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Alemi

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  1. Check that all the files in the Graphics folder in the rar are in the same places inside your game. The files should have ended up in Graphics/Pictures/Battle and their names all start with mod_ This mods needs those png in the folder or nothing will show.
  2. I have zero idea of how joiplay works or why this happens there as I have never used it. I see no reason for this to stop working there at least, though. The overlays work the same way as the original ones for fields, just loading different image files. Most likely the new image files aren't being detected by joiplay, are the new images properly on their places in the Graphics folder?
  3. Starting from 0.51 onwards, you need the new version of the Modpack if you want to use it without triggering errors.
  4. This bug was fixed on 0.49 released several hours ago, this bug was also reported on Discord.
  5. Note: Besides adding Gen 9 the code, this mod also fixes several Vanilla bugs and has lots of code improvements from Reborn 19.5 (not all though), so I reccomend using this over vanilla even if you aren't planning on using this to make a mod or debug yourself Gen 9 mons. Visit our Discord to know the last news We know a lot of you were waiting for it, and it is finally here, the Gen 9 mod for Rejuvenation 13.5! We have been having a closed beta for a while, and now we are moving to an open beta. What is the difference between a beta and final release? We would be glad if you can report any bugs you find and use the mod being conscious that such bugs may appear. Bugs need to be reported to us and not the game devs if you are using this mod. Also, while this was made to be used as a base for other mods, it being in beta may mean having to update everything each time a new update of the base mod is released. Remember that as a base mod, this adds the gen 9 to the code of the game, but not to the content. You can use this mod as a base to add your content. There is a FAQ that will be downloaded with the mod, but if you have further questions, you can ask them in our discord. Main team of Rejuv 13.5 Gen 9 Mod (Full credits on a file included with the mod): Alemi Mat (Jarred) AsN 2ndCatch Sapphiada Tayro If you want to get the mod you must follow the instructions below: Make a copy of your rejuvenation folder or unzip it anew. This isn’t mandatory, but we recommend having always a clean copy just in case. Download the updater.yaml from this post and replace the one on the game folder with it. Run the updater. Once it finishes, you will be on the last version of the mod (all changes from 13.5.0 to 13.5.6 are included, so you can do this from a fresh unzip without issues) Easy, right? When you want to update the mod, you just need to run the updater again, and it will update. Update notices are published on our discord. IMPORTANT: The mod uses a separate save folder. You can copy your saves from unmodded Rejuv 13.5 and they will work, but there may be issues when moving saves of the mod to normal Rejuv until Rejuv adds Gen 9, and there is guarantee of compatibility. Mod Compatibility: Download the updater file: updater.yaml Download the compatible version of the QoL Modpack: 13.5 Modpack - Gen 9 Mod Version 0.51+.rar Old versions of Gen 9 QoL Modpack some files won't work on 0.51 onwards:
  6. Released Update 3 to fix a bug in doubles.
  7. The Rar has the proper folder structure, just uncomrpess it on the game folder. The Cheat Menu can be accesed from the PC.
  8. The wiki is from previous versions and outdated for the most part. Not only as starter, the only way to get Tazer in the game is to play as Alain starting with terajuma password. If you want to start the game normally, then no, you can't. If you go roundabout. You can use the Shared Box mod to start a game playing with Alain and using the terajuma password and then send Tazer to the Shared Box to pick it up on a game started normally after your starter. The issue is that Tazer is level 40, so it won't obey unelss you use Reverse Candies to lower its level.
  9. No, there is no partner Pikachu in this game. There is Tazer, which is similar, but it can only be obtained if you start the game on Terajuma with the terajuma password and choose Alain as your character as it is one the 6 level 40 mons Alain comes with.
  10. Released Update 2 consiering the Status Moves, left the old one in case there are any problem I oversaw in this one, but it shouldn't. If I missed something, or some move isn't being pointed correctly, plase tell me.
  11. Don't report bugs to the devs if you are using mods. If you have issues with this mod use this thread to report it or contact me by Discord. The rar comes with the proper folder structure, just throw the contents into the game folder. You don't need the old versions unless the current one is giving you issues that an old one didn't. I made this mod separated from the QoL Mod Compilation Pack because I don't want people adding it by mistake if they just add all. This mod adds a QoL present in recent games, the one that shows the effectiveness of our moves. We can already check the types of the enemy, so this is saving us time from checking that fi you don't know the types and having to check what works better. Some people love this, others hate it, which is why I am providing it separate from everything else. Of course, bonus effects from the fields are also shown but that’s already available in non-modded Rejuv. The graphics to show the bonus of the fields differ with this mod to being able to show everything while looking good though. There are five indicators: Ineffective, 1/4, 1/2, x2, and x4, which is shown with colors and symbols very similar to how buffs and debuffs fields were shown on vanilla. Now fields are shown with a big + or - of green or red color on the left side instead. There is also a big brown X when a field make a move ineffective since Update 7. On double battles you are shown both enemies, with the icons on left or right matching the opponent in question. If you think this mod can be improved further because something isn't being shown properly, please tell me. I know I can get more into specifics to get it better. Download Update 10: ShowMoveEffectiveness Mod Update 10.rar Old Versions:
  12. New cheat added. Mining. Now you can mine from the Cheat Menu without restrictions.
  13. The Rar has the correct folder structure just uncompress it on the game folder. Last version should have it fixed, if not, tell me and I will check again. Some points of the game lock you in a certain time, time will progress again if you advance in the story. ___________________________________________________________________________________________________ Updates return to the forum thread. Update 20 has been released.
  14. No mods of this modpack can permanently affect your save, so you can add or remove them without issues. On a new update, the current ones may not work as expected and need to be updated, so you can either play without the mods that don't work after update or wait for an upate on the modpack. That said, unless there is a major overhaul in the code like from V13 to v13.5 most things shouldn't break, but it would be too much luck that nothing broke on V14. Note: Mods that add pokemon/items that aren't otherwise available on the code will alter your save, so you will require the mod to be updated if the game updates to continue playing the same save. Nothing of such is in the modpack.
  15. For anyone with issues with the ItemReplaceRestore, try to use this version of the Options_MasterMod and tell me if it works. I don't have the issue nor can replicate it personally. I know that by deleting the modularitiy this bug can be solves based on people I helped on Discord, but that is quite dirty and may harm future mods, so if this works, it would be better. Options_MasterMod.rb
  16. Same as to speed up outside battle. You can alter the frames in the script to make it go faster if you wish.
  17. Weird, the NPC is an RPGMaker event while the mod adds an option to the party menu. Both call the relearner, but the relearner itself is untouched in the Party_Command_MasterMod, and the mod in no way affects the RPG Maker Event.
  18. No, the capture mod isn't an on and off thing, if you have the mod in the folder the mod is always on, so it is working as expected, the only extra thing in options is the one to restore/replace items. You can try having the game in another directory or another hard drive if you have 2, maybe it is a pc permission issues not being able to access the folder properly.
  19. Are you sure it isn't working? There had been people thinkign it didn't work while it was working, they just didn't know. Check your party, does the Relearn option appear when selecting a mon?
  20. If nothing is working you don't have them in the correct folder for certain.
  21. If you checked everything I told the previous user, I don't undertand why it doesn't apear for you. I have been checking and it always appears for me... I tested several ways but I can't replicate why it doesn't appear for as reported as it is always working for me.
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