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SoulN7

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Everything posted by SoulN7

  1. Much probably because it was destined to give it to Erin or something, to let her know about Miera Region, but I missed completely that detail. Rune indeed didn't loose memories, only Huey / Lord Xenadin's reincarnation did.
  2. *During Chapter 5* Madame X: Yveltal, destroy MC with Decimation! Yveltal: *screams in pain and goes out* Madame X: What? It's a level 100 Pokèmon! MC: Ahah cursed body goes brr *During Chapter 9* Geara: Fall into the lava, you bastard! MC: *dies* Melia: *screams in agony* Five minutes later: Crescent: Wake up. Wake up. Wake up. Wake up. Wake up. Wake up. MC: *wakes up* Okay, I'm ready. *punches Geara from behind* Geara: How are you alive!? MC: I'm the protagonist of this anime, I can't die like this! *goes Super Saiyan and proceeds to OHKO Z/G's team* *During Chapter 12* MC: *sacrifices to save Melia* Five minutes later... Melia: For MC, for Venam, for everyone! *proceeds to go Super Saiyan 3* MC: Melia, I'm back! Let's beat that foolish kid together! *goes Super Saiyan, but not seriously, it's just mad* MC & Melia: *proceed to beat Melanie, like they always do together, seriously, this duo is unstoppable, someone give some Snickers to them!* *During Chapter 15* Everyone: WE BELIEVE IN MC! MC: *fuses with its past counterpart and goes Ultra Instinct* Puppet Master: He seriously transformed, n- MC: *destroys PM's shield with a godly move* PM: AYO!
  3. I used Leavanny with Felt Stinger, it's partially great in early game and Nim, despite having Darmanitan, is no exception for it. Try someone with "Aoe" moves.
  4. Okay, I tested Togepi vs Houndoom...and...it's possible to win the fight even in V13. Without Metronome. With only ONE Omni-boost. Let me explain. The fight still requires much luck, but not on Houndoom's damage...but on sleep's RNG. First Turn: Houndoom is forced to Nasty Plot, because its offensive moves cannot OHKO Hapi without crits or boost in stats. Meaning, if it wasn't forced, Hapi could use Yawn and next turn heal. Don't rely on Metronome, because you have greater chance to get omni-boost instead of getting moves, since 99% of the entire Pokèmon movepool is useless there. Use Ancient Power and hope to get the boost. If not, reset. I suggest to use quick-save before Melia brings out Hapi. Second turn: Actually, Houndoom cannot OHKO now, since Incinerate will leave Hapi with 5 or 9 HP. Without boost, it's a loose battle. Considering surviving, Yawn is necessary now. Houndoom will sleep. I think it hasn't Early Bird, which helps Houndoom getting waking up early. Third turn: 100% of my attempts, Houndoom sleeps. I highly recomend to healing by using the Max Potion in Melia's bag. These poor amount of heals will be your saviors, since they cannot let you stall and doing things like "getting to 0 PP Incinerate". Fourth turn: If you are lucky, there are good chances that Houndoom will be asleep still. But...here...you have to risk: now, don't rely anymore on possible AP's second boost, just the move itself. Or Yawn, meaning that you can repeat the heal and getting lucky on not getting crits. If you want to risk, use Ancient Power. Fifth turn: Assuming Houndoom will be asleep in the previous turn, now it's better to use Yawn at 100%. You can risk MUCH with Ancient Power, since there are some chances that Houndoom will be asleep for another turn. But I highly recommend you to not do that and just use Yawn, since it has perfect PP for this fight. Sixth turn and more: Repeat heals if you manage to use Yawn and survive Incinerate. From now on, you rely on sleep's RNG to understand when you can attack, use Yawn and heals. Like you see, I got at the last turn Houndoom still asleep and Hapi with only one Omni-boost. And I got the 100% fair win. This little girl is a god, just let her grow a bit. The only things which will let you loose are crits and not guessing Houndoom's waking. Sorry for the long comment.
  5. The change was released alongside the first patch for the V13, luckily they changed the cap.
  6. I will test soon if it is possible, but I highly doubt it will be easy. Shadow Mewtwo is completely possible even in Normal, my Hariyama was its demise. Plus, the level cap is 25, not 20. 18/20 is before Venam, 25 is before Keta. Pangoro because it tanks Decimation, due to having 4x resistance and Decimation does not OHKO, for this I mentioned it because I saw people talking about it.
