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hbthebattle

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Reborn Development Blog

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  1. How does the process of "difficulty balancing" really work for you guys? Are specific mons considered beyond earlygame, and what traits make a boss "too hard" in your eyes, or "too easy"? Crests are one of the biggest things Rejuv has that sets it apart from other games like it. How do you guys feel about them as a concept? Rejuv has a lot of DNA from Spike Chunsoft VNs like Danganronpa or Zero Escape, especially the Nightmare School segments in V13. What's your full take on those series? What are your thoughts on the newer ones, AI: The Somnium Files -nirvanA Initiative- and Rain Code?
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