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Reborn Development Blog
Rejuvenation Development Blog
Desolation Dev Blog
Everything posted by Karvanha
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Had a couple new mods to post so decided to just repurpose this thread. But yeah check them out
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Yes, the game does have the Gen 6 feature implemented
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Eggs are coded to retain their parents' forms when they can (just like evolutions) so I don't think you can get a Battle Bond form by breeding a normal one. The 50-50 will be rolled only when you catch it in the wild or receive it as a gift. That's why I added the functionality of changing forms with an item for the Ash-Greninja mod for Reborn. You could also make the 50-50 roll occur for eggs by tinkering with the code in PokemonDayCare.rb I think. Edit: I had a look, I think the following should work:
- 215 replies
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- soulstones
- mega evolution
- (and 9 more)
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Yeah no Spinda does not actually have forms like that lol. I'm talking about like Unown and Flabebe (if you make the mod also consider cosmetic forms), and other Pokemon that can appear in more than one form in the same area (in base game there's only Marowak in Mirage Tower, but mods like Reatomized have more)
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The mod has been updated and now works for randomly generated forms (hopefully)! Yeah just forget what I said about that earlier...
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One solution is to manage the sensitivity itself. You can go to to Pokemon Reborn/Scripts/, open the file called Game_Player_.rb and go to line 442: @waiter = ($speed_up ? 5 : 1) if @lastdir!=dir && Graphics.frame_count-@lastdirframe != 1 Here you can try increasing the values inside the parentheses (the 5 is for when you're in speed-up mode, the 1 is for when you're not) till you are able to turn without moving
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There's another bugfix!
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You have to uncomment the line in the fixed Compiler.rb which says "pbCompileTypes" (line 2075 iirc) before you compile
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There's a little bugfix! I would suggest anyone who downloaded the previous version to please download again. Sorry for the inconvenience!
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Learn Pre-Evo-Exclusive Moves (for Reborn/Rejuv/Deso) Consumable Item Restorer/Regenerator (for Reborn/Rejuv/Deso) (earlier called Consumable Item Replenisher Basic/Advanced) Dynamic Speed Mod (for Reborn v19.0.16) Magnetic Lure Upgrade (for Reborn v19.0.16) Installation is the same for all the mods: Place the files in the Mods folder and you're good to go. Also all of these should be compatible with almost all other mods.
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I'm curious, what did you have to do? Edit: I know now. For anyone else wondering, you have to uncomment line 2075 (which says "pbCompileTypes") in Compiler.rb
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Sure!
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Well, I don't know what the problem could be here. I think the Rejuv compiler does have some issues, so it might be because of that
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Does the PBS folder contain all the files that it came with? And are you sure you're using the correct game's PBS? If yes, you should share the error message you're gettiing
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You need to put the PBS folder inside your game folder before you select one of those options
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Reborn E19 Battle Music Pack (updated for v19.5)
Karvanha replied to Karvanha's topic in The Mod Market
Here, this should work. Place it in the Data/Mods/ folder, and then your music file like I said last time (don't need a new trainertypes file now) Arceus Custom Music.rb -
Candy shop in central Obsidia Ward
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[19.16][Mod] 2v2 / Double battles everywhere (trainers/wild encounters)
Karvanha replied to Vilrose's topic in The Mod Market
Are you using any other mods? I think this might be caused by mod incompatibility -
Editing Pokemon directly is a bit tedious, as you have to get the PBS files, edit them and then compile. An easier way is to add a new form for the Pokemon in the MultipleForms.rb script (it's easy to figure out by looking at the other examples there), but you will need Debug to access the forms in-game
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Reborn[E18] and Rejuvenation[V12] Battle Music Packs
Karvanha replied to Dreamy's topic in The Mod Market
The pack in this thread is for V12, you can find a V13 compatible version here: -
I have updated it, you need to download the new version
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Reborn E19 Battle Music Pack (updated for v19.5)
Karvanha replied to Karvanha's topic in The Mod Market
Yes, it should be compatible (as long as the mod doesn't add new trainers, which I don't think it does), but you need to install this after that one Edit: It isn't fully compatible actually. A compatibility patch has been added in the main post -
Should be fixed now, please download it again
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Not right now. I know nothing about Rejuv's scripts, and they are going to be changed drastically with v13.5 anyway, so I'd rather wait till then.
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Thought I should say, there is also a version for Desolation now