Marvel Scale + Misty Terrain. Outside the terrain Milotic can burn foes with Scald and pivot to safely bring another teammate with Flip Turn. Special Wallbreaker : Primarina @ Custap Berry / Interceptium-Z (Fighting) ... => Assault Vest Ability: Torrent EVs: 80 HP / 252 SpA / 176 Spe Modest Nature IVs: 0 Atk - Moonblast - Hydro Pump / Surf / Scald - Psychic - Endure / Ice Beam / Flip Turn... For a Mono Fairy Type team Primarina is a good choice for having balance between defensive typing and firepower (or waterpower here?). It provides a Steel Type neutrality for the team while having strong STABs, a boosted Moonblast and Hydro Pump (or something else depending on your choice). Psychic is important to deal with Poison Types. Primarina can use a good strategy with Custap Berry + Endure. If Primarina is running low in health, you can use Endure to stay alive to have a last powerful blow. That's why we prefer Torrent over Liquid Voice in this case. If you don't have enough Custap Berries, you can use other options with other items. Interceptium-Z can be useful on Primarina. Endure will be changed for other moves. You can run a coverage move or you can choose Flip Turn to get a pivoting tool. Alternative : Ninetales-Alola @ Light Clay Ability: Snow Warning EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Blizzard / Freeze-Dry - Moonblast / Dazzling Gleam - Aurora Veil - Nasty Plot / Encore / Disable This Pokémon offers more sustanability and Ice coverage for your team. In a Mono-Fairy Team, you will prefer having an offensive investment to pressure your opponents with its STABS moves. It also provides a welcome Aurora Veil for your team. It will rarely acts as a set up sweeper, so you can use other support moves to help your team. Obviously, it's less useful if you have a Klefki to set up the screens. The Ground Type Immunity : Togekiss @ Scope Lens Ability: Super Luck EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Air Slash - Draining Kiss - Aura Sphere - Roost / Flamethrower It's the better Pokémon to cover the Ground Type Weakness for a Fairy Type Team. Hopefully, it's a pretty good Pokémon with a good coverage. With this team, we won't want to use Togekiss as a set up cleaner. That's why I chose a Crit Abuser set. With Super Luck + Scope Lens, Togekiss has 50% chance of landing a critical it. But to be honest, I essentially chose Togekiss for the Ground Type immunity. Fairy-Type Alternative : Mimikyu @ Life Orb Ability: Disguise EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Play Rough - Shadow Claw - Shadow Sneak - Drain Punch Even if Mimikyu doesn't provide any Ground-Type immunity, it acts as a single hit absorber. It has a good speed tier in conjunction with Sticky Web. In Mono-Fairy run, you won't have many opportunities to set up a Hone Claw. It's better to deal damage as soon as possible with Mimikyu. Drain Punch is very interesting for this kind of team, since you want to have effective coverage against Steel Types. It's also useful to recover HP when you loose HP with the Life Orb. Alternative : Corviknight @ Leftovers Ability: Pressure EVs: 252 HP / 44 Def / 144 SpD / 68 Spe Impish Nature - Power Trip - Agility - Bulk Up - Roost If you don't want to prepare a Mono Fairy Team, then Corvinight is a better choice. It provides a solid defensive typing for the team and can be a set up cleaner. With Agility, it can provide speed for its team while dealing huge damage by stacking stats boosts. Power Trip becomes a strong attack to any non Dark Type resistance (destroyed by Fairy Type attacks, except Fairy Types). Fast Sweeper : Ribombee @ Bright Powder / Interceptium-Z (Fighting) / Focus Band ... Ability: Shield Dust EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Bug Buzz / Pollen Pluff - Dazzling Gleam / Moonblast - Stun Spore / Tailwind / Nature Power / U-Turn - Sticky Web If you're doing a Mono-Fairy run, Ribombee is mandatory. It provides since your early game a huge Speed Control for your team. It's extremly fast against a lot of Pokémon, can use boosted Fairy STABS, and can set up a Sticky Web for your team. It allows some of its teammates to outspeed some threats they shouldn't. You can prefer Dazzling Gleam over Moonblast to take advantage of some fields and having spread damage. I don't recommand you using Quiver Dance, Ribombee is too frail to sweep like this. Most of the time, you'll want to sacrifice it for using a support move and having a win condition for your battle. Advice for early game : try to hunt a Cutiefly with Sticky Web. It helps a lot. Fairy-Type alternative : Comfey @ Interceptium-Z (Fire / Ground) / Life Orb Ability: Triage EVs: 240 HP / 252 SpA / 16 Spe Modest Nature IVs: 0 Atk - Draining Kiss - Giga Drain - Calm Mind - Leech Seed / Tailwind / Taunt The best set up option which offers speed and damage. Comfey cheats thanks to its ability Triage. With Draining Kiss and Giga Drain at +3 priotity, Comfey can invest in HP and survivability. The problem is Comfey is walled by Fire, Steel and Poison Types. Then you need to use the Interceptium-Z with a Ground Type or a Fire Type (according to your playstyle) to deal with one of these Pokémons. But if these treats are KO, then you can use the Z-move differently (Defensive Boost or Changing Field). Calm Mind is mandatory for this set, so you need to hunt a Comfey with the Technique Contract. Alternative : Garchomp @ Interceptium-Z (Rock / Fire) Ability: Rough Skin EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Earthquake - Scale Shot - Hone Claws => Sword Dance - Stealth Rock A very cool Pokémon for this team. It enjoys not being statused thanks to the Misty Terrain. Scale Shot is important to provide a better speed tier for the team (Outspeed Pokémon like Gengar, Dragapult,....). So you should hunt some Gible with the Technique Contrat too. It offers a very cool offensive coverage especially with the Interceptium-Z. If you struggle with Ren's Corvinight, choose the Fire Type. Otherwise, a Rock Type Z-move is a good option too. The Physical Wallbreaker : Mawile @ Mawilite Ability: Intimidate EVs: 92 HP / 252 Atk / 164 Spe Adamant Nature - Play Rough - Iron Head - Sucker Punch - Swords Dance / Power Up Punch You knew it will be there ! Obviously, if you're making a Misty Terrain team, M-Mawile will surely love it ! It enjoys the protection to Status effects and the boosted Play Rough it can abuse. It provides a good priority with Sucker Punch and doesn't really need a set up move. So you don't need to hunt a Mawile with Sword Danse. Power Up Punch will be enough for your run (I confirm). For a Mono-Fairy run, having this Mega Evolution is mandatory for you. This Pokémon will be a reliable source of firepower especially with its boosted Play Rough. And it has a valuable Poison Type Immunity. Alternative : Copperajah @ Copperajite Ability: Heavy Metal EVs: 36 HP / 252 Atk / 220 Spe Adamant Nature - Heavy Slam - Play Rough - Heat Crash - High Horsepower If you really want to change Mawile by another Pokémon, I recommend you Copperajah. It's obviously slower and doesn't have priority move. In return its mega evolution has a very good bulk and provides very cool coverage moves. It enjoys too the immunity to status effect and the boost for Play Rough. If you want to hit hard without Mawile, just take this Pokémon and have fun ! I struggle to create these teams, so if you have any idea, I'll be glad to read that ! ^-^
  6. Did you try to interact with the panel near of the door ? Step 1 : Talk to the lady Step 2 : Interact with the panel, and the door will be unlocked !
