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xX_Rock_Wrecker_Xx

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About xX_Rock_Wrecker_Xx

  • Birthday 09/11/2019

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    Z-rel
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    a american simulator, of a japanese dogfighting simulator, poorly coded by a chinaman
  • Interests
    waiting a turn, geology, Hotpockets (tm), monkeys, bed-cleaning, philosophy, unzipping

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    enis

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  1. I've seen a ban for a tame "attack helicopter" joke, though I misplaced the screenshot. My point was that "Community Managers" have every reason to lie about the state of the community, mainly to keep being employed or to save face. If you want examples I'm sure Blizzard has made headlines enough recently that looking shouldn't be too taxing. Temtem doesn't have a sustainable community. Even large series with decades of good will and steady sales have issues maintaining MMOs, and launching one focusing an already ingrained fanbase goes beyond shooting yourself in the foot. Temtem has no media presence, no merchandising, nothing aside game that is on a hard timer. I really love how the first time I heard "it's more skill based because no RNG" was accompanied by a clip of a Temtem freezing both enemies. That's so much better than having to weigh the risk of a powerful but inaccurate move. The other thing is that less variance there's much less actual on the fly skill and it becomes more mindless flowcharting. It devolves into pure Rock-Paper-Scissors, and becomes decided by whoever has a team that happens to have an advantage over the other. Pokémon itself suffers from that a fair bit, but Temtem's battle system looks like a lot of fights will boil down to "Did my opponent do the correct thing, or did they muck up and hand me a win." or "I won due to having more consistent type advantages." Going to snip this a bit, and clear up a common misconception. TPCI has next-to-no hand in the development of the games, despite how secretive the behind the scenes is. TPCI basically works as a manager, making sure everything is on schedule and leaving the details to their respective heads. Aside from some mandates (every gen needs __ archtype for the marketing departments, __ number of mythicals for movies/staggered releases, etc.) they would likely leave the games up to Gamefreak so long as they hit deadlines. Sword & Shields negative reception is likely making them rethink those policies now. Now for some of the choicer quotes. "Haven't added all typing combos" Trying to force typings ends up with a lot of bad fakemon that you can see on Deviantart and Twitter and the like. Even with Gen 8 suffered under Turner being unfit for art director, it still had more good designs than most Fakemon projects. "even with all the money they have and get every year and all the new technology, that they simply could not do certain things, which have been done in other games and mods/hacks" Gamefreak's active dev staff is fairly small, and it's likely they aren't getting the lion's share of profits either. Marketing is often a gigantic money sink for these sorts of things, and investing in things like the anime, movies, various other promotional materials to keep cultural significance also isn't cheap. "Yet everyone would rather stick up for The Pokemon Company intentionally" Nobody here is defending Sword & Shield, I personally am just exasperated by watching Temtem commit a lot of obvious, amateur mistakes that they should know better. It's seeing someone burn his hand on some fire and walk away, then another guy decides to backflip into the flames a few years later in an attempt to get attention. I would work on that metaphor more, but this post is already getting too long.
  2. And you shouldn't blindly listen to assumed authority. There have been cases of wide spread senseless bannings in an attempt to contain negative feedback, even outside of MMOs. I would bring up some examples but I hardly feel like taking this thread more off course. "Asshole" is extremely ill-defined. There are forums where that quote, mild as it is, would get you a ban. Giving moderators a free pass to power trip as long as they say "toxic/salty/asshole/etc." is an extremely poor system. Give me 40$ and then let me punch you, by your own blind victim blaming mindset you'll deserve it. Saying that you shitmod doesn't really excuse others shitmodding. There's also the matter of having different standards for something free vs something paid. Hard to keep your MMO active and running if rumors, and screenshots, of nonsensical bans keep potential paying customers away. In all likelyhood Temtem flubbing it's launch will be forgotten fairly fast, but it won't get enough of a playerbase to keep it going in the long term. It doesn't have much for artists and the like to latch onto, very limited gameplay-related reasons to keep playing and already has quite the negative reputation.
