Support Squad Felicity Posted October 3, 2014 Support Squad Share Posted October 3, 2014 so, would it be fair to say the accuracy drop is gone? seeing as Doux blew away the smoke Link to comment Share on other sites More sharing options...
DarkLight Posted October 3, 2014 Share Posted October 3, 2014 Are there any restrictions to recovery moves? I was thinking about centering Danielle's team around recovery (status or HP). Link to comment Share on other sites More sharing options...
Chim Posted October 3, 2014 Author Share Posted October 3, 2014 @Chim: You mean this? No coverage moves yet, since they will be obtainable through rigorous training. That + the part about HM and TM. The higher the Pokémon the more I will allow. (Like those Dragons and other wild Pokémon) Are there any restrictions to recovery moves? I was thinking about centering Danielle's team around recovery (status or HP). Recovery counts as a support move. Only 2 support move for each Pokémon. Link to comment Share on other sites More sharing options...
Support Squad Felicity Posted October 3, 2014 Support Squad Share Posted October 3, 2014 That + the part about HM and TM. The higher the Pokémon the more I will allow. (Like those Dragons and other wild Pokémon) Recovery counts as a support move. Only 2 support move for each Pokémon. So, wha if you want to substitute damaging moves for support moves, is that possible? Because that's kinda whimsicots shtick Link to comment Share on other sites More sharing options...
Chim Posted October 3, 2014 Author Share Posted October 3, 2014 So, wha if you want to substitute damaging moves for support moves, is that possible? Because that's kinda whimsicots shtick I won't allow things like: toxic + recovery move + protect because that's annoying as hell. What you can do is use damaging moves and use them as support. They won't do much damage though. Or you can give me an example of what you had in mind xD Link to comment Share on other sites More sharing options...
DarkLight Posted October 3, 2014 Share Posted October 3, 2014 (edited) Thanks Chim! Danielle is officially having a troll team! :3 I think that counts as support as well? I recall Chimchain giving an example with Gary and Rapid Spin. EDIT: Ninja'd by the host. Edited October 3, 2014 by DarkLight Link to comment Share on other sites More sharing options...
Support Squad Felicity Posted October 3, 2014 Support Squad Share Posted October 3, 2014 tbh, a lot of Whimsi moves lend themselves to Contests, so I was thinking the regular Whim set, barring Substitute for obvious reasons, as ell as things like charm Link to comment Share on other sites More sharing options...
K_H Posted October 3, 2014 Share Posted October 3, 2014 Since Chim had a complaint with Zorro knowing Dark Pulse, i removed it form Zorro's Movepool. Link to comment Share on other sites More sharing options...
Chim Posted October 3, 2014 Author Share Posted October 3, 2014 Since Chim had a complaint with Zorro knowing Dark Pulse, i removed it form Zorro's Movepool. There are enough other dark types moves Zorro can know. And it's not a complaint, but something I included in the rules. I want everyone to start at more or less the same level so it isn't fair if someone has powerful stab moves while the other hasn't. Link to comment Share on other sites More sharing options...
Veterans Azeria Posted October 3, 2014 Veterans Share Posted October 3, 2014 Ayyyy chimchain you mind matching up James with Lana? Link to comment Share on other sites More sharing options...
Notus Posted October 3, 2014 Share Posted October 3, 2014 (Deleted last post to avoid double-posting) Nice trick Dobby, this way the Seeds are sure to hit. Oh btw, I'm using Smogon's calculator to check the damage, and Octazooka is supposed to do 20-30 % to Cottonee (Assuming no EVs in any of them, Modest nature Horsea and Bold Cottonee.). At the same rate, Fairy Wind does around 30 % to Horsea, so I weakened it by a third as you said and considered the damage 10%. Edit: Ops, it's actually 31-36%, so I'll fix it to 11% considering full damage 33. Link to comment Share on other sites More sharing options...
Commander Posted October 3, 2014 Share Posted October 3, 2014 Okay Chim, I just realized another major difference in Counter between game and anime. Counter/Mirror Coat are used individually for Physical/Special since (Gen III, but probably Gen II). Counter in the anime pretty much will reflect anything off. I doubt I'll ever use the move (you're a sitting duck). so what's your take on Mirror Coat and Counter? Link to comment Share on other sites More sharing options...
Chim Posted October 3, 2014 Author Share Posted October 3, 2014 Okay Chim, I just realized another major difference in Counter between game and anime. Counter/Mirror Coat are used individually for Physical/Special since (Gen III, but probably Gen II). Counter in the anime pretty much will reflect anything off. I doubt I'll ever use the move (you're a sitting duck). so what's your take on Mirror Coat and Counter? In case of confusion just go with the description of the move. Counter = physical only, Mirror Coat = special only. Link to comment Share on other sites More sharing options...
Support Squad Felicity Posted October 3, 2014 Support Squad Share Posted October 3, 2014 (Deleted last post to avoid double-posting) Nice trick Dobby, this way the Seeds are sure to hit. Oh btw, I'm using Smogon's calculator to check the damage, and Octazooka is supposed to do 20-30 % to Cottonee (Assuming no EVs in any of them, Modest nature Horsea and Bold Cottonee.). At the same rate, Fairy Wind does around 30 % to Horsea, so I weakened it by a third as you said and considered the damage 10%. Edit: Ops, it's actually 31-36%, so I'll fix it to 11% considering full damage 33. Ah, didn't know there were damage calcs >.< I'll try to keep up with them, but yeah. Updating the health Link to comment Share on other sites More sharing options...