  7. I made this gym a while ago. Just check on the left, you should have a minecart to continue your progression. If it's already done, check a Sakitron. I don't remember well the puzzle, but you can find on YouTube a guy named Leo. He has made a lot of videos on Rejuvenation. It can help you with that if you have no responses on this forum
  8. It's because of the Honec Woods I've got this idea ahah. Just a precision about sleep with this form, it's not a Rest effect. Slumberous and Sleep Evermore just apply sleep. A-Snorlax doesn't receive HP recovery from them. Otherwise it will be harder to kill it. By the way when A-Snorlax is sleeping it cannot receive HP recovery from Rest since it's already sleeping, so the limited HP recovery tools nerf the Pokémon. Outside Rest, it only has Moonlight to recovery HP. It doesn't learn Slack Off, which would be too OP on it. Plus, it's pretty hard to correctly use Sleep Evermore. In the making of this move (and I should clarify it), I had in mind you must really have the Sleep Status effect on your Pokémon to get the boost from the move. So the move doesn't work with Comatose (for example Komala cannot use a buffed Facade with its ability since the game just consider it sleeps without having the status effect) and A-Snorlax must have its unique ability to use the boosted move without using Sleep Talk. When Sleep Evermore is used to put asleep your Pokémon, the duration has not a fixed duration like Rest (2 turns). And during these sleep turns, you cannot use Rest to heal HP. Then, you must make a choice between using Rest before using Sleep Evermore (2 turns of boosted Sleep Evermore, but you're forced to overuse your Heal Move) or Moonlight and Sleep Evermore (since you don't know when A-Snorlax will wake up you can lose firepower at a decisive moment). Finally its typing is not busted since it has no resistance and 1 immunity in exchange of the double weakness to Bug Type, and a Fairy Type weakness. It can be a strong Pokémon, but needs to be used with caution. Recap of drawbacks : - Limited HP recovery tools - Even with its unique ability, it cannot receive heal with Rest while sleeping - Its typing makes it vulnerable against strong special Fairy Type attacks and a lot of Bug Type attacks can destroy it - Sleep Evermore works well only with Slumberous. - Sleep Evermore needs to be use with caution to apply huge damage. Calcs A-Snorlax VS M-Beedrill : 252 Atk Adaptability Beedrill-Mega U-turn vs. 252 HP / 252+ Def Snorlax: 464-552 (88.5 - 105.3%) -- 31.3% chance to OHKO Even with Max HP and Defense investment, a M-Beedrill can destroy it just with U-Turn if Snorlax received cheap damage before. Calcs A-Snorlax vs Gardevoir : 252 SpA Gardevoir Moonblast vs. 252 HP / 4 SpD Snorlax: 426-504 (81.2 - 96.1%) -- guaranteed 2HKO after Leftovers recovery With the calcs, it's easier to understand that A-Snorlax cannot set up Calm Mind against Bug and Fairy Type, and even these coverage moves are a huge threats for A-Snorlax. Hope this precisions help you to understand the counterparts of this playstyle ^^
  9. Hello guys ! This time I'm back with a new idea. Some weeks ago I made a Normal Type Team with Snorlax. Suddently, I thought about a quest around a Snorlax in Darchlight Forest. This place is quite unique in Aevium, home of fairies and fairy tales. And our Snorlax is known for being a sleeper. My idea was making a new Snorlax found in this place by following a quest around the lore of Cresselia and Darkrai. Snorlax would be the Pokémon you can catch at the end of the quest ^^ To represent this thematic I've chosen the following type : Psychic / Dark Pokedex entry : By sleeping too much, Snorlax met a never ending nightmare. Hopefully, it was dispelled by the kindness of the moon. Its body and souls were marked ever since. The idea behind this entry is to define a Snorlax marked by the influence of Cresselia and Darkrai. Its apparence references the apparence of Cresselia and Darkrai with a blending of their respective colors. It became more a sleeper Pokémon than a "eater" Pokémon. Base Stats : HP : 160 => 160 Atk : 110 => 65 Def : 65 => 110 Sp.Atk : 65 => 110 Sp.Def : 110 => 65 Speed : 30 => 30 Total BS : 540 => 540 Designing the new stats was quite difficult to reflect the thematic. This Snorlax is quite the opposite of its regular counterpart. The influence of Cresselia made Snorlax more efficent when it comes with Physical Defense whereas the influence of Darkrai weakened its mind (PTSD of its nightmare). Finally A-Snorlax uses better its special attacks than a regular Snorlax in response of its PTSD. Other data of the Pokémon : 1. Height : 2.1m 2. Weight : 500kg Abilities : - Comatose : because of the experience with Darkrai and Cresselia, it sleeps more than ever, making it vulnerable to sleeping effects such as Nightmare or field effects. - Thick Fat : I keep this ability to reflect the sleepy nature of the Pokémon. It eats less, but sleeps more. - Slumberous (Unique Ability) : When the Pokémon has a non volatile status, the Pokémon fells asleep. Allows the Pokémon to act normally when asleep. This ability makes a reference to the power A-Snorlax improved since its encounter with Cresselia and Darkrai. Level Up moves : 1 Recycle Normal Status — —% 10 1 Disable Normal Status — 100% 20 1 Stockpile Normal Status — —% 20 1 Swallow Normal Status — —% 10 1 Safeguard Normal Status — —% 25 1 Fling Dark Physical — 100% 10 1 Metronome Normal Status — —% 10 1 Future Sight Psychic Special 120 100% 10 1 Last Resort Normal Physical 140 100% 5 1 Tackle Normal Physical 40 100% 35 4 Defense Curl Normal Status — —% 40 9 Amnesia Psychic Status — —% 20 12 Lick Ghost Physical 30 100% 30 16 Bite Dark Physical 60 100% 25 17 Moonlight Fairy Status — —% 5 20 Yawn Normal Status — —% 10 25 Body Slam Normal Physical 85 100% 15 28 Rest Psychic Status — —% 10 28 Snore Normal Special 50 100% 15 33 Sleep Talk Normal Status — —% 10 35 Psycho Shift Psychic Status — 100% 10 36 Dark Pulse Dark Special 80 100% 15 41 Aurora Beam Ice Special 65 100% 20 44 Nasty Plot Dark Status — —% 20 44 Psychic Psychic Special 90 100% 10 48 Hypnosis Psychic Status — 60% 20 49 Crunch Dark Physical 80 100% 15 50 Moonblast Fairy Special 90 100% 15 52 Belch Poison Special 120 90% 10 57 Sleep Evermore Psychic Special 80 100% 15 Signature Move : Sleep Evermore BP : 80 Acc : 100 PP : 15 If the user doesn't sleep, the Pokémon fells asleep (doesn't heal the Pokémon). If used when asleep, increases the power of the attack by 50% (=120 BP). By TM&HM : HM03 Surf Chapter 6 Reward for defeating Valarie from Melia in Mynori Sea, story related after the 5th Badge. HM04 Strength Chapter 11 Given by April after fixing the tracks for the Grand Express, story related after the 10th Badge. TM01 Work Up Chapter 7 In Amethyst Cave 2nd area, requires Surf and Rock Climb. TM03 Psyshock N/A N/A TM04 Calm Mind N/A N/A TM06 Toxic N/A N/A TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM11 Sunny Day Chapter 13 On Route Z, across the bridge. TM12 Taunt Chapter 11 At the Fireplace in Darchlight Manor. TM13 Ice Beam Chapter 13 In the Cellar of the Tower of Theolia, behind a Strength Boulder and breakable wall. TM14 Blizzard TM15 Hyper Beam N/A N/A TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM18 Rain Dance Chapter 10 In Darchlight Woods, just north of where you battle Flora/Florin. TM19 Secret Power Chapter 2 Inside the South Room of the Hidden Library. TM20 Safeguard Chapter 7 At Aquamarine Depths in Aquamarine Cave, requires Rock Climb. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM22 Solar Beam Chapter 13 In Amethyst Grotto accessed from Amethyst Cave, requires Rock Smash and Strength. TM24 Thunderbolt Chapter 13 In the Tecanlite Factory at West Gearen City Southern Side, behind the bottom room, requires Tecanlite Key. TM25 Thunder N/A N/A TM26 Earthquake N/A N/A TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM28 Dig Chapter 15 In the Pyramid Grounds Fertile Land version, requires Surf. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM30 Shadow Ball Chapter 4 Reward for defeating Narcissa in Goldenleaf Town. TM31 Brick Break Chapter 11 In Grand Dream City's Dream District, beside a fisherman near the entrance to the Scholar District. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM35 Flamethrower Chapter 12 In Route 9 at the upper area after going through Forlorned Cavern. TM38 Fire Blast N/A N/A TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM41 Torment Chapter 6 Inside the tower entrance of Wispy Ruins. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM46 Thief Chapter 6 In Route 2 near the waterfall, requires Surfing from River's End or Rock Climb. TM48 Round Chapter 4 In the cave near the start of Mirage Woods, requires Cut. TM52 Focus Blast N/A N/A TM53 Energy Ball Chapter 10 Reward for defeating Flora/Florin in Darchlight Woods. TM56 Fling Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM57 Charge Beam Chapter 6 In Kakori Village Help Plaza's back room, after completing all Help Requests. TM61 Will-O-Wisp Chapter 13 In the Lost Castle at the treasury room where the final Griselda Chest is, requires Odd Key and all 9 chests open. TM64 Explosion Chapter 9 In West Gearen City at the Power Plant, Generator Room. TM66 Payback Chapter 4 In the Mirage Cave at Mirage Woods, requires Cut. TM68 Giga Impact Chapter 13 Obtained from the Scholar District Fanclub after reaching 800 Popularity. TM77 Psych Up Chapter 9 In the Hidden Library underground room. TM78 Bulldoze Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM80 Rock Slide Chapter 13 Reward for defeating Adam in GDC Grand Dream Stadium. TM85 Dream Eater Chapter 11 In the back room of the Nightmare Toybox. TM86 Grass Knot Chapter 8 In the Garufa Sanctuary accessed through Corrupted Cave. