-
Posts
289 -
Joined
-
Last visited
-
Days Won
3
Enatsyrte last won the day on January 12
Enatsyrte had the most liked content!
Reputation
33 DevelopingAbout Enatsyrte
- Birthday 03/21/2000
Profile Information
-
Alias
Enatsyrte
-
Gender
Male
-
Location
Kalos, Couriway Town
-
Interests
RPG, Magic, Internet Stuff, Video Games
Contact Methods
-
Discord
Enatsyrte#2600
Recent Profile Visitors
-
[Fanwork] Aevian Audino for Martins !
Enatsyrte replied to Enatsyrte's topic in Official Rejuvenation Club's Discussions
Hi thanks for your comment, I always like when someone makes a feedback about my concepts. For the main colour of the sprite, I wanted to have the grey as the main colour of the regional form, but idk the AI choose to keep the pink colour. But adding a brown color could be cool too. A-Audino could have brown boots and belt for example. If you have any drawings of your ideas, I'd be glad to see them ahah ! About the tools and the other stuff, I was thinking having a bag built-in its belt for A-Audino was easy to see, but it looks like it wasn't so obvious when I presented it. But I like your idea of Audino holding a tool. Maybe it could carry a monkey wrench ? It's a bit stereotypical but it's easy to understand the style of the Pokémon. Or it could simply carry a little mallet as you said. Your idea may be better so refer the versatility of A-Audino by the way. How-Huey-ver, I don't think A-Audino will get any Mega-Evolution. Rejuv Team only had Mega-Evolutions to incorporate the Gigamax forms in their game, and none regional form has any Mega-Evolution in official games and Rejuv Team follows these rules as far as possible. So I don't think I'll create a mega-evolution for A-Audino unfortunately. By the way, if any of my concepts could interest the fan game teams of this website, I would be so happy to share the concepts ^-^ It's for this very reason I'm making these posts here ^^ -
Help with Tale of Two Hearts
Enatsyrte replied to dudeguyman's topic in Official Rejuvenation Club's Discussions
Hi ! For battling Odessa one of the best Pokémon I can recommand is A-Gastrodon with Storm Drain. It can learn Sand Tomb which traps Manaphy for 5 to 6 turns. This moves is very strong since each time the trapping effect procs on Manaphy, it decreases its accuracy by 1 level. Yeah it will be at +6 in SpA and SpD, but at -6 in acccuracy it won't be able to OHKO all your team unless you are unlucky. When A-Gastrodon is beaten, you can send a Physical oriented Pokémon to beat her. -
Enatsyrte started following Crests and Aevian Forms Mod [In Development]
-
[Fanwork] Aevian Audino for Martins !
Enatsyrte replied to Enatsyrte's topic in Official Rejuvenation Club's Discussions
Thank you ! Can you explain why you prefer this concept than another I've done before ? I may have done something differently. I would be glad to have your feedback to improve my next fanworks -
Hey ! It's quite cool to have the opportunity to share our ideas for aevian forms ! I've just made a suggestion with my Starmie on the google form, but I've already made other aevian forms lately. All of them are written and put in the discussion forum. I would be glad if my ideas help your team to develop new aevian forms. I follow the rules when creating new forms (ex: I can't give more than 5points in total BS) and I add more information about the lore, the Pokédex entry, the design and the movepool.... Just let me know if you are interested ^-^
- 2 replies
-
- in development
- aevian form
-
(and 7 more)
Tagged with:
-
Hello guys ! (and women too don't worry !) This time I'm back with another terrain based team, and oh gosh I won't be full of praise. Contrary to the previous terrain teams I made before, the Grassy Terrain Team is harder to make it profitable. So if you want, like me, to make a Mono Grass Team on it, just be CAREFUL. Or you're just masochistic, that's all. Before presenting the team, I'll just explain why the Grassy Terrain is in my opinion a less good terrain than the Misty and Psychic Terrain Teams. 1) Grass enhanced moves, a good idea ? Yeah, the grass type deal super effective damage to Rock, Ground and Water Types. That's all. It's a type easily resisted by a ton of Pokémon and 7 types on 18. It's almost the half of the type chart. And here is a comparison of Grass type moves against the 9gen roster (1215 Pokémons) : For Fairy Type : For Psychic Type : With this, you can easily understand what kind of mess the Grass Type is. You will need huge coverage moves to cover the bad coverage of the Grass Type. But hey, can we use the boosted moves of the terrain for it ? 