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Pokémon Academy: Ymora Region [OOC / Registrations Closed]


Chim

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Hey, this is something I've been wondering about for a while now...

the concept of STAB doesn't exist/ have any effect here, does it?

Also, would Hidden Power Ground/ Ground type projectile moves like Mud Shot, Mud bomb, etc have an effect on flying types? I know we already talked about Bonemerang being able to hit them and everything...

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STAB is based on the idea that the pokemon is working with their own element. Kinda like home-field advantage. A Dragonite will be more familiar with using it's claws than it is creating a blizzard, no matter how much it practices, and therefore is more powerful with D Claw. That aid, there's no reason stab can't be a thing, sooooo

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When it comes to being in their Element, I mean that quite literally. ground types aren't an exception imo. Nemo would be more experienced with manipulating and directing the projectiles, thus being more accurate and likely to really hit home, as opposed to if Nemo tried to use another element, I.e fire blast.

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Are you becoming our resident move explainer Dobby?

Anyhow ama finish up Leviathan's capture next time I post,and move James out of the forest and towards the Sawsbuck thing.

Also,technically a Dragonite would be more familiar with making Blizzards since it can do that as a Dratini but it can only use Dragon Claw as a D-nite....but it still makes sense that D-Claw would do more damage since the mon is using the energy that their body naturally exudes or some mumbo jumbo.

Edited by Azeria
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When it comes to being in their Element, I mean that quite literally. ground types aren't an exception imo. Nemo would be more experienced with manipulating and directing the projectiles, thus being more accurate and likely to really hit home, as opposed to if Nemo tried to use another element, I.e fire blast.

I think you misunderstood the second question. the ground question wasn't related to the STAB question.

what I meant by the question was: the reason why ground is listed officially as not affecting flying types is because of moves like EQ and Earth Power, right? Moves that either involve some form of seismic activity or direct physical contact between opponent and foe... having flyers be immune to those moves make perfect sense since... their not on the ground.

but what about moves where that immunity would make no logical sense; moves that are not dependent on direct contact or seismic activity, but are instead based on projectiles- IE, bonemerang (which has already been discussed and decided as a yes), Hidden Power Ground, Mud Shot, and Mud Bomb? Since those are the only projectile ground moves... (well, there's also Thousand Arrows, but no mon can even learn it for some reason, so...)

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I'd personally say that is a matter of deciding individually. I imagine Mud shot/Bomb being quite heavy and also not really suited for long shots at birds, you ever try to chuck something like mud? It breaks up easily midair, very hard to throw far or accurately normally, much les at something flying high. Water is a different case because most of the time things like water gun involve the pokemon firing the water with high amounts of pressure from inside their own bodies, ditto for poison types.

That said, HP ground is, as far as I can tell, simply energy with a certain affinity. Similar to other energy moves and such that don't really have mass, it wouldn't suffer from those issues.

I'm not gonna sit down and think about every move but most of the time there is a method to the madness of GFs decisions, you just gotta rationalise it along a certain mixture of logic, common sense and a suspension of disbelief. We are dealing with physics breaking beings here.

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Sorry for not being on today as I may or may not have been play as Mewtwo. My that nostalgia was a fun trip and I'm sure I'll play again as him tomorrow.

Anyways let's try not to rationalize too much on this Pokemon logic stuff otherwise heads might start spinning. Stab exists and crits pretty much are skill based instead of luck. Other than that I think we can rationalize sticking to mostly game logic when it comes to damage though we don't have to calculate it.

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Lols... guess you're right, might as well just go with it...

it's just force of habit for me to attack Gamefreak like a rabid dog on certain things, you see...especially types and moves and such XD

Guess I'll just have to learn to suppress it here though. But the old habits never go out easy...

actually, maybe I should compartmentalize it rather than suppress it... yeah, that will likely work better, save it for the appropiate setting and turn it off around here...

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Sorry about the wait guys. Gonna hustle to get a post in, but then I will be gone until Sunday. I won't be able to post because I won't have my laptop until then. Sorry about that.

Also, here is Chloe. I'm aware she is a bit strong, but I'm not going to have Ryan use her too frequently, especially because we're still in the tournament. But also, she's going to take a long time to warm up to Ryan. She won't get along with him too well and will instead act much like a pokemon above the level cap in Reborn, refusing to do anything in battle and instead finding joy in things such as prettying herself.