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM92 Trick Room Chapter 9 Aquamarine Depths, reward for defeating Spirit Jenner, requires Rock Climb. TM93 Wild Charge Chapter 14 In Zone Zero Inner Zone South, Southeast the 2nd Abandoned Apartment. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM97 Dark Pulse Chapter 10 In Darchlight Caves Decompression Labs. TM98 Power-Up Punch Chapter 6 Goldenwood Cave, near the Spiritomb encounter, requires Surf. TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM101 Rock Climb Chapter 7 Given by Tesla in Teila Resort, story related. TM103 Stacking Shot Chapter 2 Given by Spirit Keta at Amethyst Grotto, story related. TM104 Deluge Chapter 7 In the northern section of Route 5, accessible through Aquamarine Cave or Dive Spots. Requires Surf, and either Rock Climb or Dive. TM109 ??? N/A N/A TM110 Magma Drift Chapter 8 From Crawli in Jynnobi Pass, story related. TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM117 Pay Day Chapter 4 In Route 3 by the Sweets Merchant, requires Cut. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM123 Self Destruct Chapter 10 To the right of the bridge leading into Grand Dream City. TM124 Scary Face Chapter 8 Route 6, to the right of the battlefield before Mt Terajuma. TM125 Charm Chapter 13 In Kristiline Town TM Shop, for 15,000, requires 12 Badges post Fly. TM136 Assurance Chapter 5 In the Xen Battleship docked at Terajuma Shipyard. TM137 Power Swap Chapter 8 Route 6, in a chest on a Xen Battleship. TM138 Guard Swap Chapter 8 Route 6, in a chest on a Xen Battleship. TM153 Psychic Terrain Chapter 15 In GDC Dream District Somniam Mall for 100,000, requires 7 Stamps. TM154 Mystical Fire N/A N/A RM03 Zap Cannon Chapter 8 In Kristiline Town TM Shop, for 50,000. RM04 Metronome Chapter 8 In Kristiline Town TM Shop, for 25,000. RM06 Retaliate Chapter 8 In Kristiline Town TM Shop, for 25,000. RM07 Dynamic Punch Chapter 8 In Kristiline Town TM Shop, for 50,000. For a huge part of the movepool, I've merged some parts of the movepool of Cresselia and Darkrai to fit with the lore of the Aevian Form. Move Tutors : - Hyper Voice - Iron Head - Whirlwind - Take Down - Terrain Pulse - Ice Punch - Icy Wind - Encore - Outrage - Hydro Pump - Shock Wave - Bide - Recycle - Covet - Snore - Natural Gift - Snatch - Headbutt - Psywave - Skull Bash - Captivate - Heavy Slam - Submission - Rollout - Rage - Mimic - Darkest Lariat - Body Slam - Fissure - Zen Headbutt - Double Edge - Defense Curl - Happy Hour - Curse - Counter - Celebrate - Bublle Beam - Body Press - Mud Slap - Last Resort - Crunch - Thunder Punch - Seismic Toss - Amnesia - Heat Crash - Gastro Acid - Endure - Water Pulse - Fire Punch - Block - Trick - Magic Room - Signal Beam - Future Sight - Expanding Force - Magic Coat - Telekinesis - Gravity - Knock Off - Nightmare - Foul Play - Nasty Plot - Wonder Room Breeding moves : Belch Poison Special 120 90% 10 Charm Fairy Status — 100% 20 Counter Fighting Physical — 100% 20 Curse Ghost Status — —% 10 Double-Edge Normal Physical 120 100% 15 Fissure Ground Physical — 30% 5 Lick Ghost Physical 30 100% 30 Natural Gift Normal Physical — 100% 15 Power-Up Punch Fighting Physical 40 100% 30 Pursuit Dark Physical 40 100% 20 Self Destruct Normal Physical 200 100% 5 Whirlwind Normal Status — —% 20 Zen Headbutt Psychic Physical 80 90% 15 We reached the end of this topic ! This aevian form would be so cool to meet. It could be found during a sidequest with Crescent (it can be different if you are in a Paragon or Renegade route), and create an opportunity to develop the story of Crescent while introducing Cresselia and Darkrai in the lore of Rejuvenation. And to close this fanwork, I'll add as usual some sets A-Snorlax could get ^^ A-Snorlax @ Leftovers Ability: Slumberous EVs: 252 HP / 252 Def / 4 SpD Bold Nature IVs: 0 Atk - Sleep Evermore - Focus Blast - Calm Mind - Rest A-Snorlax @ Amplified Rock Ability: Comatose EVs: 252 HP / 4 Def / 252 SpA Quiet Nature IVs: 0 Atk - Psychic - Dark Pulse - Moonblast - Trick Room
  10. That sounds cool with sun since the Grassy Terrain as an overlay doesn't boost fire type attacks. I should add some details for your team. I think it can be cool to get H-Typhlosion, at least you're sure to get a faster Ninetales and its Ghost type will cover offensively the Pssychic Type weakness of Venusaur. Plus, you can use Mega-G Venusaur. This mega-evolution has the Chlorophyll ability and has a very good special attack in combination with Wheather Ball, a grass type attack enhanced by the grassy terrain, Sludge Bomb + Growth or Sleep Powder. Thanks, now I want to build a Grassy Terrain team while I still have to make one based on Misty Terrain
  11. You're welcome ! I hope the next update will bring some good changes to improve this team. I'll do a V3 sample for it ^^
  12. Hi ! Thanks for your comment. Firstly, I made an error about the lore. When I was reffering the calamity, I should quote more specifically the incident post Miera Region. During the story we learn that people for Miera Region and especially Rejuvenation.Co wanted to rebuild their original region and build for the first time the cities of Aevium. I didn't think about this interpretation and it lacks precision. I'll edit that. For the neoteny, I wasn't aware about it, I'm not an expert at all and didn't do research on it. The new height you gave seem OK for me, I'll take that too. I didn't modify the condition of evolution since a majority of aevian forms keep similarities with the original evolution line, and the modification of this aevian form is not as consequent than the modification of A-Paras for example. But if Rejuv team would take example from this post, it can change the evolution condition of Zweillous to Hydreigon. It could need to have Lyre of Dragon in its moveset + a level up to evolve. And they it adds this attack in its moveset at lvl 65 or 70. For the design, I think it's cool to keep the fuzzy trait it developps during its evolution line, and like a dog, it grows and its face does too. Since it's a pseudo legendary, getting it with a questline in GDC along a rich citizen would be cool yeah
  13. A set up sweeper is always happy to have a kind of back up for countering stat drops ahah ! Maybe we'll get a rocket ballon in our teams in next versions !
  14. Yeah but if you want to make Wigglytuff to become a Glass Cannon, it will be a bit more difficult. By taking your point of vue, Wigglytuff could become faster and stronger. At the beggining of the turn, we can have the following text : "Wigglytuff stucks up air !". At this moment, Wigglytuff gain a +1 stat boost in Defense and Special Defense with Endure effect (Without defensive investment, Wigglytuff struggles to tank some attacks, so it would be cool to give this effect). And when it receives a hit (physical or special), the following text appears : "Wigglytuff deflated so fast !" (or something like that). Then, it loses its defensive stats boosts for another one. It will gets a +2 stat boost in Attack, Special Attack, And Speed. In this "form", Wigglytuff loses the "Endure" effect too. In other words, it's like giving to this Pokémon a free Shell Smash without having a -1 in its defensive stats. With a bit of preparation such as entry hazard, Wigglytuff can be a dangerous Pokémon for unprepared opponents. However, even with this boost, the firepower of Wigglytuff is not unlimited. I've made a calc for a set up Wigglytuff against a Mega Copperajah : +2 252 SpA Wigglytuff Fire Blast vs. 214 HP / 0 SpD Copperajah: 378-446 (86.3 - 101.8%) -- 12.5% chance to OHKO It would need a Modest Nature to get a 68.8% of OHKO it with Fire Blast, but in this case, Pokémon with 130 Base Speed will be able to outspeed Wigglytuff. Wigglytuff could carry a Mixed or a Special Moveset with a Support Move in its 4th slot such as Misty Terrain, SR, Thunder Wave or even Work Up to become more aggressive ! Having an offensive Wigglytuff will be more funny finally, thanks for the inspiration you gave me bro ! I think it's a better idea than my first one. I'll update the idea right now :)
  15. Here is an example of the priority bracket moves : Each moves in the game has its own priority bracket. Wigglytuff has essentially +0 priority moves. So if it uses a move like Hyper Voice and the foe uses Avalanche, Wigglytuff will attack first. But if the opponent uses a +0 priority move like Wigglytuff, the opponent will always be faster. That's how the Stall ability works. By the way, Wigglytuff will need a entire turn to set up and become bulkier. Plus, you have to add that it needs to attacks for that and it doesn't have many attacks for recovering HP (Wish, Rest, Draining Kiss and Drain Punch). So I guess it's better to keep the possibility to stack the stats boosts for it. But we can keep the message "Wigglytuff stucks up air !", following by the stats boosts and then the sound based move. Like this, Wigglytuff would be able to use its physical movepool too to bypass some threats like Blissey or Steel Type with a better special defense. Plus, I don't think we can add too much effects for a single crest. We already have 3 effects : - Stall ability effect - Stats boosts - +50% for sound based moves.