2) Grassy Terrain boosted moves, literally a joke You won't go far by using the boosted coverage moves. Here is the list : Fairy Wind, Silver Wind, Ominous Wind, Icy Wind, Razor Wind, Gust and Twister. Outside Grass Type attacks, you won't deal huge damage with it. The moves here don't compete with the regular strong moves like Moonblast, Bug Buzz / Pollen Pluff, Ice Beam or even Dragon Pulse. All of these moves are far better because they have more PP, Power or secondary effects. The only way to expand the boosted moves list is destroying the field where you are fighting, and then setting up the Grassy Terrain. Yeah ! Now I have boosted Fire Type attacks, cool ! But with a Mono Grass Team you're literally giving a gun to your opponent : "of yeah take this gun, I'll beat you with a Water Gun OMG". And most of the time, you will spend 1-2 Pokémon for having a Grassy Field for 6 turns. The investment is too huge for the drawbacks it gives. By the way, I'll give you kalosian expression for a wind joke : "C'est du vent" => it's nonsense ! 3) The abilities are cool, right ? ... rigtht ? Nope they're not. With you Grassy Terrain as an Overlay you only 2 boosted abilities : Leaf Guard and Grass Pelt. The only Pokémon with Grass Pelt is Gogoat. It's not a strong Pokémon and it's a pure Grass Type by the way. You can try to make a full Def Bulk Up Gogoat with Grass Pelt, but it will be destroyed by one of its common weakenesses. Leaf Guard is not better, since it only protects your Pokémon from being statused. The weakenesses remain and the Pokémon with this ability already have better options, or won't fit in the team (sorry Meganium, you won't shine today). 4) How should we use the Grassy Terrain then ? Contrary to the other Terrains I presented before, I think it's not a Terrain to increase your firepower. You can use it for boosted Grass Type Attacks to hit Ground, Rock or Water Types if you struggle with them. For Sun Teams it can work well, and Rillaboum will be a good asset for your Team, especially when caught with Grassy Glide. For the masochists who still want to create a Mono Grass Team based on this terrain, follow me on the next page ! Grassy Terrain Generator A-Glalie @ Amplified Rock Ability: Grassy Surge EVs: 252 HP / 252 Def / 4 SpD Impish Nature - Rock Slide / Grassy Glide - Stealth Rock / Spikes - Toxic / Leech Seed - Synthesis The first option for generating the Grassy Terrain. Actually, it's a OK tiers Pokémon. We would prefer a better defensive typing, but at least it can resist physical Flying Type attacks and retaliate with Rock Slide. It has good support moves to help the teams but lacks pivoting tools. It would be great but it can't. I suggest you to find a A-Snorunt with Toxik (Technique Contrat) to deal gradual damage on a too bulky Pokémon. Rillaboom @ Amplified Rock Ability: Grassy Surge EVs: 252 Atk / 4 SpD / 252 Spe Adamant / Jolly Nature - Wood Hammer - Grassy Glide - High Horsepower / Drain Punch / Knock Off / Superpower - U-turn If you think A-Glalie is too passive for your team, consider using Rillaboum. I won't present it for too long since we follow the Smogon set (like the Choice Band). It can be better to due its ability to use quickly boosted Grass Type attacks and U-Turn to bring another teammate to continue the match. I think without Grassy Glide Rillaboum would be less good, so try to get that move as soon as possible. Otherwise, use A-Glalie. The Grass Weakenesses check Torterra @ Torterra Crest Ability: Shell Armor EVs: 252 HP / 4 Def / 252 SpD Careful Nature - Sand Tomb / Rock Slide - Leech Seed - Protect - Stealth Rock If you want to make a correct Mono Grass Team, you will need a crested Torterra. With it, it resists almost every Grass Type weakenesses (except Poison). However, it still can't learn Shell Smash, so we have to use a Defensive set. The goal is to cripple the foe with annoying moves with the hope the team will be able to finish it before it finishes your team first. I've tried the Curse set, but it only cursed me so don't try it. Plus, the defensive set can't benefit from the HP recovery of the crest since you need to deal direct damage to increase your HP recovery. Support