Notus Posted October 3, 2014 Share Posted October 3, 2014 Oh, I'm gonna post the Calculator's URL here if anyone want's to use it too. http://pokemonshowdown.com/damagecalc/ Link to comment Share on other sites More sharing options...
Commander Posted October 3, 2014 Share Posted October 3, 2014 (edited) (Deleted last post to avoid double-posting) Nice trick Dobby, this way the Seeds are sure to hit. Oh btw, I'm using Smogon's calculator to check the damage, and Octazooka is supposed to do 20-30 % to Cottonee (Assuming no EVs in any of them, Modest nature Horsea and Bold Cottonee.). At the same rate, Fairy Wind does around 30 % to Horsea, so I weakened it by a third as you said and considered the damage 10%. Edit: Ops, it's actually 31-36%, so I'll fix it to 11% considering full damage 33. I actually used modified Physics to figure out the damage a reflected ember from a move would do. 2 Embers from a normal Vulpix (without sun) would do 98-105% damage. Since a reflected attack would have to have twice the amount of strength to have equal amount of force (without recieving damage) the combined attack would have to be nerfed. Since the Zorua absorbed 15% if of the damage, the full damage would be no more than 90% at full force. To counter for the impact, I would have to remove 25% of the damage meaning I would subtract 22.3% meaning the total would be 68.7% which I rounded to 70%. 95-70=25% being very close to 20% aka my estimation. (I'm actually kind of proud of myself for this). Edit: The Sun would've KO'd Gypsy (105%). Of course I'm estimating in Zorua's favor, but that's for another day. Edited October 3, 2014 by commander218 Link to comment Share on other sites More sharing options...
Support Squad Felicity Posted October 3, 2014 Support Squad Share Posted October 3, 2014 So, this is the site i'm using to determine if status and such will affect me: http://wheeldecide.com/ Link to comment Share on other sites More sharing options...
Sutoratosu Posted October 3, 2014 Share Posted October 3, 2014 Spinning magnets = energy Good Too much energy = overload Bad Very clever. Looks like Erce is going down for now... Anyways, in the future, for anything related to whether or not hits land on Erce when shes boosted with Agility, I will be using either this thing Dobby posted:http://wheeldecide.com/ Or this online coin tosser right here: http://www.virtualcointoss.com/ Though of course, I will overide a miss if circumstances make it only logical that she is indeed hit by a move. I'll also be using them for any other statistics. Link to comment Share on other sites More sharing options...
Support Squad Felicity Posted October 3, 2014 Support Squad Share Posted October 3, 2014 Ok, so, keeping track of damage calcs is freaking tedious. Is there any chance people can be convinced to drop the system? Link to comment Share on other sites More sharing options...
TurboAura Posted October 3, 2014 Share Posted October 3, 2014 (edited) K_H, Can you have one battle WITH-OUT using something sentient to hit your opponent? First you have Ryu fling a Vulpix at you to punch, now your having Ryu use the Vulpix to Whack a Venonat over the head! Right infront of a teacher no less. Are you TRYING to get detention at full effort? Edit:Ok, your actually using Circle Throw. Guess that make sense, but Let's just not let it get Too far. Edited October 3, 2014 by TurboAura Link to comment Share on other sites More sharing options...
Notus Posted October 3, 2014 Share Posted October 3, 2014 @ Dobby: Well, yeah, considering that the battles are already using crazy combos etc. I think that could be done. I was using it mostly because everyone else did. Link to comment Share on other sites More sharing options...
Bfroger6 Posted October 3, 2014 Share Posted October 3, 2014 Guys, guys, yes, you should stop with the damage calcs and randomizers. You're taking all the fun out of the battles :I Just make them as cool as possible without messing up the believability ~ You don't need to pinpoint the damage. Like wehn Robert's Elekid charged up the Thundershock against Shiro's Snorunt. It wouldn't have done over 50% of her hp down otherwise. Just take everything in account when deciding the amount of damage your mons sustained ~ Link to comment Share on other sites More sharing options...
Notus Posted October 3, 2014 Share Posted October 3, 2014 Aand btw, I need to go out for some hours, so can e finish this later Dobby? Link to comment Share on other sites More sharing options...
Support Squad Felicity Posted October 3, 2014 Support Squad Share Posted October 3, 2014 Aand btw, I need to go out for some hours, so can e finish this later Dobby? Go for it. Also, for the calcs issue, I will continue using the wheel thing to maintain some fair use. Link to comment Share on other sites More sharing options...
Chim Posted October 3, 2014 Author Share Posted October 3, 2014 K_H, Can you have one battle WITH-OUT using something sentient to hit your opponent? First you have Ryu fling a Vulpix at you to punch, now your having Ryu use the Vulpix to Whack a Venonat over the head! Right infront of a teacher no less. Are you TRYING to get detention at full effort? Edit:Ok, your actually using Circle Throw. Guess that make sense, but Let's just not let it get Too far. He already has detention from that previous battle. Same goes for Henry, Alvin and Evan. It's not really important but I thought of something and decided to do it anyway (while the others can interact with each other) and use that as the end of chapter 1. Link to comment Share on other sites More sharing options...
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