  16. For the speed drop, I thought it would be like a field effect, which would trigger the ability. I had the Swamp Field effect in mind while doing this topic. I understand your idea but in this case the Pokémon would lose its ability to increase its special attack. For the -1 priority, I think it's not the best idea. I think it's better to get the effect of Stall. The attacks of Wigglytuff keep the +0 priority but if the opponent uses a +0 priority attack, Wigglytuff will always be the last to attack. I have a final question for you : When Wigglytuff uses a sound based move to increases its stats, can it stack these buffs ? And for the triggering of the boost, I guess it's better if it's trigerred just after using a sound-based move. For example, if in 2 turns Wigglytuff uses Hyper Voice, does it boost twice its stats ? I guess it's okay since Wigglytuff is like a ZU Pokémon, but it can Baton Pass these boosts. At least it doesn't have Stored Power, otherwise it would be over mega kill. I'll update the crest effect tommorow, your message was very helpful ;)
  17. Hello guys ! Today, I've got a crest idea I needed to put on the table. I was checking the list of the Crests available in game and I realized only 2 Fairy types had one ; Dedenne and Shinotic. Globally, Fairy types are quite strong so I had to find a weak fairy type to upgrade with the crest. And I've got the idea to create a crest for Wigglytuff. I've made a Mono Normal run recently and I've got this Pokémon in my team in early game. It is a cool Pokémon to wall Giratina and can be dangerous with Echoed Voice + Competitive. However, it became very hard to play in mid game since it faced stronger opponents and finally I had to replace it by a better Normal Type. So the goal of the crest is giving (just giving, not giving back) its spurs. The idea of the Pokémon is simple : making its best lore quality to make this Pokémon to shine. This Pokémon is known for its ability to sing and inflate, so I wanted to illustrate this points. Effects of the crest : - Raises Defensive stats by 20%. - At the end of the turn, Wigglytuff lowers its Speed stage by one stage, and increases it next offensive Sound moves by 50% (doesn't stack with itself). The idea of the crest is making Wigglytuff to inflate to accumulate air to release the next turn a strong sound move. In return, it's more resistant but it loses speed due to the repetitive inflations. With Competitive, Wigglytuff can be a dangerous Pokémon which deals a bunch of damage if it has the time to set up. It can be played with a Defensive investment to keep versatility or used a slow offensive Pokémon. However, it will be limited by its sound attack movepool but it still can exploit the crest for having better defensive stats and an ability to boost by itself it special attack to the detriment of its speed. It will need to use Recovery moves such as Wish or Draining Kiss. Hope this idea can inspire modders or Rejuv developpment team for the next crests of the game ^^ Edit : New / better ideas for the crest ! Offensive Ballon : - At the beggining of the turn : "Wigglytuff stucks up air !" => +1 stat boost in defensive stats + Endure effect in this "form". - When hit : "Wigglytuff deflated so fast !" => loses defensive stat boosts and Endure effect, +2 stat boost in offensive stats and speed.
  18. Hello guys ! It was fun to design a new form for Starmie and even if my ideas are not taken into account, but I still want to create a new form. In the list of aevian forms, there is no normal type Pokémon, and I think this type is in need for love. And in the story of Aevium, the people of the Miera Region colonized the region before and especially after the Storm-9. So I had to choose a WILD Pokémon which could be domesticated, and the Pokémon I choose is : Hydreigon ! Let's start ! -- Firstly, I imagined a family of Pokémon known for their savagery that could be domesticated by the men, as a mirror of the relationship between the man and the dog. I wanted to find a Pokémon which reflects with its dual typing a part of their savage ancestors and the evolution it has known beside the Man. So all the family of Hydreigon will have their Aevian form with the following typing : Normal / Dragon. The evolution of the line of Hydreigon is linked to the animal husbandry. After the calamity, some survivors managed to catch some Deino. Firstly, they were used to protect their trainers but were used to help humans to rebuild the region. Generations after generations, the evolution line of Hydreigon became less and less aggressive and was replaced by more competent Pokémon as warehouse workers. This region form is endangered and is mostly owned by rich citizens, who keeps them as rare pets. Then, it will be difficult for the player to find this Pokémon. Note the conditions of their evolutions are unchanged. This Aevian form should be a more fluffy dragon with the white as the main color, with some parts colored in black. The fur of the Pokémon must grow with its evolution to get at the end a cute and fluffy Hydreigon. -- Deino Pokedex entry : Unlike its cousin, it is a friendly Pokémon which uses its sense of smell to scan its environment. Its great rarity makes it a select partner among the rich citizens. Base Stats : HP : 52 => 65 Atk : 65 => 45 Def : 50 => 52 Sp.Atk : 45=> 50 Sp.Def : 50 => 50 Speed : 38 => 38 Total BS : 300=> 300 Other data of the Pokémon : Height : 0.8m Weight : 20.4kg (from 17.3kg) Ability : Serene Grace: This ability is chosen to make the player to understand the unalike personality between the regular Deino and its aevian form. Level Up moves : 1 Tackle Normal Physical 40 100% 35 1 Dragon Rage Dragon Special — 100% 10 4 Focus Energy Normal Status — —% 30 9 Bite Dark Physical 60 100% 25 12 Headbutt Normal Physical 70 100% 15 16 Slack Off Normal Statusl — —% 10 17 Dragon Breath Dragon Special 60 100% 20 20 Bide Normal Physical — —% 10 25 Crunch Dark Physical 80 100% 15 28 Charm Fairy Status — 100% 20 32 Dragon Pulse Dragon Special 85 100% 10 38 Work Up Normal Status — —% 30 42 Dragon Rush Dragon Physical 100 75% 10 48 Body Slam Normal Physical 85 100% 15 50 Yawn Normal Status — 100% 10 56 Nasty Plot Dark Status — —% 20 58 Hyper Voice Normal Special 90 100% 10 62 Outrage Dragon Physical 120 100% 10 By TM&HM : // Move Tutors : - Hyper Voice - Focus Energy - Outrage - Dragon Rage - Shock Wave - Bide - Snore - Natural Gift - Headbutt - Captivate - Nasty plot - Earth Power - Body Slam - Zen Headbutt - Uproar - Crunch - Draco Meteor - Dragon Pulse - Superpower - Endure - Aqua Tail - Dragon Breath - Play Rough - Covet - Recycle - Encore -- Zweilous Pokedex entry : Since it has evolved, it has become more turbulent. Its heads play often together, but it usually damage the furnitures. Their rich trainers always have a huge repairs budget. Base Stats : HP : 72 => 85 Atk : 85 => 72 Def : 70 => 70 Sp.Atk : 65 => 60 Sp.Def : 70 => 70 Speed : 58 => 58 Total BS : 300=> 295 Other data of the Pokémon : Height : 1.4m Weight : 58kg (from 50kg) Ability : Hustle: this form gets back the regular ability to reflect the aging process of dogs. They often have a more turbulent period during their life and their trainer need to channel their energy to educate them correctly. Level Up moves : 1 Double Hit Normal Physical 35 90% 10 1 Tackle Normal Physical 40 100% 35 1 Dragon Rage Dragon Special — 100% 10 1 Play Rough Fairy Physical 90 90% 10 1 Bite Dark Physical 60 100% 25 4 Focus Energy Normal Status — —% 30 9 Bite Dark Physical 60 100% 25 12 Headbutt Normal Physical 70 100% 15 16 Slack Off Normal Status — —% 10 17 Dragon Breath Dragon Special 60 100% 20 20 Bide Normal Physical — —% 10 25 Crunch Dark Physical 80 100% 15 28 Charm Fairy Fairy — 100% 20 32 Dragon Pulse Dragon