Pivoting Tool Whimsicott @ Heat Rock Ability: Prankster EVs: 252 HP / 252 Def / 4 SpD Bold Nature - Nature Power / Moonblast - Encore / Defog / Tailwind - Sunny Day - U-turn It's surprising to see this kind of set here, but we need Whimsicott to expand the coverage teams of its teammates. Usually, you will try to sacrify it when you think you can sweep your opponent. It provides a good Fairy Typing and still has the opportunity to weaken some Pokémon before switching into another teammate. Dhelmise @ Leftovers / Heat Rock / Berry.... Ability: Steelworker EVs: 248 HP / 80 Atk / 120 SpD / 60 Spe Adamant Nature - Steel Roller / Ancor Shot / Power Whip - Flip Turn - Sunny Day / Rapid Spin - Synthesis It's another pivoting tool I used for a long part of the run. It's helpful with a Poison and Bug Type neutrality, and it's slow enough to use Flip Turn and safely bringing its teammates. However, it loses utility when you reach late game part of the story, since it struggles to stay healthy. That's why Whimsicoot is for me a better option. Grassy Terrain Abuser Serperior @ Leftovers / Berry Ability: Contrary EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Leaf Storm - Hidden Power [Fire] - Glare / Substitute - Giga Drain / Dragon Pulse / Leech Seed Actually the better option to deal huge damage with Grass Type attacks. It's clearly a very Pokémon for this team even if it struggle with Fire Types. But if you manage to set up enough Leaf Storms and keeping the Grassy Terrain active, just spam your damn Grass STAB ! A-Breloom @ Muscle Band / Berry Ability: Tough Claws EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Wake-Up Shock - Grassy Glide - Drain Punch - Spore It another alternative for a Grass Type Abuser. If you hunt one of them with Grassy Glide, you have a better priority move user than Rillaboum. If it manages to use Spore on the foe, the Wake-Up Shock will deal HUGE damage, but over time it will miss more one shots. And the problem of this Pokémon is its poor bulk. In late game it's too slow and easily get one shot by almost any strong neutral moves. You could try to use it in Trick Room by the way. Beware ! Don't let it to forget Spore, it cannot relearn this move ! The Firefighter A-Froslass (F) @ Interceptium-Z (Fire, Rock...) Ability: Adaptability EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Leaf Storm - Hydro Pump / Water Sprout - Soak - Flip Turn / Giga Drain / Weather Ball The most useful Pokémon of the Team. You must hunt a A-Snorunt with Leaf Storm to make it shine. Under Grassy Terrain, its first Leaf Storm is very very strong. If you don't have Z-moves yet, use some white herbs or Water/Grass enhancing items. With Soak, it helps all the team to deal with Grass Type resistant Pokémon. However it has a 4 moveslots syndrom. You would like to have more moves on it, such as Hydro Pump + Giga Drain + Leaf Storm + Soak + Flip Turn. Choose well your moves before fighting please. And the more important problem of this Pokémon is its lack of firepower. Outside it STABs, A-Froslass doesn't deal huge damage. For example, the boosted Icy-Wind is very weak in comparison of its STABs. However, you can compensate a bit with Weather Ball under the Sun for a less powerful Water STAB. The Mega Grass Type Venusaur @ Venusaurite -G Ability: Chlorophyll EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature IVs: 0 Atk - Giga Drain - Weather Ball / Earth Power - Sleep Powder - Growth One of our better Pokémon. It doesn't rely on the Grassy Terrain, but the sun weather. It has a 4 moveslots syndrom like A-Froslass so you need to take care of Fire Types first. You must use Sleep Powder to get a chance to set up a Growth and then dealing huge damage under the sun. I suggest you to use Giga-Drain to have a HP recovery tool and having another opportunity to setting up the Pokémon if you kept a Sun Setter alive. Plus, it can outspeed the Pokémon faster than Serperior and A-Froslass, which is mandatory for the survival of the team. Without Venusaur under the Sun, threats like Crobat, A-Gengar or Greninja are free to destroy our team. Voilà voilà, if you want to shine with the Mono Grassy Terrain Team, you must expand your coverage and risking being destroyed by Fire moves. I'll wait the next update to create a good team under Electric Terrain, since the overlay doesn't boost the Pokémon with Plus/Minus abilities. BYE !
