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Alemi

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Everything posted by Alemi

  1. That is how is works on the base game, the unreal time options require the unrealtime password, and any mod that use unrealtime also requires it, of coruse having it turned on on options is also required. No idea why it doens't work for you. Do you have any other mods?
  2. If you have that, the ItemReplaceRestore and the last version 0000.ModularInit, it should work. The option should be at the bottom of the options list.
  3. Do you have the Options_MasterMod? It is required. Possible? Maybe, but I don't have palns on working on something like that.
  4. The folder structure is correct inside the rar. If you want all the mdos, just throw both folders on the game folder.
  5. Updated with an additional mod: Added ItemReplaceRestore and Options_MasterMod. Updated 0000.ModularInit. ItemReplaceRestore requires Options_MasterMod and 0000.ModularInit. Options_MasterMod requires 0000.ModularInit. Thanks to @Anddy in discord for the original mods used to create this.
  6. Even with the password, you must go to options to activate unreal time. The passworld activates the option in the Options Menu, but you have to turn it on manually.
  7. The place of the box is different on each savefile, so on the backup it can be 50 without issues as it has never been affected, but that won't fix the main save. This is just allowing you to continue from the backup, but you certainly lose lots of progess depending from when that backup is.
  8. It makes no sense. Let's try this. With the game closed, delete the Rejuv SharecPc folder and the sharectpc script from the mods folder. Open the game, rename the boxes to their default names and have the box you want fully empty, and move to a different box that is unrelated in this whole issue. Save. Close the game. Put the mod again, start the game. This should be enough. If this doesn't work either, most likely you need to load a backup save before you started using the mod having the mod out and use it for the first time in the save while having that box empty.
  9. There is nothing on the sharedpc script with a 47... I don't even know what you re doing. Edit: you mustn't touch things while your game is open. Game must close and open for changes to take effect. Being fully closed, not soft-reset. In fact, just have everything closed when touching things. The delete must be done with the game closed, you are just recreating the same otherwise...
  10. You should be able to find a folder called "Rejuv Shared PC" on the saved games forlder where the saves of games go. That is the save for the shared pc of rejuv.
  11. Did you empty the box you wanted to be? OTherwise it won't ever be chosen. Same as if any other box is already named SharedBox. At worst. empty the box you want to be, rename the current SharedBox to something else, delete the rejuc sharedbox savefile while being sure the shared box is empty, start the game again (close the game, not soft reset).
  12. The thing both mods check is the same, whether the name of the events it HiddenItem, so if one works the other also works. The difference is on how they show up. The old one used a bitmap updated on everystep, which can persist on some events being quite annoying. The new one changes the graphic of such events to the ball on the graphics folder included in the pack (if you don't add that, you won't see anything, which may be your issue). This is done on sprite creation, which is done each time you change maps or open the game, so it should always show correctly (you may need to change maps or close and open the game just after getting the Itemfinder though). The shared box uses the last empty box, or the one named SharedBox like your 46 should be right now. Just rename another box to that name and should work, but be sure to only have one box names like that. Empty the box first and save and restart.
  13. I have just tested, and the hiddenitems are showing perfecly on Terajuma for me with the current mod.
  14. Added a new cheat. Activate the Debug Menu in your party and ONLY in your party. I heavily advertise against duplicate mons and using forms that aren't meant to be used by players. This has been added because one of the things that Haru's GBA cheats do is activate it, but the party debug activated by that script isn't compatible witht he qol Modpack, so it doesn't activate, and I don't want to have people having to choose between the two functions. All other functions of Haru's cheat should be compatible with both the modpack and the cheats of this post. Note that this requires the last version of 0000.ModularInit and PartyCommand_MasterMod from the QoL Modpack.
  15. Updated the modpack: Completed compatibility with the cheats of (updated files ModularInit and PartyCommandMaster):
  16. Yes, they didn't break. They are made to be as update-proof as possible, so luckly they all survived the update. I have it written on the main post that they work with 13.5.6 though.
  17. Don't worry, but yes, this game isn't compatible with joiplay, so unexpected error like that may happen. Probably anythign related to day/nigh isn't working there.
  18. Cheat Series Pack updated: Fixed Z.2.0.Cheat_PC_AddPkmEgg to allow add Hisuian form eggs.
  19. I actually forgot to enable Hisuian forms... updated the pack with the fix. Fixed SWM - Choose Starter to allow choosing Hisuian forms.
  20. If no error and the menu shows the change in the time displayed, the change in time IS happening and there is no issue with the mod. Debug alone shouldn't be the cause for this either, although I hevaily discourage using unfiltered debug due to the unseen thigns that got activated and may cause troubles. Usually mods activated it only trigger some parts of it like menus, but no idea of what are you using. It is more likely that is a joiplay compatibility issue since the base game isn't supported for joiplay, and clearly, the mods aren't either. I have never used joiplay nor I plan to, so I can't help with issues that happen there. No one reported any issues with the mods on joiplay until now though.
  21. Do you get any error message? Is the time showing in the menu/CyberNav showing change in time? Are you on any point of the story that forces the time? What other mods do you have installed? Do you have the 0000.ModularInit on your Mods folder? It is fully required or the mod won't work.
  22. It requires having the unrealtime password active, and then you have to go to options and activate the Unreal Time there too.
  23. I am not sure. I guess you need to somehow refresh the dex for it to stop looking for those, but I don't know if it is really possible to fix your save now. Do you have both the password active and the option turned on on the options menu?
  24. This happens only if you used mods that addds mons to the dex at some moment since that affects the save. Nothing on the modpack does this though.
  25. Cheat Series Pack updated. Fixed an error shown when not adding any item despite having opened AddItem.
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