Special 85 100% 10 38 Work Up Normal Status — —% 30 42 Dragon Rush Dragon Physical 100 75% 10 48 Body Slam Normal Physical 85 100% 15 55 Yawn Normal Status — 100% 10 60 Nasty Plot Dark Status — —% 20 64 Hyper Voice Normal Special 90 100% 10 71 Outrage Dragon Physical 120 100% 10 By TM&HM : // Move Tutors : - Hyper Voice - Focus Energy - Outrage - Dragon Rage - Shock Wave - Bide - Snore - Natural Gift - Headbutt - Captivate - Nasty plot - Earth Power - Body Slam - Zen Headbutt - Uproar - Crunch - Draco Meteor - Dragon Pulse - Superpower - Endure - Aqua Tail - Dragon Breath - Play Rough - Covet - Recycle - Encore -- Hydreigon Pokedex entry : Peaceful by nature, it has created a strong bond with its trainer to such an extent that it only needs a glance to understand its trainer. Even if it doesn't fit for warehouse work, do not underestimate it. Its resilience is peerless and its power is latent. Base Stats : HP : 92 => 125 Atk : 105 => 90 Def : 90 => 98 Sp.Atk : 125 => 95 Sp.Def : 90 => 100 Speed : 98=> 92 Total BS : 600=> 600 Other data of the Pokémon : Height : 1.8m Weight : 185kg (from 160kg) Abilities : Inner Peace (Unique Ability): With the love of its trainer, it has found peace. Enough to use it as a great power. It has the effect of Serene Grace, and the Pokémon is immune to the attacks such as Taunt, or Torment. Fur Coat : If you read the description of the Pokémon, you have seen that A-Hydreigon is fluffy like an Mega Altaria. If Fur Coat is too strong, It is possible to replace the ability by Fluffy.* Levitate : Since it's still a dragon, I think it's a good idea to show it still flies. Level Up moves : 1 Lyre of Dragons Dragon Special 95 100% 10 1 Cotton Guard Grass Status — —% 10 1 Tackle Normal Physical 40 100% 35 1 Tri Attack Normal Special 80 100% 10 1 Dragon Rage Dragon Special — 100% 10 1 Play Rough Fairy Physiqcal 90 90% 10 1 Bite Dark Physical 60 100% 25 4 Focus Energy Normal Status — —% 30 9 Bite Dark Physical 60 100% 25 12 Headbutt Normal Physical 70 100% 15 16 Slack Off Normal Special — —% 10 17 Dragon Breath Dragon Special 60 100% 20 20 Bide Normal Status — —% 20 25 Crunch Dark Physical 80 100% 15 28 Charm Fairy Status 80 100% 20 32 Dragon Pulse Dragon Special 85 100% 10 38 Work Up Normal Status — —% 30 42 Dragon Rush Dragon Physical 100 75% 10 48 Body Slam Normal Physical 85 100% 15 55 Yawn Normal Status — 100% 10 60 Nasty Plot Dark Status — —% 20 68 Hyper Voice Normal Special 90 100% 10 79 Outrage Dragon Physical 120 100% 10 Signature Move : Lyre of Dragon ( If too long=> Dragon Lyre) BP : 95 Acc : 100% PP : 15 The user strikes up a song similar to the melody of a lyre. The user find peace in it and may raise its Special Attack and Defense. It is a sound type attack with unique properties. It has 30% chance of appliying a Calm Mind. By TM&HM : TM01 Work Up Normal Status — —% 30 TM05 Roar Normal Status — —% 20 TM06 Toxic Poison Status — 90% 10 TM10 Hidden Power Normal Special 60 100% 15 TM11 Sunny Day Fire Status — —% 5 TM24 Thunderbolt Electric Special 90 100% 15 TM15 Hyper Beam Normal Special 150 90% 5 TM17 Protect Normal Status — —% 10 TM18 Rain Dance Water Status — —% 5 TM19 Secret Power Normal Physical 70 100% 20 TM21 Frustration Normal Physical — 100% 20 TM26 Earthquake Ground Physical 100 100% 10 TM27 Return Normal Physical — 100% 20 TM32 Double Team Normal Status — —% 15 TM33 Reflect Psychic Status — —% 20 TM35 Flamethrower Fire Special 90 100% 15 TM38 Fire Blast Fire Special 110 85% 5 TM39 Rock Tomb Rock Physical 60 95% 15 TM25 Thunder Electric Special 110 70 10 TM42 Facade Normal Physical 70 100% 20 TM44 Rest Psychic Status — —% 10 TM45 Attract Normal Status — 100% 15 TM46 Thief Dark Physical 60 100% 25 TM48 Round Normal Special 60 100% 15 TM49 Echoed Voice Normal Special 40 100% 15 TM51 Steel Wing Steel Physical 70 90% 25 TM52 Focus Blast Fighting Special 120 70% 5 TM57 Charge Beam Electric Special 50 90% 10 TM59 Incinerate Fire Special 60 100% 15 TM62 Acrobatics Flying Physical 55 100% 15 TM66 Payback Dark Physical 50 100% 10 TM67 Roost Flying Status — —% 10 TM68 Giga Impact Normal Physical 150 90% 5 TM30 Shadow Ball Ghost Special 80 100% 15 TM73 Thunder Wave Electric Status — 90% 20 TM77 Psych Up Normal Status — —% 10 TM78 Bulldoze Ground Physical 60 100% 20 TM80 Rock Slide Rock Physical 75 90% 10 TM82 Dragon Tail Dragon Physical 60 90% 10 TM87 Swagger Normal Status — 85% 15 TM88 Sleep Talk Normal Status — —% 10 TM89 U-turn Bug Physical 70 100% 20 TM90 Substitute Normal Status — —% 10 TM91 Flash Cannon Steel Special 80 100% 10 TM94 Rock Smash Fighting Physical 40 100% 15 TM95 Snarl Dark Special 55 95% 15 TM97 Dark Pulse Dark Special 80 100% 15 TM100 Confide Normal Status — —% 20 TM110 Magma Drift Fire Special 90 100% 15 TM113 Brutal Swing Dark Physical 60 100% 20 TM121 Fire Spin Fire Special 35 85% 15 TM122 Screech Normal Status — 85% 40 TM96 Nature Power Normal Status — —% 20 TM36 Sludge Bomb Poison Special 90 100% 10 TM156 Air Slash Flying Special 75 95% 15 TM140 Ice Fang Ice Physical 65 95% 15 TM141 Fire Fang Fire Physical 65 95% 15 TM142 Thunder Fang Electric Physical 65 95% 15 TM157 Breaking Swipe Dragon Physical 60 100% 15 RM09 Tri Attack Normal Special 80 100% 10 HM02 Fly Flying Physical 90 95% 15 HM03 Surf Water Special 90 100% 15 HM04 Strength Normal Physical 80 100% 15 Move Tutors : - Hyper Voice - Focus Energy - Outrage - Dragon Rage - Shock Wave - Bide - Snore - Natural Gift - Headbutt - Captivate - Nasty plot - Earth Power - Body Slam - Zen Headbutt - Uproar - Crunch - Draco Meteor - Dragon Pulse - Superpower - Endure - Aqua Tail - Dragon Breath - Play Rough - Covet - Recycle - Encore - Defog - Scale Shot - Dragon Dance - Heat Wave - Dual Wingbeat - Iron Tail - Heavy Slam - Heat Crash - Body Press - Terrain Pulse Egg Moves : Remain the same (except for Assurance) -- Once again, it is the end of the presentation of this fanwork ! I want to get this form in my team too, I really torment myself with this fanworks bruuh... I'm a Normal Type lover and I'm sad to see there is no Aevian Forms with the Normal type actually. And a good one moreover. Just to show what we could too with this A-Hydreigon, i'll present some possible sets you can have in your teams (especially in Mono Normal) : A-Hydreigon @ Leftovers / Chopple Berry Ability: Inner Peace EVs: 252 HP / 40 SpA / 216 Spe Timid Nature IVs: 0 Atk - Lyre of Dragon - Tri Attack - Earth Power - Slack Off It's a fast Defensive Pokémon which can try to abuse of its STAB dragon move to increase its Special Attack and Special Defense. If it works, it can be hard to stop unless you have a fast Pokémon with a huge physical fighting type attack. Status such as Paralysis or Poison can cripple it and it doesn't have moves to prevent them (like Safeguard). Its movepool is a bit limited to prevent A-Hydreigon to be able to abuse too much its Unique Ability. It cannot use for exemple Scald, Scorching Sand or Ice type moves. It can only freeze with Tri-Attack. A-Hydreigon @ Leftovers / Chopple Berry Ability: Fur Coat EVs: 252 HP / 190 Def / 66 Spe Impish / Bold Nature - Body Press - U-turn / Air Slash - Defog / Air Slash - Slack Off You can use it as a physical defensive Pokémon with Defog if you need to face a foe who abuse entry hazards. If not needed you can use this alternative : A-Hydreigon @ Leftovers Ability: Fur Coat EVs: 252 HP / 190 Def / 66 Spe Bold Nature - Body Press - U-turn / Defog / Lyre of Dragon - Cotton Guard - Slack Off A-Hydreigon can be a solid physical wall and act as a defensive sweeper if you need it. It keeps a huge versatility but need often set ups to become threatening. For Example, a special fairy type attacker such as Primarina can destroy it. Hope you will like it people ! And let's hope we will get cool aevian forms with the Normal Type !
