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4th Gen Shiny Topic


Amethyst

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See? We're doing this better this time.

So, there are a lot of these that I am fairly sure have been done alongside their earlier-gen counterparts, but I have endured a critical mission failure and lost the folder I was keeping most of those in. So feel free to recover those from previous topics, where applicable.

Also remember the ideas listed here aren't absolute and I do encourage people to try new things; this is just a starting point. Alongside with trying new things, be ready to accept they may not be used in favor of previous concepts.

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I´ve already done a few, so they might not be exactly what the suggestions say. So if ya like one or two, pick ´em. If not, then I´m alright with that ^^ Anyway, that´s my christmas-present to you guys, since I don´t have anything else xD

Black/White Piplup-Line. Old shiny sprites, first ones I once made, so they ain´t that good. I should do something about that I guess -___-

Nice and powerful staraptor. Now in black with more red:

Budew gets a red face, because the original´s face has the same yellow color as that part of roselia which is red in the shiny version. That chestpiece or whatever you call it .___.

Driftloon. Now 20% more creepy, all just to scare the children it wants to kidnap:

Spiritomb:

Just an idea for garchomp. Is that good or has anyone something better? I wanted to make it a bit more intimidating, more dangerous looking and that ^^

Carnivine, piranha-plant style (From any Mario Bros game you know^^). Just an idea.

Leafeon backsprite for dat frontsprite:

Porygon-Z, retro-style ~

Gallade. Same color-style as Kirlia:

Giratina. Just an idea of mine, but already done both formes:

Rotom-White:

Darkrai. Now dark with blue-ish flame-hair:

Dialga:

  On 12/23/2014 at 4:41 PM, Can't Type said:

Garchomp

ZNEJO2U.png?1

That Garchomp is lacking some shading I think. Make the dark parts a little stronger

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  On 12/23/2014 at 4:48 PM, Can't Type said:

Ok,i'll get to that in a few seconds.

By the way, for now it´s not really necessary to do both female and male for shinies, unless you want to do more work of course. Heracross for example has only one shiny, even though the horns of both male and female are different ^^

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  On 12/23/2014 at 5:05 PM, UnprofessionalAmateur said:

By the way, for now it´s not really necessary to do both female and male for shinies, unless you want to do more work of course. Heracross for example has only one shiny, even though the horns of both male and female are different ^^

Huh

Ok thanks for the info!

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Reborn-Arceus:

Should I make the ring shinier or is it ok as it is? If its too shiny,

the green-glowy things won´t look that good I think ^^

Anyway, next one I wanna give a shot is Lucario ;3

I also made a darker spiritomb. Just for the heck of it. Quite sure nobody will notice a difference.

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  On 12/23/2014 at 5:16 PM, UnprofessionalAmateur said:

Reborn-Arceus:

attachicon.gif493.pngattachicon.gif493b.png

Should I make the ring shinier or is it ok as it is? If its too shiny,

the green-glowy things won´t look that good I think ^^

Anyway, next one I wanna give a shot is Lucario ;3

Arceus

ALMIGHTY ARCEUS!

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Massive sprite dump inc


Vel'koz carnivine (because that's scary)

pDmjvak.png3ocsIQq.png
Bluzels!

12mqVfg.png7vSdzyk.png

EgfXB0u.pngCbKG0QA.png
Deadpoolcario (and a few other dimensional variants)

xJ9XM3q.pngKmdVFJr.png
H9n7Ipg.pngx8EPqba.png
DZizO3H.pnghlpytMo.png
Hanuman Infernape (because hanuman was really cool)

kPBTm4P.pngLalgCAt.png
YFwtSU9.pngY8N1hRt.png
zL6EM5L.pnghN8frfA.png
Ghost rotom, and all his toys (he needs more guys)
vfEfAUM.pngDR1mjG0.png
tISAeFu.pnguldmAAc.png
g4QdxNq.pngUNxo5C1.png
gC657je.pngkCDSBvj.png
dRsjoFY.pngJSeEWZ5.png
mddgS2f.pngggSYA2X.png

Adding in snover because I haven't got an abomasnow sprite yet

P19VtL7.pngzyItjSa.png

1IoTO4Z.pnguvcUAXJ.png



EDIT:

Can we turn Darkrai into Lewis?

  On 12/23/2014 at 5:22 PM, KillJoy3579 said:

I just wish I had half the talent of you guys :P


Just start with what makes you comfortable, and go from there, I guess.

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1KREHjv.png


Saturation on the red should be decreased and the contrast increased.

Is this the popularly prefered concept for Garchomp?


dWRnNPo.png


Do people like this brown color? If not, what could be used instead?

The whites' contrast can be increased, and the shades of the yellow part should be worked on-- decrease the darker shades' saturation and increase the overall contrast.


We'll try to do something more unique for Staraptor.


fdW1UUR.png

Go ahead and try garbage's Budew's face white. Make sure the legs are the same color on both facings- one seems redder currently.


For Roserade, let's try keeping the hair and under-mask part of the face white, but make the presently white parts of the body a grey, and the collar a deeper red.


VsHrxQA.png

Looking good. Let's make Drifloon's feet white though to not get too crazy for now.

For Drifblim, let's differentiate the yellow shades at the bottom more. The darker shade should be tinted closer to orange, as is the case for any darkening yellow shade. It can also be a little darker. On Drifblim's 'nose' some of the black outline pixels stand out a bit, can we pick up some dark colors to make that look a little smoother?


Spiritomb doesn't look bad. I think I like the first one better though. Does anyone have a concept they like better or shall we go with this?

I kind of also want to try the face being white and the pearls red instead.


This Garchomp has some shading/contrast/saturation issues. I think the other one is more likely.


Pirrhana plant Carnivine is golden. Slap a backsprite on that and call it a day.