  7. No problems, the only thing is getting an EXTREMELY good RNG with Metronome (Hypnosis? Stun Spore + RNG in paralysis?) and Houndoom's AI reaction, since some moves can force Clear Smog or Nasty Plot, basically moves which can't OHKO Togepi. I missed V12 with Togepi being more bulky for this fight. Meanwhile, I have a theory that Yveltal with only Decimation not OHKO is made for lore purposes. After all, Yveltal's cocoon can be found in the basement of the Xen base ins Sheridian Wetlands with Dive...plus its appearence by Melanie...and the same mon...holds a Soul Stone. I have to control it myself, just to be sure at 100%.
  8. It seems like the punishment for great failure is the erase, like happened to the other Deathwing or to Tommen, who was protected by some "Garufan spell" in the Garufan place in Carotos. (Kinda ironic if it's true that he got cancelled by a Garufan spell after not being protected anymore by "another Garufan spell"). We can do the same if Sharon's speechs about the "Mark of Death" in every Xen member have some deep truth.
  9. Long ago, I tested the possible win and it seems like beating Sonia does not change anything, the story continues as if you lose to her, even if you win. No Karma Points or new dialogues (at least I think, since I don't remember if I tested in V12 or V13). These battles are made to let you loose 90% of the times or higher. However, some of these battles are fairly winnable and give Karma Points, Relationship points and different dialogues, like: Togepi vs Houndoom (in V12, Togepi with AP boost could survive at least one attack or forcing another Nasty Plot if I remember correctly, but it still requires luck) Vs Shadow Mewtwo (Actually, REALLY easy due to being a 2 vs 1 and Mewtwo hurts itself since first turn) Vs Madame X's Yveltal: in V13, it has only Decimation, which has + priority but no longer OHKO. What this mean? Destruction vs a bird who can block priority moves. Or Cursed Body ( laughing in Banette and Froslass ) + a tank like Bronzong. Or even Pangoro, but I never tested it. Just let it struggles against weaker Pokèmon. How funny.
  10. No no, it's correct: early V13.5 game contents will be playable in runs which you "completed" the game, until V14 will come out.
  11. I suggest using Arcanine or Flygon, if you got it from the Mystery Egg. I got lucky and that mon helped me for Charlotte's entire team, with even Aggron by my side. Darmanitan is a problem with Rock Slide, pay attention. If you were lucky, I guess Tyrantrum and Archeops do their work, especially with one of her mons in particular, but I didn't test that.
  12. If I have to be honest, there are so many good shinies there, like "broken-Bronzong", "Iron Man Zygarde" and "Mega Charizard but in base". For me, many ideas were so original and efficient, like the ones I'm using in my main run (favourite Gardevoir and Charizard tbh)
  13. No no, I mean...like 736 or something in speed is insane, it's like Regigigas goes mad again and towes again the continents like in its "dex description" lol, I dunno why I thought about it.
  14. I prefer 1/8 or something, since it has already the half damage, but I think the boost in Attack and Speed is...well...368 or something x 2.
  15. I didn't think about TR with her, I dunno why actually.
  16. Inspired by Ranni the Witch from Elden Ring, I tried to fix her a bit and give her Gigamax and back-sprites.
  17. I think both Charizardites are not in the game yet, my Shiny Charizard is base.
  18. Maybe press 'A', it's a puzzle, you know?
  19. I know it has Sheer Force which kinda does its things...never tried Feraligatr.
  20. Charmander is extremely good in early game, thanks to Dragon Rage and Flame Burst. If you want to stall a bit, it can access to Scary Face and Smoke Screen at least, too. Despite it is not a "god tier", Charizard with Sun or the Mega Y can do his work with Solar Beam and Heat Wave. At least a B or a A- for him. From my experiences, Charizard helped me in many Doubles...same Typhlosion... Greninja requires bit late phases of the game to access his moveset, plus I think his poor defense stat cannot help him much... if Gen 8 will be a thing, Cinderace will do a better and cooler work than Greninja. Serperior is a problem until Leaf Storm, S tier absolutely not. Delphox is a good early-game Psychic Type and Mystical Fire, Light Screen, Will o' Wisp and more do their thing.
  21. My favourite is Alice, she has such a nice design and I think she's badass. It kinda reminds me of Rejuvenation's Melia and Overwatch's Mercy.
  22. Okay, I think I found the error: I...didn't started the yet...and I found her now. So yeah, it was me that I never guessed that Marcello was there for an anomaly...my bad. And now I can progress with other people in the Nightclub.
  23. So, I recently completed the Melotta's quest, I catched her and exit the wheel in Agate Circus...I tried to return to the Nightclub, but I'm locked: Florinia is gone and there is no one behind the tables in the upper right of the Nightclub...what should I do? Before Meloetta, I completed Magearna's quest.
  24. He's in the bridge all in the south of the route, near Goldenleaf entrance or you already found him maybe.
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