  19. Hello guys ! After some times after designing some teams, I finally wanted to create a new aevian form for a Pokémon I love since I began to play at Pokémon 20 years ago : Starmie. The goal of my fanwork is trying to submit it to the Rejuv Team even if the chance to succeed are low. Let's start ! Firstly, for getting this you would require a Staryu (there is no Aevian-Staryu). It would require to have in its moveset Light Screen and a level up in the Darchlight Caves. Then, you would get an Aevian Starmie ! As you could suppose, the thematic of this form is based on the light & reflection. To represent this thematic, A-Starmie will get a new typing : Fairy / Steel. I choose the Steel Type to get a more significant link to the reflection of the light and dark attacks. I doubted a moment before remembering that A-Bronzong has the Steel Type based of this thematic too. Pokedex entry : A long time ago, these Pokémon took refuge and were separated from the stars. They mastered the power of the light to keep communicating with the night sky. The story behind this aevian form is linked to their migration because of the Storm-9. To survive the cataclysm, a group of Staryu took refuge in dark caverns. In this new environment, the Staryu were unable to use their Water affinity to protect themselves and were separated from the light of the stars. In the different Pokedex entries we could get from all the official games, Starmie and Staryu are said to use their heart and their light to communicate with the night sky. So I imagined they used the power of their heart to concentrate the minerals in their bodies. Then they got the ability to use their entire bodies to control the light to attack and protect themselves. EDIT : I'm back with some update for this design ! I'm not a drawer, but with some AI stuff I managed to give body to my concept ^^ Let's see if you like it ! Not my favorite, it would be a Rock / Fairy Type. The second one is bulkier, which is not what I wanted to do :') I think the 3rd one is better. Its body seems to have crystallized. The yellow part of the body is not gray as I wanted to. This concept fits more with the aevian form I was refering to ^-^ Base Stats : HP : 60 => 60 Atk : 75 => 55 Def : 85 => 90 Sp.Atk : 100 => 105 Sp.Def : 85 => 90 Speed : 115 => 125 Total BS : 520 => 525 After designing the story and the typing of A-Starmie, I had to adapt its stats to its new style. By using their magic powers to transform their bodies, they gained some bulk to the detriment of its Attack Stat. Their transformation made their bodies lighter (lol) and denser, which means they lost weight too. By using constanly their powers, they increased their power and reaction speed. However I tried to prevent my form from being broken. That's why I didn't put more points in Sp.Atk. Other data of the Pokémon : Height : 1.1m Weight : 50kg (from 80kg) Note : I'm very bad for drawing, so if you want to try to give life to my aevian form, I would be glad to see it ^-^ Here I'll present its new abilities and moveset (Level Up, TM&HM, Move Tutors...). Abilities : Forewarn : By mastering the light, they managed to keep communicating with the night sky with other means. They are able to predict the path of the light to interprete the messages of the night sky and they respond by altering the path of light. Bright Body (Unique Ability) : Few aevian Pokémons have a unique ability, so I wanted to create one too ^^. I don't have to explain why I gave this ability to A-Starmie, so I'll explain how it works. All the light based attacks are enhanced by 50% and the ability reduces by 2 (x0.5) all light attacks taken. Magic Bounce (HA) : By using the light, A-Starmie is now able to deflect non-offensive moves such as Spikes or Toxik. List of "Light" moves : Dazzling Gleam, Flash Cannon, Aurora Beam, Starlight Beam, Ice Beam, Solar Beam, Charge Beam, Solar Blade, Power Gem, Steel Beam, Signal Beam. Level Up moves : Lvl Move Type Cat. Pwr. Acc. PP 1 Tackle Normal Physical 40 100% 35 1 Dazzling Gleam (Evolution) Fairy Special 80 100% 10 1 Flash Cannon Steel Special 80 100% 10 7 Rapid Spin Normal Physical 50 100% 40 10 Recover Normal Status — —% 10 13 Psywave Psychic Special — 100% 15 16 Swift Normal Special 60 —% 20 18 Metal Sound Steel Status — 85% 40 22 Camouflage Normal Status — —% 20 24 Mirror Shot Steel Physical — 100% 5 24 Psybeam Psychic Special 65 100% 20 28 Aurora Beam Ice Special 65 100% 10 31 Moonlight Fairy Status — —% 5 35 Reflect Type Normal Status — —% 15 37 Power Gem Rock Special 80 100% 20 40 Reflect Psychic Status — 100% 20 42 Psychic Psychic Special 90 100% 10 44 Moonblast Fairy Special 90 100% 15 46 Light Screen Psychic Status — —% 30 49 Cosmic Power Psychic Status — —% 20 63 Starlight Beam Fairy Special 100 95% 5 As you can see, there is no Water Type moves now for A-Starmie. So, if you want to get a Starmie with water moves, you would need to learn these moves to a Staryu before. Signature Move : Starlight Beam BP : 100 Acc : 95% PP : 5 The ultimate "Light" move for a regular Pokémon. When the target is hit by this move, all its "light" moves are disabled for 2-4 turns. By TM&HM : TM Move Type Cat. Pwr. Acc. PP TM03 Psyshock Psychic Special 80 100% 10 TM04 Calm Mind Psychic Status — —% 20 TM06 Toxic Poison Status — 90% 10 TM10 Hidden Power Normal Special 60 100% 15 TM11 Sunny Day Fire Status — —% 5 TM13 Ice Beam Ice Special 90 100% 10 TM14 Blizzard Ice Special 110 70% 5 TM15 Hyper Beam Normal Special 150 90% 5 TM16 Light Screen Psychic Status — —% 30 TM17 Protect Normal Status — —% 10 TM19 Secret Power Normal Physical 70 100% 20 TM20 Safeguard Normal Status — —% 25 TM21 Frustration Normal Physical — 100% 20 TM22 Solar Beam Grass Special 120 100% 10 TM24 Thunderbolt Electric Special 90 100% 15 TM25 Thunder Electric Special 110 70% 10 TM27 Return Normal Physical — 100% 20 TM29 Psychic Psychic Special 90 100% 10 TM30 Shadow Ball Ghost Special 80 100% 15 TM32 Double Team Normal Status — —% 15 TM33 Reflect Psychic Status — —% 20 TM42 Facade Normal Physical 70 100% 20 TM44 Rest Psychic Status — —% 10 TM45 Attract Normal Status — 100% 15 TM48 Round Normal Special 60 100% 15 TM49 Echoed Voice Normal Special 40 100% 15 TM52 Focus Blast Fighting Special 120 70% 5 TM57 Charge Beam Electric Special 50 90% 10 TM68 Giga Impact Normal Physical 150 90% 5 TM70 Flash Normal Status — 100% 20 TM73 Thunder Wave Electric Status — 90% 20 TM74 Gyro Ball Steel Physical — 100% 5 TM77 Psych Up Normal Status — —% 10 TM85 Dream Eater Psychic Special 100 100% 15 TM87 Swagger Normal Status — 85% 15 TM88 Sleep Talk Normal Status — —% 10 TM90 Substitute Normal Status — —% 10 TM91 Flash Cannon Steel Special 80 100% 10 TM92 Trick Room Psychic Status — —% 5 TM96 Nature Power Normal Status — —% 20 TM97 Dark Pulse Dark Special 80 100% 15 TM99 Dazzling Gleam Fairy Special 80 100% 10 TM100 Confide Normal Status — —% 20 TM112 Smart Strike Steel Physical 70 —% 10 TM120 Solar Blade Grass Physical 125 100% 10 TM122 Screech Normal Status — 85% 40 TM128 Weather Ball Normal Special 50 100% 10 TM136 Assurance Dark Physical 60 100% 10 TM137 Power Swap Psychic Status — —% 10 TM138 Guard Swap Psychic Status — —% 10 TM139 Speed Swap Psychic Status — —% 10 TM145 Hex Ghost Special 65 100% 10 TM152 Misty Terrain Fairy Status — —% 10 TM153 Psychic Terrain Psychic Status — —% 10 RM03 Zap Cannon Electric Special 120 50% 5 RM09 Tri Attack Normal Special 80 100% 10 Move Tutors : - Swift - Gravity - Magic Coat - Recycle - Snore - Magic Room - Wonder Room - Trick - Magnet Rise - Telekinesis - Skill Swap - Signal Beam - Endure - Ally Switch - Icy Wind - Encore - Agility - Cosmic Power - Aurasphere - Terrain Pulse - Future Sight - Iron Head - Psywave - Skull Bash - Iron Defense - Meteor Beam - Mimic - Teleport - Expanding Force - Curse - Power Gem - Pain Split - Misty Explosion - Steel Roller - Steel Beam We have reach the end of the fanwork of this Aevian Starmie ! I would be so glad if this version of Aevian-Starmie could appear in Rejuvenation ahah ^-^ But if you think some moves are maybe too broken or some over mechanics, you can comment to improve this little project and I'll take into consideration your opinions ;) And finally, why not play a little game ? Create a set of this A-Starmie you would like to play in the comments below. I'll start with this one ! A-Starmie @ Life Orb / Wise Glasses Ability: Bright Body EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Starlight Beam - Ice Beam - Thunderbolt - Flip Turn That's how I imagined my Starmie in battle ! ^-^ Edit : Finally, I'll add other sets over the time :) A-Starmie @ Leftovers / Air Ballon Ability: Magic Bounce EVs: 252 HP / 186 Def / 72 Spe Timid Nature - Moonblast - Calm Mind - Recover - Magnet Rise / Rapid Spin A cool defensive Set Up. It prevents the party from status moves while being able to remove entry hazards and setting up Calm Minds to clean the game with Moonblast.
