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Elliot_Chan

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  1. Hey there, sorry to bother ^^'

    I seems like it was rather quiet for a while, but I'm asking for some help with my Rejuv save file on the troubleshooting thread since last night. I also sent a form as indiciated on a section of the website; hopefully I did it correctly. Just hoping for any clarity someone's seen it yet... Thank you for your attention. Your in-game quests were fun! ^^

  2. [ALSO POSTED TO THE TROUBLESHOOTING FORMS] Sequence break after clearing main story and backtracking for sidequests; specifically the ones involving Adrienn from the Neo East Gearen updated Help Plazza Ques Board. It is partially my fault, I was incompetent with my interactions with the NPCs. Rather than talking to Jan in the Lab and triggering Andrienn's introduction cutscene first, I was somehow able to start with the Forest Restoration Quest, which led me to backtrack to the lab for the final reward. But before doing that, I was also able to start the little excursion through the city, visiting the sewers and meeting Aya, which would only later be of my knowledge to be the triggering sequence for the Shipwreck Recovery Quest (I just went with the flow after meeting them on the street), even though I didn't finish the previous one (?). With these two Quests simultaneously open, I finally revisited Gearen Laboratory, speaking to Adrienn first, which was positioned exactly beside Jan (and Jan still had the exclamation point marker for the pendent very first interaction that should have been triggered in this whole ordeal), which continued the Forest Restoration Quest and opened the gate beside Nurse Joy for the lower floor of the Lab. However, not knowing things would overlap, before following xem, I then spoke to Jan, which caused the first sequence to trigger, and even though xe just went to the lower floor, Adrienn came back around the building and introduced xemself as if we were meeting for the first time. Xe went out after xe was done talking, and Jan went back into the inner lab, CLOSING THE GATE THAT WAS JUST OPEN. And now I am on the Gearen Lab Lobby, softlocked out of the Forest Restoration Quest Reward, as well as the whole second half of the Shipwreck Recovery Quest (I believe it will become available after I get finished with the other one; the sailor by Oceana Pier will not offer me to visit the wreckage place at this state). I am also attaching my save file with a copy of this report to a post on the forums in hopes someone can just make a little tweak on the Gearan Lab Lobby area and leave the gate open for me again. I believe that will solve the problem. However, in the future, I believe it would be safer for the quests in Neo East Gearen to not be made available at all before meeting Adrienn through the Jan sequence first. Sorry for the long text and this whole mess. You guys are amazing, greatest game ever. Game.rxdata
  3. Hi again! ^^" So... I just reinstalled the texture pack, and the problem persists :c Its not a game breaking experience or anything, just a litttle odd... Isn't there really no way around it?
  4. Um... You mean the original game without the mod? If it's that, I'm sorry, I already replaced everything... Another thing is, don't know if that's the way it is supposed to be, but the type icon for my team's moves also doesn't fully show up, just the first slots...
  5. Hi! So, for whatever reason, the rest of my Badges isn't showing up...? I just beated Shelly, and yet only Julia's being shown on my Trainer Card. How can I fix it?
  6. NICE!!! I'm extra curious about the Byxbysion Wasteland restoration, though... Some NPCs said that they planned on making the place pretty again, will it really happen??
  7. Is there any place wee can have a sneak peek at the testing?
  8. Handsome!! He kinda looks like a new Ground Leader to replace Terra I like it
  9. [BEFORE ANYTHING, PLEASE HAVE IN MIND THAT ENGLISH IS NOT MY FIRST LANGUAGE, SO EVERYTHING INVOLVED IS A LITTLE BIT HARDER THAN IT SHOULD BE] Hello! So... Basically, this is just a public statement that I'm a very slow learner and not very good with technology, but yet I want to do this. Why? Well... Maybe I can, I don't know, become good at something. Anyways... Trying to be as objective as possible, I just need to ask some questions. I want to bring my project to life, and I'm almost finished with the planning phase. The plot is already almost all put down to paper, about 90% of the soundtrack has already been chosen, I have names / teams for all of the important characters, I have already decided all of the metagame changes that I want involved and I even have already started some minor in-game things in advance, like the Town Map. I know its still a lot of work there is to come, but for the moment at least, I think I can handle stuff alone, as the major part of it will be imported from external sources. ... And there is where my doubts begin. Coding: I'm feeling a bit confident about the custom pixel art for characters and alternative Pokémon forms, but it is going to be my very first time at coding. Meanwhile, I saw on some posts from Reborn's Dev Blog that Cassie is (was?) working on an optmized version of Essentials, that hopefully makes things easier to understand and also makes the game perform better. So I got excited and started looking forward to touch this crafting part that I was more afraid of with it... An Essentials made by the Reborn team sounds wounderful because it might already come with the Field Effects and the more complex AI, plus the overworld-affecting mechanics, all of that good stuff, right? Please correct me if I'm wrong, and tell me what I should do to import this kind of metagame data into my project. Of course, I'll be crediting the original developers. Being a little overboard, I was looking forward to some kind of template for new Field Effects in it (I created Field Notes App pages for 3 custom ones up to the moment), wich I know may sound awesome but it is very hard to make... So I understand if something like that is not possible. So some introduction on how to create a Field Effect would also be nice. Talking about metadata...: I personally dislike the canon games decision to remove some of the moves from battles, so in my project I was thinking of having all of the Pokémon get their Gen 8 movepools in addition to their Gen 7 ones. I know there are already some Gen 8 mods available, but I don't know if this is how they work... As far as I understand, if that is not the case, it all means a lot of editing on the data files, right? Merging both generations moves in the list as level-up, TM, tutor or Egg moves. If someone could show me how to do that for a few times, I even feel like tackling it before any mapping. Another point of metadata that concerns me is the addition of TMs. They vary between generations, so I was just thinking of merging Gen 7 and 8 for this part again (including the ones from LGPE; my intention is stimulation of good strategizing even in the early game with the sillier ones). All TMs I want are already listed by number, wich made it 175 of them, and a small extra list of about 10 of them for TMXs. I'm also looking for advice on how to make those functional. If I were to make all in short, I'm just looking for a new friend, that maybe can sit with me on Discord for a while and explain things. I have a lot of free time so I can dedicate myself to it, and eventually, once I get a grasp of everything I can keep on the project without bothering too much. If you made it this far... Thank you. Have a nice day.
  10. Sounds awesome :D Is it completed yet?
  11. Elliot_Chan

    meow

    Theme teams...? Is that the Nightclub?
  12. Oh, thanks so much for the answers! I'll be sending a messege, yes. I've heard about debug mode, but I don't have RPG Maker installed, so that would be a better option. >< Thanks again for being so nice
  13. Um... Hi guys. Is it true that there is only one single Balm Mushroom in the game? I checked some guides, and not even Pickup grants you a chance for it. What should I do? I really needed the Leftovers for my Mismagius strategy...
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