  3. Team Rocket is basic, but you want to stop them. I won't go into Gen 5 spoilers, but Plasma was interesting. Felt like Gamefreak didn't go as far as they should have with the concept though. The conversation probably went more like "How much from Pokémon can we use without getting in legal trouble." It doesn't seem like they really did much to make Pokémon work in the MMO format. Thanks for the effort, but that doesn't really tell me what "toxic" is. You also started off by saying what a "toxic" community isn't like, then changed your mind mid-way through. You just said what a "toxic" community is vaguely like, without actually defining what "toxic" is. It's like saying an apple is Red, Round and Edible. It's true but it doesn't really say what makes an apple an apple instead of something else. What is your homesite if you don't mind me asking? I actually did play LoL a few times some years back, real boring. A lot of RPGs get a pass for bad/mindless gameplay for good story, and a lot of the time the stories aren't any good, but since people play them for so long they convince themselves that it's better than it is. Thank you for your contribution to this conversation.
  4. I've not a lot of thoughts on Temtem itself, the monster designs don't do anything for me and the MMO aspect is greatly offputting. That said there's still a fair few things to respond to in this thread. Some games have reduced costs for preordering, in order to get profits earlier. I haven't heard of any queue bans, but I've seen unsourced reports of the moderators wanting to force a very specific type of community and are heavy-handed with bans. I doubt Temtem will last any period of time. MMOs aren't exactly a popular genre anymore, and from what I've seen there's little there to keep players logging in and paying for the various costs. I wouldn't even call Sw/Sh decent on their own, but Pokémon has enough of a dedicated fanbase to keep it going, and there are various events going on often enough for people to reasonably keep invested. Saying it's early access isn't really a defense, you're basically just gambling that maybe it'll get better and early-access has a lot of games that failed. Additionally, the developers felt that it was not only in a releasable state, but good enough to ask for money for. Defending any flaw with a "maybe" also isn't doing the devs any favors since it gives them an easy way to get out from any criticisms. No RNG also makes everything extremely stale, if everything is a stable and constant theres fewer risks to calculate. No missing means there's never a risk to using a high-power but inaccurate move, and consistent damage means there's never a reason to use a less reliable move to guarantee a kill versus risking a low roll. Even with a game as RNG-heavy as pokémon there is often discussion that competitive formats are extremely easy to flowchart. Leveling and reliant on having high numbers than your enemies is something that comes with a lot of poorly designed RPGs unfortunately, you can use other strategies in a lot of them but even in good RPGs simply having higher numbers is enough to muscle through anything without ever needing to think or strategize. Having so many NPC trainers also speaks that the EXP curve is slow, so instead of tough fights meaning a lot you just have slow annoying fights where you backtrack every so often to heal after mindlessly spamming your good moves. Overworld vs Random encounters is a manner of debate and personal preference, but sw/sh actually handed it well aside from the technical issues. A mix of both manages to solve the issues of needing to chase down enemies if you want/need to mindlessly grind for a bit, and also lets you know whats in an area without having to waste time to find out if theres any low rate encounters. A holdover from wanting to be a Pokémon MMO, you take the on the gyms Dojos because that's what you do. The Pokémon games usually give a brief explanation of it being the Player's dream, but there's also some other things that come up and give the player investment outside of go to place, get badge, rinse & repeat until end. Rivals motivate players, the Team X plots motivate players, etc. and what motivates players in Temtem? Except that is an issue with Temtem, they elected to ignore one of the major demerits of the genre because everyone else did. To use a metaphor, If everyone decided to stab themselves in the leg because someone did before them, would it be okay for you to do so? NPCs can have text that hints to the greater world's working, or advice, warnings of nearby mons, hints towards sidequsts or simply decent jokes. A game I played recently, that I cannot name due to this forum's ToS, had NPCs change dialogue depending on a few different factors notably the time of day/night, and what state the Player currently was in. You could get items, or minor quests depending on that. I got away from the point a bit, but if a lot of NPCs have pointless filler text the solution is to simply have less NPCs. Not really, lots of early RPGs were based off of tabletop games and how to simulate those with the game acting as an impartial, if limited, DM. WRPGs tended to go for more player choices and options, predicting and simulating what a Player in a tabletop game might want to do. JRPGs took more direct inspiration from the genre's early instances - copying from Dragon Quest and Final Fantasy without really understanding why those games were made the way they were. It's not, snazzy UI and OST are the most it has going for it. Atlus repeating a lot of the mistakes of P3/4 because those games made a lot of money for them. I see a lot of mentions of "toxicity" in various communities, yet not once to this day has anyone elaborated on what "toxic" actually means. Could you please be the first?
  5. Why Jelly instead of Jam or Preserve?
  6. Sorry that your writing was too political for the Reborn forum to tolerate.

    1. xX_Rock_Wrecker_Xx

      xX_Rock_Wrecker_Xx

      And too good might I add

  7. I am going to cyberbully you if you don't get that demo up again soon.


    and you dog too

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