  20. Did you win against them ? I replied before seeing your message so I missed some information. Usually, I'm the kind of person who want to create a team which works for almost any fields so I advice you to test your team to check its weaknesses and if possible, try to correct them ;) That's what I've done for the sample I presented before. Did you check if you had some Pokémon with Chlorophyll to get a fast Pokémon (plus a grass type will cover some of the weaknesses of your team (especially ground types). I think a Mega Venusaur (G) could be cool in it. It can use Weather Ball and Growth ;)
  21. Hey ! If you want to have a more offensive Psychic Team (it works for solo and duo battles), you should take a look to my thread : For the single battle and duo battle team, you should show how you play your Pokémon, otherwise it's a bit more complicated to advise you correctly ;) Obviuously this team requires some time to be prepared since you have to use the technique contract to hunt Pokémon with the correct move. For Rapidash, Hatterene and Gardevoir, you should use their baby forms (holding mirror lure) to hunt more easily these Pokémon. And you only need to find a Bronzong to hunt them with the mirror lure. Don't forget to save before starting the hunt, that will allow you to reset encounters faster and saving the durability of the contract. And for information, this team starts to work very well after the events of Terajuma ;)
  22. Hey R.A.M ! I just post some minutes ago a sample team of my Monotype Psychic in the topics list. If you have the Pokémon to prepare it, then you'll be able to destroy Xara and Jean Spirit Battle ;) I put you the link of my sample team right there ! Few advice to win this battle : - Start the fight with Indeedee-M and Delpha - Let Indeedee die against the Fake Out of Delcatty (Turn 1) - Use Heat Wave to weaken Raichu and Delcatty (Turn 1) [Or Psyshock against Delcatty if you fear the miss] - Send Gardevoir and use Expanding Force and Heat Wave (Turn 2) - If Overqwil is sent, focus it with Heat Wave and Moonblast (Turn 3) - Continue to spam Heat Wave and Expanding Force. GG, the battle is over before at the 8th turn, just before the Psychic Terrain disappear ! Sometimes you can miss Heat Wave, then just send Rapidash and use Expanding Force (alongside Delpha or Gardevoir you can win quickly). Like this you should be able to beat Xara & Jean by losing 1 Pokémon or 2 if you missed a Heat Wave ;) Hope it will help you ! ^-^
  23. Hey buddies ! Today I'm going to present a new version of the Psychic Terrain Team I presented some months ago. This time, I will present a variation of the base sample team + other interesting Pokémons which are not Psychic Types. Note that the Psychic Terrain I'm speaking of is an overlay, and doesn't override non-empty fields. So some effects won't work, such as the priority moves blocking. However, we can still make it shine a lot. The team is more an Hyper Offense, so you need to be a bit careful when using it. Moreover, the items and the moves proposed are limited by the game. Then I won't put for example 5 Life Orbs in the Sample Team or putting moves you cannot get. And with Luck's Technique Contract, you can only get one special moves for your Pokémon ! Let's start ! Psychic Terrain Setter Indeedee (M) @ Amplified Rock Ability: Psychic Surge EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Psychic => Expanding Force - Hidden Power [Fighting] - Terrain Pulse / Magical Leaf / Draining Kiss - Encore The most important Pokémon of the Team. With the Amplified Rock, the Psychic Terrain as an Overlay lasts 8 turns, allowing a teammate to exploit the terrain and dealing a lot of damage. It provides a Ghost Type Immunity and its pretty OK tier speed (95 BS Speed) allows you to outspeed slower Pokémon and lock them with Encore. It's a good way to force a switch from some Ghost Type Pokémon like Mimikyu or Aegislash. Plus, using Encore can help to stall the PP of Sucker Punch. Indeedee can exploit by itself the Psychic Terrain. Psychic is chosen because Expanding Force is not available yet (Luck's contract does not work for it, since it's not a wild Pokémon), but it will be far better than Psychic. Hidden Power gets a 50% boost from the terrain, allowing it to get a good coverage against Steel and Dark Types. The 3rd move depends on your choice. Terrain Pulse can become a good coverage option depending on the field. You can use Magical Leaf which gets a 50% boost, but Grass coverage is very specific. Draining Kiss can help Indeedee to survive a bit longer even if it doesn't receive a boost from the terrain. Physical Wall Support Bronzong @ Colbur Berry / Leftovers / Eject Button. Ability: Levitate EVs: 252 HP / 252 Def / 4 SpD Impish Nature IVs: 0 Atk - Body Press - Stealth Rock - Iron Defense - Rest The Team will be weak against Dark & Steel Type attacks (especially if you make a Monotype Psychic Team). Plus Bronzong provides a Ground Type Immunity which is helpful if you want to create a Monotype Psychic Team. Stealth Rocks allows you to break Sturdy abilities and Focus Sashes for your team. Iron Defense + Body Press allows Bronzong to deal with Physical Attackers (Even if they are Dark Types). Its Steel Type is mandatory to provide key resistances for Fairy Types, since they represent an important part of the team. You can even try to use Bronzong as defensive pivot by using the Eject Button. Here are some calcs for some matchups against Dark Types : 252 Atk Life Orb Weavile Night Slash vs. 252 HP / 252+ Def Bronzong: 182-218 (53.8 - 64.4%) -- guaranteed 2HKO (In Rejuvenation, Knock Off is less used and the AI use rarely this move. In the case Bronzong switches in a Night Slash, it will be able to tank a second one and retaliate with Body Press) 252 Atk Life Orb Weavile Night Slash vs. +2 252 HP / 252+ Def Bronzong: 94-112 (27.8 - 33.1%) -- guaranteed 4HKO ( If Bronzong seted up a single Iron Defense, it will be easier to deal with strong Dark Types) Fast Revenge Killer Gardevoir @ Wise Glasses / Metronome / Focus Sash Ability: Telepathy EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Expanding Force - Moonblast - Thunderbolt - Hypnosis / Calm Mind This is our Revenge Killer of the team. Under Psychic Terrain, Gardevoir's speed is doubled ( 512 at lvl 90, 568 at lvl 100) and its STAB moves are both boosted by the Psychic Terrain (x1.5). Expanding becomes a deadly Psychic Move to sweep a weakened team while Moonblast allows you to deal with Dark Types, which can check our team. Moreover, it can use Hypnosis for allowing a safe switch in or beating by itself the opponent (It may have a 90 accuracy Hypnosis, but I didn't manage to certify it. If someone can confirm this information ^^). Thunderbolt is here to deal with some Flying Types, such as Skarmory or Corviknight which can resist its STABs. You have another option for this Pokémon : Special Wallbreaker Rapidash-Galar @ Life Orb / Wise Glasses Ability: Anticipation EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Expanding Force - Dazzling Gleam - Hidden Power [Fire] => Mystical Fire - Baton Pass A fearsome Pokémon under the Psychic Terrain. If you send Rapidash once the Psychic Terrain is set up, Anticipation will provide a huge boost of Special attack (+2 SpA). We can regret that Rapidash is not faster because of its fragility and mid tier speed. However, Rapidash becomes a huge Wallbreaker in this team and is the faster Pokémon with