Rielly987 Posted December 22, 2014 Share Posted December 22, 2014 In gen 6 the exp share was changed to a key item where every member of the party got the exp if the item was turned on. Now of course the exp item is already in the game and is givin to us by DJ Arclight but I was wondering if technically the coding could be changed to get rid of the old exp share and replace it with the new one. It would require going into the RPGMaker and changing the old EXP share into something else and we would most likely have a new side mission for the new exp share. Now out of curiosity do you guys think this would be a good change for reborn or a bad one. Of course this change wouldn't be anytime soon if at all (or at least I think but We never know what Ame has planned) but who knows... Quote Link to comment Share on other sites More sharing options...
mkrosar Posted December 22, 2014 Share Posted December 22, 2014 It depends. If your using it to help Lvl up lower Lvl pokes, then Yea it's a good thing, but if there's already high Lvl pokes on your team you run the risk of over lvling them. Quote Link to comment Share on other sites More sharing options...
Simon Posted December 22, 2014 Share Posted December 22, 2014 Somewhat makes the game alot easier, which is all fine for me but bad for those who truly enjoy the challenge this game gives compared to the canon games. For now, I don't think we need it. Maybe post-game. Quote Link to comment Share on other sites More sharing options...
Hypa Posted December 22, 2014 Share Posted December 22, 2014 it would make leveling a team really easy with no switching and concentrating on each poke and how to battle with it and defeats the purpose of having level caps , your still using one poke just your whole team levels up along with it ... or atleast thats how i feel it would become anyway it would make creating a team a lil bit too easy Quote Link to comment Share on other sites More sharing options...
Deleted User Posted December 22, 2014 Share Posted December 22, 2014 I hope it isn't implemented, but I'm not worried. I think most of us know Ame well enough to know that she won't add something such as this, where it'd make the game much easier. Quote Link to comment Share on other sites More sharing options...
Helios2 Posted December 22, 2014 Share Posted December 22, 2014 Well I would hopelessly overlvl my pokemon with this exp share, I already have problems to keep them under the lvl cap and I dont replace more as 1 of my team members between like 4 badges anway, so the normal exp-share is more then enough for me.^^ Quote Link to comment Share on other sites More sharing options...
Administrators Amethyst Posted December 22, 2014 Administrators Share Posted December 22, 2014 I'm not even convinced it would make the game easier. It would just be a trap for people who underestimate the level cap. I mean, unless you chug candy I guess. Quote Link to comment Share on other sites More sharing options...
squirmey Posted December 22, 2014 Share Posted December 22, 2014 if ame did put that in the game it would be extremely hard to get and it would also take a loooong time to make Quote Link to comment Share on other sites More sharing options...
MetalKing1417 Posted December 22, 2014 Share Posted December 22, 2014 (edited) I'm not even convinced it would make the game easier. It would just be a trap for people who underestimate the level cap. I mean, unless you chug candy I guess. I would have the game issues with it too, It wouldn't simply make the game easier, it would force the player to pay for common candy to play in game, which at certain points in the story may be unfeasible. Lets also not forget that Generation 6 has a different leveling system than in previous generations. Edited December 22, 2014 by MetalKing1417 Quote Link to comment Share on other sites More sharing options...
NickCrash Posted December 22, 2014 Share Posted December 22, 2014 Won't it mess up with the EV spread? Quote Link to comment Share on other sites More sharing options...
Guzam Posted December 22, 2014 Share Posted December 22, 2014 (edited) Ame should implement this new exp. share, but she should make it so that you can' turn it off and she should make common candies worth 50,000 dollars each. Edited December 22, 2014 by jman390 Quote Link to comment Share on other sites More sharing options...
Saber12 Posted December 24, 2014 Share Posted December 24, 2014 You know I honestly think that if it were easy to implement it would be worth experimenting with. Simply put, it would speed up the process of grinding pokemon if some players chose to use it. No one's gonna sweep every leader with one pokemon easily because of the level cap, competitive 6 team builds, and the field effects given to the gym leaders and in some cases the bosses in between. Of course I don't think it's a perfect way of speeding up the grinding process but I believe it's worth looking into. I'd personally like to look in to the boosted exp gain from using pokemon amie. It's obviously an easier way of managing the exp boost on pokemon individually but again I should say that implementing it is a bit strange as of now. it would make leveling a team really easy with no switching and concentrating on each poke and how to battle with it and defeats the purpose of having level caps , your still using one poke just your whole team levels up along with it ... or atleast thats how i feel it would become anyway it would make creating a team a lil bit too easy There will still be a need to switch you're pokemon. The only thing you won't have to worry about as much is switching to something for the sake of leveling it up. In no way, shape, or form would it defeat the purpose of the level cap. You're either fighting the gym leaders below or on equal footing with your team, at least by levels. I don't see anything changing here. This is a debatable topic because honestly there are two types of players: those who don't mind the grinding and those who don't like it. The exp. share as of X/Y onward is a double edged sword in Reborn with the level cap implemented. It could help challenge players with managing the exp. they gain and hopefully encourage players to take on the more difficult challenges with more varied teams where players will not limit themselves to just 6 pokemon and will feel free to do so. Once again this item can be turned on and off as a choice of the player in X/Y. In Reborn I'd predict that many players would find moments where turning it off would be necessary as opposed to X/Y where leaving it on is always the best option for completing the game. That's my take on this topic. Quote Link to comment Share on other sites More sharing options...
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