i dont think i can do that. I think the code drags each of those indicators to all 8 stats, so I would need to make 8 different sets of images. And my lack of coding knowledge would prevent me from making the game to use each specific image for each stat as that would require some tinkering around the code.
There is an initial overlay in the pyro's UI mod.
If you use that one, u can initially see which box is which stat until a boost or drop is shown.