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Arrok

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  1. A few thoughts. One being that I encourage using the poll to inform a design descision rather than make a design decsision. Another practical consideration is if this is easy to do, if not I'd say don't worry about it, perhaps until the game is otherwise done/if I think my only reservation about the mechanic is that I enjoy having special attacks and physical attacks feel different thematically and that they have different ways of being interacted with. For instance I'd be sort of bummed if a game had a physical version of assulat vest and a special version of rocky helmet, and a frostbite version of will o wisp because it takes away from the idea that pysical and special attacks are different, rather than just being reskins of each other. However, frostbite is probably a good mechanic, and replacing freeze with it is definitley a valid design choice.
  2. I second this. Flash fire Typhlosion absolutely demolishes her team when spamming eruption with all the boosts it can get on the field. The advice of fighting fire with fire you get from Adrienne is very good advice.
  3. I think this is the reason that when someone describes the main character as a wrecking ball I felt it really reasonated with me as the player. The PC doesn't show any emotion in game and speaks very little. As a result I feel more like a force of nature than a human being, especially given the heights of power we reach as a trainer. I don't feel like I'm primarily here to save the world or the people I've met along my journey. I feel like I'm here to fight, and have happily stumbled into the biggest, best fight going. The saving the world/people I care about feel like secondary motivations. I think it also doesn't help that I've found it hard to remember and differentiate between some of the characters since A: there's a ton of them that keep popping in and out, and B: many of them look similar. It also probably doesn't help that I'm almost exclusively playing with super speed enabled, because without it I find battle animiations drag on a bit. What ground my gears the most narratively about Devon corp is that I've got a fully EV trained Blaziken here and Victoria has a team full of fighting types why the heck didn't we try to break out of our captivity using our pokemon before acquiescing to Lin's demand. To go on a bit of a tangent; that's actually something that gets to me most of the times we find ourselves 'trapped' but still have our team with us. Especially the Nuzleaf trap near the beginning of the game. I've got a damn fire-type here. Why can't I just burn this wooden cage down. Or use cut (I think we have it by then) or do anything. But no our options are to grovel to Fern, or wait a while which are two pretty bad options, exacerbated by the fact that this isn't even a particularly secure trap.
  4. It's a pretty strong offensive team. A couple things to keep in mind are that if you're on a balance team you're going to need your tanks to be able to handle the damage output and hit back strong enough to soften them up. Half her team is weak to fairy also. Given that her team is generally more about outspeeding its opponents and doing damage that way. Taking away her speed helps immensely, since most of her pokemon are somewhat frail. Most of her pokemon have setup moves. Having a way to deal with that takes away some of the threat, so pokemon with unaware, like quagsire, or pokemon that can roar out opponents reliably can be helpful.
  5. I've hit the glass gauntlet. And the more singles oriented hyper offense team I've been running for a while is just not cutting it, so I need to change things up. Here's what I want to do. During the fire type gym I ended up sweeping with +1 spa typhlosion using eruption. The thing was one shotting fire-types in sun and fire terrain. So I'm looking to make a fire terrain doubles oriented team centered around getting typhlosion in on a blazing field, and clicking eruption over and over, so to that end I'm looking for some ideas. A few important notes: I play with the set battle style and with a mod that disables item use in battle entirely. So no potions, x-items etc for me or my opponent. I also have never done the glass gauntlet before, so I only know what's up with the first two trainers don't know anything about the later trainers and I don't want to until I hit them. Here's my current ideas: Typhlosion: Max speed, flash fire, item TBD. I'd like to use the field seed, but since I won't be able to re-up it between battles in the glass gauntlet I don't think that's a winning proposition. -Eruption -heat wave (I think I can get it from a tutor. Else I'll run flamethrower or lava plume) -solar beam (not great honestly unless I set sun, or have grassium-Z, but that would overwrite the terrain. Decent for resetting burning terrain if it gets cleared I guess) -Extrasensory (suspect. Likely should be changed to something else. Protect seems alright the issue is getting the TM. Focus blast is another move I need to look into more) For typhlosion I also have toyed with the idea of running a rest-talk set to try and get more full power eruptions out of it, but that seems more memey than good I'm considering slivally + incineroar as the leads to set burning terrain with pledges, then one or both parting shot out. Incineroar I'll probably have running amplified rock to be the one that actually uses the combo move. I'm not necessarily married to using silvally as the grass pledge user, it would be easier though since I have silvally at a high level already. The biggest problem I feel inceneraor has is its ground weakness, so a powerful ground type attacker could just ruin my day immediately. I've toyed with the idea of using a grassy terrain setter and using eruption itself to set blazing field, but that makes typhlosion's damage output a little less immediate when it comes out. Also all pokemon that learn it by level up are slower or speed tie with typhlosion so I wouldn't be able to run max speed typhlosion. The potential setters faster than typhlosion I could breed for if I would rather go the grassy terrain route are serperior, skeptile or jumpluff, but I haven't looked into them so far. Silvally: unsure of EV spread and item. If incineroar has the rock silvally needs to be faster than it. Silvally being powerful enough to take out the hazard setter in the first gauntlet battle after a fake out seems like where I want to be -parting shot -multi attack -grass pledge -? (toxic, protect and sunny day all feel like good contenders) Incineroar: Intimidate Bulky, likely max hp and little to no speed investment (for slow parting shot). Amplified rock probably to be the field setter. Alternately I could run somehting like incinium-Z and have silvally run aplified rock. -fire pledge -parting shot -fake out - ? (flare blitz and protect seem like the obivous contenders for this slot. brick break has some situational useage, and knock off is also useful) The last three team members are very up in the air. Here's a few things I've considered: healing support for typhlosion (e.g. comfey) to keep eruption at near max power. A rage powder/follow me user could also be good. I have an amoongus trained that could fill that slot, though it would take damage from the burning field. Eviolite togetic or a togekiss are the other, probably better options for this slot. Jumpluff also knows rage powder and u-turn, so it has the movepool to run a support set. It has lackluster defenses though. I also want at least one backup attacker, preferably physical. I'm not entirely sure what to do on this front. I could have something that benefits from burning field, but that would make me very fire heavy. I was thinking Mega Pinsir might be a decent pick, it has strong priority in quick attack, a good neutral stab. However, I'm not familiar with its strength in doubles.
  6. I'll have to look in byxbysion again. That sounds promising. If all elses fails I can grind up the meowth some more and move into crysolia. Thanks for the help
  7. I was a little vague since I hadn't found the rules yet. Sometimes there's rules against talking about automation. I've got an autohotkey script that just hits the c button over and over. I can run that in front of a headbutt tree and watch something while grinding happens. I've also been using the same idea to EV train pokemon (granted not completely optimally, but its close enough). I could try and make a better script, however I'm a bit lazy and the script I'm using is a repurposed script for another game and I didn't write it, so I don't understand completely why it does some of things that it does. So that's why I'm interested in headbutt encounters specifically
  8. I have recently come back to reborn after its restoration, and have encountered a problem. Before restoration I was using a meowth with payday to farm money and pickup items from the headbut trees outside of the grand hall. This doesn't work anymore because the meowth can't OHKO the mons from the trees anymore. Does anyone have an idea for a spot where a meowth (I'm around level 60 on it) could one-shot some heatbut pokemon with payday? Or alternately any spot where I can just spam 'c' and faint wild pokemon until I run out of PP on payday.
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