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Seina

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10 Fledgling

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  1. for Lurantis u kinda better get the shadow version (which has Superpower, Headlong Rush, Ice Hammer), and Cherrim Crest is bugged to entirely not working but form change aesthetic in 13.5 (dont trust inspect since the stat boost doesnt actually apply)
  2. that's totally intended so have fun (and you need to win also)
  3. Your cells will be 40 regardless on that example, the thing is 40 active cells => 30 active cells (total cells still 40, the other 10 is set to inactive) + Zygarde
  4. uhhh Gengar no longer have Levitate since gen 7 though
  5. For Arceus' shake, this is Reborn's mod, not Rejuv. Ofc it won't work with Rejuv lmao
  6. open the PokemonSystem.rb file in Scripts folder by Notepad++ or whatsoever editor, then find line 130 which should be delete the alt keybind then save the file, after that it's good to go the altered code should be like this
  7. This is the result of 3 Earthquakes on that field, which instant K.O everything on the field at that moment (don't mind the icons, I'm just simulating the fight with debug)
  8. Try catching 2 Gravelers with Sturdy + Earthquake/Magnitude and use that move 3 times to sabotage the field - which K.O both your mon and the Arceus-Ditto itself
  9. Gardevoir.zip there you go, with a bonus of AoD Gardevoir back sprite
  10. meeting Venam at the top already locked us out of Kyogre fight if I remember correctly, so yea either roll with relationship cut or go to a backup to resolve
  11. uhhhhhhh just talk to some random npc in opal ward's building to farm exp candies there
  12. could you do the back sprites of remaining Rift Pokemons in Rejuvenation V13? and thanks for that Rift Aelita sprite, I was finding it for a while but forgot which thread it was til now
  13. Is there any available back sprite of Rift Pokemons and Boss-only Mons (including STORM | Wind) out there? I'm tempted to do a playthrough of just Rift/Boss mons
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