Leafeon is set. Porygon was already crossed off- I managed to save that one.


Gallade looking good. Before I put it in, can we also try putting the purple spike color up into just the upwards-extending part of its 'helmet'? It's looking a little bland to me right now and I think that might help.


Loving the Giratina concept (predictably, ame.) Are those blue-based blacks? If not, they should be. Also the shading of the tendrils on Origin forme should be cleaned up a little bit, it looks to be a different saturation and the backsprite light shade is too light.


This was the original Rotom concept and I've since decided I don't like it as an idea... What else can we try?


Darkrai's outlines should be darker than its shades, not the other way around. Dark shade of the hair is too saturated.


Dialgo looks all right, but not 100%. I think it's because metallic is usually blue-based instead of red-based shades. If we try black on blue like the new concept says I think this might work out better.


gpKdvAW.png


So far so good. Let's make the green spots on the front of its whatever that once-yellow thing is white instead. I also want to do something with its eye because the green looks weird there too. White will probably be fine since the body is black. Then either make black or darken the red part of the eye.



I googled Lunar Rainbow but wasn't quite sure what to make of it-- what would that look like exactly?


RI8RjIf.png


This looks pretty all right. I think I want the grey parts white instead. The shades of the collar also need more contrast. Same for Floatzel.


tqMD5Bt.png

Notice the difference in saturation between the front and backsprite. That should be correct. Let's give both this and Lucario eyes again. Lucario also still needs aura (Riolu doesn't).

Currently not concerned with Mega Sprites; that may be an affair for a different day.


jpJLZIs.png

Decrease the saturation of the blues for everyone in this line. Let's try the grey as white. Increase the contrast for shades in Chimchar's tail flame.


5nJqGkS.png

The yellow stands out- let's find a different color. Also make sure that grey areas don't have a coloured outline, highlighted as such. The back sprite doesn't seem to have this issue. The shades of the collar of the backsprite require more contrast.


Same applies about the yellow for Infernape, but the white/grey is appropriate here.


dZr1kHq.png


For snover, let's keep the brown part of the body from the normal sprite the same, and make what is originally white green, and what is originally green, white.


When Abomasnow comes around, same principle but keep make the originally-green feet brown, and make the green spike son its back colored like ornaments.


Keep it up everyone!

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  On 12/23/2014 at 8:55 PM, Truly Deceptive said:

As I recall, the Amethyst was on the lower right-hand side instead of the Emerald.

Yeah, I think so. But it´s a bit inconsistent, because the grand gate has it like Arceus. Purple below blue. Same goes for metagross shiny. So I didn´t really know what to do. So it´s either the title screen that is wrong or the grand gate, and in the latter´s case I fucked up.

Some shinies got purple below red as well, like Vivilion, but Florges has green below red. So there´s something wrong somewhere....

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  On 12/23/2014 at 9:37 PM, Can't Type said:

UA tfw the Whole Reborn City Tileset being in that spoiler XD

Yeah, me ftw. I also added all the shinies with the reborn symbol and the title, just so y´all don´t have to look for yourself. I was to lazy to edit the other parts out, but you can see the grand gate there. It has green below red, while the title has purple below the red part.

I based my Metagross on the city-gate at that time, which looked like this. Florges also looks like this. But Vivilon and the title screen are different. Now, I dunno which reborn symbol is the right one.

[insert insane conspiracy-theory here]

By the way, just for funzies:

I started doing Lucario, will continue after fixing my other sprites. It´ll have an aura, due to being the "aura-pokemon".

Aura ain´t done yet, so don´t say anything about the form ;)

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UNPROFESSIONAL AMATEUR

YOU HAVE BEEN SENTENCED TO 5 YEARS IN PRISON FOR TURNING OVER THE REBORN X

WHAT DO YOU HAVE TO SAY?

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  On 12/23/2014 at 9:45 PM, Truly Deceptive said:

Well, the title screen, Arc-d'Astrae, and the site's icon all show the Amethyst below the Ruby.

Well, I don´t get it. So the grand gate´s coloring is wrong? ^^ The railnet from the tileset has the emerald-part below ruby as well O____o All those little secret gates that are still locked and hidden in the region got that emerald part below ruby. Weird...

  On 12/23/2014 at 9:49 PM, Can't Type said:

UNPROFESSIONAL AMATEUR

YOU HAVE BEEN SENTENCED TO 5 YEARS IN PRISON FOR TURNING OVER THE REBORN X

WHAT DO YOU HAVE TO SAY?

objection.png

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This is absurd, there is a mountain of evidence pointing away from me.

My Arceus´ reborn-insignia is based on my shiny Metagross´s X, which is based on the grand gate.

Yet, at the time I made the latter shiny I didn´t know the grand gate´s colouring was wrong.

This is something we all realized because of the evidence I presented. Now, it can hardly be my fault because I believed the tileset to be telling the truth. Yet it didn´t. It seems these days you can´t even trust simple tilesets... Right? Well, I think this tileset might be older than this title-screen or Arc d´Astrae´s Tileset, but either way, I did no wrong.

Now, the one who should´ve either noticed or done it right from the start this is the one who created the game. *slams desk* *points finger* And this means there can only be one who has to answer for this!

Alright, now I´mma stop roleplaying Ace Attorney before I really get off-topic. We got a problem here and I reaaally don´t know which insignia is the real one.

Ame, why you call Budew Garbage? Do you hate it? Is there a problem? Did it never like you enough to evolve? :P

Also: Incoming shinies with little changes Ame wanted ;)

Gallade looks weird... And if it was swimming I´d see a girly shark ^^

So you don´t want Rotom-White? I don´t know which colors Rotom should have. So here you got a few, because I´m too lazy to think today ^^

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