Anticipation. It still has a good speed (enough to be faster than Garchomp) and can destroy a lot of Pokémon. With the Technique Contrat, we prefer to get Expanding Force instead of Mystical Fire. If you don't think you can OHKO a slower Pokémon, just use Baton Pass to send another Pokémon (plus you give the Special Attack boost to another Pokémon). Hidden Power [Fire] is boosted on Psychic Terrain and Rapidash receive a "Flamethrower" to beat Steel Types Pokémon. Finally, Dazzling Gleam is a good move to benefits from some fields while disabling Haunted Field (unless it's hard coded) For example, it has the potential to OHKO the Delcatty of Xara during the Spirit Battle : +2 Lvl 90 252 SpA Life Orb Rapidash-Galar Expanding Force vs. Lvl 89 252 HP / 0 SpD Delcatty: 325-383 (105.8 - 124.7%) -- guaranteed OHKO - Mega Metagross of Crescent (Offensive Adamant) is OHKO with Hidden Power Fire on Psychic Terrain +2 252 SpA Wise Glasses Rapidash-Galar Expanding Force vs. 248 HP / 8 SpD Eviolite Chansey: 297-349 (42.2 - 49.6%) -- 89.1% chance to 2HKO after Stealth Rock With Choice Specs : +2 252 SpA Choice Specs Rapidash-Galar Expanding Force vs. 248 HP / 8 SpD Eviolite Chansey: 403-475 (57.3 - 67.5%) -- guaranteed 2HKO I don't recommend to replace Rapidash because it's the faster Pokémon with Forewarn / Anticipation (benefits the same boost under Psychic Terrain). And it's the faster Pokémon which has the combo Anticipation + Expanding Force. Cleaner / Set up Cleaner Delpha @ Interceptium-Z [Fighting / Grass] Ability: Prism Power EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Blue Flare - Psyshock - Grass Knot => Aurasphere / Focus Blast - Heat Wave / Work Up / Wish Despite its new version in 13.5 and ability, this form of Delphox is very strong. Prism Power grants +1 in all primary stats (Atk,Def,...,Speed) but once per battle. So you have to use Delpha carefully to make her a huge threat to the opponent's team. With Prism Power, Delpha outspeed Dragapult, M-Beedrill and even Deoxys-Speed ! Without Delpha, speed control can be harder for dealing with these treats. Its unique typing is very useful, since it has key resistances such as Fairy, Ice or Steel Types. That means Rapidash can use Baton Pass to transfere its Special Attack (SPA) Boost. You can quickly end with a +3 SPA under Psychic Terrain. Blue Flare is a fearsome STAB which can melt away a lot of Pokémon, so it's not useful to replace it with Mystical Fire under Psychic Terrain. We prefer Psyshock because it hits on the Physical Defense, allowing Delpha to deal with Special Walls. Example : +3 SPA Delpha under Psychic Terrain against classic Chansey +3 252 SpA Delphox Psyshock vs. 248 HP / 252+ Def Eviolite Chansey: 591-696 (84 - 99%) -- guaranteed 2HKO Don't forget Delpha can still hit hard even if the Psychic Terrain expired ! For coverage move, we prefer Grass Knot for the moment to deal with Water Types. However, we will prefer Aurasphere / Focus Blast when Delpha will be able to learn these moves. Plus, these Fighting Types moves are boosted by 50% under the Psychic Terrain ! So learn one of the 2 moves when possible ! The last move depends on you playstyle. Wish allows you to make more resistant Delpha in combination with Elysian Shield / Chthonic Malady. Heat Wave is good under some terrains while being more precise than Blue Flare, but you can choose to use Work Up while Calm Mind is not available yet. Now let's talk about the Interceptium-Z. Delpha will be the best Pokémon to use the different effects of the multi Z-move in the entire team. For the moment, we prefer the Fighting Type Unleashed Power (150 BP) to deal huge damage on Dark Types, but when Delpha learn Aurasphere / Focus Blast, choose the Grass Type Unleashed Power for Water Types. If you are a Paragon Interceptor, it will be a better option for allowing Delpha to stack Defensive Boosts and setting up more easily. Lastly, you still have Fire Type Blinding Speed (80 BP) to deal with strong priority user such as a potential Kingambit or non-resistant Fire Type moves. Finally, Delpha can easily exploit the Psychic Terrain without depending on it, which is not the case of the Fast Revenge Killer and Special Wallbreaker. Option : When possible, Delpha could learn Stored Power. After receiving a +2 SPA from Rapidash and Prism Power activated, Stored Power can directly reach a 160 Base Power which 2 OHKO classic Chansey and deal huge damage against Unaware Pokémon (like Clefable or Pyukumuku). The Glue ! The last Pokémon can have different purposes. It will depend on the type of Pokémon you want / need. Option 1 : Bulky Hazard Controller Hatterene (F) @ Leftovers Ability: Magic Bounce EVs: 252 HP / 204 Def / 52 Spe Bold Nature - Psyshock - Draining Kiss - Calm Mind - Nuzzle / Healing Wish Despite sharing the same type with Gardevoir and Rapidash, its amazing bulk makes Hatterene a good support for the team. We prefer Magic Bounce over Anticipation (+2 SpA) because it will help to deflect entry hazards and status moves. With Calm Mind, it also helps Bronzong and Indeedee to stall out Sucker Punch PPs. Plus, in combination with Psyshock (Technique Contract), it's a perfect counter of Blissey and Chansey by safely setting up Calm Mind, Draining Kiss for the HP recovery and Psyshock to deal massive damage to them. Calm Mind allows too Hatterene to tank special attacks for the team. If you choose to use Hatterene, I recommend you to use Bronzong (or Skarmory) Iron Defense / Body Press to cover the Steel type weakness of the Team. Nuzzle is a very good support move because it can Paralyse faster foes for the team. Plus, Hatterene should get later a Mega Evolution. In this case, having Anticipation as a pre evolution ability could be a good idea, but Hatterene wouldn't be able to deflect status moves until mega evolving whereas it will get a huge boost for its defensive stats (in this case EV: 252 PV / 174Def / 84 Spe to outspeed 35 BS speed Pokémon such as Toxapex, Quagsire, or slower Pokémon like Slowking). Option 2 : Offensive Pivot Option 3 : Bulky Offensive Pivot Finally, it's important to remember every team has its weaknesses, even this one : - Strong Priority Moves (future Kingambit Sucker Punch, Mega Rillaboum Grassy Glide...). - Potentiel quick loss of the Psychic Terrain (Special Wallbreaker becomes far weaker and speed boost loss for the Revenge Killer). - Potential Sweep from Sneasler or Hawlucha. - Faster Swift Swim Pokémon (Floatzel, Barraskewda, Crest Luvdisc) + Rain Team (Will be compensated by giving a Choice Scarf to Gardevoir). - Fields causing speed drops. - Very specific resistances. That's all for this sample team ! Feel free to propose other options for this team and next time I will present a Trick Room Team under the Trick Room ! (yeah again, what are you going to do ? Call the police ? Or worse, the fun police ? )
  24. Hey ! Do you remember the C-Agent Quest with Rift Gyarados ? You can get a third possibility for the egg reward : Blipbug with Expanding Force, a super cool move for a Psychic Type user like me ! I got this Pokémon some months ago, and I don't remember if it has other special moves. If someone could check that ! ^-^ SaurianFan, thanks for creating this documentation ! It makes easier to check the special moves you can get during your journey ;)
  25. The shop in Route 2. They sell evolution items, just be lucky to get a lot of money, around 25K for it ;)
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