Roselia_XY.gif

Chloe (Roselia)

Lvl: 25

Moves: Giga Drain, Extrasensory, Venoshock, Magical Leaf

Support: Leech Seed, Stun Spore

Ability: Poison Point

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I think you misunderstood the second question. the ground question wasn't related to the STAB question.

what I meant by the question was: the reason why ground is listed officially as not affecting flying types is because of moves like EQ and Earth Power, right? Moves that either involve some form of seismic activity or direct physical contact between opponent and foe... having flyers be immune to those moves make perfect sense since... their not on the ground.

but what about moves where that immunity would make no logical sense; moves that are not dependent on direct contact or seismic activity, but are instead based on projectiles- IE, bonemerang (which has already been discussed and decided as a yes), Hidden Power Ground, Mud Shot, and Mud Bomb? Since those are the only projectile ground moves... (well, there's also Thousand Arrows, but no mon can even learn it for some reason, so...)

What Dobby said. Ground type moves are too heavy to throw or reach flying types. Rock moves already cover this though. HP ground, while in fact being energy, is still heavy and won't reach flying types either. The only exception I made is Bonemerang because Cubone throws his bone and not ground / dirt or anything like that.

@Tacos: that's fine. I'll just delay the Phoebe thing. I don't have that much time myself so I'm going to let most people do whatever they're doing. I mainly want Mareek and Robert at the same place.

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Might put that textwall into a spoiler or something,that was my biggest post in this forum so far lol.

It's not as big as some of Zerron's posts (Those thing are gigantic lol) but it's pretty large.

Edited by Azeria
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What Dobby said. Ground type moves are too heavy to throw or reach flying types. Rock moves already cover this though. HP ground, while in fact being energy, is still heavy and won't reach flying types either. The only exception I made is Bonemerang because Cubone throws his bone and not ground / dirt or anything like that.

@Tacos: that's fine. I'll just delay the Phoebe thing. I don't have that much time myself so I'm going to let most people do whatever they're doing. I mainly want Mareek and Robert at the same place.

Wait a minute, want them in the same place???

Eh, well, I'll have him arrive at the med center in my next post, so... actually... where is robert right now anyway? been awhile since I saw anything IC regarding him...

And @Azery: Lols, you think those ones I'm slapping up here are long? I have written longer IC post before, my friend... much, much longer...

Hell, maybe I'm the one who should start considering hiding them under spoilers XD

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..Jesus christ,no wonder you hit the word limit XD

I've come to learn that typing the longer IC posts is more fun in a way aswell though it gets tiring.

I wasnt lying about Leviathan being evil though,he will pop out if you piss James off and promptly do this and more.

Which is the reason why I won't evolve him till late next chapter,I want to take advantage of that :3

Also,I think it's the Kenny thing since Mareek is the residential crime expert or something lol.

Edited by Azeria
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Wait a minute, want them in the same place???

Eh, well, I'll have him arrive at the med center in my next post, so... actually... where is robert right now anyway? been awhile since I saw anything IC regarding him...

I literally had an idea when I was typing that thing about ground types. So far Robert and Raiza are the only ones that have no clue what's going on. I'm going to give Robert a chance to get involved and I figured if I placed Mareek there as well things might get interesting later.

..Jesus christ,no wonder you hit the word limit XD

I've come to learn that typing the longer IC posts is more fun in a way aswell though it gets tiring.

I wasnt lying about Leviathan being evil though,he will pop out if you piss James off and promptly do this and more.

Which is the reason why I won't evolve him till late next chapter,I want to take advantage of that :3

Also,I think it's the Kenny thing since Mareek is the residential crime expert or something lol.

And Kenny won't be discovered until after the Cup.

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I'm not too sure what to do next in the IC, so if any of you want to interact with Raiza or her parents, lemme know. I'm assuming that this is right before Ryan and Raiza's battle in the other thread, so that's partly why I had her run off.

but All the battles in the Queued thread are going on starting at around 10AM on day two of the tourney if I remember what Chim said correctly...

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@Tacos, Roselia being strong and stand-offish is fine, I get where you're coming from with that. the only thing that worries me is that you moveset leaves very little room for development, like most of it looks like an ideal offensive Roserades moveset, which is fine if thats how you want Roselia to be at some point, but when she gets stronger, is her moveset going to change? Because if not she'll just be pulling the same tricks over and over again as she just kinda gets imperceptibly stronger.

