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Everything posted by Bladeheart111x
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Mega Charizard G is missing its shiny sprites (and the Shiny Mega Charizard Y sprites are incorrectly being used for Mega Charizard G) (sorry if the image gets double posted, I am unused to posting images in spoilers) EDIT: also just noticed Shiny Base Charizard's inconsistent sprite colors
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[E19.16][MOD] Remove Disobedience Mod
Bladeheart111x replied to KeinNiemand's topic in The Mod Market
probs because allgen edits the files that break compatibility with this mod- 20 replies
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- difficulty mod
- e19
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tbh I'm not sure what's wrong with having spinoff-exclusive moves
- 1654 replies
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- mega evolution
- custom
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it's planned, Fervis just needs sprites, icons and maybe to script events for the DLC non-paradox legendaries (as Ogerpon and the Loyal Three don't have events in the mod yet) also the Paradox event is probs gonna get edited with the Indigo Disk paradoxes)
- 1654 replies
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- mega evolution
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that still begs the question of how the Teal Mask tera repcica form will work (as that mask doesn't have a held item form)
- 1654 replies
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- mega evolution
- custom
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Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Bladeheart111x replied to Fervis's topic in The Mod Market
just wait for the gen 8 rework... -
the mod description has an error in Prowess's effect: Hidden Power is a move, you were thinking of Huge/Pure Power
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I mentioned this on Discord the day the mods were taken down, but good luck on rebuilding them!
- 10 replies
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- eeveelution
- uranium
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Pure Eeveelutions Reborn Mod (Reborn E19.16)
Bladeheart111x replied to Aevum's topic in The Mod Market
sad to hear that... I hope someone picks this up soon... -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Bladeheart111x replied to Fervis's topic in The Mod Market
question: what parts of of the mod box is incompatible again? -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
Bladeheart111x replied to Fervis's topic in The Mod Market
sorry but this typo is too funny -
Pure Eeveelutions Reborn Mod (Reborn E19.16)
Bladeheart111x replied to Aevum's topic in The Mod Market
good luck on your recovery! -
Question: why did you dummy out the Hisuian Zorua line?
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New Rerelease butterfly effect
Bladeheart111x replied to Bladeheart111x's topic in Official Spork Club's Topics
maybe it's my memory but I do know that 3 of Oricorio's 4 forms do have their cries shuffled (the exception being Sensu) EDIT: Cufant Definitely has Hangry Morpeko's cry somehow non-Gmega Copperajah lost it's cry to Cufant's too -
Hi ICSW, me again. By fixing Hatterene's cry you accidentally messed up a few other cries (such as Cufant's) also, some cries are suddenly quite quiet (like Bunnelby and Espurr)
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DLC Galar Form cries
Bladeheart111x replied to Bladeheart111x's topic in Official Spork Club's Topics
I asked the dev of the game, and he said that I could share the cries right away, but not the OWs (he's releasing a demo with the PLA mons, but he doesn't want to share his sprites just yet because he's not that keen on giving advantages to other fangame devs (which is rough, considering his upcoming game is on a completely different Essentials version from Spork (the indev game is on v19.1) His fangame will also be my source for the gen 9 cries that are available at release of SV EDIT: also, are you aware of the error in non-G-Mega Hatterene's cry? -
DLC Galar Form cries
Bladeheart111x replied to Bladeheart111x's topic in Official Spork Club's Topics
sorry for coming back to this post after a while, but the the dev of the fangame I got the SWSH DLC cries from is developing another fangame that might have Dynamax. If it does, do you want me to provide the cries for the Urshifu Gigantamegas? The full game will have gen 9 mons (at least the mons available at SV's release,) so I'll provide those cries too if you need them EDIT: it'll have PLA mons too(even in its demo if my hunch is correct), so if you don't get the necessary stuff to add the mons before the demo drops I'll ask the other dev if I can use his overworlds for PLA mons (the game has following pokemon) -
[Bug] Types don't show up for moves in slots 2-4 in summary
Bladeheart111x replied to Bladeheart111x's topic in Reborn City
I realized that... thing is, i have only one GPU(intel HD Graphics), but I'm gonna try to use it in high performance mode and if that fails, i'm gonna wait until i get a new pc -
okay... I'm still gonna use the old SWM modpack stuff for the mods that are in the e19 update for the time being (type display and item radar)... I don't mind the cursed differences (if my game doesn't crash...) EDIT: turns out that type display is screwed up by how outdated it is...
- 159 replies
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- pyrolusite
- ui
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By those, do you mean the shinies/alt colors or mod support (or both)?
- 159 replies
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- pyrolusite
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I never noticed, but I guess that might be why my shared box bugged out when I tried to check it too early in my current save...
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you could use the password on the train to get it at the Grand Hall
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Decidueye. [ Spirit shackle Vs Phantom Force.
Bladeheart111x replied to Ziggz's topic in Online Play
oh... I never knew that Rejuv talk was allowed in this subforum... I assumed it was Reborn-only... -
Decidueye. [ Spirit shackle Vs Phantom Force.
Bladeheart111x replied to Ziggz's topic in Online Play
Plates of Arceus mod?