Unsure if i should report this as a Bug or not, but the pixel art of the bow in the border doesn't scale properly, it looks fuzzy at higher scales. I know why this happens: since the original pixel art is a bow, but then rotated, the original image is already "fuzzy" if you zoom in enough, and upscaling it by pixels just magnifies the fuzziness.
I have an idea how to fix this though, unsure if it's implementable in the engine, but it should be relatively straightforward to re-create the border itself and the pixel bow (with its sparklies) as separate assets, and render the up-scaled bow separately from the border itself and then rotate that upscaled bow (which will be a lot cleaner since you upscale the pixel art before rotating). If it's okay, i'm actually kinda messing around with trying to re-create the border and bow separately from each other and can post those assets when i'm done here? I was also going to try to measure the angle the bow is rotated at relative to the normal pixels.
Edit: I managed to re-create a background, but as soon as i started trying to re-create the bow, i noticed getting an exact color match for the different sections of color used in the bow was mathematically impossible due to the distortion caused by rotating before scaling. Maybe ask the person who made it if they could provide those assets separately, so they can be properly scaled? I had to point this out since the rest of the game has BEAUTIFUL pixel art, and while i love the idea behind the border art, playing with it on at XL scale is not something i can do due to the way it clashes with the much crisper pixel art of the game. but like i said, it doesn't seem like it should be too difficult to adjust provided you have access to the original assets?