EDIT: Y'all didn't read. Claude isn't there, just Colere and Doux

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I'm not too sure what to do next in the IC, so if any of you want to interact with Raiza or her parents, lemme know. I'm assuming that this is right before Ryan and Raiza's battle in the other thread, so that's partly why I had her run off.

Ryan vs Raiza is day 2.

but All the battles in the Queued thread are going on starting at around 10AM on day two of the tourney if I remember what Chim said correctly...

Danielle vs Evan starts day 2 at 10 AM. Day 1 also started at 10 AM with Henry and Kristen.

Day 2 schedule:

10 AM: Danielle vs Evan

Match 2: Slade vs Jacob (immediately after the first)

Match 3: Raiza vs Ryan (after match 2)

Match 4: Kage vs Mareek (after match 3)

Which reminds me that I still have to start that last battle.

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Wait a minute, want them in the same place???

Eh, well, I'll have him arrive at the med center in my next post, so... actually... where is robert right now anyway? been awhile since I saw anything IC regarding him...

Wait you're going to the med center too. Well, this might get a little awkward. As for Robert, I have no idea where he is since I don't recall Turbo posting anything after his battle.

By the way, I can write really, really long posts, but it takes me a long, long time because I tend to skim over to make sure I didn't make any mistakes. If I wanted to I probably could make a 12,000 word post, but that'd just be torture to everyone. I usually just only use what is necessary (mostly because there are days where I'm straight up exhausted).

@Tacos, Roselia being strong and stand-offish is fine, I get where you're coming from with that. the only thing that worries me is that you moveset leaves very little room for development, like most of it looks like an ideal offensive Roserades moveset, which is fine if thats how you want Roselia to be at some point, but when she gets stronger, is her moveset going to change? Because if not she'll just be pulling the same tricks over and over again as she just kinda gets imperceptibly stronger.

EDIT: Y'all didn't read. Claude isn't there, just Colere and Doux

This is the exact reason why I considered delaying Earthquake on Burrows. Just to be honest, nobody cares if you start out with this super strong pokemon with a great moveset. In fact, it's usually the transition/transformation that's the most interesting thing, not the beginning and end like most things in life. You can actually still have that personality even with a Lv 10 Budew with Leech Seed, Growth, Water Sport, Poison Sting and Absorb.

Edit: What is up with y'all trying to run Pokemon 20-25. Seriously. I only did it because I'm not using Techie next chapter and 20 would be relevant for him according to that.

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@Chim/Faust: Saw you guys posted before I had the time to reply here. Ironically, I had Robert head to the healing area to get his team healed up in my last post. And since Mareek seems to be headed there to heal up his Riolu... That works, right?

Edited by TurboAura
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This is the exact reason why I considered delaying Earthquake on Burrows. Just to be honest, nobody cares if you start out with this super strong pokemon with a great moveset. In fact, it's usually the transition/transformation that's the most interesting thing, not the beginning and end like most things in life. You can actually still have that personality even with a Lv 10 Budew with Leech Seed, Growth, Water Sport, Poison Sting and Absorb.

Edit: What is up with y'all trying to run Pokemon 20-25. Seriously. I only did it because I'm not using Techie next chapter and 20 would be relevant for him according to that.

This. We'te in a school so the idea of development is even more important alongside the general need for development in a normal story. Sure, you could grab an OP pokemon right off the bat. But then the NPCs would get even more OP pokemon and if everyone was running around with strong mons then it would still be an even playing field. Thats why in aftermath you get access to all moves on your one pokemon. It may seem op but it really isn't because the leaders get to do that too and have a full team of 6.

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Med Center actually works for me as well. I can easily place Evan there.

Also Mareek vs Kage can start in the Battle topic. I just randomized the same field as DarkLight did for her battle against Evan.

Edit: I agree with Dobby and Commander. That's what I was aiming for from the start, but if people really want a good moveset right off the bat, it doesn't matter. Right now there are at least 4-5 RoG members that can trash you all without even trying. And I forgot to include Teach so make that 6. And Galen is 7.

Edit 2: Turbo! Read your PMs!

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I think most non newbie RoG members could beat us easily,besides Pierre and his group of course since they're around our level.

Says who?

@Dobby: I'm going to bunny Claude just a little bit. I got something for him.

Edit again: Zephyr: I'm going to do the same as I just told Dobby. I'm placing Raiza at the medical center.

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