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2 NeutralAbout elixirmaster
- Birthday 06/03/1994
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elixirmaster changed their profile photo
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elixirmaster started following Extended NG+ Mod (NG++) , Reborn v19.5 - Superpower Mod v1.2 , Karvanha's Modular Mods and 1 other
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mod Reborn v19.5 - Superpower Mod v1.2
elixirmaster replied to Electronic Witch's topic in The Mod Market
Ahh, I think it was that I was too used to playing with the Pickup Chance mod and forgot that you don't always pick up lol.- 10 replies
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mod Reborn v19.5 - Superpower Mod v1.2
elixirmaster replied to Electronic Witch's topic in The Mod Market
Horder is cool. Makes my inner loot goblin very happy. Is there a way to make it trigger regardless of a pokémon's hold item as well?- 10 replies
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I've noticed that CandyExcess from Aironfaar's Miscellaneous Modular Mods doesn't seem to be working for me. The only other mod I use aside from those you listed in Compatible mods that are common or favourably used (should work 99%) is the E-19 Battle Music Pack, but I tried playing without it (well, I replaced the trainertypes.dat with the one from the patch to look and see), so I don't think that's whats messing with it... I'm in the Glass Workstation, idk if that helps. - Oh, and I reused the Sunkern Switcher too, so I'm clueless. Anyone know if it's just a me thing?
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That one has Fire Spin.
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I looked everywhere in Apophyll Cave, couldn't even find a strength boulder so the Guide's 'Apophyll Cave (Strength)' must refer to something else...
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I see them, ty; guide said Apophyll Beach so I didn't even look in the Academy lol.
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I'm not seeing Mega Kick or Mega Punch at Apophyll Beach - It was in Apophyll Academy, the Guide said Apophyll Beach; is it something time related, like I beat Kiki a good bit ago and on a vanilla save... did I miss them and should just debug them in? Edit: Not seeing Retaliate in Apophyll Cave either. I might be blind. (Am I missing a ladder?) Edit2: Not seeing any in Azurine Island too. Edit3: I looked everywhere (I think, it's a very large place) in Aventurine Woods for Pollen Puff but couldn't find it either. Like, I wish it mentioned North or South in the Guide lol. I did this part fresh with the All Gen Reborn so idk why I'm missing out on some other than me missing you saying that they're missing or something? Found it (It's to the right of Grass Knot). Edit4: Having trouble with Avalanche too, would having already completed the cute baby Jinx event affect this? (Also, every time I try to edit a post with my mobile phone it increases the line spacing on all of my texts like crazy, so if anyone knows how to avoid that plz let me know ).
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elixirmaster started following Discussions and The Manor
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elixirmaster started following Troubleshooting
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With BlueTowel effectively killing their account for health reasons, is there any change regarding the use of their assets for Radiation Reborn? I was wondering if they communicated any with you before they left... Sorry if it's not appropriate to ask, I just really love your mod and PoA isn't going to be updated, so I don't see why there was beef.
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I'm not seeing the Archive Key mentioned in the Episode 5 - Lapis Ward Orphanage section. I don't think I have any mods that would mess around with it, but maybe they did, so I'm just wondering if this is a me issue or an issue in the guide. Also, I noticed in my playthroughs that the kid you have to save from the Scolipede has only appeared when I talk to the mom and backtrack, it's been like that for three of my playthroughs so idk if it's a time of day thing, or what, thought to mention it...
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Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
elixirmaster replied to Fervis's topic in The Mod Market
OHH Nuclear Steelix is in this update! (unless I was mistaken and he was in an older version- the last one I played was the experimental build) Sweet. I had thought you forgot about that :) I noticed an Aevian Misdreavus when playing with the debug, has that always been there or is it related to the new thing you said you'd be working on?- 542 replies
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Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
elixirmaster replied to Fervis's topic in The Mod Market
The new update looks great so far; it's funny, almost every time I get used to the vast selection of pokemon you go ahead and add a hundred (actually, way more). I appreciate the effort.- 542 replies
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Play as a Strength Boulder, because I got bored
elixirmaster replied to trickroom's topic in The Mod Market
Idk, I think I can go all the way as a strength boulder - I notice that rolling around is far more enjoyable than running and that I'm like 500% more comfortable around Cain now. This mod is hilarious, I really appreciate it, like I had rolled a Trainer ID I was really happy with, and was 5+hours in a new playthrough before I realized that I wasn't compatible with trainer I had chosen. This mod was the perfect solution. -
Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
elixirmaster replied to Fervis's topic in The Mod Market
Okay, I had no idea that was a thing? I'll look for it, it sounds like something I'd want. Thank you.- 542 replies
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Pokemon Radiation Reborn (Uranium Mod, EPISODE 19.16)
elixirmaster replied to Fervis's topic in The Mod Market
Idk if anyone else would want it, but I edited "SWM - TypeBattleIcons.png" (from the SWM Modular Modpack) to replace Shadow with Nuclear. It looks good and functions properly as far as I can tell...- 542 replies
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