Administrators Amethyst Posted January 16, 2015 Administrators Share Posted January 16, 2015 So as I've just alluded to in a post a moment ago, we're coming up with a 14.5 next. For those who haven't been around for our previous .5 releases, as a disclaimer, 14.5 is NOT a content release, sorry. No new story, sidequests or field effects will be added to it, and it will not replace the main E14 download links. But it will be publicly available so we can get some additional help testing out the changes in it. So what are we changing in 14.5? A lot actually. Our goals for the release are as follows: ORAS content Essentials v15 update Additional anti-lag map adjustments All moves/items/abilities implemented So let's go through these. First, ORAS content. The big thing is sprites. As of now I actually have almost all of the front sprites done, but with just a handful of back sprites and almost no bases for them floating about to work from, these are gonna take some time. ...Seriously, it takes forever. Not even kidding. That said, almost everything else form ORAS i.e actual mega code, moves (in live 14 thanks to Jericho), tutors, etc, is just about good to go. As of this morning the project has been updated to the new version of Essentials, so check that one off the list. We have a lot of testing to do to make sure it's not nearly as broken as 14, but all circumstances considered (and save one minor AI issue involving wild Pokemon not doing anything half the time, oops (which we fixed)) v15 is looking pretty good. We're getting some fixes to some long-standing issues, like Fling, and some newer ones as well, like Destiny Bond. ...allegedly. Map adjustments are nothing new. We did them first in 9.5 and we've done them in several episodes since. I might talk about what's going on and how they help in some other post at a different time, but in short it's just minor tweaks to how areas are loaded to help reduce lag. However, making those changes is often fairly meticulous, and a single error can result in a crashed game for lots of players (as has happened in the past), so I want to get these changes in 14.5 to make sure they're secure for E15 Finally, implementation. The Essentials project has not been fully up-to-date basically since its creation back in 3rd gen, and I'm personally very excited to be reaching a point where we can at least say that all the moves/etc at least should be in the game and work. This has been made largely possible by Kurotsune's additional help, so huge thanks to xem for pounding out the code for basically the rest of the unimplemented things. That said, realistically even when implemented, it's not going to work perfectly, which is why I want to make sure the community has time to test these additions before the full episode release. Overall, this is double-edged. On the one hand, yay updates, and yay future updates being stable! On the other hand, it means we're not even starting to make the content of E15 until we get this update out, and since E15 will be a relatively short episode the development time will feel moderately disproportionate to the content released. That's how it's going to be though. We ask everyone to stick with us in the mean time. Link to comment Share on other sites More sharing options...
Qaaz Posted January 16, 2015 Share Posted January 16, 2015 No problem boss, keep the good job Slowly update is better than a fast one Link to comment Share on other sites More sharing options...
Developers Jan Posted January 16, 2015 Developers Share Posted January 16, 2015 c̶r̶i̶e̶s̶ ̶b̶c̶ ̶s̶t̶i̶l̶l̶ ̶o̶n̶ ̶v̶1̶3̶ No but really, this is great news. Hopefully it won't be too buggy! Link to comment Share on other sites More sharing options...
Cyaloom Posted January 16, 2015 Share Posted January 16, 2015 No problem, and keep the good job! (I'm still around episode 9, I have a long way from the new content) Also, there will be less people asking "When is Ep x going to come out?" now. Link to comment Share on other sites More sharing options...
Dhanush D Bhatt Posted January 16, 2015 Share Posted January 16, 2015 actual mega code Does this mean we can atleast expect megas with the enemies now? But still take your time and keep up the good work Link to comment Share on other sites More sharing options...
Qaaz Posted January 16, 2015 Share Posted January 16, 2015 (edited) Does this mean we can atleast expect megas with the enemies now? But still take your time and keep up the good work If enemies are Gym Leaders too then yes... As far as I remember she said something about that for E15 Edited January 16, 2015 by Qaaz Link to comment Share on other sites More sharing options...
DJ Mewdeon ft Dan Punk Posted January 16, 2015 Share Posted January 16, 2015 Does this mean we can atleast expect megas with the enemies now? But still take your time and keep up the good work Briefly strolling by to casually mention that PULSE Pokemon operate on the same code that Mega Evolution does. Link to comment Share on other sites More sharing options...
Administrators Amethyst Posted January 16, 2015 Author Administrators Share Posted January 16, 2015 We've had code for Megas for ages. Having code implemented doesn't imply its usage. ...but it's possible. Link to comment Share on other sites More sharing options...