-
Hello guys ! This time I'm coming with another cool idea. We haven't met Martins yet, and we may fight him for fun if we go to the Artrica Region in V14. we also know that he gave a Mega-Audino to Aelita, so he's surely a nice guy. And as a nice guy, he may have a pretty bulky team adapted to the environment of the island. That's why I wanted to create a special form of A-Audino for Martins ! Let's go ! Firsty, let's talk about the design. This A-Audino must reflect the tough temper of Martins, and its playstyle. A-Audino could be a worker variant of its regular form. I made some work and here is the idea of the form I was thinking : *Done with Starryai since I'm a bad drawer* As you can see, the goal of the prototype is giving to A-Audino a worker style. With boots, a "hard hat" (not done correctly), a bag for its tools... The main colour become grey, not pink. It could have pink boots and gloves, and eventually a pink bag, but the "clothes parts" with the hard hat should be grey. As a worker, A-Audino is present in a huge variety of sectors. It acts as a support and a foreman. It's also able to administer the first aid when an accident occurs. To reflect this new style of the Pokémon, A-Audino becomes a Normal / Steel Type Pokémon. Pokedex entry : It is the perfect coworker in almost work sites. Its auditory sense, polyvalence and first aid mastery makes it the perfect partner for any work type. Other data of the Pokémon : Height : 1.1m Weight : 50kg (from 31kg) Now, let's show its new base stats and abilities ! Base stats : HP : 103 => 105 Atk : 60 => 40 Def : 86 => 100 Sp.Atk : 60 => 80 Sp.Def : 86 => 80 Speed : 50 => 45 Total BS : 445=> 450 These stats are more oriented as a defensive Pokémon which has the ability to do a lot of things in battle. It's slow, but bulkier on the physical defense, and is less passive than its regular counterpart. Abilities : Safety Check (Unique Ability) : Each time A-Audino is sent out, it increases the defenses (both) of itselft and its partner. Regenerator : We keep this ability to reflect its healing abilities. Stamina (HA) : This ability is chosen to show A-Audino is a Pokémon which can endure a hard and long work. Level-up moves : 1 Last Resort Normal Physical 140 100% 5 1 Follow Me Normal Status — —% 20 1 Rapid Spin Normal Physical 50 100% 40 1 Play Nice Normal Status — —% 20 1 Pound Normal Physical 40 100% 35 1 Growl Normal Status — 100% 40 1 Helping Hand Normal Status — —% 20 5 Mirror Shot Steel Special 65 85% 10 9 Refresh Normal Status — —% 20 13 Recover Normal Status — —% 10 17 Double Slap Normal Physical 15 85% 10 21 Metal Sound Steel Status — 85% 40 24 Life Dew Water Status — —% 10 25 Secret Power Normal Physical 70 100% 20 29 Entrainment Normal Status — 100% 15 33 Take Down Normal Physical 90 85% 20 37 Heal Pulse Psychic Status — —% 10 41 Flash Cannon Steel Special 80 100% 10 45 Simple Beam Normal Status — 100% 15 49 Double-Edge Normal Physical 120 100% 15 53 Hyper Voice Normal Special 90 100% 10 57 62 Metal Burst Tailor Tool Steel Normal Physical Special — 80 100% 100% 100 20 Signature Move : Tailor Tool Power : 80 Acc : 100% PP : 20 The user makes use of its large range of tools to always deal neutral damage. Reduces by one stage the higher offensive stat of the target. It's a funny play on words, isn't it ? ISN'T IT ? Euh sorry... The idea of the move is reffering Tailor, and I think I don't need to explain who was that guy. Plus, the signature move must reflect the ability of A-Audino to adapt to the situation. In short, A-Audino custom its attack with its tools. Beam Mode reduces the special attack of the target, whereas the Hammer Mode reduce the physical attack. It looks like the Signature Move of Saki, but it's just these words fits well in the work site lexical field. Egg moves : Amnesia Psychic Status — —% 20 Bestow Normal Status — —% 15 Draining Kiss Fairy Special 50 100% 10 Encore Normal Status — 100% 5 Heal Bell Normal Status — —% 5 Healing Wish Psychic Status — —% 10 Lucky Chant Normal Status — —% 30 Sweet Kiss Fairy Status — 75% 10 Wish Normal Status — —% 10 By TM&HM : HM03 Surf Chapter 6 Reward for defeating Valarie from Melia in Mynori Sea, story related after the 5th Badge. TM01 Work Up Chapter 7 In Amethyst Cave 2nd area, requires Surf and Rock Climb. TM03 Psyshock N/A N/A TM04 Calm Mind N/A N/A TM06 Toxic N/A N/A TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM11 Sunny Day Chapter 13 On Route Z, across the bridge. TM13 Ice Beam Chapter 13 In the Cellar of the Tower of Theolia, behind a Strength Boulder and breakable wall. TM14 Blizzard N/A N/A TM15 Hyper Beam N/A N/A TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM18 Rain Dance Chapter 10 In Darchlight Woods, just north of where you battle Flora/Florin. TM19 Secret Power Chapter 2 Inside the South Room of the Hidden Library. TM20 Safeguard Chapter 7 At Aquamarine Depths in Aquamarine Cave, requires Rock Climb. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM24 Thunderbolt Chapter 13 In the Tecanlite Factory at West Gearen City Southern Side, behind the bottom room, requires Tecanlite Key. TM25 Thunder N/A N/A TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM30 Shadow Ball Chapter 4 Reward for defeating Narcissa in Goldenleaf Town. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM35 Flamethrower Chapter 12 In Route 9 at the upper area after going through Forlorned Cavern. TM37 Sandstorm Chapter 13 In the Zorrialyn Desert up the hill lower left of the oasis, requires Rock Climb. TM38 Fire Blast N/A N/A TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM48 Round Chapter 4 In the cave near the start of Mirage Woods, requires Cut. TM49 Echoed Voice Chapter 2 In East Gearen City Help Plaza, from Ayuda when you get 5 Zygarde Cells. TM56 Fling Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM57 Charge Beam Chapter 6 In Kakori Village Help Plaza's back room, after completing all Help Requests. TM68 Giga Impact Chapter 13 Obtained from the Scholar District Fanclub after reaching 800 Popularity. TM69 Rock Polish Chapter 7 In the Amethyst Mines Regirock room, requires Rock Climb and Rock Smash. TM70 Flash Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 1000 Coins. TM73 Thunder Wave Chapter 8 In the Kristiline Town Help Center, requires Center Keys. TM74 Gyro Ball Chapter 13 On the eastern part of the Route 10 Beach. TM77 Psych Up Chapter 9 In the Hidden Library underground room. TM78 Bulldoze Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM80 Rock Slide Chapter 13 Reward for defeating Adam in GDC Grand Dream Stadium. TM85 Dream Eater Chapter 11 In the back room of the Nightmare Toybox. TM86 Grass Knot Chapter 8 In the Garufa Sanctuary accessed through Corrupted Cave. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM89 U-turn Chapter 15 3rd Layer, east of where the wild Omanyte roam. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM91 Flash Cannon Chapter 15 Reward for defeating Saki in Axis Factory. TM92 Trick Room Chapter 9 Aquamarine Depths, reward for defeating Spirit Jenner, requires Rock Climb. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM98 Power-Up Punch Chapter 6 Goldenwood Cave, near the Spiritomb encounter, requires Surf. TM99 Dazzling Gleam N/A N/A TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM101 Rock Climb Chapter 7 Given by Tesla in Teila Resort, story related. TM103 Stacking Shot Chapter 2 Given by Spirit Keta at Amethyst Grotto, story related. TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM117 Pay Day Chapter 4 In Route 3 by the Sweets Merchant, requires Cut. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM149 Draining Kiss Chapter 10 In Darchlight Woods, by talking to a red haired girl near the entrance. TM155 Eerie Impulse Chapter 13 In Kristiline Town TM Shop, for 15,000, requires 12 Badges post Fly. RM03 Zap Cannon Chapter 8 In Kristiline Town TM Shop, for 50,000. RM06 Retaliate Chapter 8 In Kristiline Town TM Shop, for 25,000. RM09 Tri Attack Chapter 8 In Kristiline Town TM Shop, for 25,000. By Move tutors : - Heal Bell - Hyper Voice - Ally Switch - Icy Wind - Encore - Bide - Covet - Snore - Gravity - Helping Hand - Snatch - Signal Beam - Knock Off - Throat Chop - Skill Swap - Body Slam - Body Press - Uproar - Last Resort - Amnesia - Magic Coat - Pain Split - Iron Tail - Endure - Telekinesis - Role Play - Laser Focus - Aurasphere - Coaching - Iron Defense - Stealth Rock - Steal Beam - Terrain Pulse It's already the end of the presentation buddies ! I really wanted to make A-Audino the perfect support Pokémon in solo / duo battles. With a large toolbox, it should be able to help a lot of teams and especially in Duo battle. When I was making the aevian form, I was thinking how Martins could use it with a support style. If you weren't paying attention during the end of Act1, Martins is the most lovely of the couple. I don't say Kreiss doesn't love Martins, but Martins is more expressive than him. And I wished I managed to reflect this affection while making the playstyle of A-Audino. Actually I find Martins could use this set : A-Audino @ Chople Berry Ability: Safety Check EVs: 252 HP / 252 Def / 4 SpD Bold Nature IVs: 0 Atk - Tailor Tool - Life Dew - Follow Me - Helping Hand This A-Audino could be a pain the neck. On entry it boosts the defensives of its partners, and its owns too... It can reduce your offensive stats to help the set up of its partner... It can heal it with Life Dew or Heal Pulse... It can protect it from any move with Follow Me, and it can boost the partner's damage with Helping Hand ! It's like to foreman Clefairy this Pokémon X) In my case, I would love to play it like this : Audino @ Chople Berry Ability: Safety Check / Regenerator EVs: 252 HP / 202 Def / 56 SpD Bold Nature IVs: 0 Atk - Body Press - Tailor Tool - Recover - Iron Defense It could be the kind of wall a Mono Normal would need. A good bulk in general and the ability to stop Physical Sweeper if they lack Fighting Type attacks. Actually, it's still the best way to deal with this form. Contrary to other support Pokémon, A-Audino could suffer from the regular weaknesses of Steal Types, since every teams tends to have coverage move to deal with it. How would you like to play this A-Audino ? A suggestion ? Let's talk about this if you're ready ;)
-
Pokemon with guaranteed IV´s
Enatsyrte replied to Dark_27's topic in Official Rejuvenation Club's Discussions
Indeed. Nancy's Sylveon has 31IV in all stats. For Shadow Pokémon, they always have 10 or 20 IVs in each stat. Otherwise you can have 31IVs for 3 stats guaranteed for Prism Pokémon -
Since you only have finished the Terajuma storyline, you don't have all the information. The "death" of our character is important for the rest of the story. I let you discover why. But if some changes would have been made for the "death" scene, I would prefer being pushed by Giratina under the order of Geara. I'm glad you liked the game, and I think you'll like it even better with the next chapters ^^
-
Eh nope. The x1.5 boost in special defense does not exist for the overlay. I checked in game. For having this effect, you would need to clear the previous and then set up the terrain. Plus, even if Sylveon has a huge potential for wallbreaking, it's still easy to cheap damage it and destroy it with Steel type attacks. At least consider giving leftovers effect to Sylveon for the opportunity to give secondary effect to the crests for other eeveelutions. Other eeveelutions like Flareon or Glaceon would need it. For Flareon, it would be cool to give it the opportunity to activate Guts without losing too much HP. I don't if it's possible to give it the Burn Status without the HP loss. It still could be played with special attacks, but Foul Play would deal less damage to Flareon. And obviously, it would have a Physical Attack investment to deal huge damage with Flare Blitz. It will take recoil damage through.
-
Galarica Cuff/Wreath
Enatsyrte replied to CrunchwrapSupreme's topic in Official Rejuvenation Club's Discussions
OUF ! -
I missed your crest idea. You should add the tags "fanwork" and "crests". It can be a good idea, but I would add another effect with the "Misty Surge" ability of the crest : an HP recovery like the Leftovers. Some eveelitions are pretty defensive such as Sylveon, Umbreon, or even Vaporeon. So for them it could be a cool idea too. And they only have Wish and Rest (2 of them have Moonlight) as healing tools. Since Sylveon will use the Misty Terrain offensively, so giving it a defensive aspect would complete its style. I think secondary effects of the crest should change for each Eeveelition style. At least, it would be cooler than just giving them resistances. And Sylveon Crest could be find in the Zorrialyn Labyrinth. In the B3 segment, the room A is empty. In the story, you receive mummy's Sylveon and just after you could go find the crest to make it better.
-
Galarica Cuff/Wreath
Enatsyrte replied to CrunchwrapSupreme's topic in Official Rejuvenation Club's Discussions
Ehhh ?! I'm not a bot ! -
[Fanwork] Aevian Jynx
Enatsyrte replied to Enatsyrte's topic in Official Rejuvenation Club's Discussions
There are multiple reasons why my posts are like this : 1) I love that style 2) I really love to separate content 3) I do love sort out my content 4) I'm addicted to sorting out stuff 5) I love this addiction 6) This addiction doesn't control me 7) I control my addiction 8) I love that style ! ^^ -
When you start your journey, you should get as soon as possible the TM Hidden Power useful for the 2-3 first badges and the TM Flash for Narcissa. It will be easier to deal with the game.