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Karvanha

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Everything posted by Karvanha

  1. You're using the correct version of the mod right? Not something like using the Reborn 19.0.16 version with Reborn 19.5?
  2. Thanks for the report. The error was due to a typo. It's fixed now, please download again
  3. The part of the post you've quoted is for Reborn v19.0 specifically. In the Rejuv version of the mod only greninja can have the battle bond ability and not froakie
  4. Which game are you using it with and what version? Are you sure you're using the correct version of the mod?
  5. A new mod has been added - Learn Pre-Evo-Exclusive Moves! The title is self-explanatory
  6. You can read about how the patch folder works in the Modding.txt file which you'll find in your Reborn folder
  7. It seems you figured it out already, but I'll still put this here for everyone else: The Red-Hots thing was only for Reborn v19.0, since there wasn't a good way to give Battle Bond to Greninja as a third ability there. If you're on Reborn v19.5, you can get Gen 7 Battle Bond by just using Ability Capsules on any normal Greninja (the one from the password will still have Gen 9 Battle Bond). The same goes for Rejuv and Deso too
  8. Sorry it took me so long to get to this. I've made a fix, please reinstall and tell me if it doesn't work properly still
  9. The mod has finally been updated for Reborn 19.5! Rejuv and Deso versions have also been updated to match the 19.5 implementation
  10. Nah, that'll have to be someone else. I don't really like the idea of changing the overworld music, but even if I did, I don't think I have the ability and time to do so. Actually there does exist a mod which changes overworld music too, you can ask the author if they wanna update it for the new version
  11. Which version of Reborn are you on? If you're on v19.0.16, you'd need the 19.0.16 version of the mod linked at the end of the post. Though if you're on v19.0.16 I see no reason why you shouldn't upgrade to v19.5. It's still in community beta but it's largely stable
  12. The consumable item mods have been updated to v19.5. Should work with Rejuv and Deso too. I am not looking to update the other two mods right now cuz both of them might be integrated into base game soon anyway...
  13. Actually you can do this pretty easily. In the Utilities.rb script, find this part: Just replace "Battle- Legendary" with whatever track you want to use for all the legendaries. If you want different tracks for different legendaries, you'll have to tinker around a bit with the code there. For example, you could change this: return pbStringToAudioFile("Battle- Legendary") if PBStuff::LEGENDARYLIST.include?(species) To something like this: case species when :CRESSELIA then return pbStringToAudioFile("Battle- Cresselia") when :HEATRAN then return pbStringToAudioFile("Battle- Heatran") when :UXIE, :MESPRIT, :AZELF then return pbStringToAudioFile("Battle- Pixies") end
  14. If you have some basic understanding of the game's code, you can pretty easily find the part where Torrent's effect is applied, and modify the code to add Battle Bond there
  15. You can just replace the new music files with the old ones yourself. I don't actually have the old music files with myself right now, but you can get them pretty easily from the old music pack thread at https://www.rebornevo.com/forums/topic/32981-reborne18-and-rejuvenationv12-battle-music-packs/ (you would have to convert the files from mp3 to ogg, but simply changing the file extension works too :P) Can you elaborate on the problem?
  16. Sorry for being so late! Yes, all 3 versions of the mod are safe to uninstall (where by uninstalling I mean reversing all the file changes), as long as you make sure none of your Pokemon have the Battle Bond ability before uninstalling. I've added this to the main post too
  17. @Gonual Which platform are you using? Cuz the method above only works for Windows
  18. It's best to just reinstall the mod every time you update the game (no need to delete anything, just replace existing files). I will try to update the mod to match the latest version of the game, but even if you just use the current version of the mod, there should be no crashes. I have never used the Mac version of the game, but I'm fairly sure it should work as long as the files are placed in the correct locations
  19. Just wanted to say there's a Rejuv version now! I've also taken the opportunity to fix a bug in the Deso version
  20. @bihh3024 The cause of the error is the fact that you've made :DefaultForm correspond to a hash (as in :DefaultForm => {PBItems::MANECTITE => 0}) instead of an integer (as in :DefaultForm => 0). If you want to use a hash for the DefaultForm, you'll have to modify the "makeUnmega" function in the PokemonMultipleForms.rb script
  21. So as far as I know, the error you encountered is caused by one of two things: either having another copy of the Magnetic Lure Upgrade mod in your Mods folder (which does not seem to be the case here), or some kind of incompatibility of this mod with Haru's move relearner mod. Although I don't know the exact cause of the incompatibility, there is a pretty simple fix for the issue. Just download this file and replace the previous one in your Mods folder: HMD - Learnset & Relearn.rb This version will be included in the next update of Reatomized so you don't have to worry about it in the future
  22. Can you share like a screenshot of all the files you have in your Data/Mods/ folder?
  23. There definitely was a league (some replays exist on YouTube: https://youtube.com/playlist?list=PL45C4A0457A48D84E), it's just that the leaders weren't actually real people. The league probably stopped because Ame didn't have time to manage the league after she started developing the game. It's better if you just read Ame's dev room dialogue, all your questions are answered there. If you don't know what the dev room is: In the postgame you can go to the Director's Office in the Grand Hall basement area and talk to the computer to open a second secret room
  24. Both versions work fine for me. I should clarify just in case, the items are regenerated (in Advanced version) only if they are consumed by Pokemon in battle, not when you use the items on Pokemon manually. Does that solve your problem?
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