Farnsworth Posted January 16, 2015 Share Posted January 16, 2015 (edited) My guess is that the elite block of the leaders (i.e Amaria, Saphira and two more) will have a mega. So get ready for Mega Salamence, Mega Slowbro and probably Mega Mawile (I'll cry if this one is included) and Mega Scizor/Lucario. Anyways, keep up the good work Ame! Also, will the turns be updated to gen IV-VI mechanics? Edited January 16, 2015 by Farnsworth Link to comment Share on other sites More sharing options...
Kanaya Posted January 16, 2015 Share Posted January 16, 2015 Looking forward to all the new stuff you eventually come out, you suckered me into the game when I first starting playing it a week ago Gunna be cool when I catch up on the story wee! Link to comment Share on other sites More sharing options...
Kurotsune Posted January 16, 2015 Share Posted January 16, 2015 This has been made largely possible by Kurotsune's additional help, so huge thanks to xem for pounding out the code for basically the rest of the unimplemented things. Right right, swell. Now about that deal regarding your firstborn. Link to comment Share on other sites More sharing options...
Lord Bagel Posted January 16, 2015 Share Posted January 16, 2015 Sounds good, will these changes be like with essential be affecting the ai any? Not sure about what's controlling npc battling decisions but if that were to be updated the challenge would be nicely improved. Link to comment Share on other sites More sharing options...
Qaaz Posted January 16, 2015 Share Posted January 16, 2015 Bit out of topic but the .5 version make me think When Reborn done at Ep 2Xwhatever and Gen 7 comes out, 8 and etc did you plan to update with thore or not? Link to comment Share on other sites More sharing options...
Kurotsune Posted January 16, 2015 Share Posted January 16, 2015 Sounds good, will these changes be like with essential be affecting the ai any? Not sure about what's controlling npc battling decisions but if that were to be updated the challenge would be nicely improved. 14.5 will run with the new essentials' AI. Whether that's for better or worse remains to be seen. Link to comment Share on other sites More sharing options...
Deleted User Posted January 16, 2015 Share Posted January 16, 2015 14.5 will run with the new essentials' AI. Whether that's for better or worse remains to be seen. I can't imagine it being worse than the base Essentials 14 AI. But Dan had made serious tweeks to it I believe. Link to comment Share on other sites More sharing options...
Gaunt Posted January 16, 2015 Share Posted January 16, 2015 If Destiny Bond is back i'm happy Link to comment Share on other sites More sharing options...
Red_Chaos Posted January 16, 2015 Share Posted January 16, 2015 :L somebody will walk me through the process when its released, right? Link to comment Share on other sites More sharing options...
LittleDevilex Posted January 16, 2015 Share Posted January 16, 2015 Cant wait for a smarter AI Link to comment Share on other sites More sharing options...
Dhanush D Bhatt Posted January 17, 2015 Share Posted January 17, 2015 Smarter AI -> Tougher gym battles/arceus and other overlevelled pokes -> gg player Link to comment Share on other sites More sharing options...
Knight_Teutonic Posted January 17, 2015 Share Posted January 17, 2015 *raises hand* A question: Does this new pokemon essentials update allow me to breed TM moves into my pokémon? Link to comment Share on other sites More sharing options...
Administrators Amethyst Posted January 17, 2015 Author Administrators Share Posted January 17, 2015 I can't imagine it being worse than the base Essentials 14 AI. But Dan had made serious tweeks to it I believe. Our changes have been preserved. We'll probably continue to make additional ones. *raises hand* A question: Does this new pokemon essentials update allow me to breed TM moves into my pokémon? Nooooo, that was removed in Gen 6 canonically. That code exists in Essentials by default actually but we remove it to keep breeding mechanics up to date with the main series. Link to comment Share on other sites More sharing options...
fireheart4560 Posted February 26, 2015 Share Posted February 26, 2015 That's ok if episode 15 is light on content.I'm extremely anxious to find out what happens down that waterfall, though the gym leader bio already hints at that. Link to comment Share on other sites More sharing options...
CURIE Posted February 26, 2015 Share Posted February 26, 2015 Wait, how is episode 15 light on content, if there's all those waterfalls to explore now? Don't tell me... you'll be removing much of the stuff already behind them? D: EDIT: Nevermind, she says "short" instead of "light on content". Big difference, because it obviously refers to story progress. Link to comment Share on other sites More sharing options...
MetalKing1417 Posted February 27, 2015 Share Posted February 27, 2015 One question regarding new megas! Are you going to make the giant steelix in that mountain a mega steelix? Link to comment Share on other sites More sharing options...
Administrators Amethyst Posted February 27, 2015 Author Administrators Share Posted February 27, 2015 Negs; it doesn't have a trainer to do the thing with. ...Well, not at that point. Link to comment Share